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Changes

  • Skill tree skills can now be activated using the action key (spacebar by default).
  • Wormwood's Carrats will no longer pick up items near the player.
  • Improved presentation of Wolfgang’s coaching mode.
  • The Treeguard Idol can now be burned at campfires, having the same effect as when burned on ground.
  • Lucy now talks when carving an item.
  • Pillar Scaffolds can no longer be built on boats.
  • Renamed Void Kit to Void Repair Kit.
  • The rare variant of the berry bush can now be crafted by enabling Wormwood's "Berry Bush Crafting" skill.
  • The Weremoose's smashing punch no longer hits allies, passive shadow creatures and walls.
  • Added an animation when crafting items that are carved from wood.
  • Added Void and Brightshade Repair Kits to the Tool and Clothing crafting filters.

Bug Fixes

  • Fixed the name of the beta update.
  • Fixed an animation bug on the Support Pillar.
  • Fixed skill selection desynchronization with certain characters.
  • Fixed a case where activating a skill did not update the crafting menu immediately.
  • Fixed a common crash during earthquakes.
  • Fixed some spelling errors in scrapbook tooltips
  • Added missing Pillar Scaffold crafting description.
     
  • Wormwood:
    • Fixed a Carrat despawn crash.
    • Fixed a crash caused by giving life to many Bulbous Lightbugs.
    • Fixed Bulbous Lightbugs moving around strangely and having no member limit following the player.
    • Fixed “Flower Power” skill not working.
    • Fixed “Mushroom Mastery” skills not working.
    • Fixed being able to bypass the Saladmander follower limit using other followers.
    • Fixed a crash caused by using the Celestial Portal with a Carrat as a follower.
    • Fixed players becoming invisible when performing the new animations mounted on a beefalo.
       
  • Woodie:
    • Fixed incorrect text on Affinity skills section locks.
    • Fixed Werebeaver's tail slap producing a looping noise.
    • Fixed Treeguard Idols not spawning Treeguards if ignited from afar or by non-player methods.
    • Fixed Treeguard Idol turning old evergreens into Treeguards.
    • Fixed Weremoose charge being able to attack twice if the action was held down.
    • Fixed “The Weremoose III” skill not working when lag prediction setting is set to predictive.
    • Fixed defense and bonus damage granted by “Shadow Wrangler” and “Lunar Renegade” skills against shadow/lunar aligned enemies not working.
       
  • Wolfgang:
    • Fixed incorrect text on Affinity skills section lock.
    • Fixed a crash caused by using the Mighty Gym without enabling any of the “Push the Limits” skill levels.
    • Added missing Coaching Whistle and Thermbell crafting recipe descriptions.
    • Fixed Thermbell showing as equipped when not equipped.

View full update

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https://forums.kleientertainment.com/forums/topic/149350-game-update-564742/
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Just a small suggestion, it might be better to have Lucy do her quotes before or during the crafting animation!

Saying "Watch me do my magic!" after the magic is already done is somewhat confusing. No huge deal though!

Just thought I'd point it out.

 

Cheers

  • Like 22
4 minutes ago, Habakkuk said:

We need more grass in this update... ;)

Yeah, I think it'd be fine add grass tufts as part of the skill that grants saplings. I'm satisfied with the solution to demand for the alternate form of basic berry bushes, making them a rare spawn when crafting. Thanks.

Edited by ShadowbirdRH
  • Like 5
51 minutes ago, ShadowbirdRH said:

Yeah, I think it'd be fine add grass tufts as part of the skill that grants saplings. I'm satisfied with the solution to demand for the alternate form of basic berry bushes, making them a rare spawn when crafting. Thanks.

It looks like the special berry bushes are just an alternate crafting recipe?

1 hour ago, DiogoW said:

Added the possibility to craft the rare variation of the berry bush when enabling Wormwood’s "Berry Bush Crafting" skill.

Is this intended to be a random chance when crafting berry bushes or is this just worded strangely?

-- EDIT

Haha, it was changed to make more sense. Thanks!

Edited by ButterStuffed
  • Like 2
5 minutes ago, ButterStuffed said:

It looks like the special berry bushes are just an alternate crafting recipe?

Is this intended to be a random chance when crafting berry bushes or is this just worded strangely?

Worded strangely. The two bush types both have a seperate recipe.

image.png.99d7e644b0e1f43bc073c2ca733da27f.png

  • Like 1

Oh, nice, that's even better! Saying 'possibility' made me think it was a just a chance of it happening. I actually like the basic ones better than the long leaf version, but I've seen talk of others wanting to be able to craft that version and I've suggested some possible solutions, but this probably is the best way to handle it.

