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6 minutes ago, Mysterious box said:

It's not even just about swapping characters can you honestly tell me even a Wormwood player is going to willingly keep these on his skill tree the moment their done crafting them?

if they can why not ? XD there is limited score where u allocated the points to certain perks you need. just like people with no main whatsoever swapping between characters . 
i mean if u want to not use the portal to use the mechanic its up to u
if its not worth your point to make berry bushes for decoration is also up to you 
there no need to gate keep the way people play.. i mean there is no harm to swapping characters to get what you need instead of waiting random wormwood join your world and ask them to take the skill point u needed .. heheehe 

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7 minutes ago, Mysterious box said:

Just to be extra clear so people understand where I'm coming from what if for Winona's skill tree a entire corner of her tree was dedicated to crafting floor turfs and walls?

I don’t really see that as comparable. Turfs and walls can already be built, plants can’t that’s the main difference. Let me be clear as well I really hope Klei adds more toys to wormwoods skill tree and have his crafts buffed but these aren’t too bad and I think they’re a fine change 

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10 minutes ago, Dextops said:

I don’t really see that as comparable. Turfs and walls can already be built, plants can’t that’s the main difference. Let me be clear as well I really hope Klei adds more toys to wormwoods skill tree and have his crafts buffed but these aren’t too bad and I think they’re a fine change 

These plants exist throughout the world what unique benefit do they provide Wormwood specifically that making them generically craftable would deprive Wormwood of?

Edit: Figured I'd add what if for the Winona comparison she could craft special walls and turfs that can't normally be crafted?

11 minutes ago, prettynuggets said:

if they can why not ? XD there is limited score where u allocated the points to certain perks you need. just like people with no main whatsoever swapping between characters . 
i mean if u want to not use the portal to use the mechanic its up to u
if its not worth your point to make berry bushes for decoration is also up to you 
there no need to gate keep the way people play.. i mean there is no harm to swapping characters to get what you need instead of waiting random wormwood join your world and ask them to take the skill point u needed .. heheehe 

So your honestly saying wasting a character's skill slots on skills that do not benefit the character itself is ok why because you don't play Wormwood or just don't care? Also how is asking for these crafts to still exist but not connected to Wormwood gate keeping? If anything it's doing the opposite isn't it? The harm being done isn't that other people can use it the problem is these don't help Wormwood.

Edited by Mysterious box
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1 hour ago, DiogoW said:

The rare variant of the berry bush can now be crafted by enabling Wormwood's "Berry Bush Crafting" skill.

Why are items and crafts that keep getting added being locked behind one specific character, when they should be made available to everyone. With the very frequent character updates adding more fun items than the actual content updates themselves have added, this just tempts me to use the Celestial portal more to obtain these items and crafts.

Want an "enderchest" where everyone can use to swap items increasing collaboration, must be Maxwell. Want to have an item that could call upon rain, increasing synergy with items like the morning star and stopping the tedious summer wildfires, nope must be Wicker. This list goes on very very long, but now we are at the point where basic resources found in the game like Berry Bushes and Saplings can only be renewed by Wormwood.

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14 minutes ago, Dextops said:

I don’t really see that as comparable. Turfs and walls can already be built, plants can’t that’s the main difference. Let me be clear as well I really hope Klei adds more toys to wormwoods skill tree and have his crafts buffed but these aren’t too bad and I think they’re a fine change 

I think the point they're trying to make is that it takes up too much space of Wormwood's skill tree. Meanwhile there are no true synergies between these plants and wormwood (except monkey tails). 

They take up so much space in fact there's no room for skills connected to his plant crafts, a whole core of his kit. Meanwhile both woody and Wolfgang has had every facet of them tied to a skill in their respective skill trees.

There is a worry if some of these things are taking priority over wormwood himself and his needs. The problem isn't the plants themselves, they can exist but that could also be compressed into a single skill not a whole path. The other characters aren't making sacrifices for "the greater good". 

Woodie doesn't have any tree growing skills, he could have had faux trees used for decorating. Wolfgang could have had meat grinding skills combining morsels with other things for mm or meat. 

Im still wondering what the point of seed sleuth is... Why does there seem to be such a big disconnect between wormwood and his skills I wonder.

Edited by HowlVoid
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1 minute ago, Mysterious box said:

So your honestly saying wasting a character's skill slots on skills that do not benefit the character itself is ok why because you don't play Wormwood or just don't care? Also how is asking for these crafts to still exist but not connected to Wormwood gate keeping? If anything it's doing the opposite isn't it? The harm being done isn't that other people can use it the problem is these don't help Wormwood.

the whole conversation we had just make me think u assume people who does character swapping is bad.
this skill tree that make more people will do character swapping is bad.
cus the skill is not worth to take if u already made bunch of them. even the wormwood main wont keep it :D.
but the truth is . u will atleast need to clear the game (cc and afw content) atleast once as each to get whole insight point . 
that something with people with comfortable main character wont do much, and if they need to swap they need to explore the experience as a character atleast once.
tbh i never really play wilson at all but i want that irisident gem crating option. so i use him and i need to do whole process and defeating bosses with him is pretty cool experience. 

