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Klei Missed an occasion to give Lucy a skin


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1 minute ago, Evelo said:

Klei missed an opportunity to do A LOT with this update.

Disappointing to me what all was missed out on during the beta.

Man. You aren't really that happy about this update are you?

Sincerely,

Cactus

2 minutes ago, RoughCactus69 said:

Man. You aren't really that happy about this update are you?

As a wormwood main, no. There are a few nice things but comparing Wormwood's skillset tree to Woodie or Wolfgangs is like comparing a swamp cooler to a brand new top of the line Air Conditioning system. I'll make a post of what I like and dislike I guess. A place for the WW mains to collectively cry or something.

13 minutes ago, Evelo said:

As a wormwood main, no. There are a few nice things but comparing Wormwood's skillset tree to Woodie or Wolfgangs is like comparing a swamp cooler to a brand new top of the line Air Conditioning system. I'll make a post of what I like and dislike I guess. A place for the WW mains to collectively cry or something.

I know this is a controversial opinion but I feel like Kiel handled all the skill trees right after the Wormwood and Woodie skill tweaks and additions.

Woodie needed the most care due to being bad at his core.

Followed by Wolfgang who needed care because the end game threatened his main character perk.

Finally Wormwood who was already a good complete character got extra additions to give some more flavor to his playstyle.

I kind of feel like these 3 were somewhat intentional in being picked together. Woodie represents characters who are doing bad. Wolfgang characters whose mechanics are harmed by the end game. While Wormwood represents characters who are already in a good position.

15 minutes ago, Mysterious box said:

Woodie needed the most care due to being bad at his core.

I dont get this at all. Outside of chained moonstorm full moons i dont think he was doing very bad. 

Theres so many unique things woodie could do after his refresh. There was definitely room for improvement but his skill tree just pumped him to the gills with steroids and removed the costs of his transformations. 

Just because u couldnt trample down practically every boss in the game with just a few pieces of grass and monster meat did not make him “bad at his core”.

18 minutes ago, Mysterious box said:

Wolfgang characters whose mechanics are harmed by the end game.

So are Wormwood’s.

Bramble husk (and trap) is not usable vs planar damage/protection and living logs make stuff like dark swords and batbats that are also harmed in effectiveness vs end game content.

His entire living log crafts playstyle is harmed by the end game.

Lunar guardian 1&2 dont come close to making up for this. Considering he has no connection to BS husks or pure brilliance. 

22 minutes ago, Mysterious box said:

Finally Wormwood who was already a good complete character got extra additions to give some more flavor to his playstyle.

Wormwood has one of the toughest if not the toughest downside in the entire game (MUCH tougher than both woodie and wolfgang combined) and what he gets in return is a heaping pile of mediocre gimmicks.

This beta revealed that a lot of people feel the same way about him and want more for him. 

The most interesting thing about ww is his downside, once u get bored of alternate healing shenanigans theres not much left to him in my opinion. 

All the parts of his kit are outclassed by other survivors. 

The last thing wormwood was lacking in is “Flavor” considering his gimmicky and inconsequential farming, hostile plant, wetness, fire damage etc perk soup.

he lacks impactful rewards that reflect how tough his downside is.

2 minutes ago, Ohan said:

I dont get this at all. Outside of chained moonstorm full moons i dont think he was doing very bad. 

Theres so many unique things woodie could do after his refresh. There was definitely room for improvement but his skill tree just pumped him to the gills with steroids and removed the costs of his transformations. 

Just because u couldnt trample down practically every boss in the game with just a few pieces of grass and monster meat did not make him “bad at his core”.

The problem was all his forms sucked. Like real bad. You could basically do everything better as a Wilson with less risk than use his forms and as a woodie you were incentivized to just use other methods than his forms due to the downsides and risks that came with it. The only form that had some sort of use was goose with finding lunar but after that it just wasn’t worth it. The skill tree did a lot to fix this issue and give his forms more uses 

58 minutes ago, Mysterious box said:

I know this is a controversial opinion but I feel like Kiel handled all the skill trees right after the Wormwood and Woodie skill tweaks and additions.

Woodie needed the most care due to being bad at his core.

Followed by Wolfgang who needed care because the end game threatened his main character perk.

Finally Wormwood who was already a good complete character got extra additions to give some more flavor to his playstyle.

I kind of feel like these 3 were somewhat intentional in being picked together. Woodie represents characters who are doing bad. Wolfgang characters whose mechanics are harmed by the end game. While Wormwood represents characters who are already in a good position.

While I agree with Wolf late game and especially all of Woodie's Werememes needing care, I can't agree that they gave the care wormwood needs, I'm not saying that they didn't try, but they didnt deliver on it.


Flytrap servers no purpose, butterfly skill and knowing what you have planted ends up as mostly flavourful with little to no impact, they shoved a whole branch of crafts of basic resource plants on WW, panic overnerfed  Brable Trap especialist - 1,5 seconds cooldown would have been fine, no need to go all the way to 3 seconds -, Saladmanders cost a lot of hp, are mostly bad against bosses, they miss atks against creatures that move a lot, start sleeping for some reason, they get stuck on places of the map if Wormwood is using cane + bloom or Beefalo, Bulbous Lightbugs also cost a lot of HP for how many you need to craft of them and for how WW still needs other source or light in boss battle situations since Lightsbugs die in one hit of any AOE. Lunar guardian II suffers from the same problems Thulecite club's shadow tetacles suffers: procs too little and when it procs the range is so short most bosses and enemies move out of its range unless you are tanking - something you dont want to be doing as wormwood. Moon Shroom Cloud is a nice skill but I have my doubts of how efficiente it is since you can't plant Moon Shrooms and acquiring them is really annoying for each single use - Chop Moon Shrooms trees as WW in groto while dodging their bomb spores. Even with the new Bloom perks Wormwood seems to need to apply as much fertilize as before to maintain full bloom. There is probably more things people that play him more than me could tell you.

