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Do you believe rollback is cheating?


Do you believe rollback is cheating?  

174 members have voted

  1. 1. I had this conversation earlier and I wanted to know other people's opinions on the topic. Do you consider rollbacking cheating and/or should other people do it?

    • No, you should be able to rollback whenever you want
      40
    • No, but it shouldn't be used for every little mistake
      54
    • No, but I personally avoid doing it
      20
    • Yes, but I don't mind if you rollback or not
      36
    • Yes, and I believe rollbacking should only be used for griefers
      17
    • Yes, it ruins the game and nobody should do it
      7


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1 hour ago, Keller Max said:

Childish

i just made a joke but ok

better blame the game instead of your own mistakes. Next time dont base near potential klaus sack spots and protect your resources from lightnings

i dont care if you use rollbacks as i already said but atleast dont blame the game to justify using them

1 hour ago, Keller Max said:

Mmmm!!! Random lightning hit your beautiful reed trap while you were passing by. Oops! Totally my mistake for having such vulnerable non renewable items in my world...

In fairness, this kind of thing - lightning strikes, wildfires, unexpected encounters with red hounds - is why I carry an ice staff, a stack of water balloons, or both whenever possible. It's a situation where I wouldn't begrudge the host a rollback (I voted "No, but it shouldn't be used for every little mistake" - not every setback or death is a good reason for a rollback and on a multiplayer server it's really annoying when they're overused), but having irreplaceable world features burn down from random fires is mostly preventable.

Real life time and own player enjoyment is far more important to me than following some imaginary rule for honor.

So instead of losing valuable hours of time that was spent in a world you care about rolling back is always an option, if you don't value that time and feel satisfaction in accepting defeat whole heartedly, kudos to you the option to ignore it is also there.

I usually only use rollback when everyone is dead for example in a boss fight or if something went wrong in large numbers. The usual situations when you die from the cold or just because you were hit by a spider do not see the point because this is not a single player game where you lose everything in case of death.

18 hours ago, Cursed Name said:

I replied "Yes, but I don't mind if you rollback or not"

Personally, I would just stop considering it cheating. If revert option appears next to the option to reset the world when everyone dies.

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But there's no way to escape death, after reversing once, you will constantly die to unusual things and end up reversing more and more until you actually reverse your death.

After that you will be reversed so much that you will have spoiled the immersion of the game.

 

It would be nice to block rollback in world settings.

Agreed.

13 hours ago, Dextops said:

i disagree

if i was a noob and found out that rollbacks were a thing i would've stopped playing the game way faster thinking i'd had mastered everything when i didn't. While i had around 100 hours in the game i did exactly that and stopped playing for a little bit thinking i had mastered the game. Then i tried no rolling back and i realized the hard truth. "man i suck". So there is my sad anime backstory on why i don't rollback

also i think a lot of people are misinterpreting what he is saying. first off he is saying in the context of you died or did a mistake so you decide to rollback. Also it isn't about if you do it or not you can still do it and consider it cheating or not do it and consider it not cheating

Thing is - you were getting better at the game because you used the rollbacks.  You might have had some realization that you overestimated your skill with the game at some point, but your skill was still higher than if you hadn't used rollbacks, instead grinding through the first autumn every time you died to deerclops or some such.  You got better using rollbacks.  Realizing you weren't as skilled as you thought was less a flaw of rollbacks, and more recognition that while you had reached a skill plateau, there was still more mountain to climb.

13 hours ago, Dextops said:

i disagree with this sentiment because console commands are objectively cheating yet are something in the game. Fine line with wording 

Console commands are a bit different aren't they?  There is no menu to enable god mode, generate items, etc.  The console is literally that, they've exposed the game console.  This is different then a menu item to pause the game, kick a player, or roll back a world.  Rollbacks imo are on tier with changing worldgen settings.

 

7 hours ago, Shosuko said:

Thing is - you were getting better at the game because you used the rollbacks.  You might have had some realization that you overestimated your skill with the game at some point, but your skill was still higher than if you hadn't used rollbacks, instead grinding through the first autumn every time you died to deerclops or some such.  You got better using rollbacks.  Realizing you weren't as skilled as you thought was less a flaw of rollbacks, and more recognition that while you had reached a skill plateau, there was still more mountain to climb.

But the exact opposite happened. I stopped playing for some time because i thought i was the stuff when in reality i had barely changed. Lemme try to put it this way. For most scenarios i was a monkey on a type writer, one day i will write Shakespeare, but i wouldn't be able to do it consistently. That was my experience with rollbacking, when i played a legitimate world i made a ton of mistakes i never made in a rollback, because in a world where i'd rollback i would undo those mistakes. For bosses that is where i can see a new player but me personally i just made a nothing world for bosses so i wouldn't disrupt my actual world. My skill got harder because i realized these mistakes would have a big effect on my gameplay, and instead of rollbacking and going around my problem i  forced myself to think of a clever solution 

7 hours ago, Shosuko said:

Console commands are a bit different aren't they?  There is no menu to enable god mode, generate items, etc.  The console is literally that, they've exposed the game console.  This is different then a menu item to pause the game, kick a player, or roll back a world.  Rollbacks imo are on tier with changing worldgen settings

I am just saying their wording is dangerous, cause they said since it's something in the game, i am not comparing rollbacks and console commands in their function.

47 minutes ago, Dextops said:

My skill got harder because i realized these mistakes would have a big effect on my gameplay, and instead of rollbacking and going around my problem i  forced myself to think of a clever solution

In terms of gaining experience and learning you may want to focus on where you struggle.

