Pop Guy Posted October 7, 2019 Share Posted October 7, 2019 The moon hides terrible, TERRIBLE powers! It would take a new staff in the game, a staff of the Belzebonian Moon! The recipe should be something very expensive, more or less something like this: x2 x7 x7 x2 x2 x2 x2 x2 x2 > (Alternative recipe for Wilson the Barber x1 x100 > x1) It would have 100 uses, each use do take ten of player's sanity permanents until the next new moon. When used, the biome in which it is used is bombed for a day and a night by a meteor shower, which destroys everything on it. But if it is used during the full moon ... the player loses all his sanity, and the biome is entirely "lunarized". After which the staff of the Belzebonian Moon explodes and the six spheres are dispersed throughout the game world! Link to comment Share on other sites More sharing options...
YouKnowWho Posted October 7, 2019 Share Posted October 7, 2019 Sounds like a one way express ticket to griefer-town. Link to comment Share on other sites More sharing options...
Pop Guy Posted October 7, 2019 Author Share Posted October 7, 2019 3 minutes ago, YouKnowWho said: Sounds like a one way express ticket to griefer-town. But before the griefers can build it they have to find many rare materials! Link to comment Share on other sites More sharing options...
Frashaw27 Posted October 7, 2019 Share Posted October 7, 2019 7 minutes ago, Pop Guy said: But before the griefers can build it they have to find many rare materials! Thats like a standard ruins rush and lunar rush worth of loot. Both can be done before day 11 (the first full moon) if you are determined/lucky enough. Its a good idea but the griefing potential holds it back. Its like the old bell argument where you can't do anythong against it except rollback or accept it. Link to comment Share on other sites More sharing options...
Crimson Chin Posted October 7, 2019 Share Posted October 7, 2019 3 minutes ago, Frashaw27 said: Thats like a standard ruins rush and lunar rush worth of loot. Both can be done before day 11 (the first full moon) if you are determined/lucky enough. Its a good idea but the griefing potential holds it back. Its like the old bell argument where you can't do anythong against it except rollback or accept it. I think saying no to content simply because it has the potential to lead to griefing is silly. I can say this about a torch really, which could deal the same amount of damage and require a roll back. Its just two grass and twigs to completely torch a base. Griefing will always happen, there really is no stopping that, so limiting the game just because its possible isn't a good idea. Link to comment Share on other sites More sharing options...
Pop Guy Posted October 7, 2019 Author Share Posted October 7, 2019 10 minutes ago, Frashaw27 said: Thats like a standard ruins rush and lunar rush worth of loot. Both can be done before day 11 (the first full moon) if you are determined/lucky enough. Its a good idea but the griefing potential holds it back. Its like the old bell argument where you can't do anythong against it except rollback or accept it. Right, we also need a stellar meteor shower shield! So veteran players could defend their bases! Something like that: x1 x1x1x1x1x1 > Link to comment Share on other sites More sharing options...
Maxposting Posted October 7, 2019 Share Posted October 7, 2019 kinda cringe though Link to comment Share on other sites More sharing options...
Pop Guy Posted October 7, 2019 Author Share Posted October 7, 2019 4 minutes ago, __IvoCZE__ said: kinda cringe though You are a little to anglophone. For a Italian user you are a very "kinda" cool boy Link to comment Share on other sites More sharing options...
me real life Posted October 7, 2019 Share Posted October 7, 2019 1 hour ago, Pop Guy said: x2 x7 x7 x2 x2 x2 x2 x2 x2 > Why does this have triple the ingredients of any other recipe in the game? 1 hour ago, Pop Guy said: (Alternative recipe for Wilson the Barber x1 x100 > x1) Link to comment Share on other sites More sharing options...
Mooagain Posted October 7, 2019 Share Posted October 7, 2019 1 hour ago, Sunset Skye said: Yes... with this power, none can stop me! AHAHAHAHAHAHA Link to comment Share on other sites More sharing options...
Zeklo Posted October 7, 2019 Share Posted October 7, 2019 I'm pretty sure I'm on this guys ignore list but regardless here's some outlying problems: It takes more than three unique items to craft—the game isn't set up to handle more than that. You could technically use something akin to the portal paraphernalia to get four (maybe more), but that's a structure thing anyway. Lunar & Shadow magic seem to be opposing forces yet this recipe uses both—this is more of a theme issue that might be done later anyway. 100 uses suffers a similar problem with the recipe, too bloated. Lower both. "Lunarization" sounds cool, but it would make the already somewhat obsolete need to sail, even more obsolete—not to mention how would one go about "undoing" something like this? Irreversible environmental transformations are a bit ehh. "The six spheres are dispersed throughout the game world" sounds neat but in reality this just makes crafting it a second time easier than the first. I'd also prefer thematic things like this stick with being used for things like the Large Iron Hulk instead of a player crafted item. The meteor shower shield is a neat idea—mostly for allowing basing in meteor zones, not to avoid people with the staff griefing. Problem here is what happens to the meteors that hit the shield? Do they break and drop items in? This would probably need to be something fueled like the Flingomatic, and less like a lightning rod. Once again too many base materials. Link to comment Share on other sites More sharing options...
