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[Game Update] - 512556


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Changes:

  • Polly Roger will now drop its inventory when flying away.
  • Frazzled Wires added to the drops of Broken Machinery.
  • Added Wonkey minimap icon.
  • Adjusted Ocean Trawler action distances.
    • Players should have a much better experience interacting with the Ocean Trawler.
  • Added Crustashine sounds.
  • Added Wonkey ghost sounds.
  • General sounds cleanup.
  • Merm King trades have Gnomes replaced with Hardened Bungs.
  • Monkeytails can now be dug up with the Shovel.
  • Monkeytails will now require fertilising after 5 to 7 harvests.


Bug Fixes:

  • Fixed another character transformation crash
  • Used boat patches no longer block dropping of items.
  • Wonkey idle animations no longer generate errors in logs.
  • Polly Roger can now correctly fly over the ocean.
  • Fixed a crash with Antlion spike attacks.
  • Fixed some cases with docks leaving entities on the water when destroyed.
  • Fixed animation bugs with the Monkeytails.
  • Fixed a broken image for Fairy Glom.
  • Fixed a crash when Pirate Boats sink into the ocean.
  • Fixed a bug when collecting an Accursed Trinket while holding an Accursed Trinket as the cursor with a full inventory.
  • Fixed some strange behaviours with Polly Roger.
  • Fixed lowered trawlers being able to put items into it.
  • Fixed Lureplant giving out unlimited leafy meats with the Cutless.
  • Fixed a difference in boat_cannon and boat_cannon_kit recipes.
  • Fixed a bug causing the monkey queen to show raw bananas when given cooked bananas.
  • Fixed spewing out debug data for maze creation during worldgen.
  • Fixed Ocean Trawler preserving all food to now only preserve fish in its nets.
  • Fixed Bumpers not being able to be targeted for certain actions.
  • Fixed Bumper deployment with controllers.
  • Dropped Cannonballs will now play the correct animation on land, and sink in water.
  • Bunny men and Pig Men will fight pirates on sight.
  • Fixed some Powder Monkey hit reaction animations.
  • Fixed fish not eating bait items inside Ocean Trawlers if they are able to.
  • Fixed Ocean Trawler still baiting fish when pulled up out of the water.
  • Fixed splitting and joining of cursed trinkets causing more stacks of curse to apply.
     

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I'm one of the players who rarely ever go to the Lunar Island and mostly stay in the mainland or caves/ruins. As it stands I dont have the patience or will really to find the Moon Quay Island nor do I want to. Is there plans to include a mechanic where if you get cursed, it will reverse during the full moon and you become normal again/get rid of trinkets in the inventory? Or at least some kind of full moon event that can cure the curse. Cause then players who want to  find the island still has an incentive to do so by not having to wait for Full Moon while casual players who mostly stay on the mainland and only sail occassionally won't have to spend so much time finding the Moon Quay Island

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i do hope that prime mates/pirate raids in general get tuned to be a little easier on the player before its too late. 

It doesnt sound super great to use pigmen against them.

Edited by Primalflower
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The forced fertilization seems pretty balanced consider we can dig them up and place them wherever. Gives the copious amount of rot laying around a purpose as well as not completely undermining the value of reeds in the Swamp/CaveSwamp

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image.thumb.png.bd2b7d4185fbe1b38ecb800cd81b5a58.png

Grass boats now have a appropriately themed walking plank!
 

But also, it appears there's a new bug in this patch? For some reason my very cool and epic suggestion from yesterday didn't make it in :(((

 

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still no change on the cannon and the frequency&range of the pirate boat:wilson_cry:

I am looking forward to the next content adjustment update:wilson_cry:

More types and gameplays of cannon & cannon balls, more balanced pirate attack intensity and frequency, useage adjustments and more interactions of new items, etc:angel:

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11 minutes ago, Evelo said:

The forced fertilization seems pretty balanced consider we can dig them up and place them wherever. Gives the copious amount of rot laying around a purpose as well as not completely undermining the value of reeds in the Swamp/CaveSwamp

yep and considering that magic growth (with books) takes away two uses, we are only gonna get 3-4 magic harvests before having to fertilize

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I still don't understand why pigs and bunnies attack Wonkey automatically since he doesn't appear to be a pirate and pig and bunnies were never aggresive towards splumonkeys or even prime apes and Wilbur. Poor Wonkey gets attacked just for looking different :(

Edited by Mert_TR
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25 minutes ago, thefourthprogenitor said:

where if you get cursed

if im not mistaken you need to loot cursed trinkets for it to happen, and since you are not venturing outside your base you should remain curse-free

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35 minutes ago, Jason said:

Merm King trades have Gnomes replaced with Hardened Bungs.

This is interesting so now the merm king has basically become a bootleg fishing gear dealer without directly usurping pearl and now somewhat justifies how merms get their fish all this to say I'm loving the change.

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34 minutes ago, Primalflower said:

i do hope that prime mates/pirate raids in general get tuned to be a little easier on the player before its too late. 

It doesnt sound super great to use pigmen against them.

i think those stupid primates need a nerf. If they don't randomly get stunlocked you just die.

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1 minute ago, franco116 said:

Gears are still part of the broken machinery loot? I haven't broken them yet

Yes. You can get like 20 of them...

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