Gi-Go Posted January 5, 2023 Share Posted January 5, 2023 I wanna share few suggestions that I think would benefit to the game, even tho someone might argue that they are too good to be considered QoL. 1. Faster crafting/cooking/harvesting. Winona and willow(+2) kinda have this, but I don't think those should be character exclusive perks, since you don't benefit from them gameplay wise. Repetitive animations become faster and save a few seconds of your life. While not beneficial, those are certainly satisfying. My suggestion is to make harvesting, crafting and cooking animations become faster and faster when you are doing them multiple times in a row. 2. Bigger storage. Dst has undeniable storage issue. Chests only have 9 slots in them, are kinda expensive on the wood, and are absolutely unnecessary, as most items can be left on the ground without consequences. And that's exsactly what people do. They just throw all their junk on the ground creating a massive garbage dump they call "base". So why not upgrade chests size? Fishing bin looks small but has 20 slots, I'm sure chest can also be expanded to at least that amount. 3. Bigger stacks. I get it, inventory management is important part of survival game, and some items are bigger than others thus the stacks are smaller. It makes perfect sence that I can carry 600 bananas but only 300 watermelons, since watermelons are big and heavy. But real life logic aside, why not make all stacks bigger? It won't actually change inventory management if stack of gold was not 20 but 40, 80, 100, 300 or even 999. because noone needs to carry even 20 gold with them at all times. Real inventory management comes from choosing what to carry rather than how much of it. While it wouldn't change surviving, it sure is gonna help you transport resources to base in one go and then storage them all nicely. Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/ Share on other sites More sharing options...
Well-met Posted January 5, 2023 Share Posted January 5, 2023 1. no thank you 2. build dragon chests 3. use the workshop mods for this survival games are repetitive by default and you abide to it when you decide to play the game. also, "QoL" isn't a free pass to get outrageous buffs. In videogames QoL means fixing up irrelevancy and oversights. I think alot of people need to be reminded of that. Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/#findComment-1616797 Share on other sites More sharing options...
Dextops Posted January 5, 2023 Share Posted January 5, 2023 6 minutes ago, Well-met said: survival games are repetitive by default and you abide to it when you decide to play the game. And we should do absolutely nothing to fix it 6 minutes ago, Well-met said: use the workshop mods for this And is literally never a good argument for anything 7 minutes ago, Well-met said: 1. no thank you Even better argument Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/#findComment-1616799 Share on other sites More sharing options...
Mike23Ua Posted January 5, 2023 Share Posted January 5, 2023 Personally as someone who plays and enjoys actual survival games (which DST is not.. even though it’s advertised & sold as one..) I would prefer something many many other games in the survival genre have: and that would be giving the game a way of actually measuring your carrying capacity and the more you carry.. the slower your going to move. For reference play Ark Survival Evolved, Conan Exiles, Atlas, State of Decay 2, 7 Days to Die, (you get the idea by now..) Your over here requesting the ability to carry stacks of 999 when in reality you probably shouldn’t be able to carry more than 40 rocks around period. And while I get that DST isn’t a game that utilizes weight measurements (a shame really) we shouldn’t break those measurements even further by wanting higher inventory stacks. As far as the suggestion about inventory space: Maxwells cool hat he spawns into the game with that has infinite durability stores more then a storage box does AND it only takes up one inventory slot.. I feel like the storage chests are a bit outdated, and I also feel like I shouldn’t need to kill a boss to get storage boxes with larger storage. Either A: increase the slots of standard storage box. Or B: Pull a Minecraft and let me place two storage boxes beside each other to create a larger storage box. The faster crafting thing makes sense too, the more you make or cook something the more use to doing it you’ll get that in theory Atleast- you should be able to do it faster/more efficiently the more knowledgeable you become in it. However: in doing so you’d remove one of the few perks Winona actually has.. Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/#findComment-1616804 Share on other sites More sharing options...
