Jump to content

4x24 Hatch farm: What do you use the upper space for?


Recommended Posts

1 hour ago, Lilalaunekuh said:

Ok for me it´s the opposite, so could you elaborate a bit why you want passage through your stables ?

[If all your rooms have access on both sides you will create many pathing options which reduce your fps. But in the case of a stable it´s not my only concern.]

I want passage through most rooms primarily for travel time reasons. That, and fully blocked passages often mean I have to sprinkle in extra ladders instead of relying on the main shafts, because otherwise I end up with inaccessible spaces.

”It might reduce my FPS” is too nebulous for me to worry about. Particularly if we’re talking about one or two rooms.

51 minutes ago, Gus Smedstad said:

I want passage through most rooms primarily for travel time reasons. That, and fully blocked passages often mean I have to sprinkle in extra ladders instead of relying on the main shafts, because otherwise I end up with inaccessible spaces.

”It might reduce my FPS” is too nebulous for me to worry about. Particularly if we’re talking about one or two rooms.

Passage does not have to be blocked in a vertical layout.   All you need is doors on the sides at each "level", and either floors or ladders to allow horizontal movement.  Of course, if you use floors (like I plan to do as I will be using that space mostly for storage chests while still being counted as part of the stable) you do have to add height to those rooms to compensate for the space used by the floor tiles.

Oops. Forgot to post mine last night.  Here's mine. It's a 5x4 room for the hatches with 5 floors of storage beneath it mirrored around my drowning room under the hatching area with a dual Pez dispenser style no-Wrangling ranch refill system.  At the very top is a recent addition of a minimal power usage incubator used only when the hatching area that feeds the Pez dispensor isn't completely full.  I built it when I was filling the ranch and just left it in case of a random extinction event that I seem to get once per base...

Spoiler

5d73c0497a4c3_PezDispenser-DropDown-Overview.thumb.jpg.b9e83db6ac0e2c266f53f4cbd975c438.jpg5d73c0400f8c9_PezDispenser-DropDown-Automation.thumb.jpg.af22d0aa478ad54229912d49c29029d1.jpg5d73c043f3b21_PezDispenser-DropDown-Conveyor.thumb.jpg.8f76d28996c6748058518681816e914f.jpg

Oh, the innermost storage containers are for whatever material I'm currently feeding the critters (stone hatches eating igneous and sedimentary right now), the rest are sweep only generic containers for when I'm clearing out areas. Once this setup is full and up and running, this one alone gives me enough meat to feed slightly more than 5 dupes barbecue. Currently building a second one for smooth hatches to eat/convert iron ore that will feed 21-22 dupes barbecue.

(Note: The "high" cycle count compared to actual base progress and the random manual generators are left over from completing the Super Sustainable Steam achievement in this base.)

Since I put my ranches (slicksters, but hatches are the same) close to a power spine, I use the free space for batteries/transformers. Of course, I keep critters confined in 2-3 tiles wide area within the ranch with either double liquid pile or tile+door so that I can cut on grooming time and can just not care about the decor malus of heavy watt wires

15 hours ago, DarkMoge said:

I do not make hatches farms, but I assume that you could just place a wild farm up there, generate wild blocks and make your pips plant some things :D  Considering that pips can plant in groups of 3, it is just perfect for a 4 wide room. 3 tiles of wild plants and than 1 empty space so it counts as a part of the same room.

Never thought of this, great idea.

1 minute ago, avc15 said:

Never thought of this, great idea.

you can also use open pneumatic doors instead of walls to let your autosweeper collect resources from 2 farms... with optimal coverage of 12 plants per autosweeper.

https://steamcommunity.com/sharedfiles/filedetails/?id=1856553225

This is my current colony, I have 2 hatch farms that are 12x8, and one that is 6x16. Just showing off that I mostly fit them how I can. This is an arborea map.

https://steamcommunity.com/sharedfiles/filedetails/?id=1856553790

This is a colony where they are in progress. These are the 12x8 sized farms. On the left in the small cubbies I plan on having the incubators, and the small room is for hosting new baby hatches till they grow up. If you didn't know, baby critters cannot starve. When they grow up their food, body temp, etc, all reset to the default for their species. I find this especially useful for slicksters who need to keep their body temp between 60-100C to produce normal eggs. So I don't need to maintain conditions for baby slicksters. This is an Oceana map.

https://steamcommunity.com/sharedfiles/filedetails/?id=1856554120

Here is an example of when I used some of the upper space. These are 10x10 rooms, so 4 tiles need to be filled in. I didn't automate the kiln here on this past colony, because I didn't think to. You can also see my bristle berry farm on the right, with the automation that shuts off the lights and farming station when the raw ingredients refrigerator is full. This was a Rime map so keeping it warm was a challenge for many cycles, but now we mostly survive off of barbeque.

