Legokirbytwin Posted July 18, 2023 Share Posted July 18, 2023 I was excited when we got the new repair kits for both brightshade and void equipment, because it reduces the overall cost of using either sets of gear. Adding the mechanic of unequipping the items when they reach 0% to these new items made me wonder if it would be reasonable for the shield of terror to do the same, if it should be similar to bone armor (no protection and 10 damage at 0% while equipped), or stay the same as it is now. What do you guys think? If yes, what should be the way to repair the shield once reaching 0%? If no, please explain why you think this wouldn't benefit the shield or why it seems unnecessary. Link to comment https://forums.kleientertainment.com/forums/topic/149559-should-shield-of-terror-be-similar-to-brightshadevoid-gear-when-it-reaches-0/ Share on other sites More sharing options...
NNOUS Posted July 18, 2023 Share Posted July 18, 2023 Actually.......NO, its the gimmicky of this craft rendered it unique. i wish it stay this way. Link to comment https://forums.kleientertainment.com/forums/topic/149559-should-shield-of-terror-be-similar-to-brightshadevoid-gear-when-it-reaches-0/#findComment-1651077 Share on other sites More sharing options...
mayotails Posted July 18, 2023 Share Posted July 18, 2023 for the shield i would say yes i agree with u as the shield is ok but a pain to get every time it brakes if u main this weapon/armour and i know u can feed it to fix it but i tend to focused on other thing and not durability and it tends to brake on me each time it be cool if it it had both actually making it worth getting to like its counter part the eye mask which is worth getting early on Link to comment https://forums.kleientertainment.com/forums/topic/149559-should-shield-of-terror-be-similar-to-brightshadevoid-gear-when-it-reaches-0/#findComment-1651095 Share on other sites More sharing options...
Cheggf Posted July 18, 2023 Share Posted July 18, 2023 The eyemask & shield are basically free to repair and easy to obtain, them breaking if you don't pay attention is the only downside to them. It would also make refighting those bosses pretty pointless. Link to comment https://forums.kleientertainment.com/forums/topic/149559-should-shield-of-terror-be-similar-to-brightshadevoid-gear-when-it-reaches-0/#findComment-1651122 Share on other sites More sharing options...
Ardyn Posted July 18, 2023 Share Posted July 18, 2023 Considering the difficulty of defeating twin of terras, I think the shield needs to be enhanced Link to comment https://forums.kleientertainment.com/forums/topic/149559-should-shield-of-terror-be-similar-to-brightshadevoid-gear-when-it-reaches-0/#findComment-1651123 Share on other sites More sharing options...
reddocc Posted July 18, 2023 Share Posted July 18, 2023 I would rank this shield in the same category as bone armor or the celestial crown. A weapon that gives defense. and it's cheap to repair. I think the real downside of this weapon/armor is that it can break if you fail to feed it Link to comment https://forums.kleientertainment.com/forums/topic/149559-should-shield-of-terror-be-similar-to-brightshadevoid-gear-when-it-reaches-0/#findComment-1651127 Share on other sites More sharing options...
Juanasdf Posted July 19, 2023 Share Posted July 19, 2023 While I agree that the shield should get it, for the sake of consistency, both pieces should get it Link to comment https://forums.kleientertainment.com/forums/topic/149559-should-shield-of-terror-be-similar-to-brightshadevoid-gear-when-it-reaches-0/#findComment-1651142 Share on other sites More sharing options...
chirsg Posted July 19, 2023 Share Posted July 19, 2023 I think mag should not break at 0. Link to comment https://forums.kleientertainment.com/forums/topic/149559-should-shield-of-terror-be-similar-to-brightshadevoid-gear-when-it-reaches-0/#findComment-1651148 Share on other sites More sharing options...
Spino43 Posted July 19, 2023 Share Posted July 19, 2023 I don't think it really needs it, though, giving the shield some more durability would be nice (and maybe the same damage as ham bat? it's pretty much a late game boss after all) Link to comment https://forums.kleientertainment.com/forums/topic/149559-should-shield-of-terror-be-similar-to-brightshadevoid-gear-when-it-reaches-0/#findComment-1651149 Share on other sites More sharing options...
Well-met Posted July 19, 2023 Share Posted July 19, 2023 Uh... no. The eyes are extremely easy to farm and kill many times. A world can drown in shield and masks in no time Link to comment https://forums.kleientertainment.com/forums/topic/149559-should-shield-of-terror-be-similar-to-brightshadevoid-gear-when-it-reaches-0/#findComment-1651162 Share on other sites More sharing options...