ArubaroBeefalo Posted January 5, 2023 Share Posted January 5, 2023 22 minutes ago, Mike23Ua said: Personally as someone who plays and enjoys actual survival games (which DST is not.. even though it’s advertised & sold as one..) I would prefer something many many other games in the survival genre have: and that would be giving the game a way of actually measuring your carrying capacity and the more you carry.. the slower your going to move. For reference play Ark Survival Evolved, Conan Exiles, Atlas, State of Decay 2, 7 Days to Die, (you get the idea by now..) the dont starve franchise, dst included, are games that fit way more the survival survival gender than the games you mentioned... 24 minutes ago, Mike23Ua said: Your over here requesting the ability to carry stacks of 999 when in reality you probably shouldn’t be able to carry more than 40 rocks around period. And while I get that DST isn’t a game that utilizes weight measurements (a shame really) we shouldn’t break those measurements even further by wanting higher inventory stacks. another annoying mechanic that doesnt really bring anything. Im not in favor of changing the numbers of stacks in dst (in general, i could agree for some items) but neither i see as a good thing the weight mechanic in any game i have ever played, is only annoying and a very artificial way to add """"difficulty""". Makes even less sense in a game with magical tools like bundle wraps, gift wraps and teleportation just play valheim, skyrim and other games i cant remember, sh*tty annoying mechanic while is true that certain things could be slighly faster or containers being cheaper or bigger i also think that people feeling that some stuff is tedious comes from needing to play other games instead of burning dst until boredom or atleast is what sometimes i felt in the past when i played a lot in big periods of time Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/#findComment-1616806 Share on other sites More sharing options...
Tranoze Posted January 5, 2023 Share Posted January 5, 2023 1 hour ago, Gi-Go said: or even 999. because noone needs to carry even 20 gold with them at all times. In DS alone, could be, in DST, please NO. I dont want some rando to hoard all world's materials and log out. If one can hoard 999 rope + 999 pigskin + 999 pieogy, most fight become craft armor and face tank everything. If one can hoard 999 logs + 999 grass, who would need star caller staff? small max stack add something called portion effect, that most of the time, people wont take more than 40 grass in their inventory unless they really needed to, which really help cooperative gameplay. Low on resources you can carry add choice to the game that you must choose. 1 hour ago, Gi-Go said: So why not upgrade chests size? It doesnt solve the "people drop items on ground" problem, they drop stuff on ground because they dont want to organize items in chest, not because the chest too small they cant fit stuff in them. 1 hour ago, Gi-Go said: 1. Faster crafting/cooking/harvesting. Winona and willow(+2) kinda have this, but I don't think those should be character exclusive perks, since you don't benefit from them gameplay wise. Repetitive animations become faster and save a few seconds of your life. While not beneficial, those are certainly satisfying. My suggestion is to make harvesting, crafting and cooking animations become faster and faster when you are doing them multiple times in a row. It does effect game play wise. Do you know enemy can cancel your cooking/crafting if you got attack during the animation, as same as you can cancel enemy bat eating stuff on ground by attacking it mid chew? The game teach us one that well prepared everything is much better than yolo on stuff. Even with eating, some food require longer eating animation than other, thus add more vulnerable side when you eating certain dish. Klei certainly take time balance the game out and make some food you can just eat while enemy surrounding you, while some other require you to keep distance to eat (pierogy vs dragonpie, both heal 40 hp but dragon pie take much longer animation to eat. If 5 hound surrounding you attack you constantly, pierogy is the only thing you can eat). The same as crafting, cooking, they make some character do stuff faster than the other. Do you know wanda attack slower than other character with her alarming clock? If you have 0 hunger (forgot to bring food, ruin rush), those frame where you cook monster meat faster when you found some random spider around is matter of life and death, gameplay wise. Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/#findComment-1616809 Share on other sites More sharing options...
Frosty_Mentos Posted January 5, 2023 Share Posted January 5, 2023 I often just use bundles and scaled chests to increase my storage. Farming bee queen regularly along with Klaus for wax is usually my goal and in the end I got almost everything in the game stored away or bundled. As of currently the game is fine storage wise, but new solutions are always welcome like the one with Maxwell's shadow network. My request would be minions to sort things for you as long as chests are labeled, either by having pigs or bunnies do that job or some other creatures to do that job for you. Sorting resources ingame is prolly one of most grueling tasks. Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/#findComment-1616811 Share on other sites More sharing options...
