Jinjetica Posted April 16, 2022 Share Posted April 16, 2022 A lot of things went into this rework, throwing wx higher up than other characters in my opinion, not even needing light at night any longer very early on in gameplay. While this update makes wx incredibly verstile and customizable for players.... none of the other players really have that, and are locked into a style of play, since their abilities are locked in place. The modules are also fairly inexpensive in many cases, and there are a ton of them. I really like this rework, so much so that I wish some of the others were more like this... Link to comment https://forums.kleientertainment.com/forums/topic/139217-is-the-rework-for-wx-too-op/ Share on other sites More sharing options...
00petar00 Posted April 16, 2022 Share Posted April 16, 2022 Not really, he should actually be buffed with 1 or 2 more circuit slots, a good idea would be if they are upgradable and only obtainable in late game. While i understand that we shouldn't completely compare him to old WX-78 that had Wickerbottom spamming lightning on him, he was much stronger as he had light,50% speed and was immune to freezing and that's without including his gear upgrades. For you to match old WX-78, you'd need 3 Acceleration 2.0 circuits, Thermal circuit and Illumination circuit. You don't have nearly that many circuit slots and also that is without having the stats. If you want 50% speed, you literally lose all your circuit slots. He can now have his own power without relying completely on other characters and is more versatile, so that's all good. Link to comment https://forums.kleientertainment.com/forums/topic/139217-is-the-rework-for-wx-too-op/#findComment-1558787 Share on other sites More sharing options...
Flarezen Posted April 16, 2022 Share Posted April 16, 2022 instead of needing a wicker for end is nigh which would equal to certain x slots of module (speed,immunity to freezing,light) and not everyone will have a wicker on call for 20 days worth of charge. I like this new change to wx with the mix and match, some modules might get some changes, overall I'm a big fan of this rework. Link to comment https://forums.kleientertainment.com/forums/topic/139217-is-the-rework-for-wx-too-op/#findComment-1558816 Share on other sites More sharing options...
goblinball Posted April 16, 2022 Share Posted April 16, 2022 While a lot of the circuits make the game easier, such as the temperature circuits effectively nullifying winter and summer, I don’t think any of them are necessarily overpowered. There’s not really anything WX can do that other characters can’t (excluding being insanely fast). Most of his circuits function similarly to other items (the night vision circuit is just moggles for example) and are mostly just convenient replacements. Don’t get me wrong, they’re super convenient and nice to have, but not much more than that, I feel. Link to comment https://forums.kleientertainment.com/forums/topic/139217-is-the-rework-for-wx-too-op/#findComment-1558830 Share on other sites More sharing options...
Mike23Ua Posted April 16, 2022 Share Posted April 16, 2022 Comparing new WX to before the rework is overall a BAD Idea… Just because it was so good before the rework, does not in any way mean it should remain to be that good After it’s rework. Thats what rubs salt into the wound most for me, Wolfgang not only got Nerfed with Klei outright Admitting in the post they intended to Nerf him.. but they also gave him a more significant downside & more upkeep costs. With The new WX78 sure it has all these crazy abilities.. but.. if you plug more than enough things into a single power strip eventually it’s going to blow a fuse or two.. and with all the crazy new perks they gave WX (Night Vision, Clockworks tolerating you being near longer..) just feels like they gave all cool perks and unlike Wolfgang.. no significant balancing for it. Does WX’s abilities run off a electricity meter.. and does that electricity diminish itself overtime making the effect of whatever abilities applied reduced until out of charge? Don’t get me wrong, I like the new rework and all the ideas put into it.. but when you compare it to Wolfgang, you gotta ask where’s WXs downsides & nerf? Link to comment https://forums.kleientertainment.com/forums/topic/139217-is-the-rework-for-wx-too-op/#findComment-1558834 Share on other sites More sharing options...
sudoku Posted April 16, 2022 Share Posted April 16, 2022 Idk if hes op per se, he has the wanda syndrome where they have so many cool things and options compared to the rest of the cast that why would you play the other characters Link to comment https://forums.kleientertainment.com/forums/topic/139217-is-the-rework-for-wx-too-op/#findComment-1558862 Share on other sites More sharing options...
SinancoTheBest Posted April 16, 2022 Share Posted April 16, 2022 My only qualm with it is that currently he does not have any downsides. I was hoping they'd decrease his base stats to DS levels and have wetness play a MUUUUCH more lethal role than it does currently. Link to comment https://forums.kleientertainment.com/forums/topic/139217-is-the-rework-for-wx-too-op/#findComment-1558864 Share on other sites More sharing options...
Cheggf Posted April 16, 2022 Share Posted April 16, 2022 What does he do, exactly? Move fast? Because Wanda already does that better. Just because he's no longer the worst character in the game doesn't mean he's overpowered. Link to comment https://forums.kleientertainment.com/forums/topic/139217-is-the-rework-for-wx-too-op/#findComment-1558871 Share on other sites More sharing options...
sudoku Posted April 16, 2022 Share Posted April 16, 2022 1 minute ago, Cheggf said: What does he do, exactly? Move fast? Because Wanda already does that better. Just because he's no longer the worst character in the game doesn't mean he's overpowered. WX was considered the worst character in the game? He was probably the most boring to play before but idk if id say he was worse than characters like, say, Winona. Link to comment https://forums.kleientertainment.com/forums/topic/139217-is-the-rework-for-wx-too-op/#findComment-1558875 Share on other sites More sharing options...
