Developer JesseB_Klei Posted August 2, 2023 Developer Share Posted August 2, 2023 Changes Beefalo that are both domesticated and saddled will no longer trigger traps. Bug Fixes Fixed Wormwood’s Compost Care, Photosynthesis, and Bramble Trap Specialist skills not functioning when unlocked. Fixed Wormwood’s Saladmander not regenerating its health when it first loads in. Fixed Wolfgang’s Thermbell not being able to be given to the Antlion. Fixed a crash related to Wormwood’s summons being frozen. Fixed Wormwood’s summons losing their summoner if hit with an indirect attack. Fixed skill trees that were stuck in a respec loop when going into and out of caves. View full update 48 8 1 2 1 Link to comment Share on other sites More sharing options...
-Variant Posted August 2, 2023 Share Posted August 2, 2023 2 minutes ago, JesseB_Klei said: Fixed Wolfgang’s Thermbell not being able to be given to the Antlion. Sick, I love this! 2 1 Link to comment Share on other sites More sharing options...
Legokirbytwin Posted August 2, 2023 Share Posted August 2, 2023 2 minutes ago, JesseB_Klei said: Beefalo that are both domesticated and saddled will no longer trigger traps. I've been waiting for this for ages. Thank you. 8 1 Link to comment Share on other sites More sharing options...
Jaud75 Posted August 2, 2023 Share Posted August 2, 2023 2 minutes ago, JesseB_Klei said: Changes Beefalo that are both domesticated and saddled will no longer trigger traps. View full update I LOVE YOU JESSEB!!!!! 5 Link to comment Share on other sites More sharing options...
HowlVoid Posted August 2, 2023 Share Posted August 2, 2023 Thanks for the fix, now I'm just hoping the console update isn't too far behind. 4 1 1 Link to comment Share on other sites More sharing options...
Arcwell Posted August 2, 2023 Share Posted August 2, 2023 (edited) This was not specified in the patch notes but beefalo are now protected from bramble husk as well. Thank you so much for this change Klei! Edit: except sometimes they're not...? Not entirely sure, investigating now. Edit Edit: Please note this only applies to beefalo that have saddles. Bell and taming does not make any difference. Edited August 2, 2023 by Arcwell 9 1 1 1 Link to comment Share on other sites More sharing options...
Tortoise Guy Posted August 2, 2023 Share Posted August 2, 2023 (edited) Can't wait to see antlion finally hitting the gym! Have you seen those stick arms of his? Edited August 2, 2023 by Tortoise Guy Minor spelling mistake Link to comment Share on other sites More sharing options...
Captain_Rage Posted August 2, 2023 Share Posted August 2, 2023 Wow. 10 minutes ago, JesseB_Klei said: Changes Beefalo that are both domesticated and saddled will no longer trigger traps. View full update Seaworthy Beefaloes on boats rigged with Tooth Traps, niceeeeeeeee. A bit too good, though. xdd Now pirate raids should be trivial to dismiss. 1 1 Link to comment Share on other sites More sharing options...
CyberSkink Posted August 2, 2023 Share Posted August 2, 2023 16 minutes ago, JesseB_Klei said: Changes Beefalo that are both domesticated and saddled will no longer trigger traps. View full update Thank you This is a very nice change! 1 Link to comment Share on other sites More sharing options...
Notecja Posted August 2, 2023 Share Posted August 2, 2023 23 minutes ago, JesseB_Klei said: Changes Beefalo that are both domesticated and saddled will no longer trigger traps. Bug Fixes Fixed Wormwood’s Compost Care, Photosynthesis, and Bramble Trap Specialist skills not functioning when unlocked. Fixed Wormwood’s Saladmander not regenerating its health when it first loads in. Fixed Wolfgang’s Thermbell not being able to be given to the Antlion. Fixed a crash related to Wormwood’s summons being frozen. Fixed Wormwood’s summons losing their summoner if hit with an indirect attack. Fixed skill trees that were stuck in a respec loop when going into and out of caves. View full update You missed one big important fix, Jessie. It's still missing in game. It's still sad... Thulecite Lucy... Thulucy. 3 4 Link to comment Share on other sites More sharing options...
