HowlVoid Posted January 12, 2021 Share Posted January 12, 2021 I have been playing around with this idea for a few days in my head but know what Id like to see more of? Character to character interactions to provide real synergies or combine to form a unique ability. What's great about this is a more indepth look at the perspective each character has for one another and how just how much trust they have for each other. Some characters would have powerful interactions while other would refuse to work together. I would want them to be very game changing and powerful so needing to sacrifice equally powerful items or have 20 day cooldown would be a fair trade. Examples: Wurt + wigfrid = "Temporary truce" Wurt sings along with wigfrid. All currently spawned pigs and bunnymen on screen will be neutral to merms and monster characters (Will forget if they die). Warly + Wortox = "Soul food" All food on screen glows for as long as its fresh gives an extra +10 hunger and +5 sanity to a character irregardless of current character penalties. Wickerbottom + Maxwell = "Shadow Manipulation for Dummies" Shadow forcefield that absorbs 100 damage before dissipating Willow + Wendy = "Macabre Tea Time" Abigail enters Bernie to turn his attack into an Aoe. Willow and Wendy will sit at a table having tea time and the effect end if either of them take damage. Bernie will also not stray too far. I could honestly make these up for days. Small challenge: I dont see why anyone would not want their favorite characters to have cool REAL synergies that are not just unique interactions (maxwell reading wicker books) outside maybe solo players. Solo players could use a moon totem at a florid postern to cause one synergy with the current character every 20 days. So Id like everyone reading this to come up with their own unique synergies between their favorite characters instead of coming up with reasons why its bad (or do both). Bonus points for using combine powers found in the lore or could provide more lore (Maxwell and Wilson?). Link to comment https://forums.kleientertainment.com/forums/topic/126030-strange-new-powers-together-challenge-at-the-end/ Share on other sites More sharing options...
viberr Posted January 12, 2021 Share Posted January 12, 2021 i don't know about the numbers but your ideas seem really cool(especially the wendy and willow synergy)and i would to hear more of them if you have any in the future Link to comment https://forums.kleientertainment.com/forums/topic/126030-strange-new-powers-together-challenge-at-the-end/#findComment-1415990 Share on other sites More sharing options...
HowlVoid Posted January 12, 2021 Author Share Posted January 12, 2021 27 minutes ago, stranger again said: i don't know about the numbers but your ideas seem really cool(especially the wendy and willow synergy)and i would to hear more of them if you have any in the future Thank you! I forgot to mention there would have to some sort of global cooldown lol Link to comment https://forums.kleientertainment.com/forums/topic/126030-strange-new-powers-together-challenge-at-the-end/#findComment-1416001 Share on other sites More sharing options...
BezKa Posted January 12, 2021 Share Posted January 12, 2021 It's a fun thought to play with, but I wouldn't really like it in game. Wolfgang + Wickerbottom= "Strategy overload" causes Wolfgang to gain more speed at cost of attack, and Wickerbottom will not gain foe's aggro, allowing her to bash the enemy from behind. (Obv. Useless against AoE) Webber + Webber= "Fanged army" all spiders on screen become tamed and help with the fight. As I said, it's super fun to come up with those. But I don't want them to be part of my sad, ever lonely game. Link to comment https://forums.kleientertainment.com/forums/topic/126030-strange-new-powers-together-challenge-at-the-end/#findComment-1416014 Share on other sites More sharing options...
HowlVoid Posted January 12, 2021 Author Share Posted January 12, 2021 1 hour ago, BezKa said: It's a fun thought to play with, but I wouldn't really like it in game. Wolfgang + Wickerbottom= "Strategy overload" causes Wolfgang to gain more speed at cost of attack, and Wickerbottom will not gain foe's aggro, allowing her to bash the enemy from behind. (Obv. Useless against AoE) Webber + Webber= "Fanged army" all spiders on screen become tamed and help with the fight. As I said, it's super fun to come up with those. But I don't want them to be part of my sad, ever lonely game. I actually play 100% solo too lol! Perhaps you can obtain an effigy at floridpostern of a character you wish to synergize with? A shadow clone of them could appear and then be banished to the void. Because I also want lore I would try to keep it between unique characters. Everyone's character can then feel uniquely impactful. I also try to keep the powers to where they aid a combined downside both characters would have. Or wont work together for balance+ lore reasons. Here is some more: Wendy + Maxwell = "Next of kin" Abigail's (abigail dissapears) health is shared between maxwells shadow minions and each is affected by 1\3 of a potions effect. Duration is tied to health (decreases over time) and take on abigails real appearance. Lore "Thanks uncle I sometimes forget what she looked like" Wormwood + warly: Wont work together. " I do not want its distinct... Odor, on my food." Wolfgang + webber: wont work together. "Is friend. Right?" Wurt + Wickerbottom: "101 Fantastical tales" Some abilities can be weak. A 1 time unrecoverable max sanity increase displayed by golden numbers and a golden glow around the sanity meter. (After absorbing a certain amount of sanity drain max sanity returns to normal). Wurt + Wx-78: will not work together. " I DO NOT WORK WITH INFERIOR BEIGNS" Wx-78 + Winnona: "Clockworked Over time" Increased catapult attack speed and drains wx-78's health instead of gems (Same generator radius) while it is overcharged. wx cannot heal itself/receive health during the effect nor act. Link to comment https://forums.kleientertainment.com/forums/topic/126030-strange-new-powers-together-challenge-at-the-end/#findComment-1416024 Share on other sites More sharing options...