Another idea I've had in the past is to grow mealwood in the hatch's rooms. This is useful if you are farming them for food and not coal primarily. You can ship dirt out there, have your sweepers deliver to the farms, and when the mealwoods drop, the sweepers can load the dispensers to feed the hatches. Just don't expect much coal from this.

7 hours ago, Gus Smedstad said:

I want passage through most rooms primarily for travel time reasons.

That was my first idea when I started playing ONI, but after reevaluating what "time" I should consider did I change this to a more tree-like access.

=> If you can´t play at full fps running 3x speed, you will trade real time for ingame time.

[In my newer bases are the travel times longer and the traveled distance too, but my duplicants traverse more tiles in the same "real time".]

 

7 hours ago, Gus Smedstad said:

”It might reduce my FPS” is too nebulous for me to worry about. Particularly if we’re talking about one or two rooms.

It´s not about how many rooms are effected, it´s about the amount of errands which are effected.

[Having 2 ways to reach a room where no duplicant wants to path doesn´t hurt, but having x ways to reach a room which generates a couple errands each cycle might.]

 

 

7 hours ago, Lilalaunekuh said:

=> If you can´t play at full fps running 3x speed, you will trade real time for ingame time.

I really, really don't like playing at high speed. I prefer a more relaxed pace, where I feel I can tell what's going on. I never play at anything other than normal speed, and even then I pause it whenever I make any kind of serious decision.

7 hours ago, Lilalaunekuh said:

but having x ways to reach a room which generates a couple errands each cycle might.]

Again, way too nebulous for me to care about. Unless I see something where I brick off a wall and suddenly see a big jump in performance, I'm not going to worry about whether it might be affecting my FPS.

On 9/6/2019 at 4:33 PM, zOldBulldog said:

I know the most common/standard design for Hatch farms is 4 wide, 24 tall.  That makes all 8 hatches stay in a very compact area and if you researched automation you can have auto delivery and pickups to avoid wasting your duplicants time.

But... I have seen very few design screenshots for it and those that I saw don't show the upper area.

Since I can't imagine people wasting all that valuable space I must ask... what do you use all that upper space for?  Storage?  Something else?  If you don't mind, share some screenshots too.

I haven't made hatch farms using those dimensions for a very long time.  However, I've been thinking about it and I've realized I could put some of my power "closet" in there.  Many times at the side of my base I'll have a shaft full of two (or four) wide shelves that hold a small transformer, two small transformers, or a small transformer and a battery (depending on how the circuit needs to operate).  So if we increase the width by 1, then adjust the height depending on the number of 'shelves,' we can keep the optimized floor of the hatch farm while making use of the extra space above for distributing power through the base.

image.png.b264db8a07ffc3d0d945fd0610d8b395.png

9 minutes ago, Gus Smedstad said:

I really, really don't like playing at high speed. I prefer a more relaxed pace, where I feel I can tell what's going on. I never play at anything other than normal speed, and even then I pause it whenever I make any kind of serious decision.

I play the same way.  I'll run it at triple-speed when I'm first starting, but usually by cycle 100 I'm down to single-speed as I expand my base.

5 hours ago, KittenIsAGeek said:

I haven't made hatch farms using those dimensions for a very long time.  However, I've been thinking about it and I've realized I could put some of my power "closet" in there.  Many times at the side of my base I'll have a shaft full of two (or four) wide shelves that hold a small transformer, two small transformers, or a small transformer and a battery (depending on how the circuit needs to operate).  So if we increase the width by 1, then adjust the height depending on the number of 'shelves,' we can keep the optimized floor of the hatch farm while making use of the extra space above for distributing power through the base.

image.png.b264db8a07ffc3d0d945fd0610d8b395.png

I play the same way.  I'll run it at triple-speed when I'm first starting, but usually by cycle 100 I'm down to single-speed as I expand my base.

I generally run 3x only, but I am very fond of slapping pause. 

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...