ATM Reaper Posted July 13, 2021 Share Posted July 13, 2021 Just as the title says has anyone any idea whats coming next? Have to admit Ive been holding off playing the past few weeks while the modders are catching up and crossing my fingers for a Rime version of the start planet on Classic DLC Link to comment https://forums.kleientertainment.com/forums/topic/131795-whats-up-next-for-dlc/ Share on other sites More sharing options...
Gurgel Posted July 13, 2021 Share Posted July 13, 2021 I think this one is not quite complete yet... Link to comment https://forums.kleientertainment.com/forums/topic/131795-whats-up-next-for-dlc/#findComment-1478273 Share on other sites More sharing options...
Tzunki Posted July 13, 2021 Share Posted July 13, 2021 Hopefully it will be a performance update. I still have enough content to explore, but after 100+ dupes and / or 500 days the core meltdown begins in my CPU. And I don't want another summons from the IAEA. Link to comment https://forums.kleientertainment.com/forums/topic/131795-whats-up-next-for-dlc/#findComment-1478283 Share on other sites More sharing options...
KnoBuddy Posted July 13, 2021 Share Posted July 13, 2021 2 hours ago, Tzunki said: Hopefully it will be a performance update. I still have enough content to explore, but after 100+ dupes and / or 500 days the core meltdown begins in my CPU. And I don't want another summons from the IAEA. Absolutely this. I am happy with the content so far, I would love more but I would take performance before anything else. I have a 3900x, 32GB 3600 DDR4, and a 2070 Super, and the game struggles hard once I'm a few hundred cycles in. It would be amazing if we could get some more multithreading to help with performance. I know not everything can be multithreaded but I hope they have something up their sleeve and can squeeze some more out of my 12c/24t CPU... Link to comment https://forums.kleientertainment.com/forums/topic/131795-whats-up-next-for-dlc/#findComment-1478293 Share on other sites More sharing options...
Gurgel Posted July 13, 2021 Share Posted July 13, 2021 3 hours ago, Tzunki said: Hopefully it will be a performance update. I still have enough content to explore, but after 100+ dupes and / or 500 days the core meltdown begins in my CPU. And I don't want another summons from the IAEA. Alternatively, Klei could just implement a "pandemic" mechanism that starts to kill of dupes when you have more than 20 and reliably keeps the population below 40 Seriously, though, I think the engine-update was a step for more optimization. But you probably should not expect too much, optimizing complex code is _hard_ and increasing parallelism is even harder. Link to comment https://forums.kleientertainment.com/forums/topic/131795-whats-up-next-for-dlc/#findComment-1478303 Share on other sites More sharing options...
Hokaeru Posted July 13, 2021 Share Posted July 13, 2021 I think it is mostly done but perhaps something still on the icy asteroid (does anyone know what is it ? I thought the temporal tear ripper was going to be there). Perhaps getting other starts (oasisse, etc.) and polishing still, which can take a pretty good amount of time Link to comment https://forums.kleientertainment.com/forums/topic/131795-whats-up-next-for-dlc/#findComment-1478322 Share on other sites More sharing options...
Gurgel Posted July 13, 2021 Share Posted July 13, 2021 3 hours ago, Hokaeru said: I think it is mostly done but perhaps something still on the icy asteroid (does anyone know what is it ? I thought the temporal tear ripper was going to be there). Perhaps getting other starts (oasisse, etc.) and polishing still, which can take a pretty good amount of time Pretty much my thoughts. I think additions are mostly done for this DLC (there is still the missing interplanetary automation, but I am not sure we are going to get that), but polishing, map generation, etc. may take a while. And maybe we may even get a bit of story! Link to comment https://forums.kleientertainment.com/forums/topic/131795-whats-up-next-for-dlc/#findComment-1478386 Share on other sites More sharing options...
Sasza22 Posted July 13, 2021 Share Posted July 13, 2021 4 hours ago, Hokaeru said: I think it is mostly done I see a lt of systems still unfinished. There is still no radiaton sickness treatment, the zombie spore cure was removed for some reason (maybe a new crafting building is in the works). There is still no reliable radiation source for mutated plants. The hydrocactus isn`t fully implemented yet iirc. The saturn critter trap doesn`t drop seeds (maybe intended but i`d prefer if you could make a farm of those). Well i guess it`s all small stuff but still feels like quite a few things to do. Link to comment https://forums.kleientertainment.com/forums/topic/131795-whats-up-next-for-dlc/#findComment-1478393 Share on other sites More sharing options...
gabberworld Posted July 13, 2021 Share Posted July 13, 2021 57 minutes ago, Sasza22 said: There is still no reliable radiation source for mutated plants. yes there is, use leftover liquid with some other help Link to comment https://forums.kleientertainment.com/forums/topic/131795-whats-up-next-for-dlc/#findComment-1478402 Share on other sites More sharing options...
cpy Posted July 14, 2021 Share Posted July 14, 2021 Hopefully a performance DLC. Link to comment https://forums.kleientertainment.com/forums/topic/131795-whats-up-next-for-dlc/#findComment-1478515 Share on other sites More sharing options...
