SharraShimada Posted June 4, 2022 Share Posted June 4, 2022 The game crashes 100% if i click the teleporter to the second asteroid ArgumentException: Accessing mismatched handle version. Expected version=3 but got version=2 HandleVector`1[T].UnpackHandle (HandleVector`1+Handle[T] handle, System.Byte& version, System.Int32& index) (at <3366109ff608488f8317d0b43357f1ba>:0) KCompactedVectorBase.ComputeIndex (HandleVector`1+Handle[T] handle) (at <3366109ff608488f8317d0b43357f1ba>:0) KCompactedVector`1[T].GetData (HandleVector`1+Handle[T] handle) (at <3366109ff608488f8317d0b43357f1ba>:0) PeterHan.FastTrack.GamePatches.BackgroundRoomProber.Refresh () (at <615f2d57d12240aaa2a8aaf36db3bd67>:0) PeterHan.FastTrack.GamePatches.BackgroundRoomProber.Sim200ms (System.Single _) (at <615f2d57d12240aaa2a8aaf36db3bd67>:0) SimAndRenderScheduler+Sim200msUpdater.Update (ISim200ms updater, System.Single dt) (at <3366109ff608488f8317d0b43357f1ba>:0) UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <3366109ff608488f8317d0b43357f1ba>:0) StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <3366109ff608488f8317d0b43357f1ba>:0) StateMachineUpdater.AdvanceOneSimSubTick () (at <3366109ff608488f8317d0b43357f1ba>:0) Game.SimEveryTick (System.Single dt) (at <b2059d57da244ebc9fb8d55e7bbaa6c7>:0) (wrapper dynamic-method) Game.Game.Update_Patch2(Game) Build: U42-509629-S Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/5/#findComment-1575057 Share on other sites More sharing options...
DamnLord Posted June 5, 2022 Share Posted June 5, 2022 Hello, I notice a strange behavior, my fps is around 60-+ , if I open and close priorities or consumables the fps drops around 30-40 permanently or until i reload the game, after reload the game is back to 60 fps until i open one of thous tabs. Build: U42-509629-S Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/5/#findComment-1575349 Share on other sites More sharing options...
Big Hat Logan Posted June 6, 2022 Share Posted June 6, 2022 I have the same issue (with other fps values). However, this issue also exists without the FastTrack Mod. Here are my numbers: Without FastTrack: Speed 3 fps ~97, once i clicked on priorities, it's down to ~90 With FastTrack: Speed 3 fps ~148, once i clicked on priorities, it's down to ~137 So I guess this is entirely a problem with U42-509629-S. Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/5/#findComment-1575488 Share on other sites More sharing options...
juni3227 Posted June 6, 2022 Share Posted June 6, 2022 It happens to me too. And same goes for consumable not only priority. But I think this is game issue not mod issue. Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/5/#findComment-1575519 Share on other sites More sharing options...
MiniDeathStar Posted June 7, 2022 Share Posted June 7, 2022 (edited) Is there a way to disable the thing that deletes mass quantifier from info cards? Instead of 8g, 160mg now I just see 8, 160 and it complicates things. Edit: it seems enabling quick format strings and optimised info cards solves this Edited June 7, 2022 by MiniDeathStar Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/5/#findComment-1575707 Share on other sites More sharing options...
zhaelita Posted June 7, 2022 Share Posted June 7, 2022 On 5/20/2022 at 2:21 PM, icehot said: Hey, Just noticed that with this mod enabled, duplicants will never release pacu into the left hand fish release, despite it being higher priority, they will always release in the right hand one (note in this screenshot, the door is currently locked because there's 2 critters currently in there which stops duplicants from accessing the breeding chamber, but the door opens when there's less than 2). As soon as I disable fast track, they will go to the correct fish release again. Hello! I had same problem but with storage bins. I had 2 storages, first one had 1 priority, second had 2, dupes chose storages randomly didn't care bout priorities. I tested it without any mods, in a new colony, with different priorities no changes. After I unchecked "Reduce Debris Check" it has started working properly. Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/5/#findComment-1575748 Share on other sites More sharing options...
icehot Posted June 9, 2022 Share Posted June 9, 2022 On 6/7/2022 at 7:21 PM, zhaelita said: Hello! I had same problem but with storage bins. I had 2 storages, first one had 1 priority, second had 2, dupes chose storages randomly didn't care bout priorities. I tested it without any mods, in a new colony, with different priorities no changes. After I unchecked "Reduce Debris Check" it has started working properly. Yes turning off that option seems to have worked, thanks! Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/5/#findComment-1576053 Share on other sites More sharing options...
