Developer Ipsquiggle Posted April 23, 2020 Developer Share Posted April 23, 2020 Here's another hotfix for the Testing branch! Please give it a try and let us know if you see any issues! Fixes: Duplicants can no longer get the "Pacifist" trait if they have a Digging interest. This prevents the bug where their stats would reroll if they ever had both Digging interest and Pacifist. Door toggle buttons once again animate while waiting for a Duplicant to perform the action Optimizations: Reduce memory usage when saving numbers. And there are a lot of numbers in this game... Reduce memory usage for writing out encoded strings Reduce Report Manager memory usage while saving View full update 9 2 Link to comment Share on other sites More sharing options...
chemie Posted April 23, 2020 Share Posted April 23, 2020 (edited) 5 minutes ago, Ipsquiggle said: Fixes: Duplicants can no longer get the "Pacifist" trait if they have a Digging interest. This prevents the bug where their stats would reroll if they ever had both Digging interest and Pacifist. Door toggle buttons once again animate while waiting for a Duplicant to perform the action Optimizations: Reduce memory usage when saving numbers. And there are a lot of numbers in this game... Reduce memory usage for writing out encoded strings Reduce Report Manager memory usage while saving View full update experimental or main branch? Edited April 23, 2020 by chemie Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted April 23, 2020 Author Developer Share Posted April 23, 2020 10 minutes ago, chemie said: experimental or main branch? Testing branch. Thanks! 1 Link to comment Share on other sites More sharing options...
SamLogan Posted April 23, 2020 Share Posted April 23, 2020 (edited) 1 hour ago, Ipsquiggle said: Here's another hotfix for the Testing branch! Please give it a try and let us know if you see any issues! I did a try with a big save, still no change for me since my last test here (maybe it's my CPU is too old) : Edited April 23, 2020 by SamLogan Link to comment Share on other sites More sharing options...
rico0 Posted April 23, 2020 Share Posted April 23, 2020 3 hours ago, Ipsquiggle said: Duplicants can no longer get the "Pacifist" trait if they have a Digging interest. This prevents the bug where their stats would reroll if YES! YES! YESSSSSSSS FINALLY I WAS SUFFERING FOR TOO LONG Link to comment Share on other sites More sharing options...
MarcinW Posted April 23, 2020 Share Posted April 23, 2020 Could you make an option for more precise temperature heat transfer calculation (under difference single degree by tile)? I guess it would take a lot more of computing power, so it would be optional, but that would make more fun in actually cooling my base. Currently before my base gets really hot I notice that every tile stops getting more heat when they reach a difference of single degree and several dozens tile away temp is much higher and never gets near my base. Really cold Ice map with note warm geysers would be also nice Anyway good job guys! I love you work! Link to comment Share on other sites More sharing options...
melquiades Posted April 23, 2020 Share Posted April 23, 2020 @SamLogan Your system as a whole is old, you are still using DDR3 if i am not mistaken, that is the kind of RAM that CPU supported. Link to comment Share on other sites More sharing options...
Gurgel Posted April 24, 2020 Share Posted April 24, 2020 Auto-sweeper still drops Regolith on load: Link to comment Share on other sites More sharing options...
Gurgel Posted April 24, 2020 Share Posted April 24, 2020 16 hours ago, SamLogan said: I did a try with a big save, still no change for me since my last test here (maybe it's my CPU is too old) : That is a bit strange. CPU performance usually should have no impact on memory consumption. Are you sure you are measuring the right thing? This is about memory footprint increase directly after saving. Link to comment Share on other sites More sharing options...
Developer fatheroctopus Posted April 24, 2020 Developer Share Posted April 24, 2020 12 hours ago, Gurgel said: Auto-sweeper still drops Regolith on load: Taking a look - thanks! 2 Link to comment Share on other sites More sharing options...
Guest aresd Posted April 24, 2020 Share Posted April 24, 2020 Has the studio started optimizing the game? Great support from me for this! Link to comment Share on other sites More sharing options...
OxCD Posted April 25, 2020 Share Posted April 25, 2020 Hi. Hem... While we are right between an optimization update and an automation update... may I ? : Thanks guys... Have a nice day 1 1 Link to comment Share on other sites More sharing options...
Slvrsrfr Posted April 25, 2020 Share Posted April 25, 2020 Any further work on pathing for dupes? Link to comment Share on other sites More sharing options...
melquiades Posted April 28, 2020 Share Posted April 28, 2020 (edited) Upon further testing i have noticed a reduction in memory usage up to a 20 flipping percent! But disk usage went up considerably, i guess you are sending that data to the page file instead. The simulation seems to go smoother, cause my 400 slicksters are not starving to death and managed to eat over a 100 Kg per tile of a CO2 ridden room, fps is still the same choppy mess, but it is not helping that i added another 4 dupes to handle my new ranches ._. Time to retire the M.2 SSD and get a NVMe.2 drive i guess. Keep up such a great work, you are awesome! I haven't reproduced the heavy disk usage, i'll keep playing and report back. Edited April 30, 2020 by melquiades Link to comment Share on other sites More sharing options...
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