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buying dlc for dont starve together


would you guy buy the dont starve dlc for dont starve together  

88 members have voted

  1. 1. would you guy buy the dont starve dlc for dont starve together

    • yes
      65
    • no
      23


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what kind of DLC are we taking about? :v
because DLC is downloadable content and it can be from a few skin pack or an entirely new gameplay experience
for skin pack dlc, I do buy them but not all,most of the time, I buy them for spool lol :v
for gameplay experience dlc, absolutely yes because it's Klei and when Klei make a dlc like that, it's always worth it

 

Uhm probably not, because those dlcs were designed differently, what I would LIKE is a few biomes, mobs, skins and the playable characters- but as far as a straight up copy and paste of the other dlcs, No. If those DLCs were expanded upon.. improved and redesigned for multiplayer, then Yes.

But they would have to do something like making Shipwrecked Boats bigger and can carry 2 people. Not sure how hamlet temple puzzles would work multiplayer either.

I'd buy new DLC, but I don't think I would purchase ports of the old DLC's unles they were drasticlly expanded upon, since I already have them for Solo Don't Starve and I don't play with people often.

Entirely new DLC 100%, though

5 hours ago, MikoFanboy said:

what kind of DLC are we taking about? :v
because DLC is downloadable content and it can be from a few skin pack or an entirely new gameplay experience
for skin pack dlc, I do buy them but not all,most of the time, I buy them for spool lol :v
for gameplay experience dlc, absolutely yes because it's Klei and when Klei make a dlc like that, it's always worth it

 

dlc like hamlet

5 hours ago, Terra B Welch said:

I feel as if content you'd have to purchase for DST would cause a division on the community, which IIRC Klei is trying to avoid?

I have to disagree, but only if that dlc was playable by anyone rather they own it or not- take Minecraft as an example ANYONE can join my worlds and play with me in my texture/map packs and before you say “bruh that’s just a reskin so it’s not the same..” No- It’s not, some Minecraft DLCs add brand new gameplay and features but even if your friends DON’T own it, they can still spend a few extra seconds “downloading DLC Assets” to join you who did buy it.

Now the only real thing to take into consideration is patch fixes and content updates: If the game had paid dlcs then just like with Ark Survival Evolved they would have to release a freaking patch for the base game AND each DLC separately which is just damn annoying & you spend more time downloading patches then you do getting to play your game.

State of Decay 2 originally released with the base game and then you could buy 3 additional DLC packs, but when the game was upgraded to the juggernaut edition they made all the dlc content part of the game and anyone who already owned the game got that upgraded version free regardless of how many of the dlcs they owned.

(the only thing people who paid for them originally got in return was some extra influence points and an exclusive set of jackets)

I don’t mind.. I feel like me buying those dlcs originally helped fund the development of giving that dlc to everyone for free.

I believe Klei said they didn’t want to do paid expansions because they didn’t want to separate players between who owns and doesn’t own the packs- but…. That wouldn’t be a problem if it worked like Minecraft where only the host needs to own but anyone can join.

35 minutes ago, Fictitious said:

I don't know, it might thin out the player base too much since people won't be able to play with each other if they need the DLC to join the server.

well, they can learn from Minecraft bedrock DLC :v
you can buy a dlc map in the market and still able to invite friend who hasn't bought the map to join with you :v
DST Dlc can work in the same way? :v not having DLC only not allow you to make a world that has the DLC feature, it doesn't stop you from joining other server that enable the dlc :v

6 hours ago, Terra B Welch said:

I feel as if content you'd have to purchase for DST would cause a division on the community, which IIRC Klei is trying to avoid?

The elite chads with DLC >>>>> The pleb commoners with base game

It's time we establish some hierarchy 'round these parts.

