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Oxygen Not Included

Found 5 results

  1. Hi. I'm a bit getting stuck when I start branching outside the starting biome and adjacent ones (the one with H and Cl, and the slimy one). I could go as far as: (1) transferring H and Cl to gas reservoirs and drecko farms, (2) disinfecting liquids by housing them in liquid reservoirs in isolated chlorine rooms, and (3) mining the slimy biome with exosuits and hand sanitizers. For vents and geysers, I just end up overpressurizing them by housing them inside boxes of insulated tiles with airlock doors. It's especially true when I find geysers and vents. I understand that, for example, a cool slush geyser could provide cooling for practically anything, especially when fortunately near something like a cool steam vent. I could really use some designs I can reference with. jahws's guides on Steam are really helpful, but I think it'd be enormous help to have the community's list of designs for anyone who needs it. I've tried the usual Google and Klei forum search, but it turns out Klei archives threads and posts to a rather recent time frame, regardless of how helpful the content may be (people told me about the MOGOM before and there's no way a newbie could find that acronym easily). I'm one of those people that get paralyzed thinking about the problem, and it evidently shows when I play this game. I get through it, but a reference is always handy (e.g. I learned how to sustainably enter mid game by studying jahws's guides and construction patterns).
  2. Well, I know how it sounds, but let me speak. Wilson's design, as shown in cinematics, has changed over the time. For example, this is how Wilson related artwork did show him: However, this is how he is shown now: I know it's probably something no one cares about, but the way Wilson is presented in the game doesn't resemble the way he looks in the media, and it kind of bugs me.
  3. Tempering whit my accidental discover pumping gas without a pump i present the self sustaining power efficient, pump less steam turbine, without blocked ports, and power efficient steam turbine, or how i like to call it SSST. It uses the rule (one element per tile) for moving the steam up. How it works : I drop petroleum at 200g/s on the tile occupied by the supercolant (100gr) and petroleum drip on the wall creating void under pushing in this way the steam up. I put an element sensor and a not circuit for limiting the pump working time and be more power efficient. When the steam reach over 3kg and 230 Celsius degrees, the turbine start and the battery are charged. I attached the savefile it you want to further test and improve this design. I design this for fun and for see if is possible, It uses the one element per tile rule and the same principle that moves liquids up if you have 2 gases (the cascade effect). I call this the drip effect that push gases up if you drip liquids on a wall using the conflict between 2 liquids. Best regards and have fun whit it. Power free steam turbine.sav
  4. Hello colony managers, After the full release of QoL II I'm considering to drop my 1700 cycle colony to start over. (that itchy!! is it just me?) I have hundreds of hours spent in the game already but I feel there is so much to learn still (this tells a lot about the replayability of this incredible game). I do better each new save I start and I've been increasing the number of duplicants I can take care of. As I'm no engineer nor super creative inventor, I need to take inspiration from others work to improve myself in this game (truely amazing systems I meet here everyday, thanks for sharing). Differently from the single systems people most commonly post, I would really love to see pictures of full old well stablished bases to take ideas of better ways to develop my own next colony. I think my colonies don't age well. Things are too far from a main core and duplicants spend most of their time traveling and sleeping. Simple tasks in space biome take an eternity. Also, I feel like maybe I'm doing excessive exploration and digging way too much. My map is ugly and inefficient. Do you have an old colony you are proud of? I would love to take a look. Cheers!