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Well, if you hate multiplayer so much, why post on a multiplayer thread? I will tell you the same thing I told alpaca. If you want to hate on multiplayer, make your own thread. Don't come ruin mine with your negativity.

I know it is difficult but please do not respond to these posts as it just starts a flaming war and further derails the thread.I have added links to this thread's main post which I hope will reduce these in future. I do not want to delete the negative posts made so far as that feels too much like censoring. Try to have patience as this is a *very* politically incorrect topic for polite, unbiased, objective discussion on this forum.Thanks

i know, from alpaca's ragings in 4 different threads.I will legitly pay anyone to make a multiplayer mod and keep it updated.

Ok...., So where. Come on gimmie the links you know the evidence of me ragings? in 4 different threads come on where is it.Oh nope I don't see any. Must be going then as you have no legit evidence

If you do not know what the green name means, it's that [MENTION=10271]WrathOf[/MENTION] is a moderator. He asked politely that you stop the arguing, listen to him. He (along with all other mods) has valid reason to lock the thread if you do not comply.

Last warning folks or this thread will be lockedThat would be Two moderators warning you now.

Offtopic: Well it seems that Alpaca and Donstraver seem to be set on making this thread closed. Are you two guys so immature that you can't talk politely about something? And "NO UR GAY THIS IS MY OPINION AND F YOU" is not a nice and mature way to express yourself. Cuz' that's the feeling I'm getting from you two, Alpaca and Donstarver. I am wondering how the Mods put up with some of you here some times.:chargrined:Ontopic: How about nightmare fuel to be required for a revival :D, that would add some challenges. :abnormal:

Last warning folks or this thread will be lockedThat would be Two moderators warning you now.

Ok. As the person who started this thread, I promise you will hear no more flaming or arguing from me. But may I please ask that people who DO come in here flaming have their post removed instead, since there is nothing stopping a troll from just coming in here to flame and having my thread closed, which is what they would want. Not really fair to those of us who just want to discuss this possible mod.

Funny how this thread turned into "throwing every imaginable idea of multiplayer into the mix" instead of serious discussion on how to move forward.

Well, there are way more people with multiplayer ideas than there are people with the coding knowledge to make this a reality at the moment xD But thinking up this stuff is quite fun. And who knows, maybe when there IS someone willing to make this mod happen, they will look at this thread for ideas. There has been some pretty sweet ones.

How about nightmare fuel to be required for a revival :D, that would add some challenges. :abnormal:

I know this is pushing it a bit, but you could make it so each person has to gather the nightmare fuel for their part of the revive ritual. That way each team member must test the borders of insanity in order to revive their fallen comrade. Here the difference in player skills will come into play because more experienced players will know how to control the insanity, while newer players might succumb to it and end up being slaughtered by hallucinations, which just makes it a bit more challenging. Edited by redjoker5

How about nightmare fuel to be required for a revival :D, that would add some challenges. :abnormal:

I know this is pushing it a bit, but you could make it so each person has to gather the nightmare fuel for their part of the revive ritual. That way each team member must test the borders of insanity in order to revive their fallen comrade. Here the difference in player skills will come into play because more experienced players will know how to control the insanity, while newer players might succumb to it and end up being slaughtered by hallucinations, which just makes it a bit more challenging.

By the way how hard would it be to find some network coding monkeys and pay them to code DS into co-op/multiplayer? Also how much would that cost? Would it be possible to "Kickstart" Don't Starve Co-op/Multiplayer mode? Those that do kickstart co-op/multiplayer get a steam key for a client and server program under tools in steam. Another suggestion for game balance. Instead of completely overhauling the game's balance. How about a difficulty multiplier ie more people on the sever makes the critters have more hp or have a separate co-op/multiplayer setting. Of course that'd be a pain to maintain later on when countless new things get added.If these ideas are well lacking please give some constructive criticism.

Ok. As the person who started this thread, I promise you will hear no more flaming or arguing from me. But may I please ask that people who DO come in here flaming have their post removed instead, since there is nothing stopping a troll from just coming in here to flame and having my thread closed, which is what they would want. Not really fair to those of us who just want to discuss this possible mod.

Well, there are way more people with multiplayer ideas than there are people with the coding knowledge to make this a reality at the moment xD But thinking up this stuff is quite fun. And who knows, maybe when there IS someone willing to make this mod happen, they will look at this thread for ideas. There has been some pretty sweet ones.

I know this is pushing it a bit, but you could make it so each person has to gather the nightmare fuel for their part of the revive ritual. That way each team member must test the borders of insanity in order to revive their fallen comrade. Here the difference in player skills will come into play because more experienced players will know how to control the insanity, while newer players might succumb to it and end up being slaughtered by hallucinations, which just makes it a bit more challenging.

