MostMerryTomcat Posted April 28, 2020 Share Posted April 28, 2020 59 minutes ago, Toros said: Can you elaborate on this more? If we compare nerfed Wolfgang to Wigfrid, while mighty Wolf Hp = 200 Wig Hp = 200 Wolf sanity = 150 Wig sanity = 120 Wolf damage resist = 0 Wig damage resist = 25% Wolf damage = 1.9x-2x Wig damage = 1.25x Wig movespeed = 1x Wolf movespeed = 1x This seems like a pretty equivalently balanced base to work off from, as it's my intention to add perks while leaving Wigfrid and Wolfgang as roughly the same in mechanical strength. She is better at defense and early game, he's better at offense and lategame, so I'm not seeing why you would "literally never use wolfgang" over these changes. Again though, it would be great if you elaborated. For me the key difference in why I favor Wig over Wolf even now, not to mention proposed nerfed version, is the 25% dmg resist and her ability to make right-out-of-the-bat cheap-yet-good armor and weapon (plus the constant 1.25x dmg modifier). For newbies/noobs, mediocre people at the game and people generally lagging and/or rubberbanding this character is a proverbial God-send - can clearly be seen in server-pickings. Obviously a mighty Wolfgang is mechanically superior, but the underline is how you must keep him mighty: by constantly eating a lot of food (or else you are back to default stats or worse yet, wimpy form). Sure food is easily obtainable in default WorldGen settings, but for most people it seems this constant food-run is a drag and prefer the leaser alternative between Wolf and Wig, yet more reliable even in face of adversity (occasional starving, no "deflating" animation that stunts you) - probably solely on the 3 key-aspects I've pointed. I don't play current Wolf almost at all (Willow and Wendy co-main atm) for various reasons, starting with his personality and implied back-story (coming from an ex-communist country and its hardships of which West has no actual clues I loathe everything commie-related) and finishing with him being a food vacuum if one wants to take advantage of his pros (again coming from an ex-communist country and knowing what constant food shortage is, it affected my food-conferred value in general). Thus I don't really care if Wolf gets nerfed to the ground. But with what I've read here, I don't see the actual fun of proposed "rework": I don't need a character to carry some statues heads when Beefs can be partially tamed for this purpose, taking his speed value speaks for itself in eyes of player-bulk, etc. If anything, such a rework would make me personally cross-out Wolf definitively from character picks in future, as Wigfrid would appear in the mentioned mindset an even more attractive choice. But here is 1 proposal from me for on-topic: make Wolfgang use Marble Suit, and carry heavy stuff at 1x speed independent of mighty form (aka make it a constant). Keep mighty form modifying the damage output, but don't affect speed reduction. If going for a Strong Man approach, make him physique-able constantly in using those items without speed penalty. That for me would make Wolf unique, and be lore-consistent as, you know, having additional muscle mass and showing for it. And you can even have rest of proposed nerfs, the fact alone I can have something unique in combat as Wolf would elevate him in my eyes above Wig stats at times. Link to comment Share on other sites More sharing options...
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