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Wanda and acid rain?


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Acid rain really hurts wanda due to continuous damage, which prevents ageless watch from healing her (also the ONLY way to heal), and if she was caught in an acid rain without the umbralla she is basically a goner unless she is close to a cave exit.

Should there be another way for wanda to combat this?

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I haven't spoken much on Wanda b/c I feel like she is a very strong character and pointing out her weaknesses sounds like I'm trying to cover for her lol

There are people who argue that with easier access to 95% protection night armor that she is actually super tanky even at her old form threshold and I feel this is something they do as a hypothetical on paper, a bit of mathematical slight of hand where they pretend other characters can't wear night armor too, and ignore that the game is balanced around 80% armor being assumed for pretty much everything.

One of the things I enjoy about Wanda is that her health is low, and running between areas with a back pack and umbrella while old puts you at real risk.  One terror beak spawning ahead of you in the darkness while you run by can spell death.  Its not like there aren't ways to play around this, but that's exactly what I've been enjoying.  You have to always be aware of what might get you.  Night armor has pretty low health too, and isn't too cheap to make so I've also enjoyed using the new dreadstone hat as a way to effectively double its health in most situations.  This means I've ditched weather gear and went back to thermal stones.  It was a total break from what I used to do that I developed to play her and I like that.

Playing around a stray hit is fun, and really not too hard once you make the necessary changes BUT the real killers are things like getting a bit wet and freezing, standing too close to something hot and overheating, catching a hit from dfly's lavae lighting you up etc.  These dots are all pretty negligible, but they aren't balanced around armor protection.  For the rest of the cast this doesn't matter much, they have a whole health bar to burn and access to healing items like jelly beans that can buy a good amount of time before the effect becomes anything near risky.  But for Wanda who is sitting at a low raw health value these things are extremely dangerous.  Acid rain is no different, and I don't think Klei considered it when adding this type of threat to the game.

I don't know what I would recommend for her that I wouldn't recommend for anyone else though.  I think t2 rain and t2 umbrella is kinda dumb already considering parts of the caves require constant light source and a weapon ready.  Really I think Wanda kinda comes out okay, not as good as Wicker / Max who can just turn the rain off, but at least she can mark the right spots in the caves she wants to go so there is no travel time to worry about.  She's probably one of the few who could get away with just spamming sewing kits on an eyebrella if she absolutely must get something done quick that can't wait until the rain ends.

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2 hours ago, Spino43 said:

Yeah, it's just that acid rain nullifies the ONLY healing option for her, which is rather unfair for a specifc character.

Sounds fair to me... now wanda players need to make sure they arnt old in the caves so they can tank through acid rain or have time to run to surface.

It actually makes wanda more fun now cause u have to choose between being old and strong then risk dying to acid rain or young and weaker but can survive acid rain for alot longer.

I think this is a very nice weakness for wanda.

Plus she has her rift teleport to get the hell outta caves instantly if she wants. Wanda has options to survive the acid rain already!

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15 minutes ago, Gashzer said:

Sounds fair to me... now wanda players need to make sure they arnt old in the caves so they can tank through acid rain or have time to run to surface.

It actually makes wanda more fun now cause u have to choose between being old and strong then risk dying to acid rain or young and weaker but can survive acid rain for alot longer.

I think this is a very nice weakness for wanda.

Plus she has her rift teleport to get the hell outta caves instantly if she wants. Wanda has options to survive the acid rain already!

Eh, not really.  Young wanda would still melt in only a short amount of time in acid rain.  I don't see any way that she would actually forgo protection for this hazard.

Its more likely that she will use t2 umbrella while traveling and an eyebrella or rain coat while fighting, just sewing it up extra.  Any 100% wetness protection gear will allow her to heal.  Everyone could swap around like this but would need to be mindful of durability as the rain tanks other items pretty quick.  Wanda would have the added benefit of cutting travel time too.

Anyone who character swaps or uses Warly could use some fish cordon bleu to sidestep the gear requirements too (at least unless Klei patches this.)

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1 minute ago, Shosuko said:

Eh, not really.  Young wanda would still melt in only a short amount of time in acid rain.

Its more likely that people will use t2 umbrella while traveling and an eyebrella or rain coat while fighting, just sewing it up extra.  Any 100% wetness protection gear will allow her to heal.  Everyone would need to be mindful of durability as the rain tanks those items pretty quick.