me real life Posted January 13, 2021 Share Posted January 13, 2021 Makes me think of that old concept art for a Bernie-themed Winona turret: Link to comment https://forums.kleientertainment.com/forums/topic/126030-strange-new-powers-together-challenge-at-the-end/#findComment-1416028 Share on other sites More sharing options...
BezKa Posted January 13, 2021 Share Posted January 13, 2021 11 minutes ago, HowlVoid said: Spoiler I actually play 100% solo too lol! Perhaps you can obtain an effigy at floridpostern of a character you wish to synergize with? A shadow clone of them could appear and then be banished to the void. Because I also want lore I would try to keep it between unique characters. Everyone's character can then feel uniquely impactful. I also try to keep the powers to where they aid a combined downside both characters would have. Or wont work together for balance+ lore reasons. Here is some more: Wendy + Maxwell = "Next of kin" Abigail's (abigail dissapears) health is shared between maxwells shadow minions and each is affected by 1\3 of a potions effect. Duration unchanged and take on abigails real appearance. Lore "Thanks uncle I sometimes forget what she looks like" Wormwood + warly: Wont work together. " I do not want its distinct... Odor, on my food." Wolfgang + webber: wont work together. "Is friend. Right?" Wurt + Wickerbottom: "101 Fantastical tales" Some abilities can be weak. A 1 time unrecoverable max sanity increase displayed by golden numbers and a golden glow around the sanity meter. (After absorbing sanity drain max sanity return to normal. Wurt + Wx-78: will not work together. " I DO NOT WORK WITH INFERIOR BEIGNS" It's not about that I won't be able to use the bonus if I play alone (the whole effigy thing is... not exactly great. The reason playing with others and having 'tameable' pigs and bunnymen is that they can have AI explainable as "Well they're not human" while characters really should be played by people), it's that it doesn't necessarily fit the game in my opinion. Someone suggested once that characters should have "relationships", as in should gain and lose sanity by being near other characters (Webber is a cheery kid so people would be happy to have him around, but Wolfgang would be scared, etc). The argument against it is that there already is a problem of people banning certain characters from servers (Wes, Willow, Wilson) and that would fuel it more. The mechanics you suggest would be really complicated to insert into the game and I myself as a lore junkie much more like seeing the tiny interactions in trailers, quotes etc and whatever players make the characters they play as. The mechanics fit something more like LoL, or other games i never played. Refusing to let some characters interact and gain bonuses is also blatantly unfair. It would fit lore, sure, but why would I be refused to synergize with my friends when we rarely play anyway? Stuff like that. I like the idea on the surface, because it sounds super fun, but I don't want to play with it. Imagine a public server where noone wants to work with you because your synergy thing is not benefiting them. Or some super powerful duos sweeping the map and murdering all bosses without inviting others. The only character that received a team buff is Wigfrid, and that fits her, while she supports all the characters nearby, not forms medic-heavy partnership with someone. I'd be super happy to hear about your headcanons though. Link to comment https://forums.kleientertainment.com/forums/topic/126030-strange-new-powers-together-challenge-at-the-end/#findComment-1416032 Share on other sites More sharing options...