Creatorofswamps Posted July 19, 2023 Share Posted July 19, 2023 8 hours ago, Legokirbytwin said: I was excited when we got the new repair kits for both brightshade and void equipment, because it reduces the overall cost of using either sets of gear. Adding the mechanic of unequipping the items when they reach 0% to these new items made me wonder if it would be reasonable for the shield of terror to do the same, if it should be similar to bone armor (no protection and 10 damage at 0% while equipped), or stay the same as it is now. What do you guys think? YES! 3 hours ago, Well-met said: The eyes are extremely easy to farm and kill many times. A world can drown in shield and masks in no time If you mean the Eye of Cthulhu, then I agree, but at the expense of Twins, then I do not agree. Bright otenki and a shadow trio are much easier to grow than twins. No one forbids you to use "delicious varieties of cheese", but after all, these are bosses of a later game, so repairing the shield is a good idea.(if there is something superfluous, then skarmite the Fleshy Bulb) Link to comment https://forums.kleientertainment.com/forums/topic/149559-should-shield-of-terror-be-similar-to-brightshadevoid-gear-when-it-reaches-0/#findComment-1651198 Share on other sites More sharing options...
abrocator Posted July 19, 2023 Share Posted July 19, 2023 That would be a QoL in my book. But it would also make the game easier. However the shield is already very hard to get IMO. These things breaking when they run out is part of the BS difficulty part of DST: yet another weird rule that you have to keep in mind in order to not get got. And BS difficulty is arguably integral to the game. In any case the shield and mask are simple to maintain if you keep them out of raid boss fights (I lost a shield to the Twins) and away from stunlock enemies (I lost an eyemask to monkey pirates). With that heuristic in mind it arguably becomes yet another knowledge-based difficulty (without the BS). — I guess when you lose these things the game is punishing you for thinking that you don’t have to spend resources on football helmets/thulecite crowns/etc. any more. Link to comment https://forums.kleientertainment.com/forums/topic/149559-should-shield-of-terror-be-similar-to-brightshadevoid-gear-when-it-reaches-0/#findComment-1651275 Share on other sites More sharing options...
Szczuku Posted July 19, 2023 Share Posted July 19, 2023 No Link to comment https://forums.kleientertainment.com/forums/topic/149559-should-shield-of-terror-be-similar-to-brightshadevoid-gear-when-it-reaches-0/#findComment-1651287 Share on other sites More sharing options...
NoodlemanNed Posted July 19, 2023 Share Posted July 19, 2023 webber should ride spider queen Link to comment https://forums.kleientertainment.com/forums/topic/149559-should-shield-of-terror-be-similar-to-brightshadevoid-gear-when-it-reaches-0/#findComment-1651290 Share on other sites More sharing options...
Fufuji Posted July 20, 2023 Share Posted July 20, 2023 Defeating The Twins requires apex fighting skills and late-game equipment. However Klei set The Twins to aggro anything in sight including Bosses, so I am not sure how does Klei want us to kill them. For me the answer will be yes because I am Wicker main and it's extremely difficult for a character with 1.0 damage multiplier to solo The Twins. The shield's stats don't match its acquisition difficulty. Link to comment https://forums.kleientertainment.com/forums/topic/149559-should-shield-of-terror-be-similar-to-brightshadevoid-gear-when-it-reaches-0/#findComment-1652054 Share on other sites More sharing options...
abrocator Posted July 20, 2023 Share Posted July 20, 2023 2 hours ago, Fufuji said: For me the answer will be yes because I am Wicker main and it's extremely difficult for a character with 1.0 damage multiplier to solo The Twins. I would recommend using Sleepy Time stories. It’s a bit more difficult than the pan flute though. A more risky but perhaps also more efficient strategy is using tentacles. Link to comment https://forums.kleientertainment.com/forums/topic/149559-should-shield-of-terror-be-similar-to-brightshadevoid-gear-when-it-reaches-0/#findComment-1652093 Share on other sites More sharing options...
jrthekidRS Posted July 20, 2023 Share Posted July 20, 2023 No, I just want the shield to have a bit more durability. Link to comment https://forums.kleientertainment.com/forums/topic/149559-should-shield-of-terror-be-similar-to-brightshadevoid-gear-when-it-reaches-0/#findComment-1652178 Share on other sites More sharing options...
Castiliano Posted July 21, 2023 Share Posted July 21, 2023 I think the shield is perfect as it is, but it should do more damage. That little damage takes me away from him. I think the shield is perfect as it is, but it should do more damage. That little damage takes me away from him. I can only find it worth it with characters who rarely get into fights Link to comment https://forums.kleientertainment.com/forums/topic/149559-should-shield-of-terror-be-similar-to-brightshadevoid-gear-when-it-reaches-0/#findComment-1652754 Share on other sites More sharing options...
