Lupbert Posted February 16, 2021 Share Posted February 16, 2021 (edited) 3 hours ago, Pyrex042 said: Without renewable water, I'm using PDirt in the Sublimation Station to produce PO2, then using Deodorizers to filter it to O2. Getting 1kg/sec of O2 out means feeding 1.3kg/sec of Sand to Deodorizers. I'm probably just going to keep crushing rocks for Sand until we get Supercoolant, and which point I'll condense the PO2 to LOX and purify it that way. The chain is kind of yucky, and I suggest the no-sand free-water chain from the previous page instead, but if you insist on doing it with PDirt instead of PWater, there’s another way: PDirt->POx->Puft->Slime->Distiller->Algae->Oxygen Edited February 16, 2021 by Lupbert Link to comment Share on other sites More sharing options...
Pyrex042 Posted February 16, 2021 Share Posted February 16, 2021 (edited) @Lupbert That works, and it's sand-free, but the Algae ends up being less important than the PWater. PDirt->Sublimator->Puft->AlgaeDistiller would need 16 Pufts and a bunch of Algae Distillers, converting ~1200kg/cycle of PDirt into 244kg of Algae and 490kg of PWater. Boiling it and electrolyzing it gives me 435kg of O2, and the 244kg of algae provides another 219kg. Given that power is not a problem, that's not a bad option. But I'm probably just going to wait for supercoolant and purify the PO2 by liquifying it. Edited February 16, 2021 by Pyrex042 Link to comment Share on other sites More sharing options...
RageLeague Posted February 16, 2021 Share Posted February 16, 2021 13 minutes ago, Pyrex042 said: But I'm probably just going to wait for supercoolant and purify the PO2 by liquifying it. Fullerene for supercoolant can be made using graphite on the water planet and other materials like aluminum and sulphur(I think? Either way less important than graphite). Link to comment Share on other sites More sharing options...
Yunru Posted February 16, 2021 Share Posted February 16, 2021 1 hour ago, Pyrex042 said: Boiling it and electrolyzing it Bluegh. If you're aiming for minimum consumption the electrolyser is one of the worst choices. 1 hour ago, Pyrex042 said: But I'm probably just going to wait for supercoolant and purify the PO2 by liquifying it. Depending on your willingness to use the 10% logic, you could theoretically create the LOX with water, no? Link to comment Share on other sites More sharing options...
Pyrex042 Posted February 17, 2021 Share Posted February 17, 2021 @Yunru I'm not quite sure what you're proposing. PDirt->Sublimator->LOX is probably the best solution for my asteroid. PDirt->Puft->PWater->Boil->Electrolyzer is theory-crafting a way around needing Sand until I can get Supercoolant. It's doable, but it's an impractical amount work to go to for turning PDirt->O2. It'd be easier to cook my surplus Dirt into Sand and stick with the Deodorizer setup I have running now. 1 Link to comment Share on other sites More sharing options...
Yunru Posted February 17, 2021 Share Posted February 17, 2021 Why not just (well, "just"): PDirt -> PO2 -> Slime -> Algae -> O2 & PWater (looping back to PO2) With Algae Terrariums and whatnot? Link to comment Share on other sites More sharing options...
The Plum Gate Posted February 17, 2021 Share Posted February 17, 2021 30 minutes ago, Pyrex042 said: @Yunru I'm not quite sure what you're proposing. PDirt->Sublimator->LOX is probably the best solution for my asteroid. PDirt->Puft->PWater->Boil->Electrolyzer is theory-crafting a way around needing Sand until I can get Supercoolant. It's doable, but it's an impractical amount work to go to for turning PDirt->O2. It'd be easier to cook my surplus Dirt into Sand and stick with the Deodorizer setup I have running now. I haven't heard anyone mention the pips and oxyferms for the CO2 so, there, it's been mentioned. However it sounds like you have a dry ice making setup, so it's probably the least of your concerns. However, this would produce some O2 at least. I'm beginning to think we're just posting here hoping a pre-patch patch drops. Link to comment Share on other sites More sharing options...
