ALCRD Posted August 20, 2021 Share Posted August 20, 2021 1 hour ago, gabberworld said: need scroll back to year 2000 So if anything good sir or madame. I only need to scroll back to 2020 cause update from that year works smoothly 1 minute ago, gabberworld said: question now is, its the engine self what cause this or its the game, because they upgrade the unity engine with this merge. there is probaply also possible increase game performance. as i to see low fps in empty map Would the engine upgrade really put so much strain even on i7's ? As some people with that CPU reported issues. Hmm Link to comment Share on other sites More sharing options...
Sasza22 Posted August 20, 2021 Share Posted August 20, 2021 1 hour ago, evilcat19xx said: The main reason was that the solo spacefarer nose cone was useless, and they are trying to make them valuable. There was not enough space for fitting a lavatory and cot. Actually you could fit both if you used an external oxygen tank and a solar module. This setup allowed for only an artifact module on the CO2 rocket though. Still there was no room for a wash basin so dupes would get food poisoning all the time. Anyway the spacefarer nosecone is supposed to be an earlygame thing imo. Now with the improvements we can consider it lategame as well. Link to comment Share on other sites More sharing options...
Artorias36 Posted August 20, 2021 Share Posted August 20, 2021 1 hour ago, ALCRD said: Thing is the update before BOFA works signifficantly better and few people with way better PCs had issues after BOFA. So that's not just my hardware. Plus its not a bad card i can run more gpu demanding games on high just fine. (Minecraft with shaders 60 fps , Elite Dangerous on high for example) My CPU on the other hand is not too great but it could keep up with ONI just fine untill the merge update came. And this game mostly puts strain on my CPU (and RAM ofc depending on base size) the GPU is barely utilized at all. I'm not the best example but like i said PCs better than mine noticed signifficant drop in performance after BOFA. So don't blame it all on my PC. Which i repeat could handle ONI with very good performance before the merge. I have an i9 with the new RTX 3070 ti since a couple of months and I have performance issues. Performances greatly improved since i upgraded my specs but still we are talking of having a drop of 30 fps with max speed compared to 10 fps before the hardware upgrade. I mean do I need a quantum PC or can we all agree that the problem cannot be the CPU / GPU? 1 Link to comment Share on other sites More sharing options...
Developer JarrettM Posted August 20, 2021 Author Developer Share Posted August 20, 2021 We've updated the Public Testing build with a few fixes that needed to be in for the weekend. I've updated the original post with additional patch notes 5 3 2 Link to comment Share on other sites More sharing options...
JRup Posted August 20, 2021 Share Posted August 20, 2021 It's always great to see how things progress with the game. I'm glad to report the entry in the research menu is fixed! The leftover text is gone: I wish the team a great weekend! Link to comment Share on other sites More sharing options...