HowlVoid Posted January 13, 2021 Author Share Posted January 13, 2021 18 hours ago, BezKa said: It's not about that I won't be able to use the bonus if I play alone (the whole effigy thing is... not exactly great. The reason playing with others and having 'tameable' pigs and bunnymen is that they can have AI explainable as "Well they're not human" while characters really should be played by people), it's that it doesn't necessarily fit the game in my opinion. Someone suggested once that characters should have "relationships", as in should gain and lose sanity by being near other characters (Webber is a cheery kid so people would be happy to have him around, but Wolfgang would be scared, etc). The argument against it is that there already is a problem of people banning certain characters from servers (Wes, Willow, Wilson) and that would fuel it more. The mechanics you suggest would be really complicated to insert into the game and I myself as a lore junkie much more like seeing the tiny interactions in trailers, quotes etc and whatever players make the characters they play as. The mechanics fit something more like LoL, or other games i never played. Refusing to let some characters interact and gain bonuses is also blatantly unfair. It would fit lore, sure, but why would I be refused to synergize with my friends when we rarely play anyway? Stuff like that. I like the idea on the surface, because it sounds super fun, but I don't want to play with it. Imagine a public server where noone wants to work with you because your synergy thing is not benefiting them. Or some super powerful duos sweeping the map and murdering all bosses without inviting others. The only character that received a team buff is Wigfrid, and that fits her, while she supports all the characters nearby, not forms medic-heavy partnership with someone. I'd be super happy to hear about your headcanons though. Fair enough. Well in case of Warly and Wormwood there is already some synergy with them and adding more would make them too powerful. I'm actually TRYING to avoid powerful duos and worse case scenario all synergies are arbitrarily useless and only offer more fun. I dont think Ive made any combos too powerful yet... Most of the stronger one makes one or two characters sitting ducks. That's the thing! I want to promote team work and diversity! With all synergies character have to work together and plan ahead. For example: Wolfgang + Wes: "Haha, funny man go boom" (Wolfgang named it and wes did not voice his opinion on the matter) Mighty wolf would inflate one of wes' balloons ( while wes holds it) to a Mighty proportion before exploding stunning all mobs on screen except for bosses. However Wes takes 200 damage. You may be right about not everyone wanting to work together being fair. As for pubs; people already only want certain characters to enter their pubs I dont think that will affect that. If every character has unique combos then wont that open the door to everyone being welcomed? As for not fitting the game... Maybe? I dunno I mean we had the forge at one point. It can be argued it was a different game mode but klei may be open to it. We have transformation, aoe, etc in the game already. Link to comment https://forums.kleientertainment.com/forums/topic/126030-strange-new-powers-together-challenge-at-the-end/#findComment-1416040 Share on other sites More sharing options...
BezKa Posted January 13, 2021 Share Posted January 13, 2021 2 minutes ago, HowlVoid said: Fair enough. Will in case of Warly and Wormwood there is already some synergy with them and adding more would make them too powerful. I'm actually TRYING to avoid powerful duos and worse case scenario all synergies are arbitrarily useless and only offer more fun. I dont think Ive made any combos too powerful yet... Most of the stronger one makes one or two characters sitting ducks. That's the thing! I want to promote team work and diversity! With all synergies character have to work together and plan ahead. For example: Wolfgang + Wes: "Haha, funny man go boom" (Wolfgang named it and wes did not voice his opinion on the matter) Mighty wolf would blow up one of wes' balloons ( while wes holds it) to a Mighty proportion stunning all mobs on screen except for bosses. However Wes takes 200 damage. You may be right about not everyone wanting to work together being fair. As for pubs; people already only want certain characters to enter their pubs I dont think that will affect that. If every character has unique combos then wont that open the door to everyone being welcomed? As for not fitting the game... Maybe? I dunno I mean we had the forge at one point. It can be argued it was a different game mode but klei may be open to it. We have transformation, aoe, etc in the game already. Honestly, my main concern would be the resulting chaos. If it was a whole new game mode (aka Forge, Gorge) I would be very interested to see it. Link to comment https://forums.kleientertainment.com/forums/topic/126030-strange-new-powers-together-challenge-at-the-end/#findComment-1416041 Share on other sites More sharing options...
minespatch Posted January 13, 2021 Share Posted January 13, 2021 2 hours ago, Sunset Skye said: Makes me think of that old concept art for a Bernie-themed Winona turret: Link to comment https://forums.kleientertainment.com/forums/topic/126030-strange-new-powers-together-challenge-at-the-end/#findComment-1416075 Share on other sites More sharing options...
