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Chlorine problem


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19 hours ago, minespatch said:

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Everything was going great until chlorine invaded my base. Trying to get the newly acquired pufts to get me a squeaky puft but if yoiu guys have better ideas, please tell me.

...how? when I was like you, the biggest gas problems on my base were CO2 and Slimelung-infected PO2.

1 hour ago, Duck986 said:

...how? when I was like you, the biggest gas problems on my base were CO2 and Slimelung-infected PO2.

Digging lower to get closer to the magma. Chlorine rooms are towards the bottom in the swamp. Happens in regular terra.

 

9 hours ago, DamnLord said:

I can see that you have a low level of oxygen, maybe you can try to put some oxygen there (it will push down the Chlorine) and after that pumps or Dasha Saltvine like DolphinWing suggested.

More hydro oxygen will help. I forgot about that too.

7 hours ago, meekay said:

Set some wild Pufts/Princes loose in your base and let them clean the air for you for free Bleach Stone, Oxylite, and Slime.

That's good but it will make your bleach stone everywhere and they will eventually run out.

Of course you can use unlimited chlorine source and have a colorful base.

a bit strange set-up. Not a critique just an attempt to guide you :-)

You have all sort of gas mixture - natural gas, chlorine, P oxygen from morbs. Just increase oxygen pressure/generation.

The toilet and sink set-up - generally you have sink before the toilet; so dupes go to a toilet and then pass the sink on the way out.

If you do not increase oxygen pressure and start removing chlorine (with Dasha saltwine or puffs), you may have a bigger problem with natural gas.

Chrlorine at least preserves your food and neutralizes bacteria generated in p oxygen (morbs).

I am really puzzled with your incubator set-up. You have slicksters eggs. How you are going to transport the slickster babies into the SPECIAL (hi temp) slickster room (they will die at low temperature)? Unless it is decorative slicksters but then again why do you need them and they will eat up your oxygen which it looks like you have a short supply. Generally you have a special slickster room (could be at the very bottom), CO2 will fall down and will be consumed by the slicksters but the temperature should be at least 70C there. Also it is better to keep a slickster incubator in the room.

as it is a pain in the ass to move slicksters if they are not in the form of eggs.

You have a lot of food on the canteen floor. It indicates you do not have enough toilets and the daily schedule is not optimal. Though it can be related to the chlorine and not enough oxygen, so dupes drop food to run and take a breath.

Why do you have standing lamps in the message room - they take a lot of energy (in this particular case as I can see the energy is still a problem); also they are not automated. 

11 hours ago, KonfigSys said:

Why do you have standing lamps in the message room - they take a lot of energy (in this particular case as I can see the energy is still a problem); also they are not automated. 

Thanks for the critique. I was just trying to fit the requirements for a massage room. Usually make a massage room if there's a dupe with high stress. It's a last minute make.

 

12 hours ago, KonfigSys said:

you may have a bigger problem with natural gas

Which is why I made this thread. Thanks,

I do understand the massage rooms as the last resort for stress dupes. Massage tables are pretty good at that but they consume power only when dupes are there. But lamps in your setup consume power constantly. They will speed up the process a bit but you waste energy at the stage when you may have a shortage of it. Unless you have stressed dupes frequently. 

Ok, you can have non-electrical buildings to meet the requirements (like monuments); also you can un-power the electrical buildings (cut the wire) and it will still satisfy the requirements.

1 hour ago, minespatch said:

Which research tree and items do I need for dupe sensor?

refined metal - cobalt, gold, cooper, lead or iron

sensors in the research tree.

When I have a lot of refined metal I put the sensors to every lamp - toilets, showers, canteen, forge, cooking - the light speed up processes by 15%.

But also it consumes energy especially if it is on 100%.

Proximity sensors will allow the lamps to lit when dupes are actually there. No energy wasted.

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