Tenshi Kirai Posted August 20, 2021 Share Posted August 20, 2021 This happens when i try to build a rocket Spoiler Error in HabitatModuleSmallUnderConstruction.Constructable.OnPrefabInit System.NullReferenceException: Object reference not set to an instance of an object at ConduitSecondaryInput.HasSecondaryConduitType (ConduitType type) [0x00000] in <70eb9ae8de8e419292206475d747fec8>:0 at BuildingDef.MarkArea (System.Int32 cell, Orientation orientation, ObjectLayer layer, UnityEngine.GameObject go) [0x002b3] in <70eb9ae8de8e419292206475d747fec8>:0 at Constructable.MarkArea () [0x00064] in <70eb9ae8de8e419292206475d747fec8>:0 at Constructable.OnPrefabInit () [0x000c4] in <70eb9ae8de8e419292206475d747fec8>:0 at KMonoBehaviour.InitializeComponent () [0x00068] in <809cc946fb414f608a34cac8f08716c8>:0 at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <809cc946fb414f608a34cac8f08716c8>:0 at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <809cc946fb414f608a34cac8f08716c8>:0 at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <809cc946fb414f608a34cac8f08716c8>:0 at KMonoBehaviour.InitializeComponent () [0x00000] in <809cc946fb414f608a34cac8f08716c8>:0 at KMonoBehaviour.Awake () [0x00000] in <809cc946fb414f608a34cac8f08716c8>:0 at UnityEngine.GameObject.SetActive (System.Boolean value) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 at BuildingDef.Instantiate (UnityEngine.Vector3 pos, Orientation orientation, System.Collections.Generic.IList`1[T] selected_elements, System.Int32 layer) [0x00000] in <70eb9ae8de8e419292206475d747fec8>:0 at BuildingDef.TryPlace (UnityEngine.GameObject src_go, UnityEngine.Vector3 pos, Orientation orientation, System.Collections.Generic.IList`1[T] selected_elements, System.Int32 layer) [0x00000] in <70eb9ae8de8e419292206475d747fec8>:0 at ReorderableBuilding.AddModuleCommon (BuildingDef def, System.Collections.Generic.IList`1[T] buildMaterials, System.Int32 cell) [0x00000] in <70eb9ae8de8e419292206475d747fec8>:0 at ReorderableBuilding.AddModuleAbove (BuildingDef def, System.Collections.Generic.IList`1[T] buildMaterials) [0x00000] in <70eb9ae8de8e419292206475d747fec8>:0 at ReorderableBuilding.AddModule (BuildingDef def, System.Collections.Generic.IList`1[T] buildMaterials) [0x00000] in <70eb9ae8de8e419292206475d747fec8>:0 at SelectModuleSideScreen.OrderBuildSelectedModule () [0x00000] in <70eb9ae8de8e419292206475d747fec8>:0 at SelectModuleSideScreen.OnClickBuildSelectedModule () [0x00000] in <70eb9ae8de8e419292206475d747fec8>:0 at KButton.SignalClick (KKeyCode btn) [0x00000] in <809cc946fb414f608a34cac8f08716c8>:0 at KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <809cc946fb414f608a34cac8f08716c8>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <e4cef32d49194d82a24ae4d3c583fd32>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <e4cef32d49194d82a24ae4d3c583fd32>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <e4cef32d49194d82a24ae4d3c583fd32>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <e4cef32d49194d82a24ae4d3c583fd32>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <e4cef32d49194d82a24ae4d3c583fd32>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <e4cef32d49194d82a24ae4d3c583fd32>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <e4cef32d49194d82a24ae4d3c583fd32>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <e4cef32d49194d82a24ae4d3c583fd32>:0 Build: U34-475472-SD Link to comment Share on other sites More sharing options...
ALCRD Posted August 20, 2021 Share Posted August 20, 2021 1 hour ago, Artorias36 said: I mean do I need a quantum PC or can we all agree that the problem cannot be the CPU / GPU? I heard that Hal 9000 and Skynet mainframe can run merged ONI without any performance loss xD Link to comment Share on other sites More sharing options...
sakura_sk Posted August 20, 2021 Share Posted August 20, 2021 Is there a reason why the ports are not white and green? (They don't filter anything... and they are 2!) 1 Link to comment Share on other sites More sharing options...
