CaRat Posted August 21, 2019 Share Posted August 21, 2019 So my only source of oxygen is oxyferns and I'm gettin into steel production and stuff would oxyferns be a long term source of oxygen I've been using them for 300 cycles cus I'm too lazy to make a real sorce of oxygen so is it worth it to set up electrolizers I have 8 duplicates and playing on oasis Link to comment Share on other sites More sharing options...
ONIfreak Posted August 21, 2019 Share Posted August 21, 2019 If it works why change it? Unless you want to. If you have excess of water ( or salt water lol) there is no charm setting elecrolyzers and getting hydrogen out of it for rockets later. You can use hot O2 for atmo suits for example. I personally always try to setup electrolyzers as later on liquid hydrogen is precious. Link to comment Share on other sites More sharing options...
avc15 Posted August 21, 2019 Share Posted August 21, 2019 Totally depends. It's just a trade off. Major advantages of oxyfern: Nearly perfect water conversion rate Scrubs CO2 Low tech Doesn't stop if pressure gets high (electrolysis does so you need some sort of ventilation or you need to over build) Major advantages of electrolysis: Doesn't use dirt Can be made power positive in an open air configuration (oxyfern can't) Can work on hot water (oxyfern can't) Doesn't require dupe labor or conveyors (oxyfern 1 or the other) So what works for you, that's the question. Link to comment Share on other sites More sharing options...
CaRat Posted August 21, 2019 Author Share Posted August 21, 2019 Oh yeah I never did the math but is 20 oxyferns more water effective then 2 electrolizers Link to comment Share on other sites More sharing options...
ONIfreak Posted August 21, 2019 Share Posted August 21, 2019 4 minutes ago, Webber is bes said: Oh yeah I never did the math but is 20 oxyferns more water effective then 2 electrolizers I think top of the map has large pools of salt water ( or am i only one lucky enough to have hundreds of tons of salt water close to surface in oasis?) So water should not be a problem. If you want exact answer go here: Link to comment Share on other sites More sharing options...
metallichydra Posted August 21, 2019 Share Posted August 21, 2019 9 minutes ago, ONIfreak said: I think top of the map has large pools of salt water ( or am i only one lucky enough to have hundreds of tons of salt water close to surface in oasis?) So water should not be a problem. If you want exact answer go here: maybe you got the "subsurface ocean" world trait? Link to comment Share on other sites More sharing options...
wronny Posted August 21, 2019 Share Posted August 21, 2019 8 minutes ago, ONIfreak said: I think top of the map has large pools of salt water ( or am i only one lucky enough to have hundreds of tons of salt water close to surface in oasis?) Close to the surface, with huge quantities of water? That's likely from the Subsurface Ocean trait and then it is in the excess of 3000t of saltwater. By default it does have tide pool biomes scattered around, but those are usually rather low on liquid. Link to comment Share on other sites More sharing options...
Steve8 Posted August 21, 2019 Share Posted August 21, 2019 You need about 3 oxyferns per dupe. So that limits you as there are only about a dozen freely available. But they are great. And you can supplement them with algae terrariums and deoderizers. They work so well that you can easily have an almost too high oxygen pressure and very little CO2 (at least until you get into heavier industry) Link to comment Share on other sites More sharing options...
ONIfreak Posted August 21, 2019 Share Posted August 21, 2019 19 minutes ago, metallichydra said: maybe you got the "subsurface ocean" world trait? 18 minutes ago, wronny said: Close to the surface, with huge quantities of water? That's likely from the Subsurface Ocean trait and then it is in the excess of 3000t of saltwater. By default it does have tide pool biomes scattered around, but those are usually rather low on liquid. You are correct guys - it is from subsurface ocean trait. Completely forgot about world traits lol. Now it all make sense. Thank you! Link to comment Share on other sites More sharing options...
Lafara Posted August 21, 2019 Share Posted August 21, 2019 in my oasis asteroid, 7 domesticated Oxyfern render my whole colony dudes popped eardrum. normal oxygen atmosphere 4.0 - 7.0 kg and that compress CO2 atmosphere to 7.0 - 11.0 kg at 11 kg CO2 atmosphere , oxyfern halt. due to exceed 10000g Link to comment Share on other sites More sharing options...
Nebbie Posted August 21, 2019 Share Posted August 21, 2019 5 hours ago, Webber is bes said: So my only source of oxygen is oxyferns and I'm gettin into steel production and stuff would oxyferns be a long term source of oxygen I've been using them for 300 cycles cus I'm too lazy to make a real sorce of oxygen so is it worth it to set up electrolizers I have 8 duplicates and playing on oasis Electrolyzers bring massive advantages with cooling (see Brothgar's Oasisse base) and power, which are somewhat important on Oasisse, but if you're already on cycle 300 then you're really at a point where it won't matter. Electrolyzers are more scalable once you have extra water production, and that's the big reason to get into them even if you ignore everything else. Link to comment Share on other sites More sharing options...
Promethien Posted August 21, 2019 Share Posted August 21, 2019 Ferns actually convert water to oxygen a bit more efficiently than electrolyzers. I see no reason not to use them before you are permanently sustainable. Link to comment Share on other sites More sharing options...
Rhogar Posted August 22, 2019 Share Posted August 22, 2019 With pips you get a perfectly sustainable source of oxygen. Link to comment Share on other sites More sharing options...
FenrirZeroZero Posted August 22, 2019 Share Posted August 22, 2019 Why not both? Wild plant the oxyfern and use electrolyzers to provide the rest. That way you can save quite some water. Link to comment Share on other sites More sharing options...
FutureJohny Posted August 22, 2019 Share Posted August 22, 2019 24 minutes ago, FenrirZeroZero said: Why not both? Wild plant the oxyfern and use electrolyzers to provide the rest. That way you can save quite some water. Also wellfare pod can get you more seeds. If you are not against save scumming, you can get nearly infinite number of them. Link to comment Share on other sites More sharing options...
fishoutofwater Posted August 22, 2019 Share Posted August 22, 2019 Diver's lung + wild oxyferns = popped eardrums Link to comment Share on other sites More sharing options...
Promethien Posted August 24, 2019 Share Posted August 24, 2019 On 8/22/2019 at 6:26 AM, fishoutofwater said: Diver's lung + wild oxyferns = popped eardrums Actually that happens around the oxyferns regardless. They absorb a smaller amount of co2 than they put out 02 so they float around ear pop threshold in their immediate vicinity. Link to comment Share on other sites More sharing options...
Steve8 Posted August 24, 2019 Share Posted August 24, 2019 Don't worry too much about the water supply. They take only a pretty small amount. And some asteroids like Verdante there is more salt water and polluted water than you know what to do with. So clean that up and feed it to the oxyferns Link to comment Share on other sites More sharing options...
ONIfreak Posted August 24, 2019 Share Posted August 24, 2019 16 hours ago, Promethien said: Actually that happens around the oxyferns regardless. They absorb a smaller amount of co2 than they put out 02 so they float around ear pop threshold in their immediate vicinity. It can be resolved by closing oxyferns in a room with atmo sensor locking the door - no water ergo no fertalization ergo no o2 from oxyferns. Different problem would be CO2 bit this can go to carbon skimmer Link to comment Share on other sites More sharing options...
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