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How to create "natural tiles"?


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I like the idea of animals planting seeds themselves. The question arises of creating farms in the places we need, regardless of how the map was generated. How can you easily create "natural tiles"? I see a very difficult way - pouring hot metal. But it is inconvenient.

35 minutes ago, Gurgel said:

Since Pips seem to only plant in dirt, heating algae to 130C or so seems to be the only one.

Nowadays they also plant in some other, plant-specific materials, but dirt is still the easiest and most reliable one to spawn as a tile.

It's possible that some plant might refuse to be planted on dirt, although I haven't seen anyone test it yet.

13 minutes ago, Coolthulhu said:

Nowadays they also plant in some other, plant-specific materials, but dirt is still the easiest and most reliable one to spawn as a tile.

It's possible that some plant might refuse to be planted on dirt, although I haven't seen anyone test it yet.

I did miss that change. Does anybody have a list yet?

Just now, Gurgel said:

I did miss that change. Does anybody have a list yet?

It was ~2 patches ago.

I tried finding it in the files now but from what I can tell, no plant actually specifies any material tag requirements, as if the whole feature wasn't really implemented. This would mean that any natural tile with material hardness <150 should work.

18 minutes ago, Gurgel said:

I did miss that change. Does anybody have a list yet?

Its their relates like pincha grows in igneous i guess etc.

 

Guys i think its possible to pump lava or drop lava and cool it for igneous tiles. 

Then drop ice and thats it tiles for pincha pepper.

Making the same with algae to cook it would make things break? I will try at home when possible.

 

1 minute ago, natanstarke said:

guys i tested what i commented earlier in the sandbox it works :) drop lava even a little bit using the bottle emptier then cool it with tempshift ice after the process is complete, will take a while to be ready but works!

Interesting. Now that is an additional option and as such welcome. 

3 hours ago, Bagger1234 said:

I like the idea of animals planting seeds themselves. The question arises of creating farms in the places we need, regardless of how the map was generated. How can you easily create "natural tiles"? I see a very difficult way - pouring hot metal. But it is inconvenient.

Shove voles are the easiest way to create a natural tile, however their mechanics make it tricky as they will only create tiles by puking on the tile where the dirt they ate was. So lets imagine that the vole is standing on the tile with the dirt in the below screenshot:
image.png.8968fd02c21d77e5b2b836677addede4.png
He will move one to the right and vomit regolith in the original spot
image.png.d7549c31fcf92f06f662830e8707bebc.png
 HOWEVER, they will will do this by moving to the left or right of original spot they ate.
If they can't move and puke directly left/right in the following screenshot. They will move to the nearest spot they can vomit left or right
image.png.690c0dfb4288dd62f436fbacdf122e16.pngimage.png.45980990390bbe535b67c2a9287726de.png
  
It's tedious, but you can make a natural dirt floor by creating a shove vole stable and then dropping dirt on the floor, and having the shove vole create it one at a time. from left to right or right to left. If you don't do it this way , they will end up piling it up due to the above mechanics.
The easiest way I found to do this was by making construct orders for tempshift plates and then cancelling once the dirt is delivered. Below is a screenshot of a nature reserve I made this way.
image.thumb.png.9ff7aaef28264a8f8aeda109301baaa0.png

 

 

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