Efrendi Posted May 18, 2022 Share Posted May 18, 2022 Hello there! I have a list of suggestions and some grievances, which no doubt will ruffle feathers for many of you who know how to play, but I don't, I'm a newbie =) I've had the game for ages, tried a handful of times but never made it past a couple of days before dying and giving up. Thrown into the deep end, with a steep learning curve, I just couldn't overcome the initial frustration hurdle. But recently I tried again, I ended up on Walter without knowing anything about him, and have actually been enjoying playing since =) So here is my list of heresies: When you get a loading screen it turns black, then a bright default neutral, then it loads your vignette. Could you please take out the bright middle screen, and instead go directly from black to vignette, bypassing the sudden jolt of brightness in between. It can be kind of blinding when it happens. Force-Planting saplings or grass or walls or similar things; The item's placement is green, it has found a placement, but you right-click and it disappears from selection because apparently your mouse was too close to another item. If I see a small hole in the sapling garden and the placement is green, let me hold in a key to FORCE-PLANT that sapling whether the text "press right mouse to plant" shows up or not. It's really annoying and dare I say stupid that you have to look for not only a free spot, but also an area that doesn't interfere with the helpful mouse text which lets you know you can plant it, the thing I already knew because the placement had turned green. Please change the **** frequency for tamed Beefalo, it's always everywhere ALL THE TIME. Either that or allow us to craft Beef Diapers, attached to a Beef and fills up to say 100 shits when it falls off on its own, full diaper can be used to craft poop buckets maybe. Or when Beef Bell is on the ground, allow it to only **** very near it. Or just turn off poop for tamed Beef entirely. Please. When Walter's Slingshot is loaded with ammo and is in your inventory but not equipped please add a small coloured circle somewhere on its icon to indicate which ammo type it's loaded with, so if you wanted to have multiple slingshots with different ammos loaded you could actually see which is which. Poop ammo for the slingshot shouldn't draw mob aggro from mobs around the one you hit, it feels a little counter-intuitive when that one spider which is following you loses its aggro but two million other spiders get pissed off. When you're in your base and you use Force Attack to kill say a bird with the Slingshot, if you have any Walls nearby they will take priority. I don't know why you'd want to be able to attack your own walls but if so please have your walls be force-attackable ONLY with melee weapons. The Slingshot starts tearing down the base so quick for a small mistake. Mushlight/Glowcap; The second is an upgraded version of the first, yet both are dropped from the same place. Make the Mushlight available (and craftable) from something a little bit more obtainable and keep the Glowcap locked behind the Toadstool as a (now guaranteed) drop. Skins for the Beef Bell as identifying markers so you don't mix up your own bell with your friends', or even if you have multiple Beefs with different traits. Perhaps selectable through a new tab in the Grooming Station in the same styles as available for your Beef. Otherwise just add a couple of belonging skins for them, perhaps even something as simple as different colours for the same skin like backpacks. Decrease build-collision for Walls. If I can build a structure and then a wall around it I should be able to build a Wall first and then still place the structure next to it. Maybe decrease build-collision for other things as well. More Base Decoration; A1) Turf; Maybe (probably) controversial, but as a newbie who hasn't yet gone to the ruins, please don't require going to the ruins to craft turf. It's just turf. The Tamper should be craftable by Alchemy and instead of being its own crafting station have it be a Turf Analyzer where you drop in a single piece of turf and you get a blueprint to craft it at the Alchemy. Having such basic base decoration locked behind a really difficult place is kind of alienating for newbies/casuals, maybe we just like creating and decorating bases and not staring down terror, at least not yet. A2) More new kinds of turf geared specifically for base building, like different looking tile-turfs (sandstone, granite, clay, brick etc), maybe gravel, mossy stones, maybe turf that reacts to the environment like rainfall by creating nice animations of water flowing along certain turf. Addendum: Just after writing this I came across the tile floor in the place with knowledge fountains, that's kind of what I had in mind so that's great. But MORE of this please. B) More new looks for Walls, maybe new combinations of old Walls like Rock+Gold, Rock+Moonrock, Gold+Moonrock, Flint+Rock, new Wood Wall using Wood+Driftwood, Wood+Tentaclespot etc. Either new items or just belonging