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Complex feeding; a reworking of the nutrition system.


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3 minutes ago, ArubaroBeefalo said:

for sure, we only get raisbosses and minigames lately but this isnt the way even if the idea sounds cool on paper. Too much changes and time would be needed to implement this when they can add a lot more survival content with such effort

Okay, then I ask you: if you don't like changing your diet, how would you make survival more challenging? Real survival I mean, not optional end game content.

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2 hours ago, Pop Guy said:

Okay, then I ask you: if you don't like changing your diet, how would you make survival more challenging? Real survival I mean, not optional end game content.

weather changes would be a good start imo. They can also add migratory mobs to add different challenge each season. In general the 4 season loop is really stale

they can also change how some stats like spoiling time for certain foods so we take them into account. But the food system is one of the most complex from the videogame history, other games' food mechanics are way more forgiving and easier. I played with my newbie friends and, even with many hours, they cant remember all the efficient combinations plus is already too much micromanaging to have always a filled light source, 20 logs/few pig skin for armors, enough grass and twigs, tracking weather, a weapon with enough durability, etc to also, instead of needing to think combinations and take into account spoilage times, a huge complex food system that will take several months to implement. Is already "dumb" gameplay wise to have all the recipes hidden making almost near impossible to learn recipes like guacamole, voltgoat jelly, fishsticks or other weird and not so weird combinations (literally my friends and i needed a lot of time to learn piergoies by our own and was by mistake, later we needed to experiment a lot wasting our hardes obtained food back in the day) without checking the wiki

now i have a couple of questions for you. How many recipes did you learned by your own? how many times do you check wiki/mods/forums to learn stuff?

the game needs something refreshing for his core but should be in the RWSY way, complex but intuitive and not tireshome and cooking already accomplish that

edit. and dont get me wrong, i like the idea (the idea, not actually adding the idea) but is unrealistic and, honestly, if wasnt because i like the discussion about core mechanics i wont participate because klei wont do such change when they are clearly making the game more clear/easy to understand and a little more forgiving for new players

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17 minutes ago, ArubaroBeefalo said:

weather changes would be a good start imo. They can also add migratory mobs to add different challenge each season. In general the 4 season loop is really stale

Definetivly agree)

17 minutes ago, ArubaroBeefalo said:

they can also change how some stats like spoiling time for certain foods so we take them into account. But the food system is one of the most complex from the videogame history, other games' food mechanics are way more forgiving and easier. I played with my newbie friends and, even with many hours, they cant remember all the efficient combinations plus is already too much micromanaging to have always a filled light source, 20 logs/few pig skin for armors, enough grass and twigs, tracking weather, a weapon with enough durability, etc to also, instead of needing to think combinations and take into account spoilage times, a huge complex food system that will take several months. Is already "dumb" gameplay wise to have all the recipes hidden making almost near impossible to learn recipes like guacamole, voltgoat jelly, fishsticks or other weird and not so weird combinations (literally my friends and i needed a lot of time to learn piergoies by our own and was by mistake, later we needed to experiment a lot wasting our hardes obtained food back in the day) without checking the wiki

Huh, didn't think of that, aside from crockpot system being kinda bad. Though mods can be clear about being for expirienced players. I do think that these sort of changes should be done for something more stale, like already mentioned seasons, or maybe even combat (not necesarally saying that kiting should be harder)

TL;DR: I agree.

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5 minutes ago, jan Mere said:

Huh, didn't think of that, aside from crockpot system being kinda bad. Though mods can be clear about being for expirienced players

if you mean that isn't clear how to get certain recipes i totally agree. Cookbook was a good step but it only shows you that you are missing recipes but you will still need to go into the files/wiki/mods to know which ones are missing

they should add mumsy as some kind of NPC that requests certain ingredients to make dishes like "bring me an alive mole, a cacti/stondfruit and i give you back some kind of reward". Would be fun to have more quests plus new players will learn recipes throw a more fun and interactive way than just looking the wiki every 5 minutes

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4 hours ago, Pop Guy said:

The uncompromising mode ones have put in some things I don't like: the black holes that suddenly kill you during the night are in my opinion a really stupid thing. Also it is quite heavy as a mod. but nice advice, really. :wilson_flower:

You cold try conquer the constant, though I haven't played it myself. There's a lot of other mods, maybe you could find something, or even make one. Also, thanks.

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Well...if you want a mod that makes things more difficult, there's the Thirst one?  It might not be perfect, but at least it doesn't have "random black holes that suddenly kill you in the night".  Also by the same author, "Health Extended", which includes injuries and bleeding, which lowers your health over time.

(also this thread IS totally (also) an excuse to show slashy Wolfgang fanart, like wtf.  XD)

...Notorious

 

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30 minutes ago, MrSoratori said:

really dont understand how u guys can pay this much atenttion to a post like this cuz this doesnt   work even as a joke, worst as a serious suggestion

You are really toxic, why don't you take a chamomile tea and make peace with your demons? :wilson_flower:

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On 2/8/2022 at 11:56 AM, Pop Guy said:

Why am I proposing this change?
Dunno, I'm a very old player of Don't Starve, now the game bores me. I imagine a profound revolution in the food system would get me back to playing, that's all. :D

If you generally got bored of DST (factoring episodic burnouts, playing various pubs and trying various mods), perhaps is time to.. move on? Is a nice game and makes you come back time-and-again, but at some point it will truly be "The End" no matter what. Maybe that point came sooner-rather-than-later for you?

