Wonz Posted August 4, 2023 Share Posted August 4, 2023 Had some fun in public server with some random. He was already 25 days into taming, server had some insight mods so we knew it's 97%, some newbie accidently hit the beefalo making it 0% again, grieved about it and losing the will to play more that day and left, the newbie felt guilty. Fantasitc lose/lose situation through accident. If it's not PvP it should be perhaps impossible to hit beefalo that is bound to a bell. Only griefing would suffer on it and that's good, if you're griefing on purpose you're genuinelly an animal. On second thought why also not add option to disable torching structures? Link to comment https://forums.kleientertainment.com/forums/topic/150163-qol-suggestion-make-it-harder-to-accidently-hit-tamed-beefalo/ Share on other sites More sharing options...
_zwb Posted August 4, 2023 Share Posted August 4, 2023 Make domestication lost from players attack bond to owner instead? Link to comment https://forums.kleientertainment.com/forums/topic/150163-qol-suggestion-make-it-harder-to-accidently-hit-tamed-beefalo/#findComment-1657106 Share on other sites More sharing options...
Wardin25 Posted August 4, 2023 Share Posted August 4, 2023 You will abuse your beefalo and you will enjoy it (Also you could have voted for a rollback maybe?) Link to comment https://forums.kleientertainment.com/forums/topic/150163-qol-suggestion-make-it-harder-to-accidently-hit-tamed-beefalo/#findComment-1657108 Share on other sites More sharing options...
ShadowDuelist Posted August 4, 2023 Share Posted August 4, 2023 Disabling hitting beefalos with a bell could lead to people taking beefalos in heat near other players so they hit them for free and they can do nothing about it. That said, if a beefalo is attached to a bell and said bell is actively in a player’s inventory AND the beefalo is not in heat, (and it’s not a pvp server) nobody else should be able to beat it/shave it. It should be untargettable for them. Link to comment https://forums.kleientertainment.com/forums/topic/150163-qol-suggestion-make-it-harder-to-accidently-hit-tamed-beefalo/#findComment-1657111 Share on other sites More sharing options...
Wonz Posted August 4, 2023 Author Share Posted August 4, 2023 Pick up bell, right click it to break the bond 6 minutes ago, ShadowDuelist said: Disabling hitting beefalos with a bell could lead to people taking beefalos in heat near other players so they hit them for free and they can do nothing about it. That said, if a beefalo is attached to a bell and said bell is actively in a player’s inventory AND the beefalo is not in heat, (and it’s not a pvp server) nobody else should be able to beat it/shave it. It should be untargettable for them. Link to comment https://forums.kleientertainment.com/forums/topic/150163-qol-suggestion-make-it-harder-to-accidently-hit-tamed-beefalo/#findComment-1657112 Share on other sites More sharing options...
Maxil20 Posted August 4, 2023 Share Posted August 4, 2023 Honestly I just feel like they should just remove the massive domestication penalty that comes from hitting the beefalo. It just feels awful gameplay wise when someone randomly just hits your Beefalo and now it Entirely hates you and everyone else. It just feels a bit silly. Link to comment https://forums.kleientertainment.com/forums/topic/150163-qol-suggestion-make-it-harder-to-accidently-hit-tamed-beefalo/#findComment-1657115 Share on other sites More sharing options...
Wonz Posted August 4, 2023 Author Share Posted August 4, 2023 21 minutes ago, Maxil20 said: Honestly I just feel like they should just remove the massive domestication penalty that comes from hitting the beefalo. It just feels awful gameplay wise when someone randomly just hits your Beefalo and now it Entirely hates you and everyone else. It just feels a bit silly. If someone really wanted to deprive you of the progress they wouldn't just stop after few hits but kill your beefalo. It's not worth doing half measures, it has to be solid impossible to grief. Link to comment https://forums.kleientertainment.com/forums/topic/150163-qol-suggestion-make-it-harder-to-accidently-hit-tamed-beefalo/#findComment-1657116 Share on other sites More sharing options...
-Variant Posted August 4, 2023 Share Posted August 4, 2023 1 minute ago, Wonz said: It's not worth doing half measures, it has to be solid impossible to grief. Ridding of the domestication loss wouldn't just be a half measure. It'd cover those accidental hits, and in other cases if someone does randomly decide to attack my beef I'd rather not have it lose domestication whilst I take other measures should they be a genuine griefer. Link to comment https://forums.kleientertainment.com/forums/topic/150163-qol-suggestion-make-it-harder-to-accidently-hit-tamed-beefalo/#findComment-1657118 Share on other sites More sharing options...
