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Complex feeding; a reworking of the nutrition system.


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2 hours ago, Baark0 said:

while we're adding terrible realism game mechanics, lets add a breath meter that requires you to breath every 10 seconds, a blinking meter that will remove vision of the game every 5 seconds, and stamina meter which stops you from moving if you move for to long without breaks

dont forget about 2 bathroom metters, 1 for liquid and other for solid which they filling rate is based on diet

a good buff for wormwood since he will clean everybody butts

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alright, enough taking the piss out of OP lol. I think though their idea is pretty short sighted and unfun (imagine long trips away from base... you'd need five different types of foods to ration for this variety mechanic, with no mobile crockpot or unique dishes with survival-enhancing effects like Warly does to alleviate and offset this annoying mechanic) - the core problem of hunger in dst being too simple to solve past the initial hurdle is kinda a valid one.

I don't think at this point in the game's life it's possible change that without kneecapping players' different favorite strategies and sources of foods. Ice is dirt cheap, lasts forever in fridges, and turns monster meat into edible meatballs - but stockpiling ice is also one of like three total things you can do in winter. Pig farms that feel like exploits in the awful pathfinding AI feel earned because of the large resource sink they initially cost to build up. And Wendy, queen of butterflies, honey and spider meat can't exactly be reined in at this point without giving a middle finger to all her players. Same for Wicker and crops.

Food is just not designed to be hard to get, and trying to make it harder to overcome will only result in more beginners getting gated because they didn't read wikis or have mods installed, more tedium and/or players just turning to the next best food sources to overcome it and actually get back to the fun parts of the game.

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12 hours ago, Pop Guy said:

In Don't Starve a player could only eat candy. Obviously this goes against any logic of a correct diet, which is why I would propose a simple food system to Klei. Foods are already divided into categories within the game: meat, vegetables, sweeteners, fish, etc. A character needs at least 1 of these food groups every two days of play (16 min. Real game). If the character's diet becomes deficient in an essential food, the character becomes weaker. Its damage and maximum health are reduced by 10%. If the character continues to not feed properly, neglecting more and more food groups, his health can be halved, as well as his attack. In short, not only to die of hunger, but also to eat properly.

The Strongman | Don't Starve! Amino

Bad mechanics, terrible reasoning, creepy picture.

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13 hours ago, Pop Guy said:

Warly would be exempt from this system, because he already has a mechanism that punishes a poorly varied diet.

Someone caltucalted on forum, that he can just survive on munching meaty stews and meat balls. Just need to space these in right timing. 

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I pretty much agree with what everyone else has been saying...making ALL the characters suddenly have dietary restrictions whereas now only a few of them do, would be a pain in the butt.  If someone wants to be forced into a varied diet, they can play as Warly.  Sure, I like meat AND veggies on  my plate in real life, but _this_ is...NOT real life.

Also, I shouldn't be saying this, but...

14 hours ago, Pop Guy said:

 

The Strongman | Don't Starve! Amino

....why does this look SO much like a panel out of a "boys-love" manga...?
(I wouldn't be at all surprised that such things exist for Don't Starve--Rule 34 and all that--but why use that picture HERE?)

...Notorious

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The system is crude, but perhaps some slight modifications can be made more interesting.
Let's assume that players can open a panel with a pie chart: this shows the nutrient supply of their diet in the last 10 days of play (80 min. Approx.). If one of the segments of an essential food is missing from the diagram, the player will have penalties (less health, less damage, less speed, lower sanity, etc.); but in this way it becomes evident even to a novice that there is something lacking in his overall diet.

Grafico a torta – Umberto Santucci

Honey packets could be made more accessible to preserve food, or a freezer could be added to double the spoilage time. Again: a backpack for food in addition to the normal backpack, both of which can be worn at the same time, so that the rations do not obstruct the inventory.
And, why not, maybe some ultra-vitamin recipes to temporarily make up for the lack of nutrients.

Food Pyramid – ALIMENTAZIONE E SOSTENIBILITA'

For those who diet well there might be some nice benefits, like a 10% health boost!

wolfgang don't starve | Explore Tumblr Posts and Blogs | TumgirDon't Starve

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1 minute ago, Pop Guy said:

The system is crude, but perhaps some slight modifications can be made more interesting.
Let's assume that players can open a panel with a pie chart: this shows the nutrient supply of their diet in the last 10 days of play (80 min. Approx.). If one of the segments of an essential food is missing from the diagram, the player will have penalties (less health, less damage, less speed, lower sanity, etc.); but in this way it becomes evident even to a novice that there is something lacking in his overall diet.

Grafico a torta – Umberto Santucci

Honey packets could be made more accessible to preserve food, or a freezer could be added to double the spoilage time. Again: a backpack for food in addition to the normal backpack, both of which can be worn at the same time, so that the rations do not obstruct the inventory.
And, why not, maybe some ultra-vitamin recipes to temporarily make up for the lack of nutrients.

Food Pyramid – ALIMENTAZIONE E SOSTENIBILITA'

wolfgang don't starve | Explore Tumblr Posts and Blogs | Tumgir

whiteguy.gif

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1 minute ago, ArubaroBeefalo said:

whiteguy.gif

Imagine a list of foods (left) followed by a pie chart (right) showing you the distribution of your diet (in percent) over the last 10 days of play.
Through this visual system, anyone (even a novice to the game) can know at any time the amount of essential nutrients metabolized by their character.
It is an effective visual system to ensure that the player is not caught off guard with a sudden nutritional deficiency.

