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Getting wet feels very unfair now.(fixed)


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9 damage per 4 ticks that are very fast feels very unfair. tested it out and while trying to dry off I died before getting to 15 wet.

I think the short circuit sparks need a little more delay from one another and the damage of wetness need to be set to like 2-5.

But you tested in a controlled environment. It would be better if tested in a regular survival run. 

It might be too much. But i haven't interacted with it in vanilla gameplay.

Reducing the damage to 5 might be good.

It hasn't even been a full day yet since the changes. I think it's best to settle down for a little.

When you tested it, did you set yourself all the way to 100 wetness? If they're smart, I assume most WX players will be avoiding accumulating water as much as they can. It's incredibly deadly if you’re not careful and let yourself become a walking water cooler, yes, but that's kind of the point.

40 minutes ago, YouKnowWho said:

When you tested it,  did you set yourself to 100 wetness? If they're smart, most WX players will avoid accumulating any wetness as much as they can. It's incredibly deadly, yes, but that's kind of the point.

Alternatively.. Klei could add in a Wagstaff Umbrella (that things kinda his trademark) that players can opt to have crazy fast speeds and infinite night vision, OR Forgo those things for Wetness protective upgrades.

Risk Vs Reward.

Setting yourself to 100 wetness is unrealistic and a bit pointless.

Only time you are going to get to 100 wetness is either through spring, or you are abusing water balloons, which case:

  • You have the refridgerant circuit, which produces ice when you reach 100 wetness.
  • You have at least an umbrella and appropriate hat to stave off wetness
  • You have the eyebrella

Wetness doing a lot of damage is fine since you can easily remove or prevent it.

Definitely feels like the people saying he's ready to be released haven't really played the new patch. The wetness damage is a huge nerf, even the first autumn rain can straight up murder you.

Having 8 slots now would definitely be a reasonable buff (maybe nerfing optoelectronic to 5), but at least 7 is easily deserved.

I have to say I haven't tested it yet and if it is overdone they should definitely reduce the damage. Especially for newer players WX is otherwise not an option. 

7 minutes ago, RogerMu said:

maybe nerfing optoelectronic to 5

Optoelectronic is already one of the worst circuits and should not get nerfed. But also increasing the slots it not the right approach to balance the wetness I think. 

23 minutes ago, RogerMu said:

Definitely feels like the people saying he's ready to be released haven't really played the new patch. The wetness damage is a huge nerf, even the first autumn rain can straight up murder you.

Having 8 slots now would definitely be a reasonable buff (maybe nerfing optoelectronic to 5), but at least 7 is easily deserved.

Yes, the people saying this is not a big deal didnt play it.

Even a light autumn rain in caves can kill you if you were not full hp. I had to eat a gear to survive.

 

The worst part though is how fast you lose charges. You go to 0 in under 30 sec i think.

I dont mind the aggressive downside but at this point 7 slots to counter this seem more than fair.

There's no reason for you to not have an umbrella before the first autumn rain if you play WX and know about such a drawback, It should stay like how it is right now I think, it might be a hard drawback for newer players, but I don't see why this would be a problem, DST is one of the few games having a variety of different characters that don't have "hard to manage" character. (And we're only talking about when it rains).

If you make an umbrella, you're not gonna even be able to reach the wetness threshold for damage during the light Autumn rain. This is a downside for the character, you should know to adapt. Not to mention if you add a football helmet to this, you're completely immune to wetness.

4 hours ago, RogerMu said:

Definitely feels like the people saying he's ready to be released haven't really played the new patch. The wetness damage is a huge nerf, even the first autumn rain can straight up murder you.

Having 8 slots now would definitely be a reasonable buff (maybe nerfing optoelectronic to 5), but at least 7 is easily deserved.

Considering rain isn't very common I feel like it's entirely fair to make it count when it appears considering there's no other continuous drawback he has to deal with simply put when it's not raining he has no draw back but when it is you better be prepared feels perfect. 

12 hours ago, YouKnowWho said:

When you tested it, did you set yourself all the way to 100 wetness? If they're smart, I assume most WX players will be avoiding accumulating water as much as they can. It's incredibly deadly if you’re not careful and let yourself become a walking water cooler, yes, but that's kind of the point.

 

9 hours ago, Fill-Lips said:

Setting yourself to 100 wetness is unrealistic and a bit pointless.

yall ever drowned/broke a boat? even high hour players still have accidents at sea :> .

1 hour ago, Mr.Tarunio said:

 

yall ever drowned/broke a boat? even high hour players still have accidents at sea :> .

You’re right there, but in that situation you’re also going to be at 78 max health anyway because of the 40% penalty WX gets from drowning, so at that point dying is pretty much be inevitable

1 hour ago, Mr.Tarunio said:

 

yall ever drowned/broke a boat? even high hour players still have accidents at sea :> .

I mean having a easier time in the ruins but a more dangerous time at sea actually seems like a good balance.

5 hours ago, Mr.Tarunio said:

 

yall ever drowned/broke a boat? even high hour players still have accidents at sea :> .

I'm not sure of the practicality on this, since it would probably require some charges on hand/used up slots, but couldn't you equip the refrigerant circuit if you know you're about to drown? Provided you aren't already wet before then, it could save you after washing up on shore, since your wetness would instantly go down to 0

11 hours ago, loopuleasa said:

wait, wet damage is larger now?
 

excellent. an actual downside.

it was puny and ignorable before

actually, nevermind, I heard it is 9 damage every 4 seconds, from 20 wetness to 100 wetness

that is too on/off and dumb, I feel it should scale

 

one suggestion of scaling

20 wetness 2 damage every 4 seconds

40 wetness 4 damage every 4 seconds

60 wetness 6 damage every 4 seconds

80 wetness 8 damage every 4 seconds

100 wetness 10 damage every 4 seconds

 

reminder: old wetness damage was

-0.05 to -0.5 every 4 seconds

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