Alpe12 Posted June 9, 2022 Share Posted June 9, 2022 (edited) What option causes the following crash (if any)? Thanks. Spoiler MissingFieldException: Field 'PathFinder/Path/Node.transitionId' not found. Curtain.Flutterable.UpdateMovement (Pickupable dupe) (at <9dddfae13306405cb310afa802ec0c70>:0) Curtain.Flutterable.OnPickupablesChanged (System.Object obj) (at <9dddfae13306405cb310afa802ec0c70>:0) ScenePartitioner.RunEntries (System.Collections.Generic.List`1[T] gathered_entries, System.Object event_data) (at <6b1fe94e23464e8cbce43389ee9b8d71>:0) ScenePartitioner.TriggerEvent (System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height, ScenePartitionerLayer layer, System.Object event_data) (at <6b1fe94e23464e8cbce43389ee9b8d71>:0) GameScenePartitioner.TriggerEvent (System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height, ScenePartitionerLayer layer, System.Object event_data) (at <6b1fe94e23464e8cbce43389ee9b8d71>:0) GameScenePartitioner.TriggerEvent (System.Int32 cell, ScenePartitionerLayer layer, System.Object event_data) (at <6b1fe94e23464e8cbce43389ee9b8d71>:0) Pickupable.NotifyChanged (System.Int32 new_cell) (at <6b1fe94e23464e8cbce43389ee9b8d71>:0) Pickupable.OnCellChange () (at <6b1fe94e23464e8cbce43389ee9b8d71>:0) PeterHan.FastTrack.GamePatches.FastCellChangeMonitor+EventEntry.CallCellChangedHandlers () (at <615f2d57d12240aaa2a8aaf36db3bd67>:0) PeterHan.FastTrack.GamePatches.FastCellChangeMonitor.Update () (at <615f2d57d12240aaa2a8aaf36db3bd67>:0) PeterHan.FastTrack.GamePatches.CellChangeMonitor_RenderEveryTick_Patch.Prefix () (at <615f2d57d12240aaa2a8aaf36db3bd67>:0) (wrapper dynamic-method) CellChangeMonitor.CellChangeMonitor.RenderEveryTick_Patch1(CellChangeMonitor) (wrapper dynamic-method) Game.Game.Update_Patch3(Game) Build: U42-510738-VD Edited June 9, 2022 by Alpe12 Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/5/#findComment-1576131 Share on other sites More sharing options...
