WoodieMain45684

  • Content Count

    263
  • Joined

  • Last visited

Community Reputation

868 Excellent

2 Followers

About WoodieMain45684

  • Rank
    Member
...

Recent Profile Visitors

599 profile views
  1. Blah, blah, blah, game difficulty is based around knowledge, blah, blah, blah, not a challenge for players who have knowledge, blah, blah, blah, lategame is pretty flat, blah, blah, add something difficult and interesting.
  2. While I would LOVE a cave update, sadly, I feel like the klei team's eyes are on the moon right now; however, mods have the capability to provide what is missing in the caves, whether they are out yet or not, that's another story.... As for what I would want? More interesting locals (biomes) probably, and more things to differentiate the seasons underground that are different from temperature or rain chance.
  3. 1. Allow the fire pump to be able to water plants in a similar way to the water balloon and ice flingomatic. 2. Maybe allow pumps close to the shoreline on land to still be functional?
  4. I've gotten a few worlds before that generated without the Glommer's Statue room. Not only does that mean I can't get Glommer, but I also don't get the free panflute in that world.
  5. yes not necessarily, it begins to scale down when he hits wimpy form, but keeping it above that threshold and in the "normal" range is comparatively much easier that dealing with mighty hunger drain, HOWEVER a lot of wolfgang mains are good enough at resource management that they can stay perma-mighty and keep speed boost as well as damage no matter what.
  6. I only rank it this high because I'm a Woodie player, but I would actually put trailmix in S tier, while it may be in the 30 health group instead of 40. As others have stated previously, the faster eating animation allows you to heal significantly quicker. I consider it S tier for Woodie because of his chopping potential in the early game, and his ability to combat poison birchnut trees. Another thing that hasn't been considered is cooking time: Trailmix takes 10 seconds to cook. To compare, the meta healer: pierogi takes twice that time. I also consider the total cost for 1 trailmix cheaper than for 1 pierogi (unless you are in a juicy berry world) it's usually 1000% times easier for me to simply chop and pick to get health instead of bothering with meat, veggies, eggs, and filler. Not to mention I'm going to be chopping anyways to get wood. The only large flaws that I see with the dish is the time wasted cooking up large quantities of birchnuts when mass-cooking (IMO you should be able to put them in raw) and that trailmix spoils 5 days quicker than pierogi. Oh, and you can use a twig in trail mix, Epic.
  7. Meme Answer: Those evil birds! In reality, I don't think I could ever remove any creature from DST. After taking the time to add some of my own just to have the hours spent drawing sprites, coding prefabs, stategraphs, and brains, and in some cases redoing animations altogether go down the toilet would leave me heartbroken. I wouldn't want that wished upon another soul. Instead of removing something, why not just make it better?
  8. An alternative to tanking and kiting is explosives. If one or some of you knows how to stock up on eggs then you should be able to kill any boss after killing enough smaller creatures. Would be most viable if you have a Webber.
  9. Lol, just because something is ignitable doesn't mean they take damage from it. I think you may have misread that.
  10. What if you have enough treeguards to out-damage the heal? Each shadow restores 400 hp, treeguards do around 150ish damage to FW (It does around this much if their target isn't a player). What if you only focused a few with something like a boomerang or darts or melee and let the treeguards simply cancel out the healing for the others?
  11. There's nothing quite as satisfying as setting a treeguard army on a deerclops. I would like to see someone kill FW with treeguards sometime, he has aoe and you can make treeguards attack him. Only issue is planting cones in the atrium and spawning enough guards.