Spoiler

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if they release dlcs how will they work on skins? will they split the work between non dlc items and dlc items? kinda silly when they can atract more players and keep the old ones with old content meanwhile they release skins.

that was discussed before. Creating a bundle with 20 skins and sell it for 10$ will take much less time and might sell less but you can use the same trick every month meanwhile making a 10$ worth dlc not only will take forever (just see how long is taking the ocean and moon content), they wont be able to spam them because each dlc will split the community, their work on skins and bug fixes will be splited and they wont be able to repeat it often since people will complain and the expectation is hugher than if the content is for free. Also you can buy skins you already have to get spools. Dlcs was the tactic with single plsyer but in that game there isnt a community connected

microtransactions always work better than selling content. Just see mobas, not so much people will pay 50$ for few things added to that kind of games but you will see players have day one a 40$ worth skin which taked much less people than a dlc so, even if only few buy it, the time used has more value and the rest of the time can use that money to attract more players.

Simple maths, create s dlc to sell it to the 20% of 10000 players or try to sell skins to the 5% of 3000000. With microtransactions systems you wanna catch the maximum ammount of potentially fanatics, collectors and addicted players, sure, you can sell a lot of copies and that adds money to the account but, and more with a 5$ game, you want to have people which will buy most of the things you will release. Is like mobile games, sure a kid buying 1$ is money but where the money comes if from the couple of players that expend 100$ each month.

Same was seen with tobbaco companies, you might think that they are having loses because of how high is the cost of buying tobacco and how many people stopped smoking because of thst and for health reasons but according to whatever thing i read in some kinda serious page (cant remember where and this isnt 100% guaranteed to be truth but im lazy to research xD) they are having more profits because the trully addicted costumers still smoking and paying the crazy cost and they will keep doing it even if it raises

wow what a wall text, f**k me xd

Not necessarily a DLC as that can mean many things that limit how you play with your friends, but a new game definitely. A new open world with different creatures, interactions, and scenery would be lovely and I could easily see myself shelling out some cash for a new experience.

A little more on that below:

Spoiler

There's only so much you can do with the world we have now before it gets cramped and patched together. Besides, the Constant isn't just the biomes in DST, it's been proven to be many locations such as oceans, jungles, and caves, so I would love to explore the reaches of the constant and see the influence of Metheus or whoever else in many vast areas. Not only that, but I feel we are soon ready to move forward with a new chapter in DS and I want to see it grow outside of just the main-game.

 

1 hour ago, Owlrus said:

Not necessarily a DLC as that can mean many things that limit how you play with your friends, but a new game definitely. A new open world with different creatures, interactions, and scenery would be lovely and I could easily see myself shelling out some cash for a new experience.

A little more on that below:

  Reveal hidden contents

There's only so much you can do with the world we have now before it gets cramped and patched together. Besides, the Constant isn't just the biomes in DST, it's been proven to be many locations such as oceans, jungles, and caves, so I would love to explore the reaches of the constant and see the influence of Metheus or whoever else in many vast areas. Not only that, but I feel we are soon ready to move forward with a new chapter in DS and I want to see it grow outside of just the main-game.

 

This isn’t exactly true though, currently world Gen settings are going under used and under appreciated, but.. What’s the difference between hosting a game where the world is hosted as “Together” or “Classic?”

because I can tell you what it SHOULD Mean.. Classic Should truly mean Classic- As in Pre-Return of Them Content Updates and Reworks.. with the Cardboard Cutout un-sailable ocean, and “Classic” way of playing as Characters. DST was originally just meant to be an expansion to DS- so it really disappoints me greatly that unlike the other two expansions: It isn’t actually compatible with the Original Game or it’s other expansions.

And instead was separated up into two different games.

Hosting a world under “Classic” “Together” “Taste of Terraria” “Shipwrecked” “Hamlet” could change many things- weather seasons, the way the world is generated, what creatures, biomes, mobs, craftables, gameplay mechanics etc are available.

A new game likely also means all the hundreds of skins I’ve bought, earned and weaved go “Poof” and I’m not quite ready to start over without all the crap I’ve already bought/earned 

Not to mention even getting the friends I had to buy DST for to try and convince them to play with me to buy a whole new game.

I would much rather them attempt to turn dst into a live service game, constantly getting updates, dlcs etc- DLCs that like Minecraft: Only the host needs to buy but any of their friends can still join.

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