gghhrr Posted June 24, 2019 Share Posted June 24, 2019 Link to comment Share on other sites More sharing options...
Pluschi-Cal Posted June 24, 2019 Share Posted June 24, 2019 Dang. Haven't seen that before. ... Was hunger and health already even somewhat of a problem before Wormwood was added? I see your Webbro over there, even he is (probably) doing well for himself by ending the night with 40 Monster Meat. Or maybe even some guy just building a Bunnyman Farm later, which will eventually just be pumping out Meaty Stews and Pierogi. I wouldn't exactly call someone OP if all they really do is save the time otherwise spent building / killing stuff to get a self-sufficient source of health and hunger, which is a finite perk in the long run. Link to comment Share on other sites More sharing options...
gghhrr Posted June 24, 2019 Author Share Posted June 24, 2019 28 minutes ago, Plushical said: Dang. Haven't seen that before. ... Was hunger and health already even somewhat of a problem before Wormwood was added? I see your Webbro over there, even he is (probably