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How many people have played lights out?


Have you tried lights out?  

88 members have voted

  1. 1. Have you tried lights out?

    • yes
      40
    • no
      48


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I’ve never played it for too long, but I really like the concept. Makes you think about a lot of things differently, especially with the patterns of specific mobs and how to use the nights to your advantage. It’s also neat to see otherwise incredibly niche/convoluted strats be much more useful in lights out (ex: the fact Catcoons can spit out birds is one of the only ways to get birds whatsoever in lights out).

what i love about Lights out is that it changes many aspects of the game, and makes you search for an alternative way of accomplishing something, that usually would be a simple task 

want to farm crops? you need starcaller or a light book. want to get a bird? you need a catcoon. etc. 

6 hours ago, Duck986 said:

I did, and I prefer Lights-ish Out mode, which requires you manually set 1 segment of day, 1 of evening and 14 of night, because if you have night only, you lose day-exclusive or dusk-exclusive things, like birds or mushrooms

The entire fun of lights out is that you lose those day things and need to think about how else you can get them. Catcoons give birds, mushrooms can be shovelled, and I have never used a mushroom planter before but maybe you can use that for sustainable mushrooms. 

It starts hurting my eyes once I play it too long. 

The lights out mode is not for everyone but I'm glad it exists. It has this amazing spooky atmosphere everytime I do end up playing it and I love it, it's good fun. I recommend anyone to try it out if they are willing to.

Lights out is my preferred method of play. The additional time needed to gather light bulbs really encourages you to get stuff done rather than get stable and relax. 

9 hours ago, Maxil20 said:

Catcoons can spit out birds is one of the only ways to get birds whatsoever in lights out

You can capture one of the birds from tbe moonstorm event and they work

the fun is like egg man mentioned, its based on the lack of resources, but additionally on the ways day to day things change. Like pigs never coming out, but if you light their house on fire next to a flingo they’ll pop out for a little 1 on 1. 
 

The management of light as well is great fun, my preferred basing location is the moon stone for permanent light. Helps with summer as well. But to be honest the sanity management is cool too. Sanity monsters are a lot more threatening when you have to fight in a small circle and they’re invisible until they enter it.

I dont really like characters that solve problems completely for lights out. Willow is fine, as her lighter helps, but wx is not, i dont need night vision, nor do i need the circle of light. Maxwell is also a no-go for sanity reasons. 

I dont think ive ever actually beat the champion or toadstool on lights out though admittedly.

some tips for people who probably dont care:

a light bulb set on the ground is plenty to mine or chop trees with, and if you’re dumb and somehow ran out of grass/twigs early, you can drop them in a trail to create a safe walkable path, and pick up the ones behind you as you need to. 

a burned log provides about as much light as a campfire and is much cheaper. Just move quickly the duration is shorter. 
 

a mushroom planter DOES provide renewable mushrooms, what that means is veggies for cooking later on(pierogis) as veggies are hard to come by. Put it inside the caves as they’ll still grow in winter. replacable with stone fruits post moon island.
 

Learn to flick your map open and shut to locate grass twigs and other resources. Its impossible to search with just torchlight at first, and is still much better than lantern light.

rush caves and rush alchemy engine.

get into the caves asap, mushroom trees are still wood and even glow for you, and you need enough rocks and gold for an alchemy engine to make a lantern asap. The caves is the most reliable way to get an alchemy engine to survive with. 
 

lightbugs, no further comment

 

if you capture a firefly and release it later it will stay in the exact same place, feel free to light up chests in the dark, or light up a life giving amulet so you have something to survive with if you die before having the moon stone. Put some grass/twigs nearby, or a turned off lantern, one firefly is enough, just need to leave and come back for it to glow again. 
 

bees will never come out, unless you burn the hive. Use that to capture them, then place their hive far enough away for them to gain honey passively rather than actively, works in lights out and in winter. 
 

farming is an nightmare in lights out, dont do it unless you have to. Including as wurt, butter muffins can still be made with lunar butterflies, and the moon island is very useful to rush as wurt. Alternatively trail mix can be made, so save and stockpile birchnuts for early boss encounters. 

Seeds need to be actively farmed from tumbleweeds, and you need to get lucky enough to get 4 of the same crop, or you have to get a bird to start multiplying seeds, also if you ever forget to keep the starcaller star up, all your crops are dying. Good luck with that management nightmare lnao.

 

overall very fun, i am most proud of my two year long wurt run that i ended up getting bored with after prepping to farm the bee queen. 

Lights out is the mode I played regularly and play the most for the latter few months (currenly I have 2 worlds that I actively play on: Wendy-exclusive after rushing CC and much younger world as Wickerbottom). On public servers I basically played it too since me and my friend that likes to play on pubs usually migrate in the caves and stay there almost 100% of the time since late autumn/early winter.

Fun of lights out is indeed in lack of day and dusk content, as well as permanent continous night. @Copyafriendmentioned a lot of things already, so I'll just add a few more.