ArtsyWilson

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Just now, Pop Guy said:

Imagine a list of foods (left) followed by a pie chart (right) showing you the distribution of your diet (in percent) over the last 10 days of play.
Through this visual system, anyone (even a novice to the game) can know at any time the amount of essential nutrients metabolized by their character.
It is an effective visual system to ensure that the player is not caught off guard with a sudden nutritional deficiency.

ArtsyWilson

no, i understand your explanation what i dont understand is why?

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Just now, ArubaroBeefalo said:

no, i understand your explanation what i dont understand is why?

Why am I proposing this change?
Dunno, I'm a very old player of Don't Starve, now the game bores me. I imagine a profound revolution in the food system would get me back to playing, that's all. :D

Wolfgang dst Tumblr posts - Tumbral.com

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Even if we assume that things you said would work good, this would require a lot more changes than, for example, a boss fight. And since your thing would be a part of basic survival loop, a lot more people would have some gripes with it.

Would be interesting as a mod ig...

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1 minute ago, jan Mere said:

Even if we assume that things you said would work good, this would require a lot more changes than, for exemple, a boss fight. And since your thing would be a part of basic survival loop, a lot more people would have some gripes with it.

Well, seasonal bosses aren't very difficult; challenging bosses are all optional, so I think new players would have no problem with them (unless they specifically want to face them). Also on DST it is always possible to escape, it is not necessary to fight to the death.

2 minutes ago, Cheggf said:

Why are you always posting Wolfgang porn are you doing it on purpose

What the hell are you talking about? They are absolutely harmless images. I will not answer any further on these ridiculous provocations.

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2 minutes ago, Pop Guy said:

Why am I proposing this change?
Dunno, I'm a very old player of Don't Starve, now the game bores me. I imagine a profound revolution in the food system would get me back to playing, that's all. :D

Wolfgang dst Tumblr posts - Tumbral.com

try to play without mods that make the game easier neither using wiki with new and not so new people and see what happens

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I want to play dst to relax, not to forcefully remember real life food complexity.

No.

Granted the farming mechanic was changed to be way more complicated than before, but it's also more enjoyable and yield great boons. None of that is in this suggestion.

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Just now, ArubaroBeefalo said:

try to play without mods that make the game easier neither using wiki with new and not so new people and see what happens

You are not contributing positively to the discussion, know that :D

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2 minutes ago, Spino43 said:

I want to play dst to relax, not to forcefully remember real life food complexity.

No.

Granted the farming mechanic was changed to be way more complicated than before, but it's also more enjoyable and yield great boons. None of that is in this suggestion.

Adequate nutrition would also have refined benefits! (10% health boost!)

 

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6 minutes ago, Pop Guy said:

What the hell are you talking about? They are absolutely harmless images. I will not answer any further on these ridiculous provocations.

One of the newer ones you posted literally calls the people blushing at Wolfgang's muscles twinks and a different picture was black Wes hugging wolf's muscles and drooling. 

This is on the same level as a female character in a string bikini sticking her chest out as people go awoooga with their jaws on the floor.

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4 minutes ago, Pop Guy said:

Well, seasonal bosses aren't very difficult; challenging bosses are all optional, so I think new players would have no problem with them (unless they specifically want to face them). Also on DST it is always possible to escape, it is not necessary to fight to the death.

Yeah, but it would better as an optional thing. Like RoG or something (bundled with other things) or a setting. 

Btw, try out the Uncompromising mod. It's basically a hard mode with extra content and balancing.

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1 minute ago, jan Mere said:

Yeah, but it would better as an optional thing. Like RoG or something (bundled with other things) or a setting. 

Btw, try out the Uncompromising mod. It's basically a hard mode with extra content and balancing.

The uncompromising mode ones have put in some things I don't like: the black holes that suddenly kill you during the night are in my opinion a really stupid thing. Also it is quite heavy as a mod. but nice advice, really. :wilson_flower:

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8 minutes ago, Pop Guy said:

Why am I proposing this change?
Dunno, I'm a very old player of Don't Starve, now the game bores me. I imagine a profound revolution in the food system would get me back to playing, that's all. :D

Sure. A sw like expansion would be great tbh, but it won't happen.

1 minute ago, Pop Guy said:

The uncompromising mode ones have put in some things I don't like: the black holes that suddenly kill you during the night are in my opinion a really stupid thing. Also it is quite heavy as a mod. but nice advice, really. :wilson_flower:

The mod is configurable. It has an option to turn the night events off.

16 minutes ago, ArubaroBeefalo said:

 im, im suggesting you to see how works the game before suggesting such complex and pointless mechanics that will make the game a pain for new players and annoying for experience ones

Some people liked the game for survival aspects of it. I do think this needs some tweaking tho.

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14 minutes ago, jan Mere said:

Some people liked the game for survival aspects of it. I do think this needs some tweaking tho.

for sure, we only get raisbosses and minigames lately but this isnt the way even if the idea sounds cool on paper. Too much changes and time would be needed to implement this when they can add a lot more survival content with such effort

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