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We need endgame weapons


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I really love dst and have been playing for years. I love all of the endgame loots but when it comes to the weapons there isnt really much.
Dark sword is a weapon that you can get very early on and it is the highest damage weapon on par with glass cutter. Even if you kill all of the bosses you wont get a higher damage weapon . I am not asking for an absurdly op weapon, but i think we should at least have a weapon that deals around 80-100 damage when we are in mid - late game

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I think the problem about adding higher damage weapons is that when a 100 damage weapon gets added, the first immediate thing that will pop (and i really mean immediately, like 5 minutes after the update) is a video of someone with Wolfgang, Spiced volt goat jelly and loads of icecream+celestial crown, killing toadstool in 1 or 2 minutes and then saying "KLEI NERF OMG GAME RUINED"

I have nothing against adding more damaging weapons though, just saying the drama that will happen and I think the devs know that too. :D

Depends on your character really. Yeah I'd like it if there were ways to speed up the process of some raid bosses in solo while not having to rely on minions to do the bulk of the work. Wolfgang, Wigfrid, Warly, and Wanda do plenty of damage as is. Wendy does too but more difficult. Webber, Wurt, and Winona (kinda) are more minion focused. So that leaves Wilson, Willow, Wicker (again kinda she has other methods), Wortox, Wes (lol), Woodie, Maxwell, and Wormwood to have just base damage. Which I think is fine. Really depends on what Klei wants to do with their game.

Do we? I was always under impression it's good that the game keeps damage locked behind Dark Sword, and anytime it is surpassed it's due to outside mechanics that limit the weapon in some way (Wolfgang's mightyness, Wanda needing to be old, SW trident dealing more only on water etc.)

It's one of the ways to keep power creep or whatever it's called at bay. If we just get better and better weapons then health of bosses should be increased, leaving all the old weapons in the gutter. 

And like, there's enough buffs and ways to fight already. If there's Anything to add to that section of the game it's new mechanics to enemies, not higher dmg weapons.

2 hours ago, ShadowDuelist said:

I think the problem about adding higher damage weapons is that when a 100 damage weapon gets added, the first immediate thing that will pop (and i really mean immediately, like 5 minutes after the update) is a video of someone with Wolfgang, Spiced volt goat jelly and loads of icecream+celestial crown, killing toadstool in 1 or 2 minutes and then saying "KLEI NERF OMG GAME RUINED"

I have nothing against adding more damaging weapons though, just saying the drama that will happen and I think the devs know that too. :D

celestial crown does indirect damage, wes and wolfgang deal the same damage wearing the celestial crown (if you disconsider their respective damage multiplier), so, a new item can be added with this same aspect, so in the end, even wolfgang and wes will have an end game weapon, that will be benefitial in the same way for both.

3 minutes ago, dois raios said:

celestial crown does indirect damage, wes and wolfgang deal the same damage wearing the celestial crown (if you disconsider their respective damage multiplier), so, a new item can be added with this same aspect, so in the end, even wolfgang and wes will have an end game weapon, that will be benefitial in the same way for both.

They could improve both the AI and damage of the shadow tentacles that the thul club summons, for that matter. It's not a very popular weapon and its kind of expensive to make.

2 minutes ago, ShadowDuelist said:

They could improve both the AI and damage of the shadow tentacles that the thul club summons, for that matter.

yeah, also, celestial crown could start working when above 80% of sanity (the same sanity/lunacy that make gestalts attack you), but since it is a boss drop, in my opinion it should be even lower, like 70 or 60%, because when you are killing a boss, they usually have a huge sanity modifier, anyway you need to eat sanity food if you want to stay sane to deal extra damage, so having a bigger gap between crown activated/deactived will make you able to eat big sanity foods, without wasting it.

but i would be happy with a balance to 80% of sanity, but i would be even happier if it were buffed to even less sanity required to be activated :D

1 hour ago, Evelo said:

Depends on your character really. Yeah I'd like it if there were ways to speed up the process of some raid bosses in solo while not having to rely on minions to do the bulk of the work. Wolfgang, Wigfrid, Warly, and Wanda do plenty of damage as is. Wendy does too but more difficult. Webber, Wurt, and Winona (kinda) are more minion focused. So that leaves Wilson, Willow, Wicker (again kinda she has other methods), Wortox, Wes (lol), Woodie, Maxwell, and Wormwood to have just base damage. Which I think is fine. Really depends on what Klei wants to do with their game.

to be fair no one's really stuck with base damage because anyone can use warly's multipliers. and no, the portal didn't ruin warly because it was the biggest buff to him so far.

1 hour ago, Siegmund said:

to be fair no one's really stuck with base damage because anyone can use warly's multipliers. and no, the portal didn't ruin warly because it was the biggest buff to him so far.