Small light circre of both lantern and miner hat makes me consider rushing moggles, and believe me they help a lot when I'm in the evergreen forest (dark turf, a lot of obstacles). 

Things like tracks for hunt, moleworms and no-eyed deers become much harder to spot, moggles are basically "must have" if one doesn't want to loose more time that usual to find them. 

Furthermore, since staying on the surface with only torch eats a lot of grass and twigs (especially that hurts in twiggy trees + grass gekko world) getting gold and a lot of lightbulbs reliably from caves becomes much more appealing than mining mosaic with whatever small amount of lightbulbs one can get from 1-2 cave entrances found along the way.

Beefalo taming and keeping also differs a bit: since beefalos are always asleep they don't loose domestication while not ridden, but it's tricky to initially wake them up (as well as successfully put saddle again in case it was thrown and obedience is lower than 10%, which makes this mistake more punishing) and ornery's downside becomes much more pronounced (instead of just feeding beef and mount player has to perform waking up animation in addition to feeding it every single time) which may be the difference between life and death if something chases player (which might change desired tendency as a result); glossammer saddle is not available in reasonable time periods, so for me that means changes in taming strategy (normally I skip regular saddle and go for glossammer as first saddle). On the other hand, beefs can be shaved on demand (good for regular saddle and for future sailing trips). 

Full moon suddenly lasts whole 8 minutes, so one can do both moonstone event and pick glommer at the same night even if moonstone forest and pig king decidious generated at the opposite sides of the map. Or do up to 8 moonstone events in 1 night (7 would be more realistic though).

Moonstorms are great in lights out! No need to be semi-insane, full insanity as long as one wishes won't bother player (whole surface basically becomes lunar island in that regard). That means no sanity managment is needed to fight Twins or Deerclops, and in general for every surface boss in should player use equipment that drains sanity.

Pearl's quests now require player to either rush them in winter to give insulation clothing to Pearl, or to fish. And bring multiple moggles to the sea, because finding bottles and needed school of fish is lost cause with lantern light (except shoals that spawn Malbatross)! Also on a boat rain coat and body slot armor/sanity clothing shine even more since now moggles/miner hat compete for head slot even more. One could use umbrella, but that means using sails, which means maintaining very hight sanity (again, in lights out). 

Since pierogies can't be made before catcoon grind, it's better to consider alternative healing food (or methods in general). Fish sticks, surf'n'turf, flower salad and trail mix bring variety in that, as well as always available to use tent. Honey food loose early game edge though, or rather become 1 time thing until player builds honey farm far away that will produce honey at slower than loaded one rate. Jerky returns from the forgotten entities as well.

Difficulties in obtaining normal bird may make moonstorm ones desirable for player to at least be able to produce gunpowder (if one is Webber/Wortox or just doesn't want to grind bird from catcoon). 

Twins can be fought more conveniently, but at the same time player should kill them before 3rd "day" from summoning them starts, otherwise they despawn since technically player didn't activate terrarium during previous "day". 

Napsack blueprint and item itself are out of question to everyone except Wickerbottom and even for her they are painful to obtain: chance of catcoon giving 2 canaries for player in reasonable amount of time/attempts is really low to an extent that it's not worth it, and Wickerbottom still has to grind bird from catcoon + grow at least 1 pumpkin. 

Seaweeds are always asleep, so one can shave them any time, even whole cluster of them. 

Pig king is always asleep, so trinkets are nearly useless (the only uses for them are: fishing, trading for desert stones and crafting nautopilot and it's beakon). Gold shortage is real problem on surface, and gold in general becomes much harder go get after mining initial amount of boulders.

Wavy Jones becomes your permanent companion if he spawns under obstacle on a boat (until boat is reloaded, I believe). 

No more wildfires! And since night generally has lower ambient temperature than day, one starts to overheat further into the summer (on day 3 instead of day 1-2).

Volt goats are always asleep and one doesn't need ranged weapon to aggro them, also since they are asleep, player always can do up to 5 hits to them without kiting, which depending on character and equipment might be enough to kill them just like that (very convenient).

Batilisks never respawn from cave entrances, so opened cave entrances are miles less annoying than in regular world. 

Lunar grimoire makes more impact by bying more minutes of light in general and full moon minutes in particular. Abigail always deals 40 damage per attack. Wormwood can't raise sanity via seeds and have difficulties in making decent crop supply (star caller staff is a requirement, as well as catcoon grind/killing carrats and sowing only carrots) in early game but still has to chop some trees. Warly may have difficulties staying alive or be inconvenienced in general due to early game reliable large meat - koalephants - becoming much harder to find (to spot track in the first place, actually, but still), although glow berry mousse is very useful for rushing caves and activities in the dark in general. 

5 hours ago, Cheggf said:

The entire fun of lights out is that you lose those day things and need to think about how else you can get them. Catcoons give birds, mushrooms can be shovelled, and I have never used a mushroom planter before but maybe you can use that for sustainable mushrooms. 

I prefer challenges without losing one or more of the game's features

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