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Oxygen Not Included

Found 7 results

  1. I used to use a seizuring autosweeper as conveyor ore dropper, but qol3 has allow me to simplified my stable setup to the point that I want to share it. Let's see a demo first (roughly 37 seconds, be a little patient pls) You can see how the number of the critters is changing in room overlay. I used doors as ceiling cuz I thought you could see how eggs are moved on rails, but you can't. I doesn't serve any other purpose tho. What's happening Detail about automation (very simple) and conveyor system Some cons that I can foresee (cuz I haven't played in real game) I believe you can extend this idea to greckos stables too.
  2. What happens here is the left Critter Sensor is set to 1 below the population you want to have, and the right sensor is set to 0. Thus the doors only close when there is both at least the minimum amount of critters you want in the farm, and a critter in kill chamber. An auto-sweeper is needed though, as hatches will eat their own fallen brethren. Hence the locked access door to the right. Also note that there's room for a creature drop-off, so it can be used to manage an overflow pen too. Any critters delivered to the kill chamber will be able to move freely into the stable as long as the stable isn't at capacity. Otherwise they get harvested. EDIT: Nota Bene: The left wall must be two up, as for some reason the water can occasionally be pushed into a pillar two high on the left. If the left wall is only one up, water will spill out and the hatch won't drown. I've yet to see it happen with the right wall though. EDIT 2: As I say that I experience it. Both doors must be at the height of the left one in the images.
  3. I wanted to share my hatchery I build that: neatly slots into standard 4 high floors minimizes the Hatch floor space for ease of grooming maximizes the usage of rest of the stable doesn't require wrangling for Hatch management Nothing really revolutionary here: Bit of explanation: Automation: Shipping:
  4. I'm currently using 3 auto-sweepers and1 working loader. It works in its own way, but I don't like it. It automates killing extra hatches, and no wrangling and no egg transfer by dupes. I'm looking for more options like this. I saw the auto-morph one, it's good, but I want to see more options.
  5. they can't move vertically, only horizontally. Now my design of staple on paper won't work...
  6. This method uses critters' self-preservation. You drown them and they escape to the only high ground. I haven't test if they go back when the door opens, and i don't know how to test it cuz I don't know how to use sandbox mode to copy paste things. But I believe it won't be able to. Things you might want to know in spoiler Same for hatch Similar for gecko If you want to kill the escaping critter, simply lock the pneumatic door. Once it's dead and auto-sweeper suck out the meat, the system will go back to default state.
  7. Just looked at the diet of my hatches: And I found something strange: "Crushed Rock" Is it a false/alternate name for a resource we all know or is it an none existent one ?