Wonz Posted August 4, 2023 Author Share Posted August 4, 2023 1 minute ago, -Variant said: Ridding of the domestication loss wouldn't just be a half measure. It would still enable griefers to hit the beef and kill it. Happened to me more than accidental hits. In hitting friendly beef that can't go in heat on PvE server is as much sense as hitting players which would make it PvP Link to comment https://forums.kleientertainment.com/forums/topic/150163-qol-suggestion-make-it-harder-to-accidently-hit-tamed-beefalo/#findComment-1657120 Share on other sites More sharing options...
mima_ Posted August 4, 2023 Share Posted August 4, 2023 i did it once when feeding beefalo some twig i didnt realize i was out of twigs and instead i hit it and lose like 20 day of domestication fun Link to comment https://forums.kleientertainment.com/forums/topic/150163-qol-suggestion-make-it-harder-to-accidently-hit-tamed-beefalo/#findComment-1657128 Share on other sites More sharing options...
Cheggf Posted August 4, 2023 Share Posted August 4, 2023 You should first have to publicly denounce the beefalo in chat then make a formal declaration of war before you're able to attack it. Link to comment https://forums.kleientertainment.com/forums/topic/150163-qol-suggestion-make-it-harder-to-accidently-hit-tamed-beefalo/#findComment-1657146 Share on other sites More sharing options...
Mysterious box Posted August 4, 2023 Share Posted August 4, 2023 5 hours ago, Wonz said: If someone really wanted to deprive you of the progress they wouldn't just stop after few hits but kill your beefalo. It's not worth doing half measures, it has to be solid impossible to grief. It's easier to get away with hitting them though sometimes the owner is none the wiser and sratching their head why they're getting bucked so fast or even in the scenario they do get caught they can just say sorry it was a accident. Link to comment https://forums.kleientertainment.com/forums/topic/150163-qol-suggestion-make-it-harder-to-accidently-hit-tamed-beefalo/#findComment-1657188 Share on other sites More sharing options...
abrocator Posted August 4, 2023 Share Posted August 4, 2023 Let's be honest the beefalo targeting (the saddle fell off huh heuheuheu well attack prompt for you) + six days taming penalty is obviously part of some intentional get-owned game design. So why would they do something about it? Link to comment https://forums.kleientertainment.com/forums/topic/150163-qol-suggestion-make-it-harder-to-accidently-hit-tamed-beefalo/#findComment-1657191 Share on other sites More sharing options...
Mysterious box Posted August 4, 2023 Share Posted August 4, 2023 5 minutes ago, abrocator said: Let's be honest the beefalo targeting (the saddle fell off huh heuheuheu well attack prompt for you) + six days taming penalty is obviously part of some intentional get-owned game design. So why would they do something about it? Honestly it makes sense when the player messes up and loses it as beefalo are still powerful tools but it makes a lot less sense when the player is punished for the actions of another. Link to comment https://forums.kleientertainment.com/forums/topic/150163-qol-suggestion-make-it-harder-to-accidently-hit-tamed-beefalo/#findComment-1657192 Share on other sites More sharing options...
abrocator Posted August 4, 2023 Share Posted August 4, 2023 3 minutes ago, Mysterious box said: Honestly it makes sense when the player messes up and loses it as beefalo are still powerful tools but it makes a lot less sense when the player is punished for the actions of another. It's a coop game. Why not punish the group for the actions of one of the players? Link to comment https://forums.kleientertainment.com/forums/topic/150163-qol-suggestion-make-it-harder-to-accidently-hit-tamed-beefalo/#findComment-1657193 Share on other sites More sharing options...
Canis Posted August 4, 2023 Share Posted August 4, 2023 I once accidentally Ctrl+f'd my own domesticating beefalo... I was Webber... Surrounded by 8+ spider dens... With befriended spiders... Please for the love of god disable force attacking for domesticating beefalo... Link to comment https://forums.kleientertainment.com/forums/topic/150163-qol-suggestion-make-it-harder-to-accidently-hit-tamed-beefalo/#findComment-1657197 Share on other sites More sharing options...
_zwb Posted August 4, 2023 Share Posted August 4, 2023 21 minutes ago, abrocator said: It's a coop game. Why not punish the group for the actions of one of the players? Collective punishment would simply make experienced players more aggressive towards players who intentionally or not made mistaks and does the exact opposite of making the game more co-op. Like that one player can stay in the base, get bearger to spawn there and destroy everything. How do you think people would treat that player? Is the DST community not toxic enough towards new players? If the game adds more collective punishment this toxicity would only increase. This is not a good game design, it punishes you when that one player don't know how to play, which is the most common case in DST player base because this game doesn't teach you anything at all. Link to comment https://forums.kleientertainment.com/forums/topic/150163-qol-suggestion-make-it-harder-to-accidently-hit-tamed-beefalo/#findComment-1657198 Share on other sites More sharing options...
goatt Posted August 4, 2023 Share Posted August 4, 2023 My regular beefalo taming usually takes 25+ days, because I always hit them by accident. Link to comment https://forums.kleientertainment.com/forums/topic/150163-qol-suggestion-make-it-harder-to-accidently-hit-tamed-beefalo/#findComment-1657200 Share on other sites More sharing options...
