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Wolfgang Rework Brainstorm Thread


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I thought of a HUGE downside for him: Wolfgang is supposed to be simple-minded, so what if he started out with less crafting knowlege, and even with an alchemy engine he still has less options than others. Alternatively, they could make him mis-prototype items and have to try again until he gets it right. The mis-prototyped items could bebe deconstructed with a staff or burnt in fires. The higher-tier the item is, the more likely for him to misprototype the item.

55 minutes ago, Blue Moth said:

I thought of a HUGE downside for him: Wolfgang is supposed to be simple-minded, so what if he started out with less crafting knowlege, and even with an alchemy engine he still has less options than others. Alternatively, they could make him mis-prototype items and have to try again until he gets it right. The mis-prototyped items could bebe deconstructed with a staff or burnt in fires. The higher-tier the item is, the more likely for him to misprototype the item.

The idea sounds creative... but I'm really sorry to say that I don't think it would fit in the game... But hmm... How about they increase the time it takes him to craft items? doesn't that sound a bit better?

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