skins for regular Walls. C) More new kinds of plantable trees, new types of plants, potted plants, potted palmtrees, potted cactuses, things to make your garden pop etc. D) More new decorative items, chairs, stools, tables, benches etc. Like with the tile I just discovered, there are cool chairs/tables/vases there as well, I don't know if you can recreate those yourself yet, but more like that if so please. E) Need lectern for cook book; when placed on the ground it can't be read, but when inside a container it can be. I'd like to have a structure like a lectern where you can see the open book resting on it and when interacted with it opens the book directly, this way I can place it near the food area without having to either go looking for it, or accidentally picking it up if it's on the floor. Chests need their volume increased; There is no reason that a much bigger container which takes 12 logs to craft yields exactly one slot more than a backpack made from 4 twigs and it just creates a mess of an ever expanding storage problem when building a base. It doesn't make any sense that a storage solution (emphasis on solution) ends up being a problem of ever expanding areas taking up huge portions of your base and being extremely annoying when you're trying to sort loot. Heaven forbid you're looking for that one thing you forgot where you placed it, and you have to hear the "CLONG!" sound 9 times before you find the item. Inventory management with chests in DST is a nightmare and bad design, a handful of chests should be enough. If the reason for the miniscule capacity is to create a log sink, then simply scale up the logs required. Behold, 12 logs vs 4 twigs (cave bananas added for extra effect): Link to comment https://forums.kleientertainment.com/forums/topic/140337-from-a-newbies-perspective-some-suggestions/ Share on other sites More sharing options...
jan Mele Posted May 18, 2022 Share Posted May 18, 2022 4 hours ago, Efrendi said: Poop ammo for the slingshot shouldn't draw mob aggro from mobs around the one you hit, it feels a little counter-intuitive when that one spider which is following you loses its aggro but two million other spiders get pissed off. When you're in your base and you use Force Attack to kill say a bird with the Slingshot, if you have any Walls nearby they will take priority. I don't know why you'd want to be able to attack your own walls but if so please have your walls be force-attackable ONLY with melee weapons. The Slingshot starts tearing down the base so quick for a small mistake. Decrease build-collision for Walls. If I can build a structure and then a wall around it I should be able to build a Wall first and then still place the structure next to it. Maybe decrease build-collision for other things as well. These are pretty common suggestions/complaints 4 hours ago, Efrendi said: Like with the tile I just discovered, there are cool chairs/tables/vases there as well, I don't know if you can recreate those yourself yet, but more like that if so please. You can get recipies for these by filling small chests near the naturally repaired pseudoscience station with specific items Link to comment https://forums.kleientertainment.com/forums/topic/140337-from-a-newbies-perspective-some-suggestions/#findComment-1571386 Share on other sites More sharing options...
ArubaroBeefalo Posted May 18, 2022 Share Posted May 18, 2022 4 hours ago, Efrendi said: When Walter's Slingshot is loaded with ammo and is in your inventory but not equipped please add a small coloured circle somewhere on its icon to indicate which ammo type it's loaded with, so if you wanted to have multiple slingshots with different ammos loaded you could actually see which is which oh i really like this one Link to comment https://forums.kleientertainment.com/forums/topic/140337-from-a-newbies-perspective-some-suggestions/#findComment-1571394 Share on other sites More sharing options...
Flip Face Posted May 18, 2022 Share Posted May 18, 2022 A thousand times yes Link to comment https://forums.kleientertainment.com/forums/topic/140337-from-a-newbies-perspective-some-suggestions/#findComment-1571418 Share on other sites More sharing options...
SomebodyRandom Posted May 18, 2022 Share Posted May 18, 2022 7 hours ago, Efrendi said: A1) Turf; Maybe (probably) controversial, but as a newbie who hasn't yet gone to the ruins, please don't require going to the ruins to craft turf. It's just turf. Disagree with this one, agree with the rest. I do think if you haven't gone to the Ruins, you should get yourself set up to explore underground and learn more about it because it's a pretty important part of the game. Also walls shouldn't be able to be attacked by players via Ctrl + F at all, it should be more like allied mobs where you have to hold ctrl and use the mouse button to attack it. And I'd love extra turfs soooo much, specially animated ones. Link to comment https://forums.kleientertainment.com/forums/topic/140337-from-a-newbies-perspective-some-suggestions/#findComment-1571433 Share on other sites More sharing options...
