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What is the meaning of critters?


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3 hours ago, HowlVoid said:

Edit: I think some people are getting offended, but just to be clear this isn't a jab at pets. I just don't expect anything from my pets, just like my parents never expect anything from me.

I like how you clear up your sarcastic joke/comment then tack on a new one immediately :lol:

53 minutes ago, loopuleasa said:

If people would have emotional attachments to chicken similar to cats and dogs, we wouldn't be eating chicken (but something else)

The emotional attachment is important.

Hell, if people had strong emotional attachments to balloons, it would be very frowned upon to pop them.

This seems partially true but obviously some animals have much more worth when it comes to producing food.

Chicken can lay eggs and be eaten for meat, cows and many other big animals that we eat can be milked or give some other produce and be eaten.

Pork is easier to produce because pigs literally eat anything and are easy to breed so it is cheaper compared to some other options.

Dogs have been domesticated literally over twenty thousand years ago and cats under ten thousand years, don't remember the exact dates but you can look it up if you are interested.

I could speculate and say that while there are many reasons cats and dogs were chosen as pets, we wouldn't have made them our pets if they had great value as food source.

There are still countries where these animals that we considered pets since so long ago are eaten. Usually for some kind of tradition or because people believe that they have some healing effects or some other reason.

 

5 hours ago, HowlVoid said:

Pets irl are pretty useless too, to be fair.

Edit: I think some people are getting offended, but just to be clear this isn't a jab at pets. I just don't expect anything from my pets, just like my parents never expect anything from me.

@HowlVoid used the term in a strict materialistic sense of “not being productive”.

Ofc in the broader sense of “useful”, the term also includes things that provide mental comfort/happiness.

Parents provide emotional and material well-being.
Cats and babies provide the former but not the latter.

The choice of words wasn’t appropriate but I’m not enraged by it.

 

Remember guys, life isn’t just about material profit !

What an absolute mess of a thread. Completely derailed OP’s question. 

i doubt theres much lore significance behind the critters and theyre most likely just there for cosmetics/‘roleplaying’/quirky side activity etc. 

Since most of them are baby versions of existing mobs i dont think charlie specifically created them. More like the survivors stumbled upon the critter den one day and discovered them. 

How cats, hounds, sheep and gobblers can all inhabit the same cave together without things getting bloody is another question :lol:

2 hours ago, Eughstein said:

no i mean why eating your pet in dst isn't an option?

because pet implies emotional attachment and companionship, which implies no eating

If your girl is trying to eat your pets or you, she may not be your girl, she may be a Latrodectus Black Widow spider

Mating black widow spiders - Stock Image - Z430/0372 ...

8 hours ago, GelatinousCube said:

I like how you clear up your sarcastic joke/comment then tack on a new one immediately :lol:

That's just how my brain works, I don't take anything seriously, hell I don't take my own existence seriously.

But to stay on track.

Even as cosmetics, pets have very limited "cosmetic" functions.

They could liven up a base if you were allowed to keep them at base and give them some sort of "free roam" even if limited. Something like x max pets per tile and per structure so flying pets can fly around and perch on structures.

Imagine a base full of glom gloms flying around. Varglings chasing and rolling around on carpets, etc etc. X limit per structure so they can fly to another structure when you decide to use one.

Have a group feeding bowl, some toys around the base, etc. Make bases feel less lonely and deserted.

If you want to get technical every pet in the game is edible (except Woby) how? Because they’re ALL scaled down versions of bigger mobs.. mobs which you can “Kill” and “Eat”

Dont believe me? fine, a Kitcoon/KittyKit is nothing more than a Catcoon which I’ve slaughtered to no end as Wigfrid when I needed some “Cute Meat”

Vargling? Hound/Varglet/Varg- All of which can be killed and eaten.

Even the Friendly Peeper- is just a scaled down version of the giant eye I kill for milky whites (which you guessed it.. can be eaten)

As for answering ops question- critters seem to be mostly useless companions that get in the way when your trying to perform other tasks (like base building) & some of these critters require absolutely ridiculous tasks to unlock (Broodling) so they should do SOMETHING other than just being a bragging status.

18 hours ago, HowlVoid said:

Pets irl are pretty useless too, to be fair.

you know, at first, it takes some getting used to, but you soon fall in love with them to where they become as important as family members

And when they pass away, your heart is broken

10 minutes ago, Mike23Ua said:

As for answering ops question- critters seem to be mostly useless companions that get in the way when your trying to perform other tasks (like base building) & some of these critters require absolutely ridiculous tasks to unlock (Broodling) so they should do SOMETHING other than just being a bragging status.

Well at least the moth do something (a small light), I was hoping that was a signal that in the future the rest would also do something but the eye doesn't do anything...

Interestingly enough, this reminds me of the only critter I get when I have the chance to, which is the Mothling. It has a small glow radius when fed, which has saved me the task of making a campfire when I'm too lazy to and if I have an abundance of food/rot to get rid of anyway. (Even still, the noise it makes when it's hungry can get incredibly distracting. Which is a fair enough trade, I suppose.)

It'd be nice to have a small ability for each critter similar to this. I can see a lot of potential for certain ones, like something temperature related for the Broodling, sanity impacting for a Glomglom, etc.

2 minutes ago, IanKSB91 said:

Well at least the moth do something (a small light), I was hoping that was a signal that in the future the rest would also do something but the eye doesn't do anything...

Thing is- to get a Broodling you have to kill a superior pet.. The adorable Larvae: Which can be killed so you have to protect it.. it can starve so you have to feed it, it ALSO provides light AND you can cook foods on it. When you upgrade it to Broodling: it just flys around being an immune to death God doing absolutely nothing.. nothing at all.

Now it could just be me who wants pets that can Die (which is why I think Carrat from Year of the Carrat event was the best pet the game ever had…) 

Pets that can Die: Beefalo, Carrat, Adorable Larvae, Smallbird, Tycoon (yes you can hire them as pets once you find all the Kitcoons)

Pets that can’t die: Woby, the baby Kitcoons & all the critters den junk.

4 minutes ago, Mike23Ua said:

Thing is- to get a Broodling you have to kill a superior pet.. The adorable Larvae: Which can be killed so you have to protect it.. it can starve so you have to feed it, it ALSO provides light AND you can cook foods on it. When you upgrade it to Broodling: it just flys around being an immune to death God doing absolutely nothing.. nothing at all.

Oh I wasn't talking about the extra adorable larvae, I was talking about the moon moth pet.

7 hours ago, Mike23Ua said:

The adorable Larvae: Which can be killed so you have to protect it.. it can starve so you have to feed it, it ALSO provides light AND you can cook foods on it.

Also sets your stuff on fire if you forget to feed it.

Didn't have ash on me when mine started trying to burn down my crops, so I had to turn him into a popsicle.

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