Peter Han Posted June 10, 2022 Author Share Posted June 10, 2022 3 hours ago, Alpe12 said: What option causes the following crash (if any)? Thanks. Hide contents MissingFieldException: Field 'PathFinder/Path/Node.transitionId' not found. Curtain.Flutterable.UpdateMovement (Pickupable dupe) (at <9dddfae13306405cb310afa802ec0c70>:0) Curtain.Flutterable.OnPickupablesChanged (System.Object obj) (at <9dddfae13306405cb310afa802ec0c70>:0) ScenePartitioner.RunEntries (System.Collections.Generic.List`1[T] gathered_entries, System.Object event_data) (at <6b1fe94e23464e8cbce43389ee9b8d71>:0) ScenePartitioner.TriggerEvent (System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height, ScenePartitionerLayer layer, System.Object event_data) (at <6b1fe94e23464e8cbce43389ee9b8d71>:0) GameScenePartitioner.TriggerEvent (System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height, ScenePartitionerLayer layer, System.Object event_data) (at <6b1fe94e23464e8cbce43389ee9b8d71>:0) GameScenePartitioner.TriggerEvent (System.Int32 cell, ScenePartitionerLayer layer, System.Object event_data) (at <6b1fe94e23464e8cbce43389ee9b8d71>:0) Pickupable.NotifyChanged (System.Int32 new_cell) (at <6b1fe94e23464e8cbce43389ee9b8d71>:0) Pickupable.OnCellChange () (at <6b1fe94e23464e8cbce43389ee9b8d71>:0) PeterHan.FastTrack.GamePatches.FastCellChangeMonitor+EventEntry.CallCellChangedHandlers () (at <615f2d57d12240aaa2a8aaf36db3bd67>:0) PeterHan.FastTrack.GamePatches.FastCellChangeMonitor.Update () (at <615f2d57d12240aaa2a8aaf36db3bd67>:0) PeterHan.FastTrack.GamePatches.CellChangeMonitor_RenderEveryTick_Patch.Prefix () (at <615f2d57d12240aaa2a8aaf36db3bd67>:0) (wrapper dynamic-method) CellChangeMonitor.CellChangeMonitor.RenderEveryTick_Patch1(CellChangeMonitor) (wrapper dynamic-method) Game.Game.Update_Patch3(Game) Build: U42-510738-VD This is a bug in another mod. From the name "Curtain" it suggests that the crashing mod is actually Plastic Door. 1 Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/5/#findComment-1576156 Share on other sites More sharing options...
Peter Han Posted June 10, 2022 Author Share Posted June 10, 2022 Fast Track version 0.9.1 has been released. Flush the path cache when selecting the Move To tool, allowing manually saving trapped Duplicants that were recently freed Duplicants can now deliver to storage that is 0 cells away (oops!) Fix a potential race condition if the same room was destroyed twice, possibly caused by POI spawning (like discovering the teleporter world in Spaced Out) 3 2 Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/5/#findComment-1576174 Share on other sites More sharing options...
bughouse26 Posted June 11, 2022 Share Posted June 11, 2022 On 6/10/2022 at 4:16 AM, Peter Han said: Fast Track version 0.9.1 has been released. Flush the path cache when selecting the Move To tool, allowing manually saving trapped Duplicants that were recently freed Duplicants can now deliver to storage that is 0 cells away (oops!) Fix a potential race condition if the same room was destroyed twice, possibly caused by POI spawning (like discovering the teleporter world in Spaced Out) This version seems to break some auto-sweeper interactions with the payload opener. I have a few payload openers that are being loaded less frequently, and 1 payload opener that isn't being loaded at all. If I disable Fast Track the payload opener/autosweeper interaction works normally. No crashes and otherwise fast track works wonderfully to improve performance. Let me know if a .sav would be useful. Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/5/#findComment-1576466 Share on other sites More sharing options...
Clinch Posted June 13, 2022 Share Posted June 13, 2022 I just stumbled on this mod, looks like awesome work so far! I'll get it installed on a tidy save file that I've been using (only 2 planetoids so far, with minimal QoL mods) and check it out! Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/5/#findComment-1576702 Share on other sites More sharing options...
Peter Han Posted June 14, 2022 Author Share Posted June 14, 2022 Fast Track version 0.9.2 has been released. Add compatibility with some mods that display skills and stats progress Items that move have reachability immediately updated, which fixes some issues with the payload opener 2 Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/5/#findComment-1576807 Share on other sites More sharing options...
NewWorldDan Posted June 17, 2022 Share Posted June 17, 2022 (edited) * EDIT * Deleted post, bug is still happening with mod disabled. Edited June 17, 2022 by NewWorldDan Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/5/#findComment-1577320 Share on other sites More sharing options...
Peter Han Posted June 29, 2022 Author Share Posted June 29, 2022 At the request of a few late game players, an option has been added to Fast Track version 0.9.3 to completely disable diseases. If this option is enabled (disabled by default), all germs are removed from the game, and no diseases can be contracted. Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/5/#findComment-1580393 Share on other sites More sharing options...
PhinOG Posted June 29, 2022 Share Posted June 29, 2022 (edited) Hi Peter, I'm so sorry I'm pretty useless with technology at any level but am desperate to install this Mod. I'm on a MacBook Air, when I follow your instructions I see the following: There's no Local folder, if I create one it doesn't affect the game if I re-login, any guidiance would be super appreciated! Edited June 29, 2022 by PhinOG Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/5/#findComment-1580394 Share on other sites More sharing options...