Personally I ignore the celestial portal. If you want to min max that hard, by all means, you do you. Klei shouldn't balance around it. It is optional.

1 hour ago, Evelo said:

Personally I ignore the celestial portal. If you want to min max that hard, by all means, you do you. Klei shouldn't balance around it. It is optional.

I don't get why people treat Celestial Portal as this one super-tryhard feature that'll sully their hands. Almost everything's optional, and so are damage multipliers. There's the tool for self-buffing right there, and it works as intended.

There is really no need for more weapons with higher damage. I love how DS always given downside to each weapon, so every one is viable to use.

Spear is weak and dont pass 50 damage threshold, yet reliable and easy to craft. Tentacle Spike is reliable and pass 50 threshold, but have lower durability and harder to get once you clear out all swamp. Ham Bat is powerful, durable and easy to craft, yet spoils so its not as reliable if you need everyday weapon. Dark Sword is basically stronger Tentacle Spike that drains sanity, Lunar Cutter is viable in every category but only for fighting shadow monsters.

The only niche for high damage left is weapon that drains your health for stronger damage, but its really not going to be #1 choice most of the time anyway, maybe except for Wortox and Wigfrid.

i love that there isnt a "best lategame weapon", instead we have a variety of weapons with similar damage but different utility. I dont like RPG progression in sand box games, makes the gameplay less fresh like valheim, core keeper, etc. We have hambats for high durability, morning star for top damage and decent durability, dark sword for high damage with penalty, glass cutter for high damage without sanity penalty, spear for noobs and early game, primal monkey row for good damage and rowing, etc

i wish they add more variety of weapons like weapons with different atack speeds (like cork bat from hamlet but actually not useless), weapons with other kind of penalties... there are a lot potential

45 minutes ago, MrSoratori said:

More weapons: Yes please

Stronger weapons: No

Variety weapons in the same level as we have today adds more to the game than superior ones

Something that changes how we fight would be cool. It can't get more boring than hit X times and walk away and repeat.

1 hour ago, MrSoratori said:

More weapons: Yes please

Stronger weapons: No

Variety weapons in the same level as we have today adds more to the game than superior ones

catcoon whip, seedshell, other darts than 100 damage one, nap sack, does anyone uses them?No, why?Because it's simply cheaper and more effective to use Dark Swords, Ham Bats and Pan Flutes instead

30 minutes ago, Eughstein said:

catcoon whip, seedshell, other darts than 100 damage one, nap sack, does anyone uses them?No, why?Because it's simply cheaper and more effective to use Dark Swords, Ham Bats and Pan Flutes instead

Yea they should think about availability. That's why this many hated idea of full moon book being made with moongleams.

Whip needs 9 cats dead on average and ofc RNG top tier chinese game design you might enough tails from just 3 cats or not even 30. Often i find less tree stumps than I need for whip before needing to wait for cats to respawn. The weapon's damage is one of weakest it says 27.2 but due to slower speed 0.5s it would reach dps of a 24.5 damage weapon which would have 0.45s or 23.6 damage for  0.433s depending on that random bug which allows you to stunlock werepig at this point i'm not sure which speed is intended. Range is cool but there's no way to react to that "loud snap" so you'll reaggro immediately also ofc it occurs on RNG which always sucks, there's no good in RNG.

Darts get just one shot of 100 from craft while it might be as hard to make as spear which might hit weaker but will do 5100 damage before breaking. Darts could have expensive blowpipe but cheapier ammo, a change worthy of damage tunning but it would probably end either not worth it or making the game too easy.

Nap sack is crazy hard to get. MISERY FRICKING TOADSTOOL. Duplicating skins is cool because the fight is just pain due to it being long, it's not even hard it's beefalomanure with tons of preparation.

Sailing is painfully slow for seedshell and getting only about 3 per weed. They will not respawn soon and you won't stock up shells for quite long even if you clean up entire one location. Also doing it at time other than night is making you target to all weeds. If you can't do it before night ends you will have to wait entire day and dusk for next chance.

 

Combat is what the most people do here for fun even despite it being cheesy and shallow. Update that would focus on more interesting and available combat would be the 10/10 HIT.

7 hours ago, Eughstein said:

does anyone uses them?No, why?Because it's simply cheaper and more effective to use Dark Swords, Ham Bats and Pan Flutes instead

Viability will always be the first factor when its about choosing a weapon and I dont get your point when what I said means variety. Variety doesnt exclude viability whatsoever. A weapon can be versatile and viable, still different in mechanics without caping damage even higher. 

Man, I'm a little surprised at the reaction of wanting to stick with Dark Swords.

Like, I don't think we need weapons much more powerful than it, but admittedly I'm kinda tired of using the same weapon all the time. It's one of the reasons I was so excited to use Wanda, the Alarming Clock was a refreshing weapon to use (and makes me want more whips in this game).

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