ArubaroBeefalo Posted April 16, 2022 Share Posted April 16, 2022 isnt strong at all but so comfy play Might be op in the eyes of inexperience players that find difficult to fight without light, lose a lot of hp or struggle to make a thermal stone in 21 in game days... other character have more poweful perks at the same time with less effort. Not saying that is weak but in a survival sand box sense i think that wolf, wanda, wendy, wigfrid, wurt, warly, woodieor weeber for example make things easier or have way more powerful/useful perks than wx, being wx very fun and useful. Their only really good perk is having 2 modules of speed Just now, sudoku said: WX was considered the worst character in the game? He was probably the most boring to play before but idk if id say he was worse than characters like, say, Winona. exactly, was too boring because how bland was the gameplay and being virtually inmortal with little effort Link to comment https://forums.kleientertainment.com/forums/topic/139217-is-the-rework-for-wx-too-op/#findComment-1558876 Share on other sites More sharing options...
sudoku Posted April 16, 2022 Share Posted April 16, 2022 21 minutes ago, SinancoTheBest said: My only qualm with it is that currently he does not have any downsides. I was hoping they'd decrease his base stats to DS levels and have wetness play a MUUUUCH more lethal role than it does currently. Yeah he could have had a rust mechanic where if he gets to wet he starts ro rust and then he loses slots to plug in his circuits until he like does maintenence on him self like with craftable oil or something Link to comment https://forums.kleientertainment.com/forums/topic/139217-is-the-rework-for-wx-too-op/#findComment-1558877 Share on other sites More sharing options...
SinancoTheBest Posted April 16, 2022 Share Posted April 16, 2022 3 minutes ago, Cheggf said: What does he do, exactly? Move fast? Because Wanda already does that better. Just because he's no longer the worst character in the game doesn't mean he's overpowered. Just because Wanda has powers that way outshine the rest of the cast doesn't mean WX's new gameplay doesn't give him many powers beyond the reach of other characters. It shows that power creep is very realI'm not saying WX should be nerfed (although I think more downsides like lethal wetness damage is in order) but I believe almost all the cast, save for the ones at the zenith of comparative power like Wanda, should be given unique and powerful tools in the subsequent updates. 7 minutes ago, sudoku said: idk if id say he was worse than characters like, say, Winona. Winona? WX most certainly was leagues below, as he was just too bland and didn't posses much any power by himself- dependant on the single character of Wickerbottom he possesed better prowess than at least half of the charaters though. Perhaps only then it compares to what Winona can do with her catapults. Link to comment https://forums.kleientertainment.com/forums/topic/139217-is-the-rework-for-wx-too-op/#findComment-1558886 Share on other sites More sharing options...
Cheggf Posted April 16, 2022 Share Posted April 16, 2022 30 minutes ago, sudoku said: WX was considered the worst character in the game? He was probably the most boring to play before but idk if id say he was worse than characters like, say, Winona. Winona can place her structures then switch to someone else. Wx switching kills gears used to upgrade him and there's no real reason to switch to him. If you're not allowing switches then idk it'd be a hard tossup between Winona's structures and wx's minor food spoilage perk. Link to comment https://forums.kleientertainment.com/forums/topic/139217-is-the-rework-for-wx-too-op/#findComment-1558897 Share on other sites More sharing options...
Copyafriend Posted April 16, 2022 Share Posted April 16, 2022 6 hours ago, SinancoTheBest said: My only qualm with it is that currently he does not have any downsides. I was hoping they'd decrease his base stats to DS levels and have wetness play a MUUUUCH more lethal role than it does currently. Honestly ive mentioned it a few times, id sacrifice my health and stuff down to base ds levels for two or three slots happily Link to comment https://forums.kleientertainment.com/forums/topic/139217-is-the-rework-for-wx-too-op/#findComment-1558993 Share on other sites More sharing options...
Cloakingsumo198 Posted April 16, 2022 Share Posted April 16, 2022 I don't see how wx is any weaker than his previous iteration. But I do see how annoying it is when switching plugs and customizing his powers. 9 times out of 10 you aren't gonna have a wicker constantly babying you for the overcharge power. So at most wx would just have high stats and could eat spoiling food without penalty. His potential is way down now but at least he can obtain most of his perks on his own now. Link to comment https://forums.kleientertainment.com/forums/topic/139217-is-the-rework-for-wx-too-op/#findComment-1559043 Share on other sites More sharing options...