Cheggf Posted July 23, 2023 Share Posted July 23, 2023 On 7/21/2023 at 3:51 PM, Castiliano said: I think the shield is perfect as it is, but it should do more damage. That little damage takes me away from him. I think the shield is perfect as it is, but it should do more damage. That little damage takes me away from him. I can only find it worth it with characters who rarely get into fights What enemies are giving you trouble? Link to comment https://forums.kleientertainment.com/forums/topic/149559-should-shield-of-terror-be-similar-to-brightshadevoid-gear-when-it-reaches-0/#findComment-1653358 Share on other sites More sharing options...
cybers2001 Posted July 23, 2023 Share Posted July 23, 2023 On 7/21/2023 at 1:51 PM, Castiliano said: I think the shield is perfect as it is, but it should do more damage. That little damage takes me away from him. I think the shield is perfect as it is, but it should do more damage. That little damage takes me away from him. I can only find it worth it with characters who rarely get into fights Shield has its niche as the only hand-slot item in the game that gives armor. While not usually great, you can find uses for it. I personally use it during moonstorm events since it can one-shot the moonbirds and lets me equip magi instead of chest armor. Link to comment https://forums.kleientertainment.com/forums/topic/149559-should-shield-of-terror-be-similar-to-brightshadevoid-gear-when-it-reaches-0/#findComment-1653368 Share on other sites More sharing options...
EthanTheMime Posted July 23, 2023 Share Posted July 23, 2023 On 7/18/2023 at 2:45 PM, Legokirbytwin said: I was excited when we got the new repair kits for both brightshade and void equipment, because it reduces the overall cost of using either sets of gear. Adding the mechanic of unequipping the items when they reach 0% to these new items made me wonder if it would be reasonable for the shield of terror to do the same, if it should be similar to bone armor (no protection and 10 damage at 0% while equipped), or stay the same as it is now. What do you guys think? If yes, what should be the way to repair the shield once reaching 0%? If no, please explain why you think this wouldn't benefit the shield or why it seems unnecessary. honestly hot take but anything repairable disappearing at 0% is kinda lame. having to remember to unequip things before they lose all durability is just kind of frustrating and i dont think it really provides much depth to gameplay. Link to comment https://forums.kleientertainment.com/forums/topic/149559-should-shield-of-terror-be-similar-to-brightshadevoid-gear-when-it-reaches-0/#findComment-1653412 Share on other sites More sharing options...
Cheggf Posted July 23, 2023 Share Posted July 23, 2023 1 hour ago, EthanTheMime said: honestly hot take but anything repairable disappearing at 0% is kinda lame. having to remember to unequip things before they lose all durability is just kind of frustrating and i dont think it really provides much depth to gameplay. "I want the game to be easier and don't like needing to pay attention" is the coldest of takes. Link to comment https://forums.kleientertainment.com/forums/topic/149559-should-shield-of-terror-be-similar-to-brightshadevoid-gear-when-it-reaches-0/#findComment-1653424 Share on other sites More sharing options...
EthanTheMime Posted July 23, 2023 Share Posted July 23, 2023 15 minutes ago, Cheggf said: "I want the game to be easier and don't like needing to pay attention" is the coldest of takes. youch! words in my mouth! not really saying i want the game easier on the whole, just that i dont usually like eyeing durability meters when theyre getting low. Link to comment https://forums.kleientertainment.com/forums/topic/149559-should-shield-of-terror-be-similar-to-brightshadevoid-gear-when-it-reaches-0/#findComment-1653430 Share on other sites More sharing options...
Cheggf Posted July 23, 2023 Share Posted July 23, 2023 32 minutes ago, EthanTheMime said: youch! words in my mouth! not really saying i want the game easier on the whole, just that i dont usually like eyeing durability meters when theyre getting low. I never said you want the whole game to be easier. I said you want this one thing to be easier because you don't like looking at it. Which is true. It's exactly what you said. It's not words in your mouth just because I paraphrased it to a phrasing that you think sounds bad. Link to comment https://forums.kleientertainment.com/forums/topic/149559-should-shield-of-terror-be-similar-to-brightshadevoid-gear-when-it-reaches-0/#findComment-1653444 Share on other sites More sharing options...
cropo Posted July 23, 2023 Share Posted July 23, 2023 I just mod it to be that way anyway, so the vanilla item can stay as it is for all I care. I have only broken the eyemask during an unfortunate shadow splemunkey horde catching me off guard but have never broken my shield, making me wonder if I even need the mod tbh. Would be nice to have it in vanilla but some people are adamant in that it adds some interesting layer of difficulty to the game so let them have it and I'll just mod it. Link to comment https://forums.kleientertainment.com/forums/topic/149559-should-shield-of-terror-be-similar-to-brightshadevoid-gear-when-it-reaches-0/#findComment-1653456 Share on other sites More sharing options...
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