HowlVoid Posted January 13, 2021 Author Share Posted January 13, 2021 Not seeing a lot of synergy ideas :(. Please remember there would be a 20 day cool down per world. And you would be able to tell with quotes like: Maxwell: "The magic in the world has been used up for now" Even if my ideas may sound terrible they are a blast to come up with and share so here are some more before I go to sleep: Wormwood + Webber: "ReinFORCED Affection" Up to 3 spider den will become entangled by vines and all spiders will be "leashed" making them unable to stray far from the nest. Also greatly reduces size of webbed floor. Webber "We made them play nice" Maxwell + Wortox: "Death and Life" Resurrect a character to full stats. Wickerbottom + Wormwood: "Utopia" Same effect as old applied horticulture. Does not produce giant crops. Maxwell + Woddie: "Inner Balance" Reverts transformations by one tier for one day. (Woodie, Enraged Klaus, Enranged dragonfly, Werepigs, Shadow pieces) Note: Only reduces hit box (they look like a past tier) for shadow pieces not hp or damage. If they transform again (2nd to 3rd) they will be normal. Wickerbottom + Wes: Wickerbottom slaps wes across the face for not saying please and thank you. Wes + Wigfrid: "Meticulous Mimicry" Anytime Wigfrid belches a note wes will try to mimic... horrendously (Silently pretending to scream his head off). Completely disturbed by the action all mobs will aggro unto wes, including mobs neutral and recently allied. Mobs, understandably bloodthirsty, will ignore other players (unless hit) until Wes is dead. Willow + Walter: "Pyrotechniques of Story Telling" Small woodland creatures made of fire will dance around a campfire providing infinite max light from that campfire only, for 5 nights. All stories told at this campfire produce a greater sanity regen. Webber + WX-78: "Disturbed Dystopia" A Single Spider den will turn into a Spider Queen instantly and attack nearby Clockworks. If all clockworks nearby are dead it will revert to a stage one den. Wigfrid + Warly: "A Victorious Feast" All stat increases (only hp, hunger, and sanity) on the first and only the first food item eaten is given to all character on screen fully. Salt seasoning does apply. Link to comment https://forums.kleientertainment.com/forums/topic/126030-strange-new-powers-together-challenge-at-the-end/#findComment-1416101 Share on other sites More sharing options...
minespatch Posted January 13, 2021 Share Posted January 13, 2021 Wormwood+Wilson=Kaiju Swamp thing Link to comment https://forums.kleientertainment.com/forums/topic/126030-strange-new-powers-together-challenge-at-the-end/#findComment-1416103 Share on other sites More sharing options...
wons Posted January 13, 2021 Share Posted January 13, 2021 4 hours ago, HowlVoid said: Wormwood + Webber: "ReinFORCED Affection" Up to 3 spider den will become entangled by vines and all spiders will be "leashed" making them unable to stray far from the nest. Also greatly reduces size of webbed floor. it sounds like something that would appear in webber rework Link to comment https://forums.kleientertainment.com/forums/topic/126030-strange-new-powers-together-challenge-at-the-end/#findComment-1416148 Share on other sites More sharing options...
Gooey_the_frog Posted January 13, 2021 Share Posted January 13, 2021 16 hours ago, HowlVoid said: I have been playing around with this idea for a few days in my head but know what Id like to see more of? Character to character interactions to provide real synergies or combine to form a unique ability. What's great about this is a more indepth look at the perspective each character has for one another and how just how much trust they have for each other. Some characters would have powerful interactions while other would refuse to work together. I would want them to be very game changing and powerful so needing to sacrifice equally powerful items or have 20 day cooldown would be a fair trade. Examples: Wurt + wigfrid = "Temporary truce" Wurt sings along with wigfrid. All currently spawned pigs and bunnymen on screen will be neutral to merms and monster characters (Will forget if they die). Warly + Wortox = "Soul food" All food on screen glows for as long as its fresh gives an extra +10 hunger and +5 sanity to a character irregardless of current character penalties. Wickerbottom + Maxwell = "Shadow Manipulation for Dummies" Shadow forcefield that absorbs 100 damage before dissipating Willow + Wendy = "Macabre Tea Time" Abigail enters Bernie to turn his attack into an Aoe. Willow and Wendy will sit at a table having tea time and the effect end if either of them take damage. Bernie will also not stray too far. I could honestly make these up for days. Small challenge: I dont see why anyone would not want their favorite characters to have cool REAL synergies that are not just unique interactions (maxwell reading wicker books) outside maybe solo players. Solo players could use a moon totem at a florid postern to cause one synergy with the current character every 20 days. So Id like everyone reading this to come up with their own unique synergies between their favorite characters instead of coming up with reasons why its bad (or do both). Bonus points for using combine powers found in the lore or could provide more lore (Maxwell and Wilson?). man i would love some wortox combos like wortox + maxwell = "Solid shadow" where wortox combine his souls with shadow and a telltale heart to make a exatly copy of maxwell with cordex umbra. the "shadow" will desappear after a several days, or if it die, but until then the shadow will not consume any part of maxwel's sanity and will repeat anything that the original maxwell do.(dig, fight, cook, etc..) he can also wear an armor and pick up any weapon. wortox + wx78 "clockguardians" combining gears and wortox souls, wx can now be friend with clockworks as you can with pigs. wx cannot eat the "special gear" and the clockworks will become agressive after 15 days. wortox + wes "soulloonmancy" wortox can give his souls to we's ballons to bring them to live. they will follow wes and act like bernie in his normal stage. once dead, the ballons will drop the souls in heal format. idk if it would be op or nah, but id love to see anything like this. Link to comment https://forums.kleientertainment.com/forums/topic/126030-strange-new-powers-together-challenge-at-the-end/#findComment-1416182 Share on other sites More sharing options...