Brago-sama Posted October 7, 2019 Share Posted October 7, 2019 5 minutes ago, Zeklo said: ignore list Please tell me more on this feature and where I can find it Link to comment Share on other sites More sharing options...
Pop Guy Posted October 7, 2019 Author Share Posted October 7, 2019 21 minutes ago, Zeklo said: I'm pretty sure I'm on this guys ignore list because they don't like opposition but regardless here's some outlying problems: It takes more than three unique items to craft—the game isn't set up to handle more than that. You could technically use something akin to the portal paraphernalia to get four (maybe more), but that's a structure thing anyway. Lunar & Shadow magic seem to be opposing forces yet this recipe uses both—this is more of a theme issue that might be done later anyway. 100 uses suffers a similar problem with the recipe, too bloated. Lower both. "Lunarization" sounds cool, but it would make the already somewhat obsolete need to sail, even more obsolete—not to mention how would one go about "undoing" something like this? Irreversible environmental transformations are a bit ehh. "The six spheres are dispersed throughout the game world" sounds neat but in reality this just makes crafting it a second time easier than the first. I'd also prefer thematic things like this stick with being used for things like the Large Iron Hulk instead of a player crafted item. The meteor shower shield is a neat idea—mostly for allowing basing in meteor zones, not to avoid people with the staff griefing. Problem here is what happens to the meteors that hit the shield? Do they break and drop items in? This would probably need to be something fueled like the Flingomatic, and less like a lightning rod. Once again too many base materials. <3 Link to comment Share on other sites More sharing options...
Zeklo Posted October 7, 2019 Share Posted October 7, 2019 13 minutes ago, Pop Guy said: <3 What do you think as far as those points though? I don't think any idea is unsalvageable. I'd start with the recipe. I'd say: x1, x1, x5? (Green due to construction/destruction, "reforming the biome"). Maybe drop the meteor aspect of it all together but keep the lunarization part? Single use, or at least small radius multi-use? Link to comment Share on other sites More sharing options...
Pop Guy Posted October 7, 2019 Author Share Posted October 7, 2019 4 minutes ago, Zeklo said: What do you think as far as those points though? I don't think any idea is unsalvageable. I'd start with the recipe. I'd say: x1, x1, x5? (Green due to construction/destruction, "reforming the biome"). Maybe drop the meteor aspect of it all together but keep the lunarization part? Single use, or at least small radius multi-use? I like the recipe. So I would do this: x5 x2 x1 > "Filled" with x5 > I would like to keep the use of "nightmares" in the recipe because in some ways the staff causes the "destruction" of the moon, literally dropping it to pieces on earth. In short, it is a controversial power, linked to the moon and at the same time the result of its fragmentation. However, you could give the staff 20 uses, also because the meteors do not deal large amounts of damage. I think their destruction on the game world is little higher than the evocation of a Beager or to find yourself a Deerclops at home, so I don't think that even that is a big problem. The "lunarization" of a biome could last an entire lunar cycle, then it would return to normal. Meanwhile, all biome trees would become moon island trees, all rocks would become lunar glass rocks, etc. Of course, the staff would break immediately. So it seems pretty good to me now, no? Link to comment Share on other sites More sharing options...
Fuffles Posted October 8, 2019 Share Posted October 8, 2019 2 hours ago, Pop Guy said: I would like to keep the use of "nightmares" in the recipe because in some ways the staff causes the "destruction" of the moon, literally dropping it to pieces on earth. Green Gems literally are what manipulates things, think about it, a Green Gem can either destroy a thing into its components, manipulating its structure to crumble to pieces, or it can construct a thing in an efficient way, manipulating its materials to full potential. The fact that the recipe features 2 Green Moon Lenses, enhancing the gem's power, essentially explains how it destroys the moon Link to comment Share on other sites More sharing options...
minespatch Posted October 8, 2019 Share Posted October 8, 2019 22 hours ago, Pop Guy said: > Gungan for next playable character when? Link to comment Share on other sites More sharing options...
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