Gurgel Posted July 14, 2021 Share Posted July 14, 2021 2 hours ago, cpy said: Hopefully a performance DLC. To be fair, Factorio only has one Dupe and ONI runs pretty well if you have only one Dupe. Link to comment https://forums.kleientertainment.com/forums/topic/131795-whats-up-next-for-dlc/#findComment-1478542 Share on other sites More sharing options...
Sebastiangperez Posted July 14, 2021 Share Posted July 14, 2021 3 hours ago, Gurgel said: To be fair, Factorio only has one Dupe and ONI runs pretty well if you have only one Dupe. Factorio could run multiplayer. Link to comment https://forums.kleientertainment.com/forums/topic/131795-whats-up-next-for-dlc/#findComment-1478572 Share on other sites More sharing options...
Gurgel Posted July 14, 2021 Share Posted July 14, 2021 2 hours ago, Sebastiangperez said: Factorio could run multiplayer. Oh, and that one dupe has all decisions made for it. Same in multiplayer. Link to comment https://forums.kleientertainment.com/forums/topic/131795-whats-up-next-for-dlc/#findComment-1478581 Share on other sites More sharing options...
Cursed_Handus Posted July 15, 2021 Share Posted July 15, 2021 1 hour ago, Gurgel said: Oh, and that one dupe has all decisions made for it. Same in multiplayer. Yes but they have hundred's of thousands of biters and supply drones. Link to comment https://forums.kleientertainment.com/forums/topic/131795-whats-up-next-for-dlc/#findComment-1478591 Share on other sites More sharing options...
QuQuasar Posted July 15, 2021 Share Posted July 15, 2021 Factorio is, for the most part, a deterministic simulation. By design, every conveyor and every structure interacts only with it's immediate neighbors, and only in well-defined, predictable ways. The only decision makers in the game are the biters, who basically just locate the closest structure and attack, and the drones, who only interact with pre-defined endpoints. ONI is multiple interacting non-deterministic simulations. Every duplicant has to make a rational decision based on hundreds of competing job priorities. Simple entities like animals are always checking atmosphere and room requirements. Even a single packet in a pipe in ONI is complicated by things like state change and temperature. Not much can be calculated in advance or in parallel because everything depends on everything else. Comparing the two is like comparing a formula 1 car to a freight train. Link to comment https://forums.kleientertainment.com/forums/topic/131795-whats-up-next-for-dlc/#findComment-1478599 Share on other sites More sharing options...
cpy Posted July 15, 2021 Share Posted July 15, 2021 7 hours ago, Sebastiangperez said: Factorio could run multiplayer. Spiffing brit had 500 players Sooooo agument invalid. 3 hours ago, QuQuasar said: Factorio is, for the most part, a deterministic simulation. By design, every conveyor and every structure interacts only with it's immediate neighbors, and only in well-defined, predictable ways. The only decision makers in the game are the biters, who basically just locate the closest structure and attack, and the drones, who only interact with pre-defined endpoints. ONI is multiple interacting non-deterministic simulations. Every duplicant has to make a rational decision based on hundreds of competing job priorities. Simple entities like animals are always checking atmosphere and room requirements. Even a single packet in a pipe in ONI is complicated by things like state change and temperature. Not much can be calculated in advance or in parallel because everything depends on everything else. Comparing the two is like comparing a formula 1 car to a freight train. I wouldn't mind dumbing things down for performance, I don't need realistic physics or way too complex interactions. Don't tell me you can't compute entities in paralel or separate pipes in paralel. Besides dupes are so stupid that I doubt that they have even a bit of intelligence in them. They get stuck in so many places. Also I quit factorio save after ragequitting because stuff gets way too complex with mods, in ONI i ragequit because I hate 10-20FPS gameplay. Plus they could multithread each planet since they don't interact with each other. Link to comment https://forums.kleientertainment.com/forums/topic/131795-whats-up-next-for-dlc/#findComment-1478639 Share on other sites More sharing options...
fritozipper Posted July 15, 2021 Share Posted July 15, 2021 46 minutes ago, cpy said: Spiffing brit had 500 players Sooooo agument invalid. I wouldn't mind dumbing things down for performance, I don't need realistic physics or way too complex interactions. Don't tell me you can't compute entities in paralel or separate pipes in paralel. Besides dupes are so stupid that I doubt that they have even a bit of intelligence in them. They get stuck in so many places. Also I quit factorio save after ragequitting because stuff gets way too complex with mods, in ONI i ragequit because I hate 10-20FPS gameplay. Plus they could multithread each planet since they don't interact with each other. Don't dumb things down. Processors will get faster in a few years Dupes Are stupid, yea, I sometimes try to Alt-tab to another planet! it would be awesome to run 3 or 4 copies of the game 1 for each planet then just open the different window whenever, but that isn't very elegant lol plus i would feed it so much Ram. Link to comment https://forums.kleientertainment.com/forums/topic/131795-whats-up-next-for-dlc/#findComment-1478644 Share on other sites More sharing options...
