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Be nice if Klei was still working on more dlc characters/rework 2.0s


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As much as i want Klei to focus on new world content like the latest lunar rifts vs shadow rifts arc.

New characters or new character reworks have always been the updates i look forward to the most. Some of the early reworked characters need small touch ups to bring them up par with the latest ones. 

Willow is pretty good character as she stands now, ive stated many times that i think she is better than Wendy from a technical usefulness standpoint. But Wendy is a more polished character and more true to her lore/background. Willow is a pyromaniac first, big teddy bear tamer second. So Willow needs some sort of fire based attack or abilities. Some people have already suggested a sort of shadow flame that panics and damages mobs without burning loot, i think this is good idea for her.

This could take the form of cheap throwable bombs like the new brightshade bomb. Cheapest just explodes in normal fire, have a endothermic style "cold" fire bomb to freeze mobs and finally the strongest shadow fire bomb that does the most damage and doesnt burn half the constant down.

Woodie, ahh my first main, his rework one of the most enjoyable ones, his forms are alot of fun to use even now. But with the introduction of max and wurt, his abilities are starting to look abit weak in the face of what other characters are capable off. That said i believe he doesnt need much more, with the lunar power growing more in each update he should be able to craft a boosted version of each wereform eventually using the new lunar resources.

Upgraded Goose can run faster for longer ( maybe wortox teleport by "flying" using map). Upgraded Beaver can use inventory (can use backpack but not armour or weapons), craft stuff and pick up things, can eat logs to extend duration of form. This would allow you to take more advantage of the innate tier 3 weather insulation and nightvision, being able to permanently stay as beaver if u want. Upgraded moose would gain 150 total hp, has a 2 sec stunlock immunity after getting hit, gains a 1hp per sec health regen, can right click during a charge to do a slam attack on the spot.(jumps on hind legs and slams down using front hoofs) this aoe attack would do double damage (118) in the same radius as maxwells shadow sneak. Form lasts longer.

Winona needs a couple more gimmicky machines of some sort. Nothing op cause the catapult is crazy good.

My main Walter is great and doesnt need reworked you crazy silly formites... posts after post after post ive defended my dude. (However klei you need to implement my giant slingshot idea for Walter! :wilsoalmostangelic:)

Yeah i hope klei is still working on brand new characters. They are by far the best content updates as new characters change how you approach the world and your gameplay which makes old content seem fresh again.

 

 

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Just now, Brago-sama said:

My brother in Meetheus, we've had 2 years of reworks and we just finished, and you want to go thru it again?

Yes actually, yes i do :wilsoalmostangelic:

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41 minutes ago, Brago-sama said:

My brother in Meetheus, we've had 2 years of reworks and we just finished, and you want to go thru it again?

4 years actually... I would also rather not go through it again. All characters are in a good spot and pretty fun to play now, I'd rather have new content for these characters to play with rather than adjustments to how they approach existing content, personally.

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- reworks + content pls

Instead of rework characters Klei could add new content with new characters. And bring the Hamlet and Shipwrecked characters that we don't have yet. 

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I personally just really want all the singleplayer characters implemented... It feels like they're being demoted to background characters when they all deserve their moment in the spotlight. Especially Wheeler who is just such an amazing character. Her dodge would be so cool to use against the DST raid bosses. Just give her some new toys to play with so she's not stepping on Walter's feet and bam.

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I love Willow to death but she does feel underdeveloped compared to some of the other characters. The lighter is pretty useful in the early game and works as a good backup, but honestly once I have a decent amount of twigs/grass I just switch to torches for the greater light coverage. Bernie is definitely useful and unique, but I've found playing alongside other players who can attack the shadow creatures works about as well. I would say her main asset right now is sanity management, since she can restore it quickly and easily and has Bernie to defend her when its low. The only problem is that Maxwell basically eclipses her in this regard. I will say that being able to manage sanity and warmth at the same time is really convenient from winter. Willow's intense weakness to the cold also balances this pretty nicely and the mechanic encourages playing in-character as Willow in a fun way. I'd like playing as Willow to feel like that more, honestly.

Winona has a similar problem, although I think its for different reasons. Her abilities seem a bit disconnected from one another. There's a mix of base maintenance and new player guidance in her playstyle, which doesn't really make me feel like I'm playing the engineer she's supposed to be. The trusty tape comes the closest to accomplishing this and I think a lot could be accomplished by leaning in this direction.

The thing is, I don't think a character refresh is needed to solve either of these issues. Willow only needs more opportunities to light fires in ways that are useful in a cooperative environment. Maybe she could craft some simple tools/structures from charcoal and ash or something. Running through a forest creating a massive fire as Willow is great fun and I'd like a reason to do it that didn't negatively affect other players' experience as much as it currently does. My point is that Willow doesn't need crazy new abilities so much as mechanics that encourage her to use her existing ones. Winona can be helped greatly with adjustment to her crafting/hunger payoff and another unique craftable or two (I'd honestly also make some of her craftables only usable by her, since there's no reason for Winona to be the one maintaining the base if literally anyone can use her tape and power her machines). 

