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How to Deal with Extra Skill Points


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Hello guys, I am a ONI fan from China.

After playing hundreds of hours, my dupes got all the skill trees. However , they are still gaining skill points, which is useless.

It’s not a big deal, but I think the developer could let us use the extra skill points or just stop the dupes gaining skill points.

 

Eh, I am not an English native speaker. I hope someone could understand my point and translate to all.

 

Thank you!

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In alot of games this sort if thing is handled by letting the player enhance a certain characteristic or physical skill.

Suggestion: Allow players to add skill points to Dupe traits.
Got points to spare? Add more Strength! Need faster delivery? Add more Athletics!

There should be a cap too. Right now there are 32 skills in total I think. So max points should be 32.
That gives you the option to specialize dupes more. I dont need a digger who can do art at max level. So these 3 points for art can go to diging.

Bonus: Once you get to the cap, you get the option to enhance a dupe (Add divers lungs, or super strength or smth)

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I posted an idea somewhere before for implants for dupes. Those would increase one stat for a skillpoint without costing extra morale (the implant itself would cost like 3 or 4 but extra points not). This way you could enhance strength or athletics by dumping usless points in there.

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6 hours ago, Sasza22 said:

I posted an idea somewhere before for implants for dupes. Those would increase one stat for a skillpoint without costing extra morale (the implant itself would cost like 3 or 4 but extra points not). This way you could enhance strength or athletics by dumping usless points in there.

 

I think 8 skill points for +1 in a skill would be fair.

That's a great idea by the way

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8 hours ago, Sasza22 said:

I posted an idea somewhere before for implants for dupes. Those would increase one stat for a skillpoint without costing extra morale (the implant itself would cost like 3 or 4 but extra points not). This way you could enhance strength or athletics by dumping usless points in there.

but there have to be a limit on that too

otherwise we end up with dupes with 8128 in athletics

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4 minutes ago, metallichydra said:

otherwise we end up with dupes with 8128 in athletics

How's that a bad thing. /s

Anyway, my two cents is this topic is to address this as a BALANCE ISSUE. In economics, too much money >prices go up, so if there are too many skill points then they should make the gaining skill curve more steep MID GAME(100-150cycle) around 4 skills points.

Getting 6 skills points should be reaaaally difficult and rare for everyone except researchers that get a bonus % in skill gaining. This balance shouldnt affect getting a pilot early as you would have to maximize the research skill tree first as many of us already do.

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17 hours ago, metallichydra said:

otherwise we end up with dupes with 8128 in athletics

At the rate of 1 point per skillpoint you will hardly get over +30 in the lategame. Maybe it should be capped at something like 50 so it won`t get too ridiculous but then you could just install a second implant to dump more points into strength, learning, digging or all the others (all other stats could be grouped into one since nobody really maxes those).

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How about now that the Printer Pod handles skill points, whenever you have a spare skill point on a dupe that you don't need you could redeem it for a care package containing varying amounts and rarity of items depending on how many skill points you spend on the process, like a little shop that your dupes can use their hard work to purchase resources from, whether it be 100 kg of dirt for 1 point, or 1 kg of super coolant for 5.

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On 8/2/2019 at 8:42 PM, DrSugarFreeman said:

How about now that the Printer Pod handles skill points, whenever you have a spare skill point on a dupe that you don't need you could redeem it for a care package containing varying amounts and rarity of items depending on how many skill points you spend on the process, like a little shop that your dupes can use their hard work to purchase resources from, whether it be 100 kg of dirt for 1 point, or 1 kg of super coolant for 5.

 

That's a great idea too. It doesn't have to be a good deal at all. Just anything to let us waste some points indefinitely.

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I don't like the ideas of permanently buffing dupes indefinitely. They're meant to be expendable, and an unlimited source of buffs won't allow them to be expendable.

Trading skill points for care packages is cool. It'd also be great to gift skill points to new dupes, so that new dupes can quickly catch up to speed. Another good option is to limit the upper level of skill points, so that dupes max out and it doesn't become a problem any more.

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Ok new idea. Let dupes share skillpoints with other dupes. Dupes with excess skillpoints could just give their skillpoints to new (young) dupes that lack them. This both gets rid of unwanted skillpoints and lets you skill up new dupes faster. Should probably require some kind of machine, similar to the skill scrubber.

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