Primalflower Posted August 20, 2021 Share Posted August 20, 2021 1 hour ago, Tenshi Kirai said: This happens when i try to build a rocket Reveal hidden contents Error in HabitatModuleSmallUnderConstruction.Constructable.OnPrefabInit System.NullReferenceException: Object reference not set to an instance of an object at ConduitSecondaryInput.HasSecondaryConduitType (ConduitType type) [0x00000] in <70eb9ae8de8e419292206475d747fec8>:0 at BuildingDef.MarkArea (System.Int32 cell, Orientation orientation, ObjectLayer layer, UnityEngine.GameObject go) [0x002b3] in <70eb9ae8de8e419292206475d747fec8>:0 at Constructable.MarkArea () [0x00064] in <70eb9ae8de8e419292206475d747fec8>:0 at Constructable.OnPrefabInit () [0x000c4] in <70eb9ae8de8e419292206475d747fec8>:0 at KMonoBehaviour.InitializeComponent () [0x00068] in <809cc946fb414f608a34cac8f08716c8>:0 at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <809cc946fb414f608a34cac8f08716c8>:0 at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <809cc946fb414f608a34cac8f08716c8>:0 at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <809cc946fb414f608a34cac8f08716c8>:0 at KMonoBehaviour.InitializeComponent () [0x00000] in <809cc946fb414f608a34cac8f08716c8>:0 at KMonoBehaviour.Awake () [0x00000] in <809cc946fb414f608a34cac8f08716c8>:0 at UnityEngine.GameObject.SetActive (System.Boolean value) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 at BuildingDef.Instantiate (UnityEngine.Vector3 pos, Orientation orientation, System.Collections.Generic.IList`1[T] selected_elements, System.Int32 layer) [0x00000] in <70eb9ae8de8e419292206475d747fec8>:0 at BuildingDef.TryPlace (UnityEngine.GameObject src_go, UnityEngine.Vector3 pos, Orientation orientation, System.Collections.Generic.IList`1[T] selected_elements, System.Int32 layer) [0x00000] in <70eb9ae8de8e419292206475d747fec8>:0 at ReorderableBuilding.AddModuleCommon (BuildingDef def, System.Collections.Generic.IList`1[T] buildMaterials, System.Int32 cell) [0x00000] in <70eb9ae8de8e419292206475d747fec8>:0 at ReorderableBuilding.AddModuleAbove (BuildingDef def, System.Collections.Generic.IList`1[T] buildMaterials) [0x00000] in <70eb9ae8de8e419292206475d747fec8>:0 at ReorderableBuilding.AddModule (BuildingDef def, System.Collections.Generic.IList`1[T] buildMaterials) [0x00000] in <70eb9ae8de8e419292206475d747fec8>:0 at SelectModuleSideScreen.OrderBuildSelectedModule () [0x00000] in <70eb9ae8de8e419292206475d747fec8>:0 at SelectModuleSideScreen.OnClickBuildSelectedModule () [0x00000] in <70eb9ae8de8e419292206475d747fec8>:0 at KButton.SignalClick (KKeyCode btn) [0x00000] in <809cc946fb414f608a34cac8f08716c8>:0 at KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <809cc946fb414f608a34cac8f08716c8>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <e4cef32d49194d82a24ae4d3c583fd32>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <e4cef32d49194d82a24ae4d3c583fd32>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <e4cef32d49194d82a24ae4d3c583fd32>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <e4cef32d49194d82a24ae4d3c583fd32>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <e4cef32d49194d82a24ae4d3c583fd32>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <e4cef32d49194d82a24ae4d3c583fd32>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <e4cef32d49194d82a24ae4d3c583fd32>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <e4cef32d49194d82a24ae4d3c583fd32>:0 Build: U34-475472-SD Seconding this. Spoiler Link to comment Share on other sites More sharing options...