mr. brj Posted April 16, 2022 Share Posted April 16, 2022 12 hours ago, 00petar00 said: For you to match old WX-78, you'd need 3 Acceleration 2.0 circuits, Thermal circuit and Illumination circuit. You don't have nearly that many circuit slots and also that is without having the stats. I'm loving the rework so far, but this is one of the two issues I have with the reworked WX-78 (the other being Jimmy's scanning capabilities). In my opinion, the Thermal Circuit should also provide some light, at least similar to that emitted from a heated Thermal Stone. The current state of the rework, while providing a really fun experience, also feels like a huge nerf to the overcharge mechanic. WX-78 basically traded their overall potential for the sake of consistency and accesibility to their perks, which is fine in itself. However, I believe that the rework still has room for improvement. Adding a way to obtain additional pin slots, buffing some chips, or even reducing the amount of pins required for some chips are already suggestions most of the forumers have made, and I don't think I have anything else to add. As for my own gameplay experience: I feel like the old WX-78 was one of the best characters to play during winter and spring, and I used to switch to them a lot. That said, I had almost no reasons to start a world as them. Now I have lots of reasons to start a world with WX-78, but I also have a lot less reasons to switch to them (apart from saving food resources of course). I find the grinding process for the upgrades a lot of fun, but it could be a little bit more rewarding. Also I love Jimmy, just because his name is Jimmy, but he takes too much time to scan mobs and he stops scanning his target too soon after the target moves (especially noticable with rooks and the minotaur). I hope that he gets a little bit of a speed buff and that his scanning time gets shorter. Other than that, Jimmy is my new best friend. Link to comment https://forums.kleientertainment.com/forums/topic/139217-is-the-rework-for-wx-too-op/#findComment-1559044 Share on other sites More sharing options...
hhh2 Posted April 16, 2022 Share Posted April 16, 2022 when wanda still exists in her current state, it would be very hard for WX to be OP. Link to comment https://forums.kleientertainment.com/forums/topic/139217-is-the-rework-for-wx-too-op/#findComment-1559104 Share on other sites More sharing options...
Jinjetica Posted June 8, 2022 Author Share Posted June 8, 2022 On 4/16/2022 at 12:43 AM, ArubaroBeefalo said: isnt strong at all but so comfy play Might be op in the eyes of inexperience players that find difficult to fight without light, lose a lot of hp or struggle to make a thermal stone in 21 in game days... other character have more poweful perks at the same time with less effort. Not saying that is weak but in a survival sand box sense i think that wolf, wanda, wendy, wigfrid, wurt, warly, woodieor weeber for example make things easier or have way more powerful/useful perks than wx, being wx very fun and useful. Their only really good perk is having 2 modules of speed exactly, was too boring because how bland was the gameplay and being virtually inmortal with little effort On 4/16/2022 at 12:43 AM, ArubaroBeefalo said: I agree that he was boring before, so I didn't play as him.... part of the advantage of his circuits is inventory space, and the other is a lack of need to react to in game changes....basically, if you have moggle vision 24/7, which was super easy to get when the rework came out, then you can essentially run into the caves for whatever you want with no resources, because you are now immune to the dark? At the time of this post, wx also had some crazy powerful modules that still made their hp crazy high among other things. I'm not an inexperienced player by any means either....I just really struggle with inventory space, and finding things/focusing on anything, forgetful....but with wx.....suddenly all of those things matter a lot less.... X_X I would never have played them before, but now I will Link to comment https://forums.kleientertainment.com/forums/topic/139217-is-the-rework-for-wx-too-op/#findComment-1575844 Share on other sites More sharing options...
dois raios Posted June 9, 2022 Share Posted June 9, 2022 i hope that wx could construct something like a expansion circuit that occupies all 6 slots and make wx up to 8 slots. (like that cellphones that have just one place to charge or put a earphone, so u buy an adaptator to put the cellphone to charge and use the earphone at the same time, 1 slot becomes 2) also, a buff in the eletric circuit, this circuit is not worthed to use right now, like, i cant figure out a efficient way to use this circuit, getting hit to deal damage is not a good idea in dont starve. It would be better if it makes wx deals more damage, not that much, 10 or 15 damage would be good (bc in rain it would be 25 or 37,5) per circuit. I tried wx after the rework (and played once before the rework, just 1 year in game ngl), but having only 6 slots was pretty much strange, being unable to have the same perks as before is just sad for me, before u could have immunity to freezing, light, 50% speed boost, and u could increase your max stats, all at the same time, the only boomer was that u have to do a telelocator staff (that have 5 uses, and each use produces 2 lightning in total, so it would give u almost 10 days of the perks until u had to craft another telelocator), today u dont need a telelocator staff, but u cant use all the buffs at the same time. in conclusion, wx is still a very very good character, but undoubtedly, they is 'weaker' than before, (being weaker than before doesnt mean the character is bad or something like that, just means they are weaker than before, not more, not less interpretations). i hope klei will buff the circuits or make a way to plug more circuits at the same time, it doesnt hurt to dream Link to comment https://forums.kleientertainment.com/forums/topic/139217-is-the-rework-for-wx-too-op/#findComment-1575979 Share on other sites More sharing options...
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