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Just now, prettynuggets said:

the whole conversation we had just make me think u assume people who does character swapping is bad.
this skill tree that make more people will do character swapping is bad.
cus the skill is not worth to take if u already made bunch of them. even the wormwood main wont keep it :D.
but the truth is . u will atleast need to clear the game (cc and afw content) atleast once as each to get whole insight point . 
that something with people with comfortable main character wont do much, and if they need to swap they need to explore the experience as a character atleast once.
tbh i never really play wilson at all but i want that irisident gem crating option. so i use him and i need to do whole process and defeating bosses with him is pretty cool experience. 

Then your missing the entire point of our conversation because if this were true Woodie would be included due to his swapable crafts.

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2 hours ago, Mysterious box said:

It's not even just about swapping characters can you honestly tell me even a Wormwood player is going to willingly keep these on his skill tree the moment their done crafting them?

I'm a wormwood main and I've been talking about wanting him to be able to propagate plants for a long while now. "The moment they're done crafting them" you say? IMO, there IS no done! In a world full of potential, I'll always appreciate having those abilities on hand. On top of those though, I'd like to be able to grow new mushrooms, not just in planters, but in the ground, though I would say that should be costly, and from there I'd like to see an ability to permanently transform mushrooms into mushtrees! Since this would be fairly similar to mushlights and glowcaps, I'd think this would be extra expensive, specifically requiring a shroom skin from the toadstool (or loot stash), but it might be too expensive given how little light mushtrees actually put out, so maybe instead the shroom skin could be crafted into 5-10 items that trigger the transformation.

Edited by ShadowbirdRH
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1 minute ago, Mysterious box said:

if this were true Woodie would be included due to his swapable crafts.

people already swapping characters even without skill tree added,
u want big stocked farm then use wormwood or wicker . 
then change to warly to get their dishes .
then change to wolfgang to kill bosses faster. 
and back to wx to relax and decorating while munching a box of unused gears XD

now with skill tree u atleast need do whole run with a specific character. to enjoy the benefit really.
its no change with a portal mechanic of swapping charactes.

if ur concern now u dont want to lose your jam beacuse the skill tree is kinda forcing u to get rid skill tree points after you use it. then dont pick unworthy skill tree XD

i mean the main problem i been discussing is this one .. the way u see skill tree make people swapping characters when its not the case 


 

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Just now, prettynuggets said:

people already swapping characters even without skill tree added,
u want big stocked farm then use wormwood or wicker . 
then change to warly to get their dishes .
then change to wolfgang to kill bosses faster. 
and back to wx to relax and decorating while munching a box of unused gears XD

now with skill tree u atleast need do whole run with a specific character. to enjoy the benefit really.
its no change with a portal mechanic of swapping charactes.

if ur concern now u dont want to lose your jam beacuse the skill tree is kinda forcing u to get rid skill tree points after you use it. then dont pick unworthy skill tree XD

i mean the main problem i been discussing is this one .. the way u see skill tree make people swapping characters when its not the case 


 

Your willfully ignoring what I'm saying and trying to say I have a problem I already explained to you I didn't have so I'd rather not continue discussing this with you have a good day.

9 minutes ago, ShadowbirdRH said:

  

I'm a wormwood main and I've been talking about wanting him to be able to propagate plants for a long while now. "The moment they're done crafting them" you say? IMO, there IS no done! In a world full of potential, I'll always appreciate having those abilities on hand. On top of those though, I'd like to be able to grow new mushrooms, not just in planters, but in the ground, though I would say that should be costly, and from there I'd like to see an ability to permanently transform mushrooms into mushtrees! Since this would be fairly similar to mushlights and glowcaps, I'd think this would be extra expensive, specifically requiring a shroom skin from the toadstool (or loot stash), but it might too expensive given how little light mushtrees actually put out, so maybe instead the shroom skin could be crafted into 5-10 items that trigger the transformation.

I'm kind of confused how would adding these crafts to a crafting station hinder any of your plans for them?

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Disappointing to see the double down on making Wormwood's skill tree a bunch of plant crafts. With bramble items, and Wormwood's niche with AoE and thorn/reflected damage I feel like there was a lot more interesting ways to go about this. Right now this just feels like people requested decor/base building options and it was jammed into Wormwood's skill tree. They're not really skills I look forward to unlocking when I play Wormwood, it doesn't make me feel excited for the character I play for an update that definitely should. 

