WoodieMain45684

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About WoodieMain45684

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  1. Actually this is a bit interesting, time flows significantly different in the constant, which means would it even be possible to give Wurt an "age"? Since she never spent any time outside of the constant. In other words, if the survivors stay the same age that they are no matter how long they're within the constant, then can a constant-born creature possess an age greater than 0? Since their entire life has been within a dimension with significantly different rules for the passage of time than what we are used to. Also there's the possibility that Wurt suddenly popped into existence (in her current form) instead of being "born". She is a merm afterall, and merms basically can appear out of thin air within a house with fish in it (I know this may be game logic, but it's still pretty interesting to think about).
  2. Oh gosh oh lord it's happening, we no longer have to wait our turn to open chests O_O
  3. I think there's issues with summer, but I'm not vehemently against everything it stands for. My main issues: Flingomatics need a lategame big brother that gives more coverage and less upkeep (for larger bases obv), whether this is in the form of forced rain or another structure, I don't care. But I just believe that more variety in ways to dealing with it rather than just building in a certain area or babysitting would be nice. Allow us to be creative with our base locations rather than locking us to the underground or 1 biome. Summer needs more unique resources, or at least uses for them. Cactus flowers are only used for flower salads (and that one shirt), which are kind of underwhelming compared to other more common options and rot incredibly fast. Maybe if they had some crafts that were useful outside of summer. Like a non-perishing healing item akin to honey poultice, maybe? (Kinda hard to compete with jellybeans though) Desert stones are only useful for the lazy deserter, either the lazy deserter should have a solo player use, like harvesting things near it when channeling Heh needless plug. or there should be more things that you can do with the desert stones. Personally, I would like to move the deserter, outside of its current teamplay use, or any new structure/craftable away from simply being a teleportation device since telelocator already fills this role, and can work without another person channeling. All of this is just my opinion though, so yea, take this with some of warly's salt seasoning.
  4. I'd rather it be a "gateway" to a new shard. If that's likely to happen. Dunno if the 32 bit system can handle it or not.
  5. You won't get any giants on the lunar island, so this could be a plus or a minus depending on if you're wanting their drops or not, just throwing that out there.
  6. Alright, real talk, from what I can see, most of the difficulty for new players actually comes from a lack of knowledge, so if there were an easy difficulty, what exactly would it be able to do? In DS, where a lot of gatekeeper mobs such as giants and clockworks have like 1/3 or 1/2 their hp those new players still struggle. A tutorial on how to get good at the game is more believable to me, which happens to also be the reason why guide videos on youtube for DS/T tend to accumulate so many views (at least in my opinion). Adding an ingame version would just circumvent the players taking the time to look it up.
  7. Rather than making it unbreakable you could add a method in which it regains durability, for instance, you could expose it to a nightmare light to repair it (like dropping it on the ground next to it), ye olden nightmare fuel refuel route, repair it with thule bits or chunks, list goes on.
  8. Something to note is how this applies to damage scaling effects like wolfgang, wigfrid, volt goat jelly, and pepper spice, considering the effects don't carry over to the thule club's shadow tentacles, you might get more dps with dark swords depending on how large the scaling is. I haven't done the math, so this is only my theory at this point in time. Should be pretty easy to figure out though, just multiply the dark sword dps by the multiplier and the portion of the thule club's dps that's dependent on the player by the multiplier. Anyhow, nice post! Never thought of the different log and fuel ratios of the weapon.
  9. Would a simple stat increase, like even more health, be the solution here, or do you guys think that a more creative effect is probably what the salt needs?
  10. I agree that they should be infinite, the act of refueling is also so few and far between that it just becomes a bother. Like a fly on the back of an elephant, you know? At that point in the game, it would be nice to spend your time doing something more interesting than fetching more spores/lightbulbs/glowberries. As for downsides, if even necessary, you could make it have a passive aoe that slowly spoils food near it, much similar to the funcaps.
  11. While I personally think it is/would be interesting, I know others will have issues with the system. So my suggestion is to just leave it to the mods. Seriously, go play FAF, or one of the gorge cooking mods.