Yeah that sounds pretty smart way of handling it. If it was any other character than Wanda i would feel bad. But she is a strong enough character so another downside for her is good. Woodie got screwed over much harder by the moonstorm event so Wanda has it lucky haha

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That's why a lot of people have been asking for woodie to have a way to combat the moonstorm. Too bad klei keeps ignoring him.

And no, just because wanda is powerful does not mean she needs to have such an unfair downside.

WX even though has the water downside as well, at least you don't get your healing options completely locked up, and he has light circuits so using waterproof equipments isn't a problem for him.

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5 minutes ago, Spino43 said:

That's why a lot of people have been asking for woodie to have a way to combat the moonstorm. Too bad klei keeps ignoring him.

And no, just because wanda is powerful does not mean she needs to have such an unfair downside.

WX even though has the water downside as well, at least you don't get your healing options completely locked up, and he has light circuits so using waterproof equipments isn't a problem for him.

The light circuit is awful especially in the caves while it's infinite you can't really see much. Acid rain doesn't make you wet so your only concern is keeping your hp up so you don't lose charges from everything else

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6 minutes ago, gamehun20 said:

The light circuit is awful especially in the caves while it's infinite you can't really see much. Acid rain doesn't make you wet so your only concern is keeping your hp up so you don't lose charges from everything else

The night vision one is better, and I only compare wanda's acid rain prob to wx's water prob, wx is perfectly fine with the acid rain.

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16 hours ago, Shosuko said:

There are people who argue that with easier access to 95% protection night armor that she is actually super tanky even at her old form threshold

i just wanna point out real quick that old wanda with night armour only has an effective 750 health (and loses 75 of it per minute), while a wilson with the same armour has 3000 effective health

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11 hours ago, Gashzer said:

Sounds fair to me... now wanda players need to make sure they arnt old in the caves so they can tank through acid rain or have time to run to surface.

It actually makes wanda more fun now cause u have to choose between being old and strong then risk dying to acid rain or young and weaker but can survive acid rain for alot longer.

I think this is a very nice weakness for wanda.

Plus she has her rift teleport to get the hell outta caves instantly if she wants. Wanda has options to survive the acid rain already!

While Wanda is a stacked character this isn't okay at all it'd be like killing wormwood or willow instantly if your temp dropped below 0.

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If the damage from acid rain worked in ticks (like it does with normal rain for WX), she'd be able to heal in between those ticks. Wanda would still need to time the heal carefully, so it would still give her interesting downside. Sounds like a good solution to me.

12 hours ago, Gashzer said:

Plus she has her rift teleport to get the hell outta caves instantly if she wants. Wanda has options to survive the acid rain already!

She can't teleport if she just joins a server that has shadow rifts already opened. It's not like there won't be any FW rushes with this update.

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Extremely painful to play with Wanda during the acid rain. The healing clocks are ineffective. Impossible to start or continue a fight against any boss in this phase. Sad that Klei is not seeing this.

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On 6/3/2023 at 10:38 PM, lenship2 said:

i just wanna point out real quick that old wanda with night armour only has an effective 750 health (and loses 75 of it per minute), while a wilson with the same armour has 3000 effective health

omg does that mean Wilson dont starve is op?? Klei pls nerf him, poor Wanda cant catch a breath 

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9 hours ago, Dragonboooorn said:

omg does that mean Wilson dont starve is op?? Klei pls nerf him, poor Wanda cant catch a breath 

Strawman argument...

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On 6/3/2023 at 1:38 PM, lenship2 said:

i just wanna point out real quick that old wanda with night armour only has an effective 750 health (and loses 75 of it per minute), while a wilson with the same armour has 3000 effective health

That is not true, you are wrong. I need a second to be a BIG nerd here and disprove you. While you're math is correct, 150 ÷ 0.05 = 3000. Which is the proper formula to find effective HP, Wilson is only taking 5% of the damage he normally would while wearing the night armor, something you did not take into account is the more important factor. Durability. Wilson cannot have 3000 HP because one night armor only has 525 durability, and durability is just health for armor that's added to the players health. All the damage that gets reduced doesn't just vanish into the void, the armor is basically adding it's durability to your HP, the damage reduction is just how much of that damage goes to the armor instead of you.