Eery Posted May 19, 2022 Share Posted May 19, 2022 Pretty good suggestions overall, hope Klei implements some of them if not all in a future QOL update. Link to comment https://forums.kleientertainment.com/forums/topic/140337-from-a-newbies-perspective-some-suggestions/#findComment-1571516 Share on other sites More sharing options...
Waoling Posted May 19, 2022 Share Posted May 19, 2022 Good stuff, keep it up. Link to comment https://forums.kleientertainment.com/forums/topic/140337-from-a-newbies-perspective-some-suggestions/#findComment-1571522 Share on other sites More sharing options...
reallychina Posted May 19, 2022 Share Posted May 19, 2022 Tbh beefalo shitting all over the place is one of the main reasons i stay away from using them as often. I can't understand how the devs thought that is a good idea and kept it ingame for years. Link to comment https://forums.kleientertainment.com/forums/topic/140337-from-a-newbies-perspective-some-suggestions/#findComment-1571567 Share on other sites More sharing options...
Mysterious box Posted May 19, 2022 Share Posted May 19, 2022 Personally I'd also drop the cost for logsuits down to 4 logs and 1 rope per armor to make it abit more competitive with football helms. Link to comment https://forums.kleientertainment.com/forums/topic/140337-from-a-newbies-perspective-some-suggestions/#findComment-1571620 Share on other sites More sharing options...
BeeClops Posted May 19, 2022 Share Posted May 19, 2022 7 hours ago, reallychina said: Tbh beefalo shitting all over the place is one of the main reasons i stay away from using them as often. I can't understand how the devs thought that is a good idea and kept it ingame for years. before the beefalo rework they would also poop all the time while you we're riding them. At least now they only poop if static. Still, a tamed beef shouldn't poop at all. It's also the main reason I don't use them regularly. Link to comment https://forums.kleientertainment.com/forums/topic/140337-from-a-newbies-perspective-some-suggestions/#findComment-1571648 Share on other sites More sharing options...
Efrendi Posted May 24, 2022 Author Share Posted May 24, 2022 On 5/18/2022 at 8:57 PM, jan Mele said: You can get recipies for these by filling small chests near the naturally repaired pseudoscience station with specific items Aha thank you good to know, I don't think I've seen one of those yet but I will keep my eyes open =) On 5/18/2022 at 11:35 PM, SomebodyRandom said: I do think if you haven't gone to the Ruins, you should get yourself set up to explore underground and learn more about it because it's a pretty important part of the game. I mean... sure, but it's kind of super difficult and I just don't want to. Maybe eventually. But I feel that's kind of separate from my point which is that something as simple and basic like turf shouldn't require such a crazy difficult excursion, especially since turf construction is so inconsistent already; Some turf you can make from Alchemy, some you require a recipe for but then you can make it from Alchemy, and then something as common as Grass Turf, locked behind ruins. This is inconsistent and silly, in my opinion. Link to comment https://forums.kleientertainment.com/forums/topic/140337-from-a-newbies-perspective-some-suggestions/#findComment-1572772 Share on other sites More sharing options...
jan Mele Posted May 24, 2022 Share Posted May 24, 2022 9 minutes ago, Efrendi said: Aha thank you good to know, I don't think I've seen one of those yet but I will keep my eyes open =) They aren't in the game btw https://dontstarve.fandom.com/wiki/Relic Link to comment https://forums.kleientertainment.com/forums/topic/140337-from-a-newbies-perspective-some-suggestions/#findComment-1572773 Share on other sites More sharing options...
Efrendi Posted May 24, 2022 Author Share Posted May 24, 2022 Sorry I don't understand, what isn't in the game? Link to comment https://forums.kleientertainment.com/forums/topic/140337-from-a-newbies-perspective-some-suggestions/#findComment-1572775 Share on other sites More sharing options...
jan Mele Posted May 24, 2022 Share Posted May 24, 2022 19 minutes ago, Efrendi said: Sorry I don't understand, what isn't in the game? The info about recipies. They themself exist Link to comment https://forums.kleientertainment.com/forums/topic/140337-from-a-newbies-perspective-some-suggestions/#findComment-1572778 Share on other sites More sharing options...