Superlucas1231 Posted January 5, 2023 Share Posted January 5, 2023 3 hours ago, Gi-Go said: I wanna share few suggestions that I think would benefit to the game, even tho someone might argue that they are too good to be considered QoL. 1. Faster crafting/cooking/harvesting. Winona and willow(+2) kinda have this, but I don't think those should be character exclusive perks, since you don't benefit from them gameplay wise. Repetitive animations become faster and save a few seconds of your life. While not beneficial, those are certainly satisfying. My suggestion is to make harvesting, crafting and cooking animations become faster and faster when you are doing them multiple times in a row. 2. Bigger storage. Dst has undeniable storage issue. Chests only have 9 slots in them, are kinda expensive on the wood, and are absolutely unnecessary, as most items can be left on the ground without consequences. And that's exsactly what people do. They just throw all their junk on the ground creating a massive garbage dump they call "base". So why not upgrade chests size? Fishing bin looks small but has 20 slots, I'm sure chest can also be expanded to at least that amount. 3. Bigger stacks. I get it, inventory management is important part of survival game, and some items are bigger than others thus the stacks are smaller. It makes perfect sence that I can carry 600 bananas but only 300 watermelons, since watermelons are big and heavy. But real life logic aside, why not make all stacks bigger? It won't actually change inventory management if stack of gold was not 20 but 40, 80, 100, 300 or even 999. because noone needs to carry even 20 gold with them at all times. Real inventory management comes from choosing what to carry rather than how much of it. While it wouldn't change surviving, it sure is gonna help you transport resources to base in one go and then storage them all nicely. 1. It would be nice if we can craft some gloves that can cut down on the time to harvest/build things. Maybe make it cost something reasonable like 6 grass, 3 silk and 1 rope? another QoL improvement would be something like queuing multiple of the same item for crafting and cooking so you don't have to murder your mouse, but I believe that already exist with crafting at least. 2.I'm not a huge fan of just straight buffing chest, but maybe adding more chests would be nice. something like Maxwell's chest or the safe in Terraria, or just a portable chest you can store in you pocket and place down, would be nice. I think scaled chest should be buffed to have a much larger capacity than regular chests given how you have to fight a boss to make it worthwhile, maybe something like 18-ish slots? I also wouldn't mind other storage options like a storage hat, specialized containers for items (i.e. the candy bag from hallowed nights) or more Chester/Hutch/other chest followers and variants. Would also be nice if there were more contractions to make organization easier, like an anvil to combine tools so you don't have 50+ 1% tentacle spikes or an chest auto sorter. 3. ehh.. I wouldn't mind if some items got a respectful buff to stack size like floorings and such but... 999 stack size for gold? You would see less players use back packs if that was a thing lol. I get that it's funny that Maxwell will out right question why he can hold 10 walls in his pocket, despite how he can't hold more than one of any meal in that same pocket, but I don't think increasing stack sizes to 999 would be amazing tbh. But like I said in the last point, more storage options on the go would be nice to compensate for that. I think changing inventory to account for weight would be too much of a drastic change though... Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/#findComment-1616815 Share on other sites More sharing options...
Gi-Go Posted January 5, 2023 Author Share Posted January 5, 2023 3 hours ago, Well-met said: 2. build dragon chests How could I forget! 3 more slots for a low low price of 1 board 10 gold and scales. Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/#findComment-1616816 Share on other sites More sharing options...
Pruinae Posted January 5, 2023 Share Posted January 5, 2023 I think a case could be made for specific items to be able to have bigger stacks, like pinecones, ashes, stingers, rot... But mostly items that you'd get rid of. I really like the stack uniformity of the current game tho. Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/#findComment-1616831 Share on other sites More sharing options...
Guille6785 Posted January 6, 2023 Share Posted January 6, 2023 6 hours ago, Tranoze said: If one can hoard 999 rope + 999 pigskin + 999 pieogy, most fight become craft armor and face tank everything. this is a moot point because carrying 20 football helmets and 2 stacks of pierogi on a backpack can already be done and there is absolutely no enemy in this game that will survive that much tanking, even for a character with no damage mults (unless they have attacks that can already one shot you through your armor) Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/#findComment-1616837 Share on other sites More sharing options...
Cloakingsumo198 Posted January 6, 2023 Share Posted January 6, 2023 What if scaled chest also increased stack size. Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/#findComment-1616847 Share on other sites More sharing options...
