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So what are the odds of this


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This new QoL seems to be really great! And it demonstrates a revisit to old/fundamental things getting changed, some that are even directly related to gameplay (Ancient Guardian finally being reworked). So, with this precedent being set, what do y’all think the odds of a summer rework/update coming this summer are? If it does come, what do you think the scale of it would be? Content? I want to like summer so bad but comparing it to winter just makes it seem so dull and archaic. 
(Also just realized I accidentally posted this in the beta sub-forum but I guess it’s related to the beta?) 

Summer is pretty much an excuse to send you to the caves, bc even if you go through the trouble of taking care that your base won't burn, there's nothing in the surface to make it worth it staying up there.

But at the same time, reworking an entire season seems to be a huge thing, and most certainly something that wouldn't happen in the near time.

So, if it ever happens that Klei decides to take a look at it, I'm satisfied with the going to the caves meta for now.

I feel like that’s the exact reason why the season currently feels so bad—the caves are really the only interesting option. Aside from the mechanics being dull, there’s no reason to deal with any of the “challenges”/nuisances because there’s nothing new to see/explore/fight/etc. I would think something that is that fundamentally flawed would be higher up on a priority list but I could be wrong.

1 hour ago, Kelloggs Dogfry said:

the caves are really the only interesting option

and outside of ruins there arent interesting things...

now the sea joins as an alternative to the caves but still lacking on content and fishing in summer... you will need an iceflingomatic so the boat doesnt catch on fire while you are reeling a fish

yeah go sailing in dst you will get the amazing rewards of:

fish

stone fruits

kelp

bells

fishing gear

worse dark swords that are also better dark swords

salt

very many things worth risking your life for and sailing around aimlessly or after exploring the entire map. also you are gonna need a lot of boards. and stingers. and oars. and time to spare looking at rocks.

just remembered waterlogged biome exists! amazing rewards of: leafy meat, grass, berries and spiders. yay

A summer rework wouldn’t really qualify as a QoL update, generally speaking QoL updates are only supposed to tweak or improve what’s already there, it wasn’t until this NEW QoL that Klei decided to break their own standards of what a QoL should be.. 

By doing things like: Overhauling Craft Menus, Overhauling Ancient Guardian, adding new stuff, new animations & Varglets into hound Waves..

Compared to all previous QoLs, this one feels more like a game content update.. they even made changes to Wolfgang and gave him a whole new Dumbell class For heck sake man…

I suppose I should applaud Klei’s determination to go above and beyond in standards of what a QoL should be..

But personally I feel like a full blown summer season rework would go under game content updates and not just a QoL simply because the Seasons in DST aside from Winter… could all use some fresh content.. and SUMMER is the worst offender of the bunch.

But ultimately it’s up to Klei to decide what qualifies as a QoL update, and what’s a full blown content update.

But in the beginning: QoLs we’re intended for Klei to be able to do as little work as possible, while still improving areas of the game with small tweaks so they can focus all their time NOT doing as much work to do the bigger content filled updates.

This year/first quarter of next year- we have 3 QoLs, 3 Setting the Stage updates, and 4 Character reworks they have to get through: That’s quite a lot of work for them and I’m curious exactly what all 2022 has in store for the game- 

Catcoon dens are renewable now, AG got reworked.. 

Klei’s really trying hard to aim for that labor of love award this year, and we are barely 3 months into the year.

4 hours ago, PeiperPires said:

Summer is pretty much an excuse to send you to the caves, bc even if you go through the trouble of taking care that your base won't burn, there's nothing in the surface to make it worth it staying up there.

...and yet I still do anyway.

dstcivday152takeyourpick.png.763d8452035c77cf830eea1b3ced329c.png

winonassummervacation.png.48f6e58bce9cd1f3c337c96b99daa0a8.png

runninginthesummerforest.png.2945e76d86a6a8e8720c5f59f89cb5e3.png

ahsummer.png.702ab7b34843e742917eded7fd21f00a.png

summerrain.png.d8a4064995dfaf72b79f2bdf06ce91d5.png

: P

(although you may notice a lot of not-being-at-base in those pictures; when I haven't yet been able to find the gears for a fling-o or two, I tend to go nomadic for the season.)

Anyway I dunno about a whole rehaul, but I certainly wouldn't mind SOME additions to the season.  I still think the idea of an area that's usually covered by water but dries up and becomes available in the summer, is a cool idea--even though I was floating that idea long before we could, well, actually float.  Before boats and a sailable ocean. 