Swoop5994 Posted July 15, 2021 Share Posted July 15, 2021 no test branch stuff nothing ?? if we could cryochamber the life out of them when they are not needed automation can be pushed very far i mean i crashed my pc but i had filled the whole screen with Not gate oscillators... Link to comment https://forums.kleientertainment.com/forums/topic/131795-whats-up-next-for-dlc/#findComment-1478675 Share on other sites More sharing options...
ATM Reaper Posted July 15, 2021 Author Share Posted July 15, 2021 Just FYI folks apparently the update notifications we have loved so much during DLC progression seem to have now moved to general ONI discussion page, no longer in DLC general. Link to comment https://forums.kleientertainment.com/forums/topic/131795-whats-up-next-for-dlc/#findComment-1478735 Share on other sites More sharing options...
ATM Reaper Posted July 15, 2021 Author Share Posted July 15, 2021 Update is live, not sure whats in it but its live lol Link to comment https://forums.kleientertainment.com/forums/topic/131795-whats-up-next-for-dlc/#findComment-1478778 Share on other sites More sharing options...
Sasza22 Posted July 15, 2021 Share Posted July 15, 2021 2 hours ago, ATM Reaper said: Just FYI folks apparently the update notifications we have loved so much during DLC progression seem to have now moved to general ONI discussion page, no longer in DLC general. That`s understandable for the last 2 as those were the big mergedown updates. The next one might be back to dlc only, depending on what will it contain. Link to comment https://forums.kleientertainment.com/forums/topic/131795-whats-up-next-for-dlc/#findComment-1478804 Share on other sites More sharing options...
babba Posted July 15, 2021 Share Posted July 15, 2021 Regular game CPU load ONi CPU work on "meaningful and really fun things" ONIdiction If we could play Factorio multiplayer on 2 arcade machines in ONI - Together in ONI multiplayer with a friend... 17 hours ago, QuQuasar said: Factorio is, for the most part, a deterministic simulation. By design, every conveyor and every structure interacts only with it's immediate neighbors, and only in well-defined, predictable ways. The only decision makers in the game are the biters, who basically just locate the closest structure and attack, and the drones, who only interact with pre-defined endpoints. ONI is multiple interacting non-deterministic simulations. Every duplicant has to make a rational decision based on hundreds of competing job priorities. Simple entities like animals are always checking atmosphere and room requirements. Even a single packet in a pipe in ONI is complicated by things like state change and temperature. Not much can be calculated in advance or in parallel because everything depends on everything else. Comparing the two is like comparing a formula 1 car to a freight train. Fully agree, except I would compare ONI vs Factorio with the 747 vs A380 - Both are champions in the heavy league and their professions. Its two ultimate calculation game titles where the developers have their fingers in optimizing their work horses...Constantly adding new cool content and at the same time avoiding fps collapse - Especially with big mega maps and "Total everything to the max". Of course, nowadays with Factorio it may be harder for the average Joe to tear down Factorio frame rates in "Standard game settings" while not taking everything to the maximum - Like running 500 trains with 24 carriages each, within giga zillions of factory complexes on mega map size, 0.2 million belt pieces and resources handlers sorting and processing stuff + user dropping some atom bomb on everything "for fun and giggles" ( and 0.1 FPS stutter slide show ). 50 artillery cannons shooting across the map at lots of alien hive creatures can actually be enough to pull down Factorio down to its knees - That is more random interactions "with everything" in Factorio and gets closer to whats going on in the ONI game. They day they introduced electricity to Factorio, that was the month of 1 fps for heavy electricty users At those times one could even pull down the game with 20 steam engines and the particle graphic effects. So much work and effort went in to Factorio over the years...Its the same with ONI Link to comment https://forums.kleientertainment.com/forums/topic/131795-whats-up-next-for-dlc/#findComment-1478821 Share on other sites More sharing options...
Hokaeru Posted July 16, 2021 Share Posted July 16, 2021 I forgot : we can still perhaps wait for hydrocacti, microwave oven, radioactive lamp, and some recreationnal buildings ! Who knows Link to comment https://forums.kleientertainment.com/forums/topic/131795-whats-up-next-for-dlc/#findComment-1479242 Share on other sites More sharing options...
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