Developer JarrettM Posted August 20, 2021 Author Developer Share Posted August 20, 2021 1 hour ago, Tenshi Kirai said: This happens when i try to build a rocket Reveal hidden contents Error in HabitatModuleSmallUnderConstruction.Constructable.OnPrefabInit System.NullReferenceException: Object reference not set to an instance of an object at ConduitSecondaryInput.HasSecondaryConduitType (ConduitType type) [0x00000] in <70eb9ae8de8e419292206475d747fec8>:0 at BuildingDef.MarkArea (System.Int32 cell, Orientation orientation, ObjectLayer layer, UnityEngine.GameObject go) [0x002b3] in <70eb9ae8de8e419292206475d747fec8>:0 at Constructable.MarkArea () [0x00064] in <70eb9ae8de8e419292206475d747fec8>:0 at Constructable.OnPrefabInit () [0x000c4] in <70eb9ae8de8e419292206475d747fec8>:0 at KMonoBehaviour.InitializeComponent () [0x00068] in <809cc946fb414f608a34cac8f08716c8>:0 at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <809cc946fb414f608a34cac8f08716c8>:0 at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <809cc946fb414f608a34cac8f08716c8>:0 at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <809cc946fb414f608a34cac8f08716c8>:0 at KMonoBehaviour.InitializeComponent () [0x00000] in <809cc946fb414f608a34cac8f08716c8>:0 at KMonoBehaviour.Awake () [0x00000] in <809cc946fb414f608a34cac8f08716c8>:0 at UnityEngine.GameObject.SetActive (System.Boolean value) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 at BuildingDef.Instantiate (UnityEngine.Vector3 pos, Orientation orientation, System.Collections.Generic.IList`1[T] selected_elements, System.Int32 layer) [0x00000] in <70eb9ae8de8e419292206475d747fec8>:0 at BuildingDef.TryPlace (UnityEngine.GameObject src_go, UnityEngine.Vector3 pos, Orientation orientation, System.Collections.Generic.IList`1[T] selected_elements, System.Int32 layer) [0x00000] in <70eb9ae8de8e419292206475d747fec8>:0 at ReorderableBuilding.AddModuleCommon (BuildingDef def, System.Collections.Generic.IList`1[T] buildMaterials, System.Int32 cell) [0x00000] in <70eb9ae8de8e419292206475d747fec8>:0 at ReorderableBuilding.AddModuleAbove (BuildingDef def, System.Collections.Generic.IList`1[T] buildMaterials) [0x00000] in <70eb9ae8de8e419292206475d747fec8>:0 at ReorderableBuilding.AddModule (BuildingDef def, System.Collections.Generic.IList`1[T] buildMaterials) [0x00000] in <70eb9ae8de8e419292206475d747fec8>:0 at SelectModuleSideScreen.OrderBuildSelectedModule () [0x00000] in <70eb9ae8de8e419292206475d747fec8>:0 at SelectModuleSideScreen.OnClickBuildSelectedModule () [0x00000] in <70eb9ae8de8e419292206475d747fec8>:0 at KButton.SignalClick (KKeyCode btn) [0x00000] in <809cc946fb414f608a34cac8f08716c8>:0 at KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <809cc946fb414f608a34cac8f08716c8>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <e4cef32d49194d82a24ae4d3c583fd32>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <e4cef32d49194d82a24ae4d3c583fd32>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <e4cef32d49194d82a24ae4d3c583fd32>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <e4cef32d49194d82a24ae4d3c583fd32>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <e4cef32d49194d82a24ae4d3c583fd32>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <e4cef32d49194d82a24ae4d3c583fd32>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <e4cef32d49194d82a24ae4d3c583fd32>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <e4cef32d49194d82a24ae4d3c583fd32>:0 Build: U34-475472-SD Added a fix for this crash 4 3 Link to comment Share on other sites More sharing options...
Xhepey87 Posted August 20, 2021 Share Posted August 20, 2021 1 hour ago, sakura_sk said: Is there a reason why the ports are not white and green? (They don't filter anything... and they are 2!) I guess it's that because they are teleporter ports, transporting the elements between "worlds", just like Supply Teleporter. Link to comment Share on other sites More sharing options...
sakura_sk Posted August 20, 2021 Share Posted August 20, 2021 Supply teleporter though has one of each, not 2 side by side which you will need to guess. Yes, the images are different for in and out and it says input/output port for the buildings. But when you are in the overlay there is no other indication which is which. 1 Link to comment Share on other sites More sharing options...
