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Wormwoods Bee friendly Skill Tree should allow him to craft Honeycomb with Royal Jelly!


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Ok so for a while now, I have been BEGGING for a new way to accumulate honeycomb, seeming as most people just make a loot world to farm a lot more of it, but with all the changes to wormwood being able to craft berry bushes, it is almost at the point where we don't need to! With Wormwoods new skill tree, I think this would be a perfect opportunity to allow a craftable version of honeycomb, which would also not only buff that skill a lot, but also be making a huge QOL update for base builders who simply want to use the honeycomb for decorating with the giant crops!

Now in terms of the recipe/cost, I think to make this fair it wouldn't even need to be removing bee queen from the situation. Perhaps the cost could involve Royal Jelly, so all the extra Royal Jelly we get from killing be queen could be optionally turned into Honeycomb. This would be nice especially for me as I have way more than enough Jelly Beans already and it would be nice to make more honeycomb with the extra Royal Jelly. Perhaps live bees themselves could also be a part of the craft. Or even if Royal Jelly is too much, just make it cost like 20 honey per honeycomb!

There are lots of ideas, but I hope at least one of these are considered!

11 minutes ago, Cvmoote said:

seeming as most people just make a loot world to farm a lot more of it,

I think most people r not megabasers and actually have no need for this. 

Also love how u did not mention how someone playing as wormwood would benefit from this.

Thats really become a running theme in these wormwood suggestions! 

Wormwood is literally the survivor who has the most to gain from jellybeans and u suggest giving him a craft that turns royal jelly into honeycombs :lol:

Honeycombs make beehives which make honey which gives mainly hunger or sanity, two stats Wormwood does not need any further help maintaining :lol:

But you ofcourse most likely want to switch to ww and craft these honeycombs for waxing veggies. :)

11 minutes ago, Ohan said:

Honeycombs make beehives which make honey which gives mainly hunger or sanity, two stats Wormwood does not need any further help maintaining :lol:

So, you don't invest your honeycombs for bee boxes for honey poultice? I do it fairly often myself. Wasn't that why people liked the monkeytail recipe, I am confused? And even if you argue that jellybeans are better than honey poultice healing wise, the honeycomb would be an investment for more passive honey growth for more honey poultice.

16 minutes ago, Ohan said:

I think most people r not megabasers and actually have no need for this. 

Also love how u did not mention how someone playing as wormwood would benefit from this.

Thats really become a running theme in these wormwood suggestions! 

Wormwood is literally the survivor who has the most to gain from jellybeans and u suggest giving him a craft that turns royal jelly into honeycombs :lol:

Honeycombs make beehives which make honey which gives mainly hunger or sanity, two stats Wormwood does not need any further help maintaining :lol:

But you ofcourse most likely want to switch to ww and craft these honeycombs for waxing veggies. :)

Not going to lie, this entire response just screams "I'm a pompous wormwood main who thinks that benefits that don't help ME specifically are useless"

Just now, Picklesaurus said:

What is a loot world?

A loot world essentially replaces your caves shard with a newly generated overworld shard so you can harvest it for non-renewable resources before putting your original caves shard back where it was.

9 minutes ago, Legokirbytwin said:

So, you don't invest your honeycombs for bee boxes for honey poultice? I do it fairly often myself. Wasn't that why people liked the monkeytail recipe, I am confused? And even if you argue that jellybeans are better than honey poultice healing wise, the honeycomb would be an investment for more passive honey growth for more honey poultice.

Please be serious.

Any survival related needs for honey combs are more than met with the default amount of beehives that spawn in a world or are dropped by killing bee queen and deconstructing her hat.

Giving up 360 healing on wormwood so u can make another honeycomb..

honey poultice only requires 2 honey but an entire papyrus, papyrus is gonna be ur limiting factor not honey. 

I dont think anyone would have to argue very hard that 3 jellybeans for a total of 360 healing is preferable to making another honeycomb so u can get more honey for a craft that only requires 2 for 30 healing.

if it was industrial honey poultice production OP was after they’d mention it. They just want a crafting station for giant veggie wax lol

 

6 minutes ago, Cvmoote said:

Not going to lie, this entire response just screams "I'm a pompous wormwood main who thinks that benefits that don't help ME specifically are useless"

Im actually not a wormwood main :wilson_flower:

Deconstructing bee queen crowns gives plenty of honeycombs, and making wax paper is more or less a waste of resources as klaus provides you with 4 each winter. I'd prefer if Wormwood's skill tree actually gave him perks instead of more crafting recipes for items we already have ways to obtain. Don't get me wrong, I will very much enjoy having access to the pretty berry bushes (or at least I would if brightshades didn't exist, cave base time ig), but I actually enjoy playing as Wormwood from time to time, and would like for his skill tree to be actually interesting.

2 minutes ago, Ohan said:

Please be serious.

Any survival related needs for honey combs are more than met with the default amount of beehives that spawn in a world or are dropped by killing bee queen and deconstructing her hat.