SharraShimada Posted June 29, 2022 Share Posted June 29, 2022 @PhinOG just create a new folder called "local", and then copy the folder for fast track from the archive into the local-folder. Unless the mac version works completely different from the PC it should do the trick. Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/5/#findComment-1580484 Share on other sites More sharing options...
Sanchozz Posted June 29, 2022 Share Posted June 29, 2022 @PhinOG I just want to remind you that in mac os folder names are case sensitive. the name must be "Local", starting with a capital letter. Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/5/#findComment-1580489 Share on other sites More sharing options...
Leofarr Posted July 2, 2022 Share Posted July 2, 2022 (edited) Critter sensor stays at 1 even when egg already got removed. Without the mod, the sensor works perfectly. Edited July 2, 2022 by Leofarr 1 Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/5/#findComment-1581425 Share on other sites More sharing options...
Atomic Nucleus Posted July 5, 2022 Share Posted July 5, 2022 (edited) On 7/2/2022 at 9:56 AM, Leofarr said: Critter sensor stays at 1 even when egg already got removed. Without the mod, the sensor works perfectly. I have the same problem too. When egg hatched, the counter does not reset. Edited July 5, 2022 by Atomic Nucleus Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/5/#findComment-1582096 Share on other sites More sharing options...
Xirema Posted July 8, 2022 Share Posted July 8, 2022 There may be an issue with the Critter Optimizations relating to Incubators and the Fish Release building. When a Pacu finishes incubating, Dupes don't detect it, which means the pacu just sits in the incubator instead of being moved to a valid Fish Release. The issue resolves itself if the game is saved and loaded. I couldn't reproduce the issue with the Fast Track mod disabled: without the mod, dupes correctly detect a Pacu Incubator that finishes operation. Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/5/#findComment-1582742 Share on other sites More sharing options...
Peter Han Posted July 13, 2022 Author Share Posted July 13, 2022 Version 0.9.4 has been released. Add a workaround after numerous reports of Pacus that cannot be retrieved from the Incubator - the base game cannot agree on where the Pacu actually is after it spawns, with the chore logic thinking it is one cell off the ground, but the fetch logic thinking it is sitting on the floor, due to rounding errors when placing the Pacu for spawn. This hack forces both sections of the game to agree on the floor to allow pickup Electrical networks with a mix of charged and uncharged batteries should work more reliably Find Safe Area chore triggers more reliably in large open areas 5 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/5/#findComment-1583722 Share on other sites More sharing options...
Roachy1 Posted July 14, 2022 Share Posted July 14, 2022 Just tried this out today. One strange thing I noticed is that now the priority overlay doesn't always remove the priority numbers after something is built. I would submit an issue on GitHub but I've only seen it once so far, it's not consistent, and I haven't picked out a pattern yet. So I just thought I'd mention it here for now. Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/5/#findComment-1584213 Share on other sites More sharing options...
SharraShimada Posted July 14, 2022 Share Posted July 14, 2022 38 minutes ago, Roachy1 said: Just tried this out today. One strange thing I noticed is that now the priority overlay doesn't always remove the priority numbers after something is built. I would submit an issue on GitHub but I've only seen it once so far, it's not consistent, and I haven't picked out a pattern yet. So I just thought I'd mention it here for now. This and if i overbuild a tile i cant select it and change the priority, but have to use the priority-tool instead. Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/5/#findComment-1584255 Share on other sites More sharing options...
Leofarr Posted July 15, 2022 Share Posted July 15, 2022 (edited) Will you be adding a setting for adjusting condition threshold for when the heat transfer calculations will be done? And critter path finds less when just idle or only does it when they have to interact with something (eating, getting groomed, etc.). From Wiki: Heat Transfer will not occur if: the temperature difference is less than 1 °C the calculated thermal flow is less than 0.1 DTU either of the masses is less than 1g Edited July 15, 2022 by Leofarr Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/5/#findComment-1584982 Share on other sites More sharing options...
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