STILL sounds cool to me, though.  :)

...Notorious

4 minutes ago, Well-met said:

the carnaval vests and the canopy trees are pretty much the summer rework

It’s not about making the season less annoying.. and easy to manage, it’s about adding unique contents that makes the season well unique.

Consider exhibit A: Spring comes, Moose/Goose spawn, Frogs rain from the heavens.

Exhibit B: Winter comes, ponds freeze over, Deerclops, MacTusk, Penguins, Etc..

Then there’s Summer: Summer is fun, summer has.. wait what does Summer have again?

Some new mobs as well as existing flora/fauna behaving differently per the season they are in would go a long way in making each season more unique..

As an example: pets are known to Shed in Summer.. so maybe perhaps Beefalo will do NEW things like seek out the nearest pond to drink from & it’s furs will passively shed?

there is a whole lot more Klei can do with summer besides just “Make summer clothing more obvious to the player.”

People want canopy’s, raincalling staffs etc to deal with wildfires, but I have yet to see ANYONE suggest ways to improve summer as a season as a whole besides begging for loot items that make the only features summer has going for it easily manageable to them.

At this point: I’ve just about completely given up hope for the future of Summer, because it’s likely going to be Nerfed into fun in the sun with suntan lotion and beach volleyball.

When instead.. maybe some particular mobs that love intense heat should show up.. or Maybe there’s more to do in summer besides pick flowers off a desert cactus?

Summer is personally one of my favorite seasons (I even set wildfires to happen more just because I love the widespread global destruction they can bring about..)

Your playing a Survival game, let’s not forget that.. so for me: Part of the FUN is the recovery process after disaster strikes.

Sure.. sure Klei could remove wildfires from the game altogether- but then.. If they did that I think they would forget that animals get so hot they spontaneously combust on fire, and the fire that is on them can spread to nearby forest trees wiping out an entire forest in the process..

Ive had spider dens that were spawned too close to dragonfly’s lava ponds walk into that pond, catch fire and then proceed to go back into a nearby forest while on fire to burn everything to the ground.

This game was not, nor should it ever be changed into Summer fun in the sun, and I’m worried that if enough people dislike summer- it will go the way of Disease as a gameplay mechanic.

2 hours ago, Kelloggs Dogfry said:

the caves are really the only interesting option

For people who like to farm farming is alternative as well, especially summer self-sustaining combos (pepper-garlic-onion, tomato-dragonfruit); moreover, since one would be at base anyway, might as well take advantage of long summer days for maximum honey production and relatively long nights for fighting Twins. I like to switch my shedule from time to time to spring ruins clearing and summer farming and general base tending, and no, I don't base at oasis; bases I build are just very compact and 1-2 flingomatics are usually enough, 3-4 flingomatics at most.

Another option is to sail as @ArubaroBeefalo wrote, I wish there was more autmatic options to extinguish fires than flingomatic. There is spittlefish, but it's either bugged which leads to it extinguishing fires inconsistently, or I just need more testing to figure out exact extinguishing pattern and conditions. But it would be cool if one could drop it on the boat for a minute while fishing. If only seaweeds didn't target player should they catch fire from wildfire...

But despite that I would welcome new content and revisit of old one, namely, wildfires, and I wish it was interesting mechanic to play with and avoiding it at all costs wouldn't be prevailing solution.

3 minutes ago, ArubaroBeefalo said:

because is the only option? idk where is the paradox...

the paradox is it doesn't affect them if they're in the caves lol

"only option" is also not true, unless you join a server for the first time right in summer

3 minutes ago, ArubaroBeefalo said:

because is the only option? idk where is the paradox...

Well now I pose the question, what if your world was surface only without a caves, and the game was locked to permanent 24/7 summer? The only REAL reason summer doesn’t feel all that unique is because the Thermal Stone/Endo fires is your saving grace.. it’s pretty much identical to Winter- but without any cool content.

Now, if we removed the Endo fires, Made Thermal unavailable, then people would need to rely on other summer gear like the Whirly fan, summer vests, straw hat, luxury fan etc.. but unfortunately: once you have a Thermal Stone your good to go!

It’s not hard to survive summer without going in a cave.. but there’s also not a whole lot to do in summer, and if we were getting a summer rework: I’d want more to do during summer.