Tranoze Posted January 6, 2023 Share Posted January 6, 2023 2 hours ago, Guille6785 said: no enemy in this game that will survive that much tanking, One, yes engaged klaus, but enemies are not always alone. Twin can chew through 20 armor easily. Or 6 worms. Ofcourse there are enemies you cant just face tank without character ability or dodge, example spider queen with some nurse spider that can stun lock you and stop you from eating. Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/#findComment-1616848 Share on other sites More sharing options...
slendyproject Posted January 6, 2023 Share Posted January 6, 2023 10 hours ago, Well-met said: survival games are repetitive by default and you abide to it when you decide to play the game. "No you dont understand, its *meant* to be monotonous and uninteresting. What do you mean you want to fight the cool bosses and explore and not gather twigs and grass for 5 minutes straight?" There is basically no argument against faster cooking. I would like to see faster harvesting too in some form. I dont think faster crafting is super necessary but i wouldnt be against it. Basically any pointless time waster mechanics should just be reduced if not removed, they just take away from all the cool things being added in updates that the players actually want to do and make starting new words feel like a chore early on. For storage the chest crafting cost should just be reduced. This game has so much content already it doesnt need to pad itself out with having to gather so many logs for basic stuff like chests. Stack size though I think that is fine as it is, but then again I wouldnt really care if it was increased. Terraria made all stack sizes 9999 recently and it was a big improvement but that game needed that a lot more than this one does. Either way its the least necessary one from this list. Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/#findComment-1616851 Share on other sites More sharing options...
SapoLover Posted January 6, 2023 Share Posted January 6, 2023 13 hours ago, Well-met said: build dragon chests They are good for organizing Bundling Wraps and Backtrek Watches, but not for an storage area. Spoiler Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/#findComment-1616856 Share on other sites More sharing options...
GuardDuty Posted January 6, 2023 Share Posted January 6, 2023 These are pure hoarder problems. No one ever needs 1000 rots, grass, twigs, logs, and every slot for special items except hoarders. By late game, most hoarders won't able to use 10% of the resources they had, only stack it in their fancy chests. Also, people are being messy in their base not because chests have nine slots. Most players like me will end the session after killing all the bosses. It makes no sense to sort items and build chests for them. Faster action surely will be locked behind the character's perk. It is suck but make sense as character needs desirable perks to sell well. These suggestions are for mega-baser at best and are not a priority nor optimization suggestions. Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/#findComment-1616862 Share on other sites More sharing options...
dois raios Posted January 6, 2023 Share Posted January 6, 2023 10 hours ago, Superlucas1231 said: another QoL improvement would be something like queuing multiple of the same item for crafting and cooking so you don't have to murder your mouse, but I believe that already exist with crafting at least. It already exist for cooking, crafting and some other actions. Just press your mouse action button and maintain holding it until you want the character doing said action. Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/#findComment-1616865 Share on other sites More sharing options...
Wonz Posted January 6, 2023 Share Posted January 6, 2023 16 hours ago, Gi-Go said: I wanna share few suggestions that I think would benefit to the game, even tho someone might argue that they are too good to be considered QoL. 1. Faster crafting/cooking/harvesting. Winona and willow(+2) kinda have this, but I don't think those should be character exclusive perks, since you don't benefit from them gameplay wise. Repetitive animations become faster and save a few seconds of your life. While not beneficial, those are certainly satisfying. My suggestion is to make harvesting, crafting and cooking animations become faster and faster when you are doing them multiple times in a row. 2. Bigger storage. Dst has undeniable storage issue. Chests only have 9 slots in them, are kinda expensive on the wood, and are absolutely unnecessary, as most items can be left on the ground without consequences. And that's exsactly what people do. They just throw all their junk on the ground creating a massive garbage dump they call "base". So why not upgrade chests size? Fishing bin looks small but has 20 slots, I'm sure chest can also be expanded to at least that amount. 3. Bigger stacks. I get it, inventory management is important part of survival game, and some items are bigger than others thus the stacks are smaller. It makes perfect sence that I can carry 600 bananas but only 300 watermelons, since watermelons are big and heavy. But real life logic aside, why not make all stacks bigger? It won't actually change inventory management if stack of gold was not 20 but 40, 80, 100, 300 or even 999. because noone needs to carry even 20 gold with them at all times. Real inventory management comes from choosing what to carry rather than how much of it. While it wouldn't change surviving, it sure is gonna help you transport resources to base in one go and then storage them all nicely. 1. Razor could be used to harvest faster, would make sense and finally give it some use after beefalos are shaven. 2. Everyone would agree it takes a lot of time to get wood for just a few items to store. The fixes could also be lowering crafting cost if not amount of slots but amount of slots in it would be great. Dragon chests are too big and ugly. 3. People would hoard too much, not share and being able to stack on some too many items would make the game a bit easier which i'm not sure if is good for now. Incresing stack size for containers though would be good, would also decrease the need for more chests or more slots in them also organizing some stuff you have in high quantities would be great since you'd know you don't have 400 logs in 3 chest but in 1 slot of one chest. You've touched points that with proper execution would make game not exactly easier but less annoying and less time consuming on not fun tasks like gathering wood, making and signing another chest to put more stuff that didn't fit in last chest. Listen, the more time we have to play the fun part of the game the better. Watching your character squat for long time near sapplings and grass isn't part of it. We'd like to go out and explore or fight something. Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/#findComment-1616871 Share on other sites More sharing options...