  • Like 1
9 minutes ago, Mysterious box said:

Alas Wormwood continues to give large portions of his skill tree to megabase crafting....

It was something that was requested quite a lot and I’d assume it wouldn’t take too much time to add so I don’t see why it shouldn’t have been added 

  • Like 10
10 minutes ago, Mysterious box said:

On a side note can you make so Saladmander followers don't light things on fire?

If you spawn them at night they immediately take a nap and lose their burning effect until heated up again.

Edited by ButterStuffed
  • Like 1
  • Thanks 2
9 minutes ago, Mysterious box said:

Alas Wormwood continues to give large portions of his skill tree to megabase crafting....

5 minutes ago, Ohan said:

Wormwood is doomed :roll:

Is it not a good thing for Wormwood to be such a versatile character that appeals to many playstyles...? I think it's awesome that Wormwood's existing perks mostly made him a farming character with a few cool combat things, while now with his skill tree you can enhance his farming abilities, or you can make him better at combat, or you can use him for plants that are both useful for survival and for megabasing. Isn't it good to have choices like this? This is exactly what I want skill trees to be.

  • Like 9
8 minutes ago, sylvia wander o said:

Is it not a good thing for Wormwood to be such a versatile character that appeals to many playstyles...? I think it's awesome that Wormwood's existing perks mostly made him a farming character with a few cool combat things, while now with his skill tree you can enhance his farming abilities, or you can make him better at combat, or you can use him for plants that are both useful for survival and for megabasing. Isn't it good to have choices like this? This is exactly what I want skill trees to be.

I mean did he really have to be the way you get them though? It feels like a waste to me why not just make them something like a archive craft or new station? He's not really opening up a new playstyle he's just a crafting station people are going to swap to for decoration then swap back or relocate skill points.

  • Like 8
16 minutes ago, Dextops said:

It was something that was requested quite a lot and I’d assume it wouldn’t take too much time to add so I don’t see why it shouldn’t have been added 

I'm not saying it shouldn't have been added I'm asking why Wormwood had to be the way it was added.

Edited by Mysterious box
  • Like 6
1 minute ago, Mysterious box said:

I mean did he really have to be the way you get them though? It feels like a waste to me why not just make them something like a archive craft or new station? He's not really opening up a new playstyle he's just a crafting station people are going to swap to for decoration then swap back or relocate skill points.

at this point of game, swapping characters is a useable mechanic, if they didnt want people to swap between characters to abuse their perks . they would really remove the upgraded portal mechanic.
its there for player to abuse. vanilla server dont have more than 6 player when there more than 6 characters to choose :) 

  • Like 3
  • Shopcat 1

I think Wormwoods Skill Tree needs some work, because some of the upgrades (like the increased tending range, or the killer bee one) don't feel that useful.

Some Ideas I had were: a way to grow Moon Shrooms, an increased speed boost on full bloom, making seeds grow faster, and beeing able to upgrade the heal effect from any fertilizers. 

I just hope some of the less useful options will get changed for something more interesting.

  • Like 5
Just now, prettynuggets said:

at this point of game, swapping characters is a useable mechanic, if they didnt want people to swap between characters to abuse their perks . they would really remove the upgraded portal mechanic.
its there for player to abuse. vanilla server dont have more than 6 player when there more than 6 characters to choose :) 

It's not even just about swapping characters can you honestly tell me even a Wormwood player is going to willingly keep these on his skill tree the moment their done crafting them?

  • Like 9
  • Sanity 1
35 minutes ago, sylvia wander o said:

I think it's awesome that Wormwood's existing perks mostly made him a farming character

Like i said, wormwood is doomed exactly because of statements like this. 

i dont really care to go off on the rest of what u said.

Me and other wormwood players that actual play the character and arent looking for a plantables generator to switch to and then go back to someone else have already explained how the current skill tree is extremely underwhelming and lacking. 

Bramble.crafts.are.completely.ignored. 

did u not notice how whenever a plantable was suggested they never mentioned how this would benefit playing as wormwood himself? Because thats not what is on peoples minds when they suggest stuff like monkeytails being replaced by freaking grass tufts or spiky trees lmao. 
 

pleeeeease be serious. 

25 minutes ago, Mysterious box said:

He's not really opening up a new playstyle he's just a crafting station people are going to swap to for decoration then swap back or relocate skill points.

The fact that this has to be clarified…

Edited by Ohan
  • Like 17
  • Big Ups 2

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