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QoL suggestion make it harder to accidently hit tamed beefalo.


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Had some fun in public server with some random. He was already 25 days into taming, server had some insight mods so we knew it's 97%, some newbie accidently hit the beefalo making it 0% again, grieved about it and losing the will to play more that day and left, the newbie felt guilty.   

Fantasitc lose/lose situation through accident. 

If it's not PvP it should be perhaps impossible to hit beefalo that is bound to a bell. Only griefing would suffer on it and that's good, if you're griefing on purpose you're genuinelly an animal. 

On second thought why also not add option to disable torching structures?

Disabling hitting beefalos with a bell could lead to people taking beefalos in heat near other players so they hit them for free and they can do nothing about it.

That said, if a beefalo is attached to a bell and said bell is actively in a player’s inventory AND the beefalo is not in heat, (and it’s not a pvp server) nobody else should be able to beat it/shave it. It should be untargettable for them.  

 

Pick up bell, right click it to break the bond

6 minutes ago, ShadowDuelist said:

Disabling hitting beefalos with a bell could lead to people taking beefalos in heat near other players so they hit them for free and they can do nothing about it.

That said, if a beefalo is attached to a bell and said bell is actively in a player’s inventory AND the beefalo is not in heat, (and it’s not a pvp server) nobody else should be able to beat it/shave it. It should be untargettable for them.  

 

Honestly I just feel like they should just remove the massive domestication penalty that comes from hitting the beefalo. It just feels awful gameplay wise when someone randomly just hits your Beefalo and now it Entirely hates you and everyone else. It just feels a bit silly.

21 minutes ago, Maxil20 said:

Honestly I just feel like they should just remove the massive domestication penalty that comes from hitting the beefalo. It just feels awful gameplay wise when someone randomly just hits your Beefalo and now it Entirely hates you and everyone else. It just feels a bit silly.

If someone really wanted to deprive you of the progress they wouldn't just stop after few hits but kill your beefalo. 

It's not worth doing half measures, it has to be solid impossible to grief.  

1 minute ago, Wonz said:

It's not worth doing half measures, it has to be solid impossible to grief.  

Ridding of the domestication loss wouldn't just be a half measure.
It'd cover those accidental hits, and in other cases if someone does randomly decide to attack my beef I'd rather not have it lose domestication whilst I take other measures should they be a genuine griefer.

1 minute ago, -Variant said:

Ridding of the domestication loss wouldn't just be a half measure.

It would still enable griefers to hit the beef and kill it. Happened to me more than accidental hits. In hitting friendly beef that can't go in heat on PvE server is as much sense as hitting players which would make it PvP

5 hours ago, Wonz said:

If someone really wanted to deprive you of the progress they wouldn't just stop after few hits but kill your beefalo. 

It's not worth doing half measures, it has to be solid impossible to grief.  

It's easier to get away with hitting them though sometimes the owner is none the wiser and sratching their head why they're getting bucked so fast or even in the scenario they do get caught they can just say sorry it was a accident.

Let's be honest the beefalo targeting (the saddle fell off huh heuheuheu well attack prompt for you) + six days taming penalty is obviously part of some intentional get-owned game design. So why would they do something about it?

5 minutes ago, abrocator said:

Let's be honest the beefalo targeting (the saddle fell off huh heuheuheu well attack prompt for you) + six days taming penalty is obviously part of some intentional get-owned game design. So why would they do something about it?

Honestly it makes sense when the player messes up and loses it as beefalo are still powerful tools but it makes a lot less sense when the player is punished for the actions of another.

3 minutes ago, Mysterious box said:

Honestly it makes sense when the player messes up and loses it as beefalo are still powerful tools but it makes a lot less sense when the player is punished for the actions of another.

It's a coop game. Why not punish the group for the actions of one of the players?

I once accidentally Ctrl+f'd my own domesticating beefalo...

I was Webber...

Surrounded by 8+ spider dens...

With befriended spiders...

 

Please for the love of god disable force attacking for domesticating beefalo...

21 minutes ago, abrocator said:

It's a coop game. Why not punish the group for the actions of one of the players?

Collective punishment would simply make experienced players more aggressive towards players who intentionally or not made mistaks and does the exact opposite of making the game more co-op. Like that one player can stay in the base, get bearger to spawn there and destroy everything. How do you think people would treat that player? Is the DST community not toxic enough towards new players? If the game adds more collective punishment this toxicity would only increase.

This is not a good game design, it punishes you when that one player don't know how to play, which is the most common case in DST player base because this game doesn't teach you anything at all.

9 minutes ago, _zwb said:

Collective punishment would simply make experienced players more aggressive towards players who intentionally or not made mistaks and does the exact opposite of making the game more co-op. Like that one player can stay in the base, get bearger to spawn there and destroy everything. How do you think people would treat that player? Is the DST community not toxic enough towards new players? If the game adds more collective punishment this toxicity would only increase.

In my last taming someone Ctrl-F my beefalo. What's the lesson here? Don't put my beefalo in situations where people are doing that. Easy enough.

2 hours ago, abrocator said:

In my last taming someone Ctrl-F my beefalo. What's the lesson here? Don't put my beefalo in situations where people are doing that. Easy enough.

I see no reason why making attacking beefalos only possible with CTRL+click or having them not lose their domestication when attacked by another player would hurt the gameplay

 

12 hours ago, Wonz said:

Pick up bell, right click it to break the bond

The problem is: you start a beefalo (or complete one) random walks in, beats your beefalo (on purpose or accidentally) and all of a sudden you lost hours of progress.

Let's say Klei disables hitting beefalos attached to a bell, all beefalos. I grab a beefalo in heat with the bell, I hold the bell in my inventory (you can't grab it to break the bond, I have it) I go near you wearing a beefalo hat, and unless you have a beefalo hat as well (which if you are minding your own business without a beefalo you won't) that beefalo will be attacking you and you can't do anything about it.

Even how specific this seems, people carrying around red butt beefalos is a thing (except they don't do it on purpose now because we can retaliate killing their beefalos). 

Hence my suggestion on how I think it should be handled.

12 hours ago, ShadowDuelist said:

If a beefalo is attached to a bell and said bell is actively in a player’s inventory AND the beefalo is not in heat, (and it’s not a pvp server) nobody else should be able to beat it/shave it. It should be untargettable for everyone.  

Fully domesticated beefalos would also be untargettable to everyone since they are never in heat, removing another common griefing source.

- Could they grief your partially tamed or fully tamed beefalo if you leave the bell around sometimes? yes, but it would still be much less common than now at least, specially if you babysit your beefalo with your own life (like we all do in pubs anyway).
- Could this way people still kill your partially tamed beefalo if it goes in heat? yes, same as they do now, just don't go near unknown people as long as it's in heat. It is already a non-spoken rule now anyway.

These small changes would go a long way for beefalo taming in shared worlds IMO. And it would help immensely with accidentally hitting/killing your own beefalo when ctrl+f stuff near it.

10 hours ago, Jandri said:

I see no reason why making attacking beefalos only possible with CTRL+click or having them not lose their domestication when attacked by another player would hurt the gameplay

See my first comment.

According to the current in-game systems, bell-bonded beefalo should require ctrl+click to attack. All other followers do, so it's weird that they don't. People would still be able to grief your beefalo, but with such a specific input it would be clear that they're doing it on purpose.

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