Cloakingsumo198 Posted January 6, 2023 Share Posted January 6, 2023 I'm pretty sure that most other survival games chest can hold a players whole inventory. I think something about storage has to be done but part of it can be remedied by making wardrobes hold clothes and adding a weapon rack. Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/#findComment-1616876 Share on other sites More sharing options...
Guille6785 Posted January 6, 2023 Share Posted January 6, 2023 17 hours ago, Tranoze said: One, yes engaged klaus enraged klaus isn't a separate enemy from klaus and klaus can be facetanked in the manner I described enraged klaus also has a 3 hit combo that will most likely kill you through armor and I specifically excluded that 12 hours ago, Wonz said: 1. Razor could be used to harvest faster, would make sense and finally give it some use after beefalos are shaven. now that I think about it, if razor was an equippable hand slot tool with durability like the others and it let you harvest grass and twigs twice as fast at the cost of 1 use it could be an amazing thing to implement Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/#findComment-1616910 Share on other sites More sharing options...
Stonetribe Posted January 7, 2023 Share Posted January 7, 2023 I don't feel strongly either way towards the first and second suggestions, but I definitely think that chests could stand to either have more space or cost less boards. Edit: Now that I'm thinking of controversial changes, would it be it be so crazy if we had some sort visual indicator showing the player how hot or cold they are? Besides the one you get when you're seconds away from taking damage that is. I can't really think of any reason why it should be mostly hidden as opposed to say, wetness. Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/#findComment-1616928 Share on other sites More sharing options...
ArubaroBeefalo Posted January 7, 2023 Share Posted January 7, 2023 2 hours ago, Stonetribe said: sort visual indicator showing the player how hot or cold they are? there are. The player clean the sweat from their forehead and make a pose like they have difficulty to breath when their temperature is getting close to an alarming point and shiver when their temperature is getting low. In the same way you can know if the player has low sanity because it looks arround with a paranoid face really useful when you play with new players so you can know their needs without asking 24/7 edit. i forgot that hunger also has an indicator by making stomach noises and the character touching their belly i wish there were something for low health Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/#findComment-1616933 Share on other sites More sharing options...
Stonetribe Posted January 7, 2023 Share Posted January 7, 2023 2 hours ago, ArubaroBeefalo said: there are. The player clean the sweat from their forehead and make a pose like they have difficulty to breath when their temperature is getting close to an alarming point and shiver when their temperature is getting low. In the same way you can know if the player has low sanity because it looks arround with a paranoid face really useful when you play with new players so you can know their needs without asking 24/7 edit. i forgot that hunger also has an indicator by making stomach noises and the character touching their belly i wish there were something for low health Ah right, that's a good point that totally slipped my mind! I still think that it's pretty arbitrary that temperature isn't displayed as accurately as the other player stats though lol. Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/#findComment-1616934 Share on other sites More sharing options...
ArubaroBeefalo Posted January 7, 2023 Share Posted January 7, 2023 3 hours ago, Stonetribe said: Ah right, that's a good point that totally slipped my mind! I still think that it's pretty arbitrary that temperature isn't displayed as accurately as the other player stats though lol. i prefer it in that way, sometimes you might be caught off guard using mods to see that your temperature is going to 4 grades (for example fighting moose during spring rain) makes you prepare something before you get cold while without it you make something to warm up when you are about to lose hp they can make a setting for that i guess Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/#findComment-1616943 Share on other sites More sharing options...
Stonetribe Posted January 7, 2023 Share Posted January 7, 2023 1 hour ago, ArubaroBeefalo said: using mods to see that your temperature is going to 4 grades (for example fighting moose during spring rain) makes you prepare something before you get cold while without it you make something to warm up when you are about to lose hp Doesn't that have more to do with not being prepared for spring though? I feel like it makes more sense that the challenge freezing/overheating presents should come from setting aside the time to gather the resources to properly deal with the respective seasons where it comes into play. Not being able to properly gauge it at any given time like the other important player stats seems like minor fake difficulty to me. Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/#findComment-1616947 Share on other sites More sharing options...
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