Bombobbit Posted August 2, 2023 Share Posted August 2, 2023 7 minutes ago, Notecja said: You missed one big important fix, Jessie. It's still missing in game. It's still sad... Thulecite Lucy... Thulucy. Thulucyte 2 2 Link to comment Share on other sites More sharing options...
GLERMZ Posted August 2, 2023 Share Posted August 2, 2023 1 hour ago, JesseB_Klei said: Beefalo that are both domesticated and saddled will no longer trigger traps. Speaking about beefalo, with all the differents ways to get poop now in the game, can we please make tamed beefs not dropping poop? pretty please 13 1 5 Link to comment Share on other sites More sharing options...
Captain_Rage Posted August 2, 2023 Share Posted August 2, 2023 Haha, this new change is awesome. Free Manure is nice, but yeah, it could be toned down a bit considering they even poop while sleeping. xd 1 Link to comment Share on other sites More sharing options...
finn from human Posted August 2, 2023 Share Posted August 2, 2023 30 minutes ago, GLERMZ said: Speaking about beefalo, with all the differents ways to get poop now in the game, can we please make tamed beefs not dropping poop? pretty please I would be a bit sad personally. It can sometimes be a bit of a pain having to scrape down a megabase of poop every once in a while, I know from experience, but I'm personally really thankful for that constant passive flow of manure. There's certainly a lot of ways to get manure, but I never even have to seek those out so long as I've got a beefalo friend! 7 2 1 Link to comment Share on other sites More sharing options...
ZeRoboButler Posted August 3, 2023 Share Posted August 3, 2023 Lol, I guess we need a beefalo outhouse so they don't go where ever they are standing. 1 Link to comment Share on other sites More sharing options...
Dragonboooorn Posted August 3, 2023 Share Posted August 3, 2023 2 hours ago, GLERMZ said: Speaking about beefalo, with all the differents ways to get poop now in the game, can we please make tamed beefs not dropping poop? pretty please My irl life cat is fully domesticated but she still poops from time to time plz fix 13 1 Link to comment Share on other sites More sharing options...
doritosdamafia Posted August 3, 2023 Share Posted August 3, 2023 (edited) please make the healing of photosynthesis be 1 health per 10 seconds instead of 20, or make it effectivenes depending o season, like winter be 1 health per 20 seconds, spring 1 health per 8 seconds, summer e autumn being 1 health very 12 seconds. Edited August 3, 2023 by doritosdamafia 3 Link to comment Share on other sites More sharing options...
Mike23Ua Posted August 3, 2023 Share Posted August 3, 2023 4 hours ago, GLERMZ said: Speaking about beefalo, with all the differents ways to get poop now in the game, can we please make tamed beefs not dropping poop? pretty please You mean with all the ways of switching to wormwood to make things poop themselves* and no, I don’t want to have to switch to WW to obtain poops Beefalo are like the horses of DST, you don’t complain when your horse in red dead online opens its butt flap and handles it’s business so why should we want Beefalo to magically poop less? Im not sure what you do with your Beefalo/Beefalos, but if you Hitch it to a post when not in Use it won’t poop all over your base. I do enjoy that it does poop though, cause I can use that as farm fertilizer or campfire fuel. 1 1 Link to comment Share on other sites More sharing options...
-Variant Posted August 3, 2023 Share Posted August 3, 2023 6 hours ago, JesseB_Klei said: Beefalo that are both domesticated and saddled will no longer trigger traps. Some way to manually make them stop producing manure would be a lovely addition. The clean up gets quite tedious after a while. 2 2 1 1 Link to comment Share on other sites More sharing options...