yeah so it'd break before it even takes 1000 damage, and you need six Night armors (3150 HP) to actually have effectively 3000 HP

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On 6/3/2023 at 1:38 PM, lenship2 said:

i just wanna point out real quick that old wanda with night armour only has an effective 750 health (and loses 75 of it per minute), while a wilson with the same armour has 3000 effective health

I mean that's still a lot of damage to be able to take. Pretty much anything but an enemy with Planar Damage or a juiced-up Toadstool is going to need 8-10 hits to take you down. So unless you're not dodging at all, you really don't need to worry about getting hit so long as you have a few watches on hand. Not to mention that even if a Hit would kill Wanda, she can just simply refuse if she uses an ageless watch before she reaches 80.

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22 minutes ago, Theukon-dos said:

I mean that's still a lot of damage to be able to take. Pretty much anything but an enemy with Planar Damage or a juiced-up Toadstool is going to need 8-10 hits to take you down. So unless you're not dodging at all, you really don't need to worry about getting hit so long as you have a few watches on hand. Not to mention that even if a Hit would kill Wanda, she can just simply refuse if she uses an ageless watch before she reaches 80.

The problem is you can't heal anymore so you'll die pretty quickly if you don't have an umbralla or backtrek watch to surface

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3 hours ago, WhackE said:

That is not true, you are wrong. I need a second to be a BIG nerd here and disprove you. While you're math is correct, 150 ÷ 0.05 = 3000. Which is the proper formula to find effective HP, Wilson is only taking 5% of the damage he normally would while wearing the night armor, something you did not take into account is the more important factor. Durability. Wilson cannot have 3000 HP because one night armor only has 525 durability, and durability is just health for armor that's added to the players health. All the damage that gets reduced doesn't just vanish into the void, the armor is basically adding it's durability to your HP, the damage reduction is just how much of that damage goes to the armor instead of you.

yeah so it'd break before it even takes 1000 damage, and you need six Night armors (3150 HP) to actually have effectively 3000 HP

I think its improper to consider the cap of a single armor.  Its very common to carry backup armors when you are expecting to take some damage.  If Wanda and Wilson were both intending to tank and trade they would both need multiple armors.  I usually carry 2 night armors into Bee Queen, Dfly, or AFW fight because 1 might not be enough.  Also damage can be split between armors, wearing 2 armors can nearly double the durability of the night armor's protection.  This is why we have not applied that restriction, but if such a restriction were applied it would also need to be applied to both.  Wanda doesn't get 750 effective health from a single night armor either.

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42 minutes ago, Shosuko said:

I think its improper to consider the cap of a single armor.  Its very common to carry backup armors when you are expecting to take some damage.  If Wanda and Wilson were both intending to tank and trade they would both need multiple armors.  I usually carry 2 night armors into Bee Queen, Dfly, or AFW fight because 1 might not be enough.  Also damage can be split between armors, wearing 2 armors can nearly double the durability of the night armor's protection.  This is why we have not applied that restriction, but if such a restriction were applied it would also need to be applied to both.  Wanda doesn't get 750 effective health from a single night armor either.

As Wilson I avoid using night armor because of the -10 sanity per minute and because of the 10% of damage taken turning into sanity drain. Doesn't Wanda have this penalty?

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7 minutes ago, Picklesaurus said:

As Wilson I avoid using night armor because of the -10 sanity per minute and because of the 10% of damage taken turning into sanity drain. Doesn't Wanda have this penalty?

Wanda loses sanity when she is hit.  You can use marble armor if you don't want to lose sanity.

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10 hours ago, Shosuko said:

I think its improper to consider the cap of a single armor.  Its very common to carry backup armors when you are expecting to take some damage.  If Wanda and Wilson were both intending to tank and trade they would both need multiple armors.  I usually carry 2 night armors into Bee Queen, Dfly, or AFW fight because 1 might not be enough.  Also damage can be split between armors, wearing 2 armors can nearly double the durability of the night armor's protection.  This is why we have not applied that restriction, but if such a restriction were applied it would also need to be applied to both.  Wanda doesn't get 750 effective health from a single night armor either.

except you're missing the point, the original poster only posted the calculations for one night armor, and incorrectly stated what they said as fact. you're misunderstanding what I said.

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