Sebastiangperez Posted August 20, 2021 Share Posted August 20, 2021 There is someone in the team that is messing around with the git branches ? why latest update are not in this patch ? i mean research window takes too long and also the draggin problem after save in the middle of the game now appears. Link to comment Share on other sites More sharing options...
gabberworld Posted August 20, 2021 Share Posted August 20, 2021 (edited) 7 minutes ago, Sebastiangperez said: There is someone in the team that is messing around with the git branches ? why latest update are not in this patch ? i mean research window takes too long and also the draggin problem after save in the middle of the game now appears. soo it does have now delay again with research ? i not use test version Edited August 20, 2021 by gabberworld Link to comment Share on other sites More sharing options...
sakura_sk Posted August 21, 2021 Share Posted August 21, 2021 4 hours ago, Sebastiangperez said: There is someone in the team that is messing around with the git branches ? why latest update are not in this patch ? i mean research window takes too long and also the draggin problem after save in the middle of the game now appears. Latest update is in the patch, that is why there is delay for research menu "Known Issues The research screen may take a few or more seconds to open the first time, and be slow to open and close in general." Dragging commands in the end/middle of the cycle, was there for a couple of months now 1 Link to comment Share on other sites More sharing options...
cube_wisdom Posted August 21, 2021 Share Posted August 21, 2021 (edited) I switched over to the testing branch cause I'm about at the point in my current game where the new stuff will make a big difference, but I'm finding that I get a crash while attempting to load my save, with these four mods blamed: "Wallpaper", "Insulated Door", "Insulated Joint Plate", and "Buildable Dirt Tile". The stack trace I get, with any or all of these mods enabled, looks like this: Error in AirFilterComplete.BuildingComplete.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at RequiresFoundation.Add (UnityEngine.GameObject go) [0x002c3] in <eff9c7e2b61845ecb731205e02b1e33d>:0 at BuildingConfigManager.AddBuildingCompleteKComponents (UnityEngine.GameObject go, Tag prefab_tag) [0x00026] in <eff9c7e2b61845ecb731205e02b1e33d>:0 at (wrapper dynamic-method) BuildingComplete.BuildingComplete.OnSpawn_Patch4(BuildingComplete) at KMonoBehaviour.Spawn () [0x0005d] in <809cc946fb414f608a34cac8f08716c8>:0 at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <809cc946fb414f608a34cac8f08716c8>:0 at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <809cc946fb414f608a34cac8f08716c8>:0 at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <809cc946fb414f608a34cac8f08716c8>:0 at KMonoBehaviour.Spawn () [0x00000] in <809cc946fb414f608a34cac8f08716c8>:0 at KMonoBehaviour.Start () [0x00000] in <809cc946fb414f608a34cac8f08716c8>:0 Build: U34-475497-S I realize no version of the game is guaranteed to work with any specific mod, but I'm curious whether this is expected based on what's changed (I don't see any patch note that's obviously relevant), or if this same issue is likely to persist when this is released, in which case I may as well let these mod maintainers know about the issue now. Edited August 21, 2021 by cube_wisdom Link to comment Share on other sites More sharing options...
gabberworld Posted August 22, 2021 Share Posted August 22, 2021 3 hours ago, cube_wisdom said: I realize no version of the game is guaranteed to work with any specific mod, but I'm curious whether this is expected based on what's changed (I don't see any patch note that's obviously relevant), or if this same issue is likely to persist when this is released, in which case I may as well let these mod maintainers know about the issue now. they not write code changes at patch notes Link to comment Share on other sites More sharing options...
minespatch Posted August 22, 2021 Share Posted August 22, 2021 Something strange happened. I got on yesterday, no crash. Today, three crashes in a row trying to get on. Link to comment Share on other sites More sharing options...
cube_wisdom Posted August 22, 2021 Share Posted August 22, 2021 9 minutes ago, gabberworld said: they not write code changes at patch notes Usually they do mention when something might be expected to break many mods. Or, I suppose I don't know if "usually" is true, but it definitely happens sometimes! Link to comment Share on other sites More sharing options...
gabberworld Posted August 22, 2021 Share Posted August 22, 2021 1 minute ago, cube_wisdom said: Usually they do mention when something might be expected to break many mods. Or, I suppose I don't know if "usually" is true, but it definitely happens sometimes! not really 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now