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I bought it a little over two weeks ago, haven't played anything else since. Tis amazing. It's like a combination of Kerbal Space Program, Rimworld, and Don't Starve. If you like any of those games, you'll no doubt enjoy it. If you're uncertain, watch a Let's Play on youtube, or just wait for a sale and test it out yourself.

20 hours ago, thomas4845 said:

i know that oxygen not included has just came out and i would like to know if it's worth buying?

For many of us, the game has been out for over a year (or more, depending on your standards). "Early access" for Oxygen Not Included was definitely a playable game. I'm actually kind of glad I got to experience disease before it was toned down.

With that in mind, there was a thread a while back talking about play times as recorded by Steam. I'm up to 722 hours now, and none of that was AFK.

So yeah, definitely worth it.

I started playing the binding of Isaac rebirth when it came out years ago, I've logged 800 hours in that game. I bought oxygen not included at full price in February, going against my own personal rule not to spend more than twenty dollars on a game. I have played almost 500 hours in seven months. I'd say it's worth it

53 minutes ago, thomas4845 said:

i ended up with bathrooms with breathable air and the bedrooms filled with hydrogen

If you get too much hydrogen in your living quarters just dig above and let it move there on it`s own. Always keep room above and below your base so that lighter and heavier gasses can stay there while oxygen remains in your living space.

1 hour ago, thomas4845 said:

ok from what i can tell you need to play the game in a way that is basically you can't wing it because i did that and i ended up with bathrooms with breathable air and the bedrooms filled with hydrogen

I feel like I do an awful lot of winging it. Short term involves a lot of serious planning, but my long term plans tend to be kind of vague. I also do a lot of restructuring as I discover that I've inadvertently created an iffy layout.

For example, I feel that it's important to have the Great Hall (where Dupes eat), bathrooms, and bedrooms as close together as I can manage, since every cycle Dupes visit each of those in turn. I ended up moving my Great Hall so the atrium was a Nature Preserve, which in turn meant  I had to move my bathrooms and bedrooms because they were too distant from the new location.

For a start, without giving you any specific designs, I recommend that you try building your base in kind of diamond shape with the electrolyzer in the center of the diamond. Gas pump with gas filter for hydrogen at the top. Carbon Skimmer at the bottom. That is not the most efficient setup, but I feel like its a great starting point.Also, make sure to build 4 airflow tiles at the corners of every room to allow the gas flow... Which looks like this:

4corners.PNG

 

Its nowhere near how my bases actually end up looking, since I tend to make them more like a grid, but I think it might be a good starting point.

diamond.thumb.PNG.515aa8fbb7f656da998ebd936f94e9be.PNG

In terms of quality the game is worth well more than double its price ! Now will you like it or not thats personal. It's a unique colony management style, has tremeduous depth with reasonable complexity. It's a challenging game where you learn from trial and error. Have fun ;)

3 hours ago, DarkMoge said:

 I recommend that you try building your base in kind of diamond shape with the electrolyzer in the center of the diamond. Gas pump with gas filter for hydrogen at the top. Carbon Skimmer at the bottom.

I've heard there are people who go with open electroylyzer setups, but I prefer a ventilation system.

Open setups don't distribute the oxygen. The electrolyzer will quit if the gas pressure gets above ~1800 grams, even if the outskirts of your base are starved for oxygen.

Open setups dump 70 C gas directly into your base. A ventilation system can cool the O2 before it's distributed. The H2 doesn't need cooling.

10 minutes ago, Gus Smedstad said:

I've heard there are people who go with open electroylyzer setups, but I prefer a ventilation system.

Open setups don't distribute the oxygen. The electrolyzer will quit if the gas pressure gets above ~1800 grams, even if the outskirts of your base are starved for oxygen.

Open setups dump 70 C gas directly into your base. A ventilation system can cool the O2 before it's distributed. The H2 doesn't need cooling.

Closed electolyzer setups are obviously much better on many different levels, but I believe its a bad suggestion for someone who is starting the game as it takes a deeper understanding of game mechanics to design such system... Unless we plan to feed the new player a number of designs that we made... overwhelm them with information... and also take away part of the fun.

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