Blue Moth Posted May 10, 2020 Share Posted May 10, 2020 I thought of a HUGE downside for him: Wolfgang is supposed to be simple-minded, so what if he started out with less crafting knowlege, and even with an alchemy engine he still has less options than others. Alternatively, they could make him mis-prototype items and have to try again until he gets it right. The mis-prototyped items could bebe deconstructed with a staff or burnt in fires. The higher-tier the item is, the more likely for him to misprototype the item. Link to comment https://forums.kleientertainment.com/forums/topic/117768-wolfgang-rework-brainstorm-thread/page/4/#findComment-1332540 Share on other sites More sharing options...
Charlie Dark Posted May 10, 2020 Share Posted May 10, 2020 55 minutes ago, Blue Moth said: I thought of a HUGE downside for him: Wolfgang is supposed to be simple-minded, so what if he started out with less crafting knowlege, and even with an alchemy engine he still has less options than others. Alternatively, they could make him mis-prototype items and have to try again until he gets it right. The mis-prototyped items could bebe deconstructed with a staff or burnt in fires. The higher-tier the item is, the more likely for him to misprototype the item. The idea sounds creative... but I'm really sorry to say that I don't think it would fit in the game... But hmm... How about they increase the time it takes him to craft items? doesn't that sound a bit better? Link to comment https://forums.kleientertainment.com/forums/topic/117768-wolfgang-rework-brainstorm-thread/page/4/#findComment-1332552 Share on other sites More sharing options...
Neu7ral Posted May 10, 2020 Share Posted May 10, 2020 Feels really right honestly. Nice changes, Toros. Link to comment https://forums.kleientertainment.com/forums/topic/117768-wolfgang-rework-brainstorm-thread/page/4/#findComment-1332594 Share on other sites More sharing options...
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