So I don't think character refreshes are needed; there are frankly much better ways for Klei to spend their development time. I do think that adjustments can be made to Willow and Winona the way they were made to Wickerbottom after her refresh. I'm kinda expecting some of that in the coming From Beyond updates, since Wilson is currently the only character with a side choosing mechanic and devs suggested on the stream that other characters would be getting the ability to do so in the future. This could definitely be a singular mechanic for all non-Wilson characters, but I'm expecting a little bit more variety than that.

(I've never really played as Woodie so I'm not sure how badly he in particular needs a proper refresh.)

 

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Willow and Winona really do need that love ngl. Some new fire mechanics she could use to Willow's advantage and maybe hopefully more machinery Winona could tinker with and do power management systems.

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23 minutes ago, D_Good_Fellow said:

I love Willow to death but she does feel underdeveloped compared to some of the other characters. The lighter is pretty useful in the early game and works as a good backup, but honestly once I have a decent amount of twigs/grass I just switch to torches for the greater light coverage. Bernie is definitely useful and unique, but I've found playing alongside other players who can attack the shadow creatures works about as well. I would say her main asset right now is sanity management, since she can restore it quickly and easily and has Bernie to defend her when its low. The only problem is that Maxwell basically eclipses her in this regard. I will say that being able to manage sanity and warmth at the same time is really convenient from winter. Willow's intense weakness to the cold also balances this pretty nicely and the mechanic encourages playing in-character as Willow in a fun way. I'd like playing as Willow to feel like that more, honestly.

Willow is lovely and more than decent. Her fuel bonus and sanity gain from standing near a fire makes for an excellent character at sea. A Fire Pit and manure / rot will both last for long and keep the sanity up. Summer is also stellar for sailing. Being able to put out smoldering objects on a boat without any repercussions and not having to juggle Thermal Stones between the inventory and Ice Box as often also makes for a smooth ride.

Agreed, her weaknesses and strengths make for a fun experience. Willow's Lighter does not offer much in regards to anything, unfortunately. Other than that Willow's perks are nice.

It feels fair that her hit points and overall stats are rather weak. The most boring thing in DST would be to play a character that can outrun and kill everything in one or two hits.

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I agree with this post. Walter is in DESPERATE need of a buff. Furthermore, I have been having a hard time keeping Warly alive long enough to use his perks. Also, Winona could use a bit more complexity. But it’s Klei’s decision to make, not mine. I will respect their decisions so long as they do not harm the consumer directly.

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The stand point for me to value a character to be "good" is his/her usage and growth in both early game to late game.  such as wanda, wick,maxwell the elder trio all have can evolve as the game getting longer. more powerful books, more rift watch, more shadow armoury for buffs, and wortox is very good though out the whole game.

woody is good in early resources gathering and map exploring, yet just by using his ability has a big draw back inturn of food requirements and sanity. further render his uselessness in late game. so i do think this Canadian lumberjack can bring something unique as woody-ly crafts like better chest, better flooring or structure to make him special would be very pleasing.

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Willow I feel is pretty balanced as it is, not really needing to put more on the devs when you as a player can make a solution; small walled treefarm near/farther from base for wood gathering/burning, keeps fires going and supplies charcoal if your fuel box it full.

Restricting Winona's inventions to her sole use doesn't sound very engineer like, though needing her for repairing does. From what little I've played of her she could use a few more structures to increase her repertoire; Maybe a mobile land platform like a boat to complement her more stationary structures? Could also add an upgrade function like making chest inventories bigger or buildings with durations to operate faster; Turn a crockpot into an oven or a drying rack into a smoker, they'ed take coal as a resource but work faster then originals. Her greatest strength would be once she does her job she isn't needed until things need fixing.

Maybe she could pick up some guitar lessons in her spare time. :wilson_wink:

Haven't played too many other characters, or tried any of the reworked besides Wendy. Though I believe since we have a fire-immune character we should have a ice-immune one as a counter-balance like a yuki-onna, jack frost or something gender neutral like Wurmwood.

Rather then new characters I want more story components, an explanation on Charlies plans or some hints as to where it's all going... or if an endgame is even planned at all. Really though I'd just like some calm; I like mods and enjoy seeing what the community makes that I can toy or customize my worlds with, as fun as new official content is if its breaking the stuff I'm having fun with on the side in exchange it can make me forlorn for the loss of my worlds. Granted I can make new ones, but if anything happens to the modders that make the content I like to have them leave the scene that's a piece I don't get back and I feel poorer for it.

All good things in measure I guess, as we deal in what time we have available to us.

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I feel the new BS arc has potential to include some targeted mini-rework stuff as the plan is to give every player "choices" similar to Wilsons.  While doing these they can give a character a few touch ups without committing to reworking / refreshing every single character again.

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i dont understand why people think its one thing or the other, the fact that the character reworks are over does not mean any character wont ever be changed in the future again.

The reworks were meant as a way to give every character a more complex background and revitalice their gameplay to have a bigger impact on the dst game loop.