HowlVoid Posted May 24, 2022 Share Posted May 24, 2022 I think that rather than increase the slots for chests, it would be great if they increased the stack size (99 for grass/twigs/rocks etc). That gives each slot more value per slot rather than more value per chest. I tend to have specialized chest for "minerals", twigs, grass, etc so to me the number of slots per chest is already good enough. This also means the inventory UI for chests remains small and compact, so you can still see what's going on around you. Link to comment https://forums.kleientertainment.com/forums/topic/140337-from-a-newbies-perspective-some-suggestions/#findComment-1572784 Share on other sites More sharing options...
SomebodyRandom Posted May 24, 2022 Share Posted May 24, 2022 3 hours ago, Efrendi said: I mean... sure, but it's kind of super difficult Ruins is not so much difficult as it is scary. You only need a Deconstruction Staff and a Star Caller's Staff from the Ruins so you could pretty easily just bring about 5 helmets and hug the edges to avoid all combat (or if you're forced to engage combat, the helmet is there for you to be able to take less damage while you run away). 3 hours ago, Efrendi said: But I feel that's kind of separate from my point which is that something as simple and basic like turf That segment wasn't really about the Terrafirma Tamper, more so a suggestion for newer players. Ruins seems really scary so no one attempts it, which keeps a lot of people from actually trying the caves when they can already survive the surface. But if you can survive the surface, you might not have much trouble surviving the caves. 3 hours ago, Efrendi said: Some turf you can make from Alchemy, some you require a recipe for but then you can make it from Alchemy, and then something as common as Grass Turf, locked behind ruins. This is inconsistent and silly, in my opinion. I mean the turfs you can craft from an Alchemy Engine are like, a bunch of rocks in a pattern, or a rug, or just a bunch of boards, meanwhile the ones you craft from the Tamper is pieces of the actual ground. Link to comment https://forums.kleientertainment.com/forums/topic/140337-from-a-newbies-perspective-some-suggestions/#findComment-1572811 Share on other sites More sharing options...
Efrendi Posted May 24, 2022 Author Share Posted May 24, 2022 3 hours ago, jan Mele said: The info about recipies. They themself exist Aha of course, thank you =) 2 hours ago, HowlVoid said: I think that rather than increase the slots for chests, it would be great if they increased the stack size (99 for grass/twigs/rocks etc). Why not both? =) Bigger stacks makes perfect sense, but more slots is still important I feel because there are many things which don't stack. Maybe that's less of a problem for more experienced players, or maybe more experienced players have just played so long that they've had to adjust and get used to not keeping many items around. Either way, more slots, bigger stacks, yes please =) 26 minutes ago, SomebodyRandom said: Ruins is not so much difficult as it is scary. Spot on! Very scary =( Link to comment https://forums.kleientertainment.com/forums/topic/140337-from-a-newbies-perspective-some-suggestions/#findComment-1572818 Share on other sites More sharing options...
EighteenXVIII Posted May 24, 2022 Share Posted May 24, 2022 On 5/19/2022 at 1:08 PM, reallychina said: Tbh beefalo shitting all over the place is one of the main reasons i stay away from using them as often. I can't understand how the devs thought that is a good idea and kept it ingame for years. Honestly as cool as Beefalo riding is on paper, I don't do it either aside from the celestial event or the shadow pieces. When I read stuff on the wiki like "a full domestication costs 600 twigs", I don't exactly get excited about the idea of taming a beefalo. A brush supposedly makes it easier, yet I'm on day 817 now and I haven't seen a single Ewecus, and I've been looking. Apparently this was a bug at some point that got fixed, except for my server I guess D: It's fine if they add a little bit of a challenge to the taming and upkeep to Beefalos. But why would I let myself get kicked off by my Beefalo every 15 seconds, feed it my entire stick supply and clean up its poop when I can just play Wolfgang with a walking cane? It's much easier and cheaper to maintain his stats, he hits much harder and doesn't even need as much food. Beefalo riding could have been a great early game exploration option, they just need to tone it down with the absurd requirements. Link to comment https://forums.kleientertainment.com/forums/topic/140337-from-a-newbies-perspective-some-suggestions/#findComment-1572833 Share on other sites More sharing options...