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That's nice, but I don't think it fits as a character perk.

As Wormwood, players waste a lot of insight on skills that aren't useful to them. The only useful monkeytail takes another 12 days to pay for itself.

As other Characters, I don't see why such basic abilities should be locked behind a DLC character. Wormwood isn't even a base decoration-themed dlc

Edited by Cassielu
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12 minutes ago, Mysterious box said:

I'm kind of confused how would adding these crafts to a crafting station hinder any of your plans for them?

It does sound like you are. I mean, when did I ever say it would?

That said, being able to just craft new plants just seems off and odd for something just anyone could do. By that logic, you could say anyone should be able to bash their own arms off for living logs and quickly regrow them for 20HP. Aside from that, I did mention once or twice that another potential idea for getting new berry bushes could be that gobblers could have a rare chance to drop berry bush seeds when they ransack bushes. Part of the main idea is that these would be completely new plants, that once initially planted, wouldn't need to be periodically fertilized like transplanted plants, like stone fruit bushes when grown from their rare seeds.

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2 minutes ago, Mysterious box said:

This comment is still there unedited I honestly had to do a double take to see if I made some kind of mistake?

yes thats been the one point ive been discussed about the point u think a skill tree make peolple swap characters! 
u found it nice! u been ditching the point. while its still there XD
even without skill tree people was swapping characters
if more people swapping characters because a mere skill tree is bad 
then just dont pick the skill really..
skill tree is added perks. if its make a "main" wormwood player want to use portal there is no harm in that right ? 
since if it needed no shame in resetting points u already gain 

idk if u want other character able to make a plant by them self while in game right now wormwood be like chopping his arm for it . i think its make more sense to have a plant to make another plant babies . 
locking it in wormwood tree is good choice.

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1 hour ago, HowlVoid said:

no true synergies between these plants and wormwood (except monkey tails). 

They take up so much space in fact there's no room for skills connected to his plant crafts, a whole core of his kit. Meanwhile both woody and Wolfgang has had every facet of them tied to a skill in their respective skill trees.

There is a worry if some of these things are taking priority over wormwood himself and his needs.

Exactly. Neither his bramble crafts, living log craft or compost wrap got any attention in his own skill tree cuz its filled to the brim with unnecessary stuff. 

  • Like 14
36 minutes ago, ShadowbirdRH said:

I'm a wormwood main and I've been talking about wanting him to be able to propagate plants for a long while now. "The moment they're done crafting them" you say? IMO, there IS no done! In a world full of potential, I'll always appreciate having those abilities on hand.

 

4 minutes ago, ShadowbirdRH said:

It does sound like you are. I mean, when did I ever say it would?

Honestly that was my bad I misunderstood this part.

 

4 minutes ago, ShadowbirdRH said:

That said, being able to just craft new plants just seems off and odd for something just anyone could do. By that logic, you could say anyone should be able to bash their own arms off for living logs and quickly regrow them for 20HP.

I mean moon magic should be enough to explain it away not like triggering a event that makes infinite full moons is any less crazy.

2 minutes ago, prettynuggets said:

yes thats been the one point ive been discussed about the point u think a skill tree make peolple swap characters! 
u found it nice! u been ditching the point. while its still there XD
even without skill tree people was swapping characters
if more people swapping characters because a mere skill tree is bad 
then just dont pick the skill really..
skill tree is added perks. if its make a "main" wormwood player want to use portal there is no harm in that right ? 
since if it needed no shame in resetting points u already gain 

idk if u want other character able to make a plant by them self while in game right now wormwood be like chopping his arm for it . i think its make more sense to have a plant to make another plant babies . 
locking it in wormwood tree is good choice.

I'm not sure if you understand but you comment implied I erased some kind of context but you didn't elaborate and made it seem like what you took a picture of was something I removed. To which I checked to see if there was a edit under the comment and there wasn't. I said it before and I say it again the reason isn't pick and swap I made that example to point out how pointless locking it behind him but you keep arguing this point in bad faith so I'll put the ball in your court give me one good reason this should stay a Wormwood exclusive ability instead of one that actually helps him.

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8 minutes ago, -Variant said:

New pillar art.
1_000.pngfdfd_000.thumb.png.f744513c2ca9f4ae6252b195432eeddc.png

Looks better, colors still could be better imo. I honestly think making them out of dreadstone would be a good idea, sure it's a pretty rare and difficult to acquire resource, but after you make dreadstone helmet and armor the only use left for dreadstone are the walls. It'd also make activating shadow rifts more desirable, as earthquakes even before rifts are still a major nuisance (this assumes pillars completely disable quakes and not just the spawning of boulders. Plus, dreadstone has a cool color scheme.

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