We can still get character changes on qols or updates like reap what you sow that essentially brought a wormwood rework.

wouldnt it be a lot more simple to simply suggest the abilitys we want to see on the characters we have or propose new ideas for new characters ?

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For me, I would like Klei to focus on new contents or fleshing out some older contents (ocean and especially caves).

Most of the character reworks are fine imo, except some black sheeps like winona, woodie and willow. And there are already enough characters in dst imo, there's not much of a need to add a new one for a while. And if they want to, I hope the new character reaches the same quality as wanda, probably the best and unique survivor ever added into dst as a dlc.

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I would rather Klei rework characters again when they make a new game with a new graphics and mob behavior engine, with actual new bold game changes and mechanics in a DS 2 instead of continuing to Milk DST..

And WHEN I say bold new changes.. I mean stuff like this:

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2 hours ago, Captain_Rage said:

Willow is lovely and more than decent. Her fuel bonus and sanity gain from standing near a fire makes for an excellent character at sea. A Fire Pit and manure / rot will both last for long and keep the sanity up. Summer is also stellar for sailing. Being able to put out smoldering objects on a boat without any repercussions and not having to juggle Thermal Stones between the inventory and Ice Box as often also makes for a smooth ride.

Agreed, her weaknesses and strengths make for a fun experience. Willow's Lighter does not offer much in regards to anything, unfortunately. Other than that Willow's perks are nice.

It feels fair that her hit points and overall stats are rather weak. The most boring thing in DST would be to play a character that can outrun and kill everything in one or two hits.

I do agree that Willow's lovely to play as, I just think that compared to some of the other character options she feels less fleshed out.I haven't gotten to seafaring yet, so it's very possible trying that out will change my mind, but on land I've found smoldering damage to be negligible tbh. I feel like even a few changes to the lighter could help. I don't think she needs a "buff" per say, but more unique things that only she can do would be fun.

1 hour ago, ChainedDjinn said:

Willow I feel is pretty balanced as it is, not really needing to put more on the devs when you as a player can make a solution; small walled treefarm near/farther from base for wood gathering/burning, keeps fires going and supplies charcoal if your fuel box it full.

It's not about Willow being unbalanced or requiring a solution, it's about wanting to do more with her character that I can't do as others. Any character can create a charcoal farm. Fire immunity doesn't even factor in there. What I want is more Willow-specific stuff; something unique to contribute in co-op games. Bernie makes shadow defense and nightmare fuel farming easier, but arguably Willow isn't even the best for that. 

1 hour ago, ChainedDjinn said:

Restricting Winona's inventions to her sole use doesn't sound very engineer like, though needing her for repairing does. From what little I've played of her she could use a few more structures to increase her repertoire; Maybe a mobile land platform like a boat to complement her more stationary structures? Could also add an upgrade function like making chest inventories bigger or buildings with durations to operate faster; Turn a crockpot into an oven or a drying rack into a smoker, they'ed take coal as a resource but work faster then originals. Her greatest strength would be once she does her job she isn't needed until things need fixing.

Maybe she could pick up some guitar lessons in her spare time. :wilson_wink:

Honestly all of those ideas sound fun independent of being Winona-specific. They all feel in character for her though. Upgrading makes a lot of sense in particular; I believe her perk was originally going to be upgrading ally items (like mechanizing Bernie or powering up WX). Some sort of community-focused ability akin to Walter's campfire stories could be nice, especially since that's a charming part of her character that hasn't been touched on too much.

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I just want to make a comment showing appreciation and thanks for the character reworks that have already been done. I don't think any character is worse off than before their rework.
Also, the reworks have done a good job at creating some balanced diversity between the characters, they all have pretty unique mechanics. 

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1 hour ago, goodguythatguy said:

Also, the reworks have done a good job at creating some balanced diversity between the characters, they all have pretty unique mechanics. 

Kinda disagree here there's quite a lot of overlap in what perks do at this point which does fuel a lot of debates.

While I agree Willow, Woodie, Walter, and Winona need a touch up the former 3 mainly just need touch ups with their existing mechanics (Bernie, Wereforms, Slingshot) rather than a big addition. Winona however I feel could use something new doesn't even need to he personal just some fun her character can do as well as giving the spotlight a purpose.

 

 

5 hours ago, CyberSkink said:

I have been having a hard time keeping Warly alive long enough to use his perks.

Just wondering what's causing you issues with keeping him alive I could probably give some tips. Also some of his perks are quite available in the early game.

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9 minutes ago, Mysterious box said:

Kinda disagree here there's quite a lot of overlap in what perks do at this point which does fuel a lot of debates.

While I agree Willow, Woodie, Walter, and Winona need a touch up the former 3 mainly just need touch ups with their existing mechanics (Bernie, Wereforms, Slingshot) rather than a big addition. Winona however I feel could use something new doesn't even need to he personal just some fun her character can do as well as giving the spotlight a purpose.

 

 

Are there more overlaps now than before all the character reworks?

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