Notecja Posted May 24, 2022 Share Posted May 24, 2022 surprisingly good suggestions : D Link to comment https://forums.kleientertainment.com/forums/topic/140337-from-a-newbies-perspective-some-suggestions/#findComment-1572836 Share on other sites More sharing options...
Cheggf Posted May 25, 2022 Share Posted May 25, 2022 18 hours ago, HowlVoid said: I think that rather than increase the slots for chests, it would be great if they increased the stack size (99 for grass/twigs/rocks etc). That gives each slot more value per slot rather than more value per chest. I tend to have specialized chest for "minerals", twigs, grass, etc so to me the number of slots per chest is already good enough. This also means the inventory UI for chests remains small and compact, so you can still see what's going on around you. Do you mean stack size inside chests? If that's what you mean it would be a bit weird for the stack size to change depending on the container but I guess I wouldn't be against the change. If you mean the sizes should just change to 99 everywhere that is a terrible idea. Link to comment https://forums.kleientertainment.com/forums/topic/140337-from-a-newbies-perspective-some-suggestions/#findComment-1572938 Share on other sites More sharing options...
HowlVoid Posted May 25, 2022 Share Posted May 25, 2022 2 hours ago, Cheggf said: Do you mean stack size inside chests? If that's what you mean it would be a bit weird for the stack size to change depending on the container but I guess I wouldn't be against the change. If you mean the sizes should just change to 99 everywhere that is a terrible idea. Just inside the chest. Link to comment https://forums.kleientertainment.com/forums/topic/140337-from-a-newbies-perspective-some-suggestions/#findComment-1572954 Share on other sites More sharing options...
Lumine04 Posted May 25, 2022 Share Posted May 25, 2022 59 minutes ago, HowlVoid said: Just inside the chest. 99 is such a wierd amount for me, I dont know its just the feeling. Maybe 80? Also perhaps this could make scaled chests more useful Link to comment https://forums.kleientertainment.com/forums/topic/140337-from-a-newbies-perspective-some-suggestions/#findComment-1572961 Share on other sites More sharing options...
Guille6785 Posted May 25, 2022 Share Posted May 25, 2022 20 hours ago, EighteenXVIII said: Beefalo riding could have been a great early game exploration option it already is, domestication goes up while you're riding it even if it's starving Link to comment https://forums.kleientertainment.com/forums/topic/140337-from-a-newbies-perspective-some-suggestions/#findComment-1572970 Share on other sites More sharing options...
jan Mele Posted May 25, 2022 Share Posted May 25, 2022 20 hours ago, EighteenXVIII said: "a full domestication costs 600 twigs" Just use light bulbs Link to comment https://forums.kleientertainment.com/forums/topic/140337-from-a-newbies-perspective-some-suggestions/#findComment-1572971 Share on other sites More sharing options...
EighteenXVIII Posted May 25, 2022 Share Posted May 25, 2022 32 minutes ago, Guille6785 said: it already is, domestication goes up while you're riding it even if it's starving It's really not. It will be if I can give it like 5 sticks or grass per day and ride it without getting bucked off every 15 seconds. Not needing to feed it stacks and stacks of twigs and grass. 28 minutes ago, jan Mele said: Just use light bulbs This suggestion just highlights how poorly balanced the whole Beefalo taming mechanic is. I'm watching this guide that was actually somewhat recent (October 2021), and they suggest feeding light bulbs as well. However keeping its hunger up requires an absurd 32 twigs or 64 grass per day if you don't know about light bulbs. And apparently you can just tame it with zero hunger and feed it light bulbs of all things, because the whole mechanic wasn't confusing and misleading enough I guess? He also suggests periodically getting off of your Beefalo, which is what I've been doing, and it's also absurd that you can and need to do that to stop it bucking you off. The whole mechanic needs to be redone from scratch and simplified a lot. Making it as complicated and confusing as it is doesn't improve the game or incentivize people to bother with Beefalos. Link to comment https://forums.kleientertainment.com/forums/topic/140337-from-a-newbies-perspective-some-suggestions/#findComment-1572977 Share on other sites More sharing options...
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