Anyway, as mentioned, it could be an episodic burnout, hence you can take a break from DST and come back when next big update pops. Or try playing pubs - if recalling well, I believe you mentioned living in EU but I for one never seen you (if having same nick on Steam, of course) in any of the EU KLei official pubs or EU community open servers (DST Don't Fight, Mighty Beard, DST Moon [EU] just to name the most active ones at the moment of this post); try them, and you might discover a whole new set of adventures with randoms and regulars in there. Last but not least try mods; there are pretty neat ones out there, proverbial "gems in the dirt" as quality goes (DST-alike art style, balanced and fun game mechanics, themes, stability and whatnot, for all fancies one might have in DS/T context) - par example, for general use to make DST more fun in all game-play stages: Myth Words, [DST] Legion, Witching Hour, Mandrake Items, The Islands, Minimalist Challenge, Hellhounds, Koalefanta Proboscidea; or food-oriented, as you seem to dig this aspect of the game: Feast and Famine, Heap of Foods, Beefalo Milk, The Gorge Stuff & Food, plus 2 centered on hard food nerfs akin to your proposal: Food Allergies & Bland Flavors. Certainly there are more interesting mods in DST Steam Workshop, some with brilliant character designs in DST's ethos, but you'll have to search quite a bit for them (from the top of my head I remember Reign of Runts aka 4 character-counterparts of the 4 seasonal giants, Jelliet the Slime Girl, Wythe the Shadow Fencer and Womp the Abyssal).

 

On 2/8/2022 at 11:56 AM, Cheggf said:

Why are you always posting Wolfgang porn are you doing it on purpose

I wouldn't go as far as labeling those pics full-blown "porn"; at most they're lightly erotic with comedic purpose. But a more accurate cataloging for what @Pop Guy posted would be "tsundere yaoi ecchi" - Internet's anime culture, sir! :cupcake:

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Just now, Dr.Medic said:

this does start to sound like your typecal steam forum bait post

I came up with an idea that profoundly changed the game, and many didn't like it, that's okay. Then resentful and hostile users emerged for personal paturnies, for which I can not do anything. I would be sorry for JoeW to close the subject because someone has purposely written hostile and ill-disposed.

4 minutes ago, x0-VERSUS-1y said:

[...]

I thank you for the excellent mods he recommended to me, some I already knew, some I didn't; other users have also recommended very interesting mods that would be worth experimenting with.
Anyway yes, it's probably just me who is at the end of my journey with Don't Starve. :wolfgangstache:

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2 minutes ago, Pop Guy said:

I came up with an idea that profoundly changed the game, and many didn't like it, that's okay. Then resentful and hostile users emerged for personal paturnies, for which I can not do anything. I would be sorry for JoeW to close the subject because someone has purposely written hostile and ill-disposed.

well and you respond whit something that alsol dont sound realy nice, and in fact something that does give me those steam forums bait post that are your responds, they both give the same kinda energy

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1 hour ago, MrSoratori said:

really dont understand how u guys can pay this much atenttion to a post like this cuz this doesnt   work even as a joke, worst as a serious suggestion

It's not like things can be fleshed out more, or have found a replacement for..

13 minutes ago, Dr.Medic said:

well and you respond whit something that alsol dont sound realy nice, and in fact something that does give me those steam forums bait post that are your responds, they both give the same kinda energy

I don't know what to think about this. I'm so confused. The pics do seem baity, but his respond looks normal, just unusual.

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Interesting idea for a character. I would extend it to each nutrient gives/takes from different stat. Some give/take damage, some give/take max hp, some give/take speed etc etc...

Horrible idea for complete rework of feeding mechanic IMO for reasons already mentioned.

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7 minutes ago, SkyistheGround said:

@Pop Guy maybe stop posting other peoples uncredited art? it's not yours to use and it's pretty unrelated to the thread as a whole

should've called it out initially at the start of the thread but you're going way too far

Unsettling.

:spidercowers:

 

This topic has brought up the most nasty, grudging and spiteful part of this forum, lol

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4 hours ago, Pop Guy said:

You are really toxic, why don't you take a chamomile tea and make peace with your demons? :wilson_flower:

u r the guy who said to me i dont know how to play dst cuz u disagreed to an opinion and then make it a joke like im unable to succed in that way. like everyone is unable to succed that way, but u can see the toxicity just when its towards to you huh

Yeah im bitter a lot more often than i should but this isnt one of those situations i regret. BUT puttin this in better words cuz yeah i can do better:

its pointless make the game this difficult just for the sake of it. this can work for boredom problems toSOME people, but not in a general dstexperience - maybe a mod. like u need to think about the people who are in a lower level and stil lstruggle to do everything, cuz they r a big part of the comunity who enjoy this game too and it can desmotivate those to persevere in dst.

thats it.

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