WoodieMain45684 Posted April 9, 2021 Share Posted April 9, 2021 This morning I was testing ingame on a klei server, and it seems like the werebeaver is now taking one gnaw to gnaw up stumps. Normally I would be happy, but I can't find any evidence of this update on the forums or even within the game's code. Is anyone else experiencing this or am I just a complete madman? Recording #52.mp4 Link to comment Share on other sites More sharing options...
DrMcGillacactus Posted April 9, 2021 Share Posted April 9, 2021 That's always been a thing. Link to comment Share on other sites More sharing options...
Hornete Posted April 9, 2021 Share Posted April 9, 2021 As McGilla said, this has been a thing since the woodie rework. Before his rework he took 2 gnaws to dig a stump I believe. Link to comment Share on other sites More sharing options...
WoodieMain45684 Posted April 9, 2021 Author Share Posted April 9, 2021 It was reduced to two during this update here (the hotfix that immediately followed the woodie rework): (If you really want proof then you can see beard's coverage of this update below. t = 1:20ish) Spoiler Don't Starve Together Character Guide: Woodie Reworked... Again! [HOTFIX] - YouTube Before this update it was three. The only incarnation of woodie to ever do one gnaw per stump was singleplayer. Link to comment Share on other sites More sharing options...
DrMcGillacactus Posted April 9, 2021 Share Posted April 9, 2021 2 minutes ago, WoodieMain45684 said: It was reduced to two during this update here: Before this update it was three. The only incarnation of woodie to ever do one gnaw per stump was singleplayer. It's been one gnaw for me since the rework first came out Link to comment Share on other sites More sharing options...
WoodieMain45684 Posted April 9, 2021 Author Share Posted April 9, 2021 8 minutes ago, DrMcGillacactus said: that was two years ago. Since the reword it's been one Which rework are you referring to? Can you send a link to the post? If you're talking about the rework that gave woodie 3 wereforms. This is the hotfix that came immediately after. The woodie rework was two years ago; what has happened since then? Link to comment Share on other sites More sharing options...
DrMcGillacactus Posted April 9, 2021 Share Posted April 9, 2021 Just now, WoodieMain45684 said: Which rework are you referring to? Can you send a link to the post? If you're talking about the rework that gave woodie 3 wereforms. This is the hotfix that came immediately after. The woodie rework was three years ago; what has happened since then? I mean as soon as the initial update was released, and since then. It didn't say anything about the stumps on any of the update posts that I can remember, I just remember finding out by playing him Link to comment Share on other sites More sharing options...
ShadowDuelist Posted April 9, 2021 Share Posted April 9, 2021 It was definitely always 2 up until the last time I played as woodie about a month ago. And quite unfair and tedious if you ask me so if they reduced it to just 1 it’s an amazing beaver QOL improvement. Link to comment Share on other sites More sharing options...
WoodieMain45684 Posted April 9, 2021 Author Share Posted April 9, 2021 2 minutes ago, ShadowDuelist said: It was definitely always 2 up until the last time I played as woodie about a month ago. And quite unfair and tedious if you ask me so if they reduced it to just 1 it’s an amazing beaver QOL improvement. Same, whatever the case I hope it stays. Link to comment Share on other sites More sharing options...
Notecja Posted April 9, 2021 Share Posted April 9, 2021 I hope it will stay this way. I was annoyed with two gnaws for stump while in DS you needed only once gnaw. Btw. Did anybody had an issue with "disappearing" weremoose? Link to comment Share on other sites More sharing options...
Aeglefire Posted April 9, 2021 Share Posted April 9, 2021 I can attest to it being two gnaws for stumps in the past as well, and now it's 1 gnaw, yey! Link to comment Share on other sites More sharing options...
Grim the Posted April 9, 2021 Share Posted April 9, 2021 I started playing after Walter had come out, so I'm certainly not remembering pre-rework, and I haven't played DS. I've always known it as 2 gnaws. However, I like this fix. Or change? Link to comment Share on other sites More sharing options...
penguin0616 Posted April 9, 2021 Share Posted April 9, 2021 In the Wes update, 458469, workable components had a check added in place for working. Before that update, the code for "incrementing" work was: self.workleft = self.workleft - numworks Now, the code is: if self.workleft <= 1 then -- if there is less that one full work remaining, then just finish it. This is to handle the case where objects are set to only one work and not planned to handled something like 0.5 numworks self.workleft = 0 else self.workleft = self.workleft - numworks end So now, when Werebeaver gnaws on a stump, the stump has <= 1 work left to do, so it is set to 0 and the stump is dug up (Effectively doubling his work efficiency on stumps). Basically, before Wes update, 2 gnaws. After Wes update, 1 gnaw. Link to comment Share on other sites More sharing options...
WoodieMain45684 Posted April 9, 2021 Author Share Posted April 9, 2021 Many thanks, penguin0616. I didn't think to check to see if the workable component updated. I just checked the woodie prefab to see if they changed the amount of work per gnaw for werebeaver lol. Link to comment Share on other sites More sharing options...
Cheggf Posted April 9, 2021 Share Posted April 9, 2021 1 hour ago, penguin0616 said: In the Wes update, 458469, workable components had a check added in place for working. Before that update, the code for "incrementing" work was: self.workleft = self.workleft - numworks Now, the code is: if self.workleft <= 1 then -- if there is less that one full work remaining, then just finish it. This is to handle the case where objects are set to only one work and not planned to handled something like 0.5 numworks self.workleft = 0 else self.workleft = self.workleft - numworks end So now, when Werebeaver gnaws on a stump, the stump has <= 1 work left to do, so it is set to 0 and the stump is dug up (Effectively doubling his work efficiency on stumps). Basically, before Wes update, 2 gnaws. After Wes update, 1 gnaw. Hope they don't bring it back up to 2 once they notice! Link to comment Share on other sites More sharing options...
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