Giving up 360 healing on wormwood so u can make another honeycomb..

honey poultice only requires 2 honey but an entire papyrus, papyrus is gonna be ur limiting factor not honey. 

I dont think anyone would have to argue very hard that 3 jellybeans for a total of 369 healing is preferable to making another honeycomb so u can get more honey for a craft that only requires 2 for 30 healing.

if it was industrial honey poultice production OP was after they’d mention it. They just want a crafting station for giant veggie wax lol

 

If I wasn't serious I wouldn't have posted, you don't need to be rude about it by being condescending :sad: I am going to be killing klaus more by myself as wormwood than bee queen, so I might as well invest that 1 royal jelly especially if my world doesn't spawn with a bee biome. Sorry I am not as good as a player as you. If you think it isn't good enough, then what do you suggest? I personally prefer investing my boss drops into something more sustainable.

16 minutes ago, Baark0 said:

but I actually enjoy playing as Wormwood from time to time, and would like for his skill tree to be actually interesting.

I believe this comes down more to the opinions on what people consider what is and what isn't useful. This entire post was referring to an addition to what already existed in his skill tree, especially considering it's a rather niche skill already, not taking away or replacing anything. I am not sure why certain people want to rain on others parade just because they don't think it would benefit them. Alternatives are always nice for farming resources.

I get where you're coming from. I enjoy making long-term bases too, honeycomb is a sucky resource to get so I really get it. But I also really feel that Wormwood shouldn't just a band-aid for these crucial tough to renew resources. Not that I dislike the fact Wormwood can craft plants, I think that's a wonderful sensical expansion to his kit! Him for some reason having the knowledge to turn royal jelly into honeycombs pushes it just a tiny bit in my opinion, and I think detracts from Wormwood's character. :).

Your idea of turning royal jelly into honeycombs reminds me of an idea I had of being able to feed royal jellies to regular bees to make them into some kind of bee princess that would become a natural bee hive in a short while like how the Bee Queen hides into its big hive. Takes inspiration from the irl process of bees feeding a larvae to becoming their queen, a method to "place" the natural bee hives anywhere you'd like, and another method for getting honeycombs, and any character would be able to do it, :).

Cheers, and thanks for making a post bringing suggestion for more methods of getting honeycombs.

 

29 minutes ago, Cvmoote said:

Not going to lie, this entire response just screams "I'm a pompous wormwood main who thinks that benefits that don't help ME specifically are useless"

I think it's fair to be upset when Wormwood is becoming more of a megabase design tool than a character with his skill tree.

8 minutes ago, Mysterious box said:

I think it's fair to be upset when Wormwood is becoming more of a megabase design tool than a character with his skill tree.

Why is this an issue? It's not removing any skills from him but adding onto his Bee skill. Not sure why this would be relevant. 

Just now, Cvmoote said:

Why is this an issue? It's not removing any skills from him but adding onto his Bee skill. Not sure why this would be relevant. 

I mean it's not a issue per say just seems weird to me these aren't just standard craftables and instead being shoved into our new character "Wormwood the decorator who sometimes does other things I guess." that being said I can understand why he's upset since Wormwood is techinically losing out on potientally meaningful skills for things like no bee aggro or base decoration.

2 hours ago, Cvmoote said:

I have been BEGGING for a new way to accumulate honeycomb, seeming as most people just make a loot world to farm a lot more of it

cant you just deconstruct bee queen crown

Even if I personally think we have enough way to get more honeycomb, Im not against a new way to get some but please, there is no need for it to be an other character specific craft and I dont think it fit Wormwood as much as the berry bushes does.

I haven't really needed a new source of Honeycomb since the QoL update that made Bee Queen Crowns deconstructable. you get like 4 per and while it would be nice to do this without Green Gems I also have so many Crowns that I don't think I'll run out any time soon.

1 hour ago, Mysterious box said:

I think it's fair to be upset when Wormwood is becoming more of a megabase design tool than a character with his skill tree.

This is how I feel with this entire update, and I am a wormwood main who hates megabasing x.x

2 hours ago, lenship2 said:

cant you just deconstruct bee queen crown

Was looking to see if this had been posted yet. Deconstructing bee queen crowns gives you a ton of honeycombs

3 hours ago, Arcwell said:

A loot world essentially replaces your caves shard with a newly generated overworld shard so you can harvest it for non-renewable resources before putting your original caves shard back where it was.

That's really a thing?

1 hour ago, _zwb said:

Just deconstruct excess bee queen crowns. Once you've built a tentacle trap it's ridiculously easy to farm for her drops. No need to waste precious jellybeans on some honeycombs.

I mentioned this in my Post, but I have WAY to many Jelly Beans, being a Chest Full of Full bundles of Stacks of 40 Jelly beans XD. I have not nearly as much Honeycomb. That's why it would be nice. Plus I also said at the bottom of my post that if Royal Jelly is too much, just make it cost like 20-30 Regular Honey and some live bees.

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