Pyrex042 Posted February 17, 2021 Share Posted February 17, 2021 (edited) 2 hours ago, Yunru said: Why not just (well, "just"): PDirt -> PO2 -> Slime -> Algae -> O2 & PWater (looping back to PO2) With Algae Terrariums and whatnot? Well, dealing with another 490kg/cycle of PWater->PO2 would require another 10 Pufts and at least (per the wiki) and a minimum of 205 horizontal tiles (at a max of 2.4 if/tile/cycle) of surface area to offgas it. And that's just the first cycle. 2/3's of it turns back into PWater again. Limiting it out, ~25 extra Pufts and ~500 horizontal tiles of offgasing space. Which... No. Just no. Edited February 17, 2021 by Pyrex042 1 Link to comment Share on other sites More sharing options...
The Plum Gate Posted February 17, 2021 Share Posted February 17, 2021 @Pyrex042, Polluted water bottle arrays dropped using the tank deconstruction method. Or a really troubled plumber. You would need only 31 20t bottles and bottles greater than 20t don't generally combined. So you could stack them.. as well. This whole thing being toilsome. A bit cheesey, I think there is a capped amount of mass that will off gass or sublimate from a given mass, so there's that to consider. That may change the math slightly, but the principle is the same. A 20t bottle is like having 20 horizontal tiles off-gasing. I used a compact system once with just a bottle of polluted water in it and some deodorizers. So you could significantly reduce the horizontal space required. This of gassing reliance has some bugs, as if off gassing may or may not be continuous depending on factors I haven't figured out yet, but it did break on me a couple of times. When it was working I was able to get around 400g/s off a 16t bottle, but that largely had to do with only being able to remove as much from the room with the 4 deodorizers. A gas pump system would be more energy intensive but significantly more effective in collecting the maximum amount of gas from the system. Link to comment Share on other sites More sharing options...
Nuclearpower Posted February 17, 2021 Share Posted February 17, 2021 I am going to interplanetary Launch LOX to any Destination i want..... and if Klei is only half as awesome as i think they are ----= FULLY Automated..... ! ........ Oh man i Love that game 2 Link to comment Share on other sites More sharing options...
babba Posted February 17, 2021 Share Posted February 17, 2021 (edited) 2 hours ago, Nuclearpower said: I am going to interplanetary Launch LOX to any Destination i want..... and if Klei is only half as awesome as i think they are ----= FULLY Automated..... ! ........ Oh man i Love that game +1000 Not sure if Klei already allows fully automated rocket automation Any status dlc feedback on possible rocket automation would be welcome Is it already possible Edited February 17, 2021 by babba 1 Link to comment Share on other sites More sharing options...
sakura_sk Posted February 17, 2021 Share Posted February 17, 2021 41 minutes ago, babba said: Is it already possible Sort answer: nope! (or it needs too much built automation that I haven't figure it out yet ) Maybe when scanner are in place it would be possible. 1 1 Link to comment Share on other sites More sharing options...
babba Posted February 17, 2021 Share Posted February 17, 2021 2 minutes ago, sakura_sk said: Sort answer: nope! ... Thanks for letting me know ...Need to stack some Uranium rods to make more space. 2 1 Link to comment Share on other sites More sharing options...
Nuclearpower Posted February 17, 2021 Share Posted February 17, 2021 3 hours ago, babba said: +1000 Not sure if Klei already allows fully automated rocket automation Any status dlc feedback on possible rocket automation would be welcome Is it already possible I will Use the Interplanetary launcher !!! I can imagine that they will take a Crapload of power....... hrrrrrr....... want nuclear Reactor so badly ...... give me that stuff ...... 1 Link to comment Share on other sites More sharing options...
babba Posted February 17, 2021 Share Posted February 17, 2021 (edited) 39 minutes ago, Nuclearpower said: I will Use the Interplanetary launcher !!! I can imagine that they will take a Crapload of power....... hrrrrrr....... want nuclear Reactor so badly ...... give me that stuff ...... How do you want to have the "Interplanetary Launcher" work or how do you expect it to work The easy developer way would just to pipe in resources in to the canon and make the resources appear at a receiving station. What about if the launch requires 10(0) ton metal containers, which need to be manufactured, filled with substance(s) and then are shot, by the canon, to another planet These containers could be so heavy that we finally could have a little railway ( with railway elevators ) in the game, to be able to move them around. Edited February 17, 2021 by babba 1 Link to comment Share on other sites More sharing options...