Hatty DeWitt Posted January 13, 2021 Share Posted January 13, 2021 22 hours ago, BezKa said: Wolfgang + Wickerbottom= "Strategy overload" causes Wolfgang to gain more speed at cost of attack, and Wickerbottom will not gain foe's aggro, allowing her to bash the enemy from behind. (Obv. Useless against AoE) That'd actually be very cool and fitting for Wolfgang or Wigfrid even outside a combo like this topic suggests! It'd be nice if one of them had a "taunt" hability so they draw all the aggro to protect their weaker friends Link to comment https://forums.kleientertainment.com/forums/topic/126030-strange-new-powers-together-challenge-at-the-end/#findComment-1416326 Share on other sites More sharing options...
Pine G Posted January 14, 2021 Share Posted January 14, 2021 9 hours ago, Hatty DeWitt said: That'd actually be very cool and fitting for Wolfgang or Wigfrid even outside a combo like this topic suggests! It'd be nice if one of them had a "taunt" hability so they draw all the aggro to protect their weaker friends You might already be familiar with this, but Wigfrid does have a taunt ability since her rework, in the form of a song that draws the aggro of nearby mobs. Link to comment https://forums.kleientertainment.com/forums/topic/126030-strange-new-powers-together-challenge-at-the-end/#findComment-1416446 Share on other sites More sharing options...
Mike23Ua Posted January 14, 2021 Share Posted January 14, 2021 Wes+Wigfrid= Wes can create a unicorn shaped balloon and give it to Wigfrid to carry, with the Balloon Wigfrid deals more Damage and is truest bestowed with the Power of the Unicorn... however- Because it’s just a Balloon it will pop if she takes too many hits and the buff will be lost. Wendy+Wes= Wes gains additional extra sanity while wearing a Head Garland of Flowers and standing near Wendys Sisturns, in return.. Wes can also create ghost shaped Balloons that Wendy can leave at the graveside of a Sad Pipspook to completely bypass helping the Pipspook find it’s lost stuff by giving it a new toy. Willow+Wilson= this combination just has to be done.. She’s immune to fire, and he’s a man of science... perhaps Wilson can get something cool in his rework that buffs Willow like I dunno maybe being able to set Bernie on fire for AoE damage? Or create potions that only Willow can drink that raises or lowers her Sanity to Trigger/Untrigger Bernie. Wurt+Webber= What could possibly be terrifying than a swamp infested with Merm Guards riding tamed Spider Queens? Wes+Warly= Warlys special food buff provides Wes with a full stomach that lasts for a very long time & helps Wes to perform better (perhaps even with a temporary damage buff or by being able to glow like he just ate glow berries.) Basically the TL:DR- Make Wes less of a burden on an entire server, and more of a Burden upon himself being all alone... While at the exact same time give him useful things he can do to help aid his team Challenge Character does not = Be a drain on resources for the entire server, with nothing unique or interesting to offer in return. Wormwood can’t heal from foods but he can still plant wild crops everywhere and tend to the new gardens by just running around in them in Bloom mode. Wolfgang may eat all the food up but at least his raw damage output more then makes up for it. Theres a legitimate reason why there are so many servers I see on Xbox that read as Pick Anyone but Wes, or Pick Wes=Ban.. And I think giving him perks like the 3 above.. would probably be the best way to better balance him. As for everyone else.. I can’t really think of Much, but I do love the idea of team synergies- Characters who perform better and sync up with other characters abilities. As someone who plays a lot of SMITE and Apex Legends- I love the concept of characters whose abilities are pretty good on their own.. but when paired with other characters abilities they’re even better. Link to comment https://forums.kleientertainment.com/forums/topic/126030-strange-new-powers-together-challenge-at-the-end/#findComment-1416590 Share on other sites More sharing options...
ZTheNecromancer Posted January 14, 2021 Share Posted January 14, 2021 I've wondered why they haven't done this yet. There's a lot of potential in the concept itself. Link to comment https://forums.kleientertainment.com/forums/topic/126030-strange-new-powers-together-challenge-at-the-end/#findComment-1416602 Share on other sites More sharing options...
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