I think if you want to learn a particular skill you're better off practicing where you're messing up and not restarting the whole thing.

I've been wanting to learn how to draw hands so I've been practicing drawing at the wrist and going to the fingers. When I make a mistake I just erase that part and try again until I get the hang of it.

The rollback is the eraser, the paper is your evolving world, we've been given a pencil but some write in pen.

I don't restart at the body when all I want to do is draw hands.

Just now, Cloakingsumo198 said:

In terms of gaining experience and learning you may want to focus on where you struggle.

I think if you want to learn a particular skill you're better off practicing where you're messing up and not restarting the whole thing.

I've been wanting to learn how to draw hands so I've been practicing drawing at the wrist and going to the fingers. When I make a mistake I just erase that part and try again until I get the hang of it.

The rollback is the eraser, the paper is your evolving world, we've been given a pencil but some write in pen.

I don't restart at the body when all I want to do is draw hands.

it's different where the fun of the game is making mistakes, who wants to play a perfect world where everything goes your way? that's just boring. I'd say its like you're trying to draw a perfect circle you make mistakes and you keep trying and it's fun, but then you learn of the circle tool and never have to try

2 minutes ago, Dextops said:

circle tool and never have to try

Spoiler

Circle tool = God mode?

Good thing I still draw primitively lol

Unlike when we use a tool that can draw for us when we try ourselves it will never be perfect. 

"I can use a circle tool" isn't quite the same as "I can freehand a perfect circle" even if they reach the same destination

I don't believe a rollback is the same as a circle tool but like an eraser.

I don't have fun messing up my drawings or games, it's actually extremely frustrating not making visible progress... The satisfaction comes from overcoming those mistakes, a circle tool will never have that same satisfaction.

15 hours ago, Keller Max said:

Mmmm!!! Random lightning hit your beautiful reed trap while you were passing by. Oops! Totally my mistake for having such vulnerable non renewable items in my world...

Those are not random, unless you are not aware of lightning mechanics and when they happen.

 

If you have a reed trap, you avoid that area, then place rods, then keep avoiding it during summer DAYS (its safe during dusk and night), then place flingos. I simply never go in swamp during the 11 summer days that spawn fires, no matter if i have a reed trap or not.

 

Same with klaus, if you know he spawns in deci or meteor, dont base there, or skip the sack if its a bad spawn, or telelocate klaus and spawn it again on a safe side.

 

Nothing of what you described is random. It does not warrant rollbacks unless you were not aware of those mehanics.

Well, i think should be only used on things that are not directly your fault like, game lagging or bugs like, yesterday i was killing deerclops and he died but for some reason i got hit during his death animation, some seconds later he got back to life with 20hp, it's was clearly lag by the game so it's not fair to loose the world cus of it, supplies are calculated for a reason and i knew it that i could not afford an extrat hit without dying and this extra hit by lag got me out of guard, that's the diference  by dying for bugs or lag to unexperience, but of course i could go with extra supplies but this just show how rollback it's something personal. 

In thoose scenarios i don't see any problem but it's boring to play on public servers and people rollback every two days cus they died or got some bad loot from a boss or died while fighting... i think u should be prepared to beat the boss or get killed by it unless u got killed by what i said earlier.

 

On 3/26/2022 at 5:20 PM, Dextops said:

i disagree

if i was a noob and found out that rollbacks were a thing i would've stopped playing the game way faster thinking i'd had mastered everything when i didn't. While i had around 100 hours in the game i did exactly that and stopped playing for a little bit thinking i had mastered the game. Then i tried no rolling back and i realized the hard truth. "man i suck". So there is my sad anime backstory on why i don't rollback

also i think a lot of people are misinterpreting what he is saying. first off he is saying in the context of you died or did a mistake so you decide to rollback. Also it isn't about if you do it or not you can still do it and consider it cheating or not do it and consider it not cheating

 

New players should actually use rollback function more, my friend tried DST alone and stopped playing after losing 2 runs to deerclops. It took him a few runs/worlds to get there in the first place and learn how to survive and he reached Deerclops the first time he died normally as he didn't even know what was going on and second time how would he know that he spawns at the exact same time and a player that is new to the game avoiding all bosses like plague when one comes attacking him, its not easy to deal with even though he was better prepared with armor and weapons.

I think that as a veteran player you should use rollback less with the exception if you are practicing it should only be used to deal with lag and griefers but it is still your choice and there's no reason to listen to other players on what is cheating and what isn't if you enjoy playing like that.

Everyone is different, some might enjoy doing it "hardcore" without using wiki/youtube or any other source of information except their own experience playing while others would use everything at their disposal.

54 minutes ago, 00petar00 said:

New players should actually use rollback function more, my friend tried DST alone and stopped playing after losing 2 runs to deerclops. It took him a few runs/worlds to get there in the first place and learn how to survive and he reached Deerclops the first time he died normally as he didn't even know what was going on and second time how would he know that he spawns at the exact same time and a player that is new to the game avoiding all bosses like plague when one comes attacking him, its not easy to deal with even though he was better prepared with armor and weapons.

i meant for general mistakes. Bosses are a weird case.

You cheated not only the game, but yourself.

You didn't grow.
You didn't improve.
You took a shortcut and gained nothing.

You experienced a hollow victory.
Nothing was risked and nothing was gained.

It's sad that you don't know the difference.

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