abrocator Posted August 4, 2023 Share Posted August 4, 2023 9 minutes ago, _zwb said: Collective punishment would simply make experienced players more aggressive towards players who intentionally or not made mistaks and does the exact opposite of making the game more co-op. Like that one player can stay in the base, get bearger to spawn there and destroy everything. How do you think people would treat that player? Is the DST community not toxic enough towards new players? If the game adds more collective punishment this toxicity would only increase. In my last taming someone Ctrl-F my beefalo. What's the lesson here? Don't put my beefalo in situations where people are doing that. Easy enough. Link to comment https://forums.kleientertainment.com/forums/topic/150163-qol-suggestion-make-it-harder-to-accidently-hit-tamed-beefalo/#findComment-1657205 Share on other sites More sharing options...
Jandri Posted August 4, 2023 Share Posted August 4, 2023 2 hours ago, abrocator said: In my last taming someone Ctrl-F my beefalo. What's the lesson here? Don't put my beefalo in situations where people are doing that. Easy enough. I see no reason why making attacking beefalos only possible with CTRL+click or having them not lose their domestication when attacked by another player would hurt the gameplay Link to comment https://forums.kleientertainment.com/forums/topic/150163-qol-suggestion-make-it-harder-to-accidently-hit-tamed-beefalo/#findComment-1657228 Share on other sites More sharing options...
Dr.Webber Posted August 5, 2023 Share Posted August 5, 2023 That sounds good Link to comment https://forums.kleientertainment.com/forums/topic/150163-qol-suggestion-make-it-harder-to-accidently-hit-tamed-beefalo/#findComment-1657244 Share on other sites More sharing options...
ShadowDuelist Posted August 5, 2023 Share Posted August 5, 2023 12 hours ago, Wonz said: Pick up bell, right click it to break the bond The problem is: you start a beefalo (or complete one) random walks in, beats your beefalo (on purpose or accidentally) and all of a sudden you lost hours of progress. Let's say Klei disables hitting beefalos attached to a bell, all beefalos. I grab a beefalo in heat with the bell, I hold the bell in my inventory (you can't grab it to break the bond, I have it) I go near you wearing a beefalo hat, and unless you have a beefalo hat as well (which if you are minding your own business without a beefalo you won't) that beefalo will be attacking you and you can't do anything about it. Even how specific this seems, people carrying around red butt beefalos is a thing (except they don't do it on purpose now because we can retaliate killing their beefalos). Hence my suggestion on how I think it should be handled. 12 hours ago, ShadowDuelist said: If a beefalo is attached to a bell and said bell is actively in a player’s inventory AND the beefalo is not in heat, (and it’s not a pvp server) nobody else should be able to beat it/shave it. It should be untargettable for everyone. Fully domesticated beefalos would also be untargettable to everyone since they are never in heat, removing another common griefing source. - Could they grief your partially tamed or fully tamed beefalo if you leave the bell around sometimes? yes, but it would still be much less common than now at least, specially if you babysit your beefalo with your own life (like we all do in pubs anyway). - Could this way people still kill your partially tamed beefalo if it goes in heat? yes, same as they do now, just don't go near unknown people as long as it's in heat. It is already a non-spoken rule now anyway. These small changes would go a long way for beefalo taming in shared worlds IMO. And it would help immensely with accidentally hitting/killing your own beefalo when ctrl+f stuff near it. Link to comment https://forums.kleientertainment.com/forums/topic/150163-qol-suggestion-make-it-harder-to-accidently-hit-tamed-beefalo/#findComment-1657249 Share on other sites More sharing options...
flamboyant wolf Posted August 5, 2023 Share Posted August 5, 2023 The pain of every beefalo tamer in pubs. Link to comment https://forums.kleientertainment.com/forums/topic/150163-qol-suggestion-make-it-harder-to-accidently-hit-tamed-beefalo/#findComment-1657305 Share on other sites More sharing options...
abrocator Posted August 5, 2023 Share Posted August 5, 2023 10 hours ago, Jandri said: I see no reason why making attacking beefalos only possible with CTRL+click or having them not lose their domestication when attacked by another player would hurt the gameplay See my first comment. Link to comment https://forums.kleientertainment.com/forums/topic/150163-qol-suggestion-make-it-harder-to-accidently-hit-tamed-beefalo/#findComment-1657309 Share on other sites More sharing options...
Cheggf Posted August 5, 2023 Share Posted August 5, 2023 According to the current in-game systems, bell-bonded beefalo should require ctrl+click to attack. All other followers do, so it's weird that they don't. People would still be able to grief your beefalo, but with such a specific input it would be clear that they're doing it on purpose. Link to comment https://forums.kleientertainment.com/forums/topic/150163-qol-suggestion-make-it-harder-to-accidently-hit-tamed-beefalo/#findComment-1657346 Share on other sites More sharing options...
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