14 minutes ago, Mike23Ua said:

As an example: pets are known to Shed in Summer.. so maybe perhaps Beefalo will do NEW things like seek out the nearest pond to drink from & it’s furs will passively shed?

As someone who has lived with floofy cats most of her life, I can DEFINITELY attest to this one.  XD

Beefalo reacting to seasons...y'know, I swear I've noticed them just "happening" to wander closer to my fire every time I make one near them in the winter.  I've also observed neutral Treeguards "happening" to wander closer to my flingos in summer.  Don't know if either of those is consistent/deliberate programming, but it's kinda cool.

20 minutes ago, Mike23Ua said:

Summer is personally one of my favorite seasons (I even set wildfires to happen more just because I love the widespread global destruction they can bring about..)

Your playing a Survival game, let’s not forget that.. so for me: Part of the FUN is the recovery process after disaster strikes.

Sure.. sure Klei could remove wildfires from the game altogether- but then.. If they did that I think they would forget that animals get so hot they spontaneously combust on fire, and the fire that is on them can spread to nearby forest trees wiping out an entire forest in the process..

I was actually planning, in my "March of Civilization" challenge, to deliberately crank up wildfires and meteors to simulate an "apocalypse" at one point, so I could then play in a post-apocalyptic environment.  Never got that far, though.

ANYway.  I dunno exactly what I'd do with summer.  I don't want it harder OR easier, just....more content-ful...?

...Notorious

14 minutes ago, Well-met said:

the paradox is it doesn't affect them if they're in the caves lol

"only option" is also not true, unless you join a server for the first time right in summer

sure, lets be in the surface limited by one biome or by the range of a machine that limits your building while non renewable plants burn off screen, yaaay so fun!!

we can go farm salt if to make a couple of salt box, try to get some time consuming sunket chest with underwhelming loot and with low chances of spawning (and that you can only have 4 per map at once even with multiple players) or to the waterlogged biome which only real use is base building because you cant really fish unless you have an inceflingomatic in your boat

so no, there arent options that can compete with the ruins which sucks because you are limited to do 1 fun thing

srly, needing to say this at this point...

10 minutes ago, Mike23Ua said:

The only REAL reason summer doesn’t feel all that unique is because the Thermal Stone/Endo fires is your saving grace.. it’s pretty much identical to Winter- but without any cool content.

exactly, it doesnt have content and have a lot of problems like fires outside of player vision

maybe for you is fun to have fires arround but some like long term worlds and real difficulty not just annoying things that arent a challenge

Just now, ArubaroBeefalo said:

sure, lets be in the surface limited by one biome or by the range of a machine that limits your building while non renewable plants burn off screen, yaaay so fun!!

we can go farm salt if to make a couple of salt box, try to get some time consuming sunket chest with underwhelming loot and with low chances of spawning (and that you can only have 4 per map at once even with multiple players) or to the waterlogged biome which only real use is base building because you cant really fish unless you have an inceflingomatic in your boat

so no, there arent options that can compete with the ruins which sucks because you are limited to do 1 fun thing

srly, needing to say this at this point...

exactly, it doesnt have content and have a lot of problems like fires outside of player vision

thermal stones, moose fans, blue amulets, cactus shirts and carnival vests will let you move about and do what you want like normal. You can even use water balloons and water cans to freeze your thermal stones.

I would have thought you were experienced enough to understand how to deal with summer

flingos and bulb plants will counter wildfires. You don't even need the oasis.

if you are barred from fighting the antlion for some reason or another, you can simply run away from your base for a minute to counter the sinkholes.

you speak as if you are forced at gunpoint to go hide in the caves. I would recommend attempting a no-caves solo run sometime, it really helps :eagerness:

Summer is just as fun as any other season to me, providing you prepare for it (just as you would prepare for winter and spring)

I disagree with your earlier assessment that going to the caves is "the only option"

And please cool the temper down, you embarrass yourself.

50 percent. Either it happens or it doesn't.

5 hours ago, PeiperPires said:

Summer is pretty much an excuse to send you to the caves, bc even if you go through the trouble of taking care that your base won't burn, there's nothing in the surface to make it worth it staying up there.

And what is on the surface for Spring? Or Autumn? Or Winter, once you have Mactusk's drops?

9 minutes ago, Cheggf said:

And what is on the surface for Spring? Or Autumn? Or Winter, once you have Mactusk's drops?

A guarantee that your beautiful base won't go up in flames because you happen to look in the wrong direction for half a second.

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