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Should Shield of Terror be similar to Brightshade/Void Gear when it reaches 0%?


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I was excited when we got the new repair kits for both brightshade and void equipment, because it reduces the overall cost of using either sets of gear. Adding the mechanic of unequipping the items when they reach 0% to these new items made me wonder if it would be reasonable for the shield of terror to do the same, if it should be similar to bone armor (no protection and 10 damage at 0% while equipped), or stay the same as it is now. What do you guys think? If yes, what should be the way to repair the shield once reaching 0%? If no, please explain why you think this wouldn't benefit the shield or why it seems unnecessary.

for the shield i would say yes i agree with u as the shield is ok but a pain to  get every time it brakes if u main this weapon/armour  and i know u can feed it to fix it but i tend to focused on other thing and not durability and it tends to brake on me each time it be cool if it it had both actually making it worth getting to like its counter part the eye mask which is worth getting early on 

The eyemask & shield are basically free to repair and easy to obtain, them breaking if you don't pay attention is the only downside to them. It would also make refighting those bosses pretty pointless.

I would rank this shield in the same category as bone armor or the celestial crown. A weapon that gives defense. and it's cheap to repair. I think the real downside of this weapon/armor is that it can break if you fail to feed it

8 hours ago, Legokirbytwin said:

I was excited when we got the new repair kits for both brightshade and void equipment, because it reduces the overall cost of using either sets of gear. Adding the mechanic of unequipping the items when they reach 0% to these new items made me wonder if it would be reasonable for the shield of terror to do the same, if it should be similar to bone armor (no protection and 10 damage at 0% while equipped), or stay the same as it is now. What do you guys think?

YES!

3 hours ago, Well-met said:

The eyes are extremely easy to farm and kill many times. A world can drown in shield and masks in no time

If you mean the Eye of Cthulhu, then I agree, but at the expense of Twins, then I do not agree. Bright otenki and a shadow trio are much easier to grow than twins. No one forbids you to use "delicious varieties of cheese", but after all, these are bosses of a later game, so repairing the shield is a good idea.(if there is something superfluous, then skarmite the Fleshy Bulb)

That would be a QoL in my book. But it would also make the game easier. However the shield is already very hard to get IMO.

These things breaking when they run out is part of the BS difficulty part of DST: yet another weird rule that you have to keep in mind in order to not get got. And BS difficulty is arguably integral to the game.

In any case the shield and mask are simple to maintain if you keep them out of raid boss fights (I lost a shield to the Twins) and away from stunlock enemies (I lost an eyemask to monkey pirates). With that heuristic in mind it arguably becomes yet another knowledge-based difficulty (without the BS).

I guess when you lose these things the game is punishing you for thinking that you don’t have to spend resources on football helmets/thulecite crowns/etc. any more.

Defeating The Twins requires apex fighting skills and late-game equipment. However Klei set The Twins to aggro anything in sight including Bosses, so I am not sure how does Klei want us to kill them. For me the answer will be yes because I am Wicker main and it's extremely difficult for a character with 1.0 damage multiplier to solo The Twins. The shield's stats don't match its acquisition difficulty. 

2 hours ago, Fufuji said:

For me the answer will be yes because I am Wicker main and it's extremely difficult for a character with 1.0 damage multiplier to solo The Twins.

I would recommend using Sleepy Time stories. It’s a bit more difficult than the pan flute though.

A more risky but perhaps also more efficient strategy is using tentacles.

I think the shield is perfect as it is, but it should do more damage. That little damage takes me away from him. I think the shield is perfect as it is, but it should do more damage. That little damage takes me away from him. I can only find it worth it with characters who rarely get into fights

On 7/21/2023 at 3:51 PM, Castiliano said:

I think the shield is perfect as it is, but it should do more damage. That little damage takes me away from him. I think the shield is perfect as it is, but it should do more damage. That little damage takes me away from him. I can only find it worth it with characters who rarely get into fights

What enemies are giving you trouble?

On 7/21/2023 at 1:51 PM, Castiliano said:

I think the shield is perfect as it is, but it should do more damage. That little damage takes me away from him. I think the shield is perfect as it is, but it should do more damage. That little damage takes me away from him. I can only find it worth it with characters who rarely get into fights

Shield has its niche as the only hand-slot item in the game that gives armor. While not usually great, you can find uses for it. I personally use it during moonstorm events since it can one-shot the moonbirds and lets me equip magi instead of chest armor.

On 7/18/2023 at 2:45 PM, Legokirbytwin said:

I was excited when we got the new repair kits for both brightshade and void equipment, because it reduces the overall cost of using either sets of gear. Adding the mechanic of unequipping the items when they reach 0% to these new items made me wonder if it would be reasonable for the shield of terror to do the same, if it should be similar to bone armor (no protection and 10 damage at 0% while equipped), or stay the same as it is now. What do you guys think? If yes, what should be the way to repair the shield once reaching 0%? If no, please explain why you think this wouldn't benefit the shield or why it seems unnecessary.

honestly hot take but anything repairable disappearing at 0% is kinda lame. having to remember to unequip things before they lose all durability is just kind of frustrating and i dont think it really provides much depth to gameplay.

1 hour ago, EthanTheMime said:

honestly hot take but anything repairable disappearing at 0% is kinda lame. having to remember to unequip things before they lose all durability is just kind of frustrating and i dont think it really provides much depth to gameplay.

"I want the game to be easier and don't like needing to pay attention" is the coldest of takes. 

15 minutes ago, Cheggf said:

"I want the game to be easier and don't like needing to pay attention" is the coldest of takes. 

youch! words in my mouth!

not really saying i want the game easier on the whole, just that i dont usually like eyeing durability meters when theyre getting low.

32 minutes ago, EthanTheMime said:

youch! words in my mouth!

not really saying i want the game easier on the whole, just that i dont usually like eyeing durability meters when theyre getting low.

I never said you want the whole game to be easier. I said you want this one thing to be easier because you don't like looking at it. Which is true. It's exactly what you said. It's not words in your mouth just because I paraphrased it to a phrasing that you think sounds bad.

I just mod it to be that way anyway, so the vanilla item can stay as it is for all I care. I have only broken the eyemask during an unfortunate shadow splemunkey horde catching me off guard but have never broken my shield, making me wonder if I even need the mod tbh.

 

Would be nice to have it in vanilla but some people are adamant in that it adds some interesting layer of difficulty to the game so let them have it and I'll just mod it.

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