The Plum Gate Posted February 17, 2021 Share Posted February 17, 2021 20 minutes ago, babba said: How do you want to have the "Interplanetary Launcher" work or how do you expect it to work The easy developer way would just to pipe in resources in to the canon and make the resources appear at a receiving station. What about if the launch requires 10(0) ton metal containers, which need to be manufactured, filled with substance(s) and then are shot, by the canon, to another planet These containers could be so heavy that we finally could have a little railway ( with railway elevators ) in the game, to be able to move them around. Yes, nothing like having a storage compactor shot out of a canon to another planetoid. I bet that thing is going to be costly to operate. 1 Link to comment Share on other sites More sharing options...
Eldenissio Posted February 17, 2021 Share Posted February 17, 2021 I wonder how come no one here mentioned Resin? I've generated 2 new maps and debugged all of them to find any Resin, but couldn't, had to add via debug tools to see the properties. Anyone? Or is it that the new Tree is supposed to leak resin, because resins' liquid state is only at 20C. Can't wait for some issues to be fixed in the next update to start new colony... Link to comment Share on other sites More sharing options...
sakura_sk Posted February 17, 2021 Share Posted February 17, 2021 (edited) 1 hour ago, babba said: How do you want to have the "Interplanetary Launcher" work or how do you expect it to work I would expect it to be (more Klei realistic) something like orbital cargo module. 200kg bullets, 0-600kg slider to set max mass to start sequence and 480 w needed when "sequence" starts Edit: @Eldenissio It seems that the tree will leak resin but for now it just creates black holes (heat resin to 125 to see what happens ) Edited February 17, 2021 by sakura_sk 2 Link to comment Share on other sites More sharing options...
Pyrex042 Posted February 17, 2021 Share Posted February 17, 2021 13 hours ago, The Plum Gate said: @Pyrex042, Polluted water bottle arrays dropped using the tank deconstruction method. Or a really troubled plumber. You would need only 31 20t bottles and bottles greater than 20t don't generally combined. So you could stack them.. as well. This whole thing being toilsome. That's certainly better but it's a lot of dupe labor, and a lot of micromanagement to maintain the right volume of bottles everywhere. But it would still require a ton of space, and at least one additional dedicated full-time Rancher. Pufts only fit 6 to a Stable, and I would need a minimum of 41 tame & happy Pufts (7 Stables!) to handle both the initial PDirt and cyclical PWater offgassing. Link to comment Share on other sites More sharing options...
babba Posted February 17, 2021 Share Posted February 17, 2021 (edited) 1 hour ago, sakura_sk said: I would expect it to be (more Klei realistic) something like orbital cargo module. 200kg bullets, 0-600kg slider to set max mass to start sequence and 480 w needed when "sequence" starts Edit: @Eldenissio It seems that the tree will leak resin but for now it just creates black holes (heat resin to 125 to see what happens ) Many different ways Klei could implement stuff - I would welcome a little railway and anything to do with heavy cargo and being able to build more infrastructure in the game. Bulldozers, bridge building, fire engine ( fire fighting )...Anything players could love to toy around with. I remember the day Klei implemented rockets, my eyes nearly popped out If we could build space shuttles, with telescope arms for satellite deployment + able to build space stations aahhhhh uhhhhh ehhhhhh huiiiiii Edited February 17, 2021 by babba Link to comment Share on other sites More sharing options...
Pyrex042 Posted February 17, 2021 Share Posted February 17, 2021 1 hour ago, sakura_sk said: I would expect it to be (more Klei realistic) something like orbital cargo module. 200kg bullets, 0-600kg slider to set max mass to start sequence and 480 w needed when "sequence" starts I think it's going to take a lot more than 480w. I'll see if I can find it, but I was reading a post where someone was digging through the test branch, and it looks like you'll need to use the nuclear materials to produce "high energy particles" and those will be the fuel the interplanetary launcher will use. 1 1 Link to comment Share on other sites More sharing options...
Eldenissio Posted February 17, 2021 Share Posted February 17, 2021 @sakura_sk resin @ 125C supposed to turn into steam Link to comment Share on other sites More sharing options...
sakura_sk Posted February 17, 2021 Share Posted February 17, 2021 1 minute ago, Eldenissio said: resin @ 125C supposed to turn into steam not only steam Careful not to overcook it though. You will get ... more liquids then :P Link to comment Share on other sites More sharing options...
Eldenissio Posted February 17, 2021 Share Posted February 17, 2021 36 minutes ago, sakura_sk said: not only steam Careful not to overcook it though. You will get ... more liquids then :P Oh, yeah, Isoresin turns into napta @ 200C Link to comment Share on other sites More sharing options...
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