Dreadstone Posted August 3, 2023 Share Posted August 3, 2023 How about adding a feature to the Dreadstone pillar to be able to prevent wildfires in its vicinity?, like Above-Average Tree Trunk. The pillar is currently very expensive, and this additional feature could be beneficial. As a Megabase operator, I no longer wish to stay in caves or the Oasis Desert during the summer. 1 Link to comment Share on other sites More sharing options...
abrocator Posted August 3, 2023 Share Posted August 3, 2023 8 hours ago, JesseB_Klei said: Beefalo that are both domesticated and saddled will no longer trigger traps. :O This is a significant QoL. 1 Link to comment Share on other sites More sharing options...
Yuuko Posted August 3, 2023 Share Posted August 3, 2023 9 hours ago, JesseB_Klei said: Changes Beefalo that are both domesticated and saddled will no longer trigger traps. O M G !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Finally I can use traps again lol Link to comment Share on other sites More sharing options...
GLERMZ Posted August 3, 2023 Share Posted August 3, 2023 3 hours ago, Mike23Ua said: You mean with all the ways of switching to wormwood to make things poop themselves* and no, I don’t want to have to switch to WW to obtain poops Beefalo are like the horses of DST, you don’t complain when your horse in red dead online opens its butt flap and handles it’s business so why should we want Beefalo to magically poop less? Im not sure what you do with your Beefalo/Beefalos, but if you Hitch it to a post when not in Use it won’t poop all over your base. I do enjoy that it does poop though, cause I can use that as farm fertilizer or campfire fuel. Mike if you think the only way to get insane ammount of poop is with ipacacas, that just shows that sometimes we shouldnt go out of our way to reply to every single post in a forum also not every creature drops poop so why do the beefs? Also want to have that passive poop on base? Get a Koala. You play DST SOLO so clearly you never get to a point where worlds are filled with poop from everyones tamed beef. I can understand it being sometimes usefull for some, but its such a niche case, and like i said you have other ways, like koalas, to get your passive poop collection. Your last sentence is grasping a bit for straws. You can use anything for a campfire and a few poop will not do you much as a farm fertilizer 10 Link to comment Share on other sites More sharing options...
Szczuku Posted August 3, 2023 Share Posted August 3, 2023 7 hours ago, GLERMZ said: Speaking about beefalo, with all the differents ways to get poop now in the game, can we please make tamed beefs not dropping poop? pretty please 3 hours ago, -Variant said: Some way to manually make them stop producing manure would be a lovely addition. The clean up gets quite tedious after a while. You can just leave a single manure in a small enough cage and then your beefalo will no longer poop. No need for constant clean up. Only let your beefalo out when you need to use it I don't really see the reason to get rid of every single thing that might slightly inconvenience the player 1 Link to comment Share on other sites More sharing options...
GLERMZ Posted August 3, 2023 Share Posted August 3, 2023 (edited) 7 hours ago, finn from human said: I would be a bit sad personally. It can sometimes be a bit of a pain having to scrape down a megabase of poop every once in a while, I know from experience, but I'm personally really thankful for that constant passive flow of manure. There's certainly a lot of ways to get manure, but I never even have to seek those out so long as I've got a beefalo friend! Its particularly bad in multiplayer servers. Solo i dont mind as much but in multiplayer it gets crazy with everyones tamed beef. Koalas provide passive poop too so there are still alternatives. Also im only talking about a fully domesticated one, until then, specially early game you would still have a bit of poop. I still understand how this can be a devided opinion just ny two cents when not even creature poops why should my fully domesticated do 6 minutes ago, Szczuku said: You can just leave a single manure in a small enough cage and then your beefalo will no longer poop. No need for constant clean up. Only let your beefalo out when you need to use it I don't really see the reason to get rid of every single thing that might slightly inconvenience the player We sure about first method? That only works if you are in the same zone, the moment you go out of range of that poop he will do it again. I dont see the reason to have so many inconvenience specially when only a few creatures passively drop poop. Its not like every single one of them do. And this one, tamed, just so happens to infest worlds with poop everywhere the more players a server have. Again i can see how people will be in different sides of the argument here. Edited August 3, 2023 by GLERMZ 4 Link to comment Share on other sites More sharing options...
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