I would be willing to learn coding, but I alone wouldn't be able to make such a thing, because It would be first time coding and It would take a lot of time by myself.

By the way how hard would it be to find some network coding monkeys and pay them to code DS into co-op/multiplayer? Also how much would that cost? Would it be possible to "Kickstart" Don't Starve Co-op/Multiplayer mode? Those that do kickstart co-op/multiplayer get a steam key for a client and server program under tools in steam.

The kickstarter idea is something that I have been thinking about since last night. Now the question is would we be breaking the TOS by setting up a fund to create a multiplayer component to Don't Starve? And if not, would the devs allow us to do this since it is THEIR game we are trying to modify? I have been to several gaming forums, and it seems a lot of people want this, so I'm sure a lack of pledges wouldnt be a problem. But this is definitely an idea to keep in mind.

I do not follow the whole kickstarter trend but is there any precedence for using it to collect funds to pay someone to *mod* a game?

Seems a bit out there to me. I guess it could work but needs someone capable of overseeing the project and properly vetting whoever is hired (people or company) to ensure they are competent enough to take on the task.

It doesn't matter if you are trying to mod the game as a hobby or if you hire a "code monkey" as someone mentioned to do the work, the game is in no state right now to effectively add something as complex as multiplayer by simply touching LUA files.

A kickstarter to add Multiplayer unofficially for Don't Starve will most likely end up being a scam. A pretty big one also...

...and now that I think about it... *COUGH*, never mind. I have to go now... somewhere. To do a... thing. Yeah. Don't mind me. I'm just gonna go do... yeah.

If you pay be I will provide proof that I am not making the mod. Forget scams, hell, I'd make whole videos of my day showing how uninterested I am.

Then why are you here? You must of an interest of something to spend your time here...

"Now close this useless thread.

It's been here many times before and it'll never happen so please stop trying to make it happen"

"It was a joke..." (BTW ~ wasn't funny...at all)

Jeez lahweeze you two, GTFO for real. If you don't have anything to constructively add....GET A FLIPPING clue and a life.

It appalls me that you have the idea to come in and try to pee in someone's cereal, why? Does that make you feel better about yourself? Who cares if this is the 100000th MP thread, duh, a lot of us want it.

~~~~~

I haven't read the entire thread and much of it does seem to be about brainstorming MP game ideas. We don't need yet. We need to organize a handful of people who are willing to make this happen. From a coding perspective.

I want to volunteer my talents to help make this a reality. I cannot lead, or captain us. I am a coder by trade, but I am not even sure yet what language Don't Starve is written in. I work mostly with java, though I will become proficient in whatever syntax we need to work within. Specifically my focus of learning will be on a client/server architecture.

We need an expert though. Someone who does have experience coding this kind of architecture, and want's a new open-source project. Does anyone know such a person? Or where we might have good fortune looking?

In the mean time, I guess, I plan on going through the LUA files soon to see what variables we really do have easy access to, for balancing a game mode...this is in thread of brainstorming MP game ideas...but until we locate an expert...

[MENTION=15479]michiko[/MENTION]

Thank you for your constructive comments expressing interest in actually implementing this.

This thread is intended to be the one "safe-harbor" thread on the forum for people interested in an MP version of DS. It did get a little side tracked into brainstorming ideas but that just shows the keen interest of many players who are unfortunately not proficient enough coders to take this on.

As you have determined, a lot of the game is programmed in Lua which we have access to. My understanding is that the executable is in C++ and contains at least the simulator to manage all of the entities and their interactions (based on code in Lua), resource management (textures, fonts, animations, sounds) and graphics engine (3d, using a fixed camera angle, opengl based but using d3dx9?).

Part of the question at the moment (to me at least) is whether a framework can be put together to act as "wrapper" around the executable to juggle a "server" instance and one or more "client" instances and coordinate the entities between them. If not, then what do we need the devs to do? Open-source the executable (highly unlikely) or provide us with more "hooks" into the executable and/or a non-gui "server" version that can be controlled by code or what?

EDIT:

Oh and I am not interested in overseeing this as I do not have the expertise (or time/interest in learning it) but I am at least trying to act as a facilitator and supporter.

Edited by WrathOf

I need to do some reading on more of what is currently possible with MODS in DS, the configuring of LUA for MP is likely going to be the easiest aspect...Just point the simulator at a different root directory of files...Likely (again) already being done.I guess, and to parallel what you said, it comes down to: **What we actually have access to, we'd have to write a wrapper/framework to support the MP that communicates with the .exe**If a quick and dirty client/server arch makes the most sense. Are games like Orcs Must Die 2, or Tower Wars, or Trine(2), or other random 2-player ... do we know if those are client/server?

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