1 minute ago, Dextops said:

The problem was all his forms sucked. Like real bad. You could basically do everything better as a Wilson with less risk than use his forms. The only form that had some sort of use was goose with finding lunar but after that it just wasn’t worth it. The skill tree did a lot to fix this issue and give his forms more uses 

I have played a 500+ days woodie only world (until i started missing my main :lol:) and i used his forms throughout all stages of the game. 

“All his forms sucked” is not what i experienced. 

Goose never fell off for me. I always used it instead of a boat to visit pearl, lunar or moon quay. It takes little effort to recover hunger and HP, especially with honey nuggets lol, i was using wereforms constantly. 

and woodie is not just his forms, ive enjoyed making extensive use of tree resources thanks to lucy. Lucy makes fighting toadstool also a lot more fun.

if we want to compare a survivor’s perks vs alternatives, wormwood is getting his butt kicked by everyone else.

Just moose pre and post skilltree outclasses 92% of bramble husk/trap functionality. Not to mention Abigail. 

Treeguard idols outclass ww without wortox by miles in terms of living log production in addition to enabling treeguard armies. 

etc.

21 minutes ago, Ohan said:

I dont get this at all. Outside of chained moonstorm full moons i dont think he was doing very bad. 

Theres so many unique things woodie could do after his refresh. There was definitely room for improvement but his skill tree just pumped him to the gills with steroids and removed the costs of his transformations. 

Just because u couldnt trample down practically every boss in the game with just a few pieces of grass and monster meat did not make him “bad at his core”.

Before his refresh the moose was bad combat state speed wise you were slower more likely to get hit, damage wise you were weaker than Woodie with a hambat. All that while not being able to heal there was no good reason to use it beyond hunting hordes and even that was abit more risky due to no charge cancel.

Beaver was worse than using Woodie.

Goose was only good for finding ocean islands and then never again. How is that not just straight up bad?

21 minutes ago, Ohan said:

Wormwood has one of the toughest if not the toughest downside in the entire game (MUCH tougher than both woodie and wolfgang combined) and what he gets in return is a heaping pile of mediocre gimmicks.

This beta revealed that a lot of people feel the same way about him and want more for him. 

The most interesting thing about ww is his downside, once u get bored of alternate healing shenanigans theres not much left to him in my opinion. 

All the parts of his kit are outclassed by other survivors. 

The last thing wormwood was lacking in is “Flavor” considering his gimmicky and inconsequential farming, hostile plant, wetness, fire damage etc perk soup.

he lacks impactful rewards that reflect how tough his downside is.

I'm not sure what you expected his skills before the skill tree weren't trivialized. Nor did it change his status quo. I never expected his healing downside to be removed nor do I expect it for Walter or Warly. What kind of skills were you expecting I honestly can't understand it's not as though his skills don't help or do nothing at all even with afew duds.

7 minutes ago, Ohan said:

Goose never fell off for me. I always used it instead of a boat to visit pearl, lunar or moon quay. It takes little effort to recover hunger and HP, especially with honey nuggets lol, i was using wereforms constantly. 

Unless you really love island hoping a cane was the better call

7 minutes ago, Ohan said:

Just moose pre and post skilltree outclasses 92% of bramble husk/trap functionality. Not to mention Abigail. 

Debatable on the husk as it prevents stun locking one of the deadliest things in the game. The abigail parts true but it comes at the cost of being risker in hordes. The moose was a horde farmer and nothing else unless you were trying to play on hard mode.

4 minutes ago, Ohan said:

I have played a 500+ days woodie only world (until i started missing my main :lol:) and i used his forms throughout all stages of the game. 

“All his forms sucked” is not what i experienced. 

All his forms did suck you just didn’t realize it. You could get wood faster using pigs instead of beaver not even mentioning bearger, fighting with normal gear was better than using moose due to a plethora of reasons (slow movement speed and no healing while not having high enough dps or really anything to justify it as well as a clunky dash) and like I said goose had some use case with seafaring but beefalo are usually just always better all around since you can interact with things. Just cause you used them didn’t mean they were actually good or better than alternative methods. These also came with health penalties and destroying your health and sanity. Out of all characters he probably needed a skill tree out of everyone.

8 minutes ago, Ohan said:

Treeguard idols outclass ww without wortox by miles in terms of living log production in addition to enabling treeguard armies. 

Wormwood doesn't need wortox edit: sorry meant to merge this

3 minutes ago, Ohan said:

Forumite moment

??? I explained why they were all bad and inferior to not using them and just using other methods. Wilson using pigs is faster than a beaver, using a marble suit or just kiting is better than moose and a Wilson on a beefalo is 9 times out of ten better than goose. These were a major part of woodies character and desperately needed changes and we got them. Whether you realized it or not his forms were in desperate need of a change/buff. I agree wormwoods skill tree needs some changes even if I enjoy it, but woodie needed his skill tree more than anybody else 

Figured i'd add bramble traps are additional hands off dps so even if lowered it's still usable against end game content as additional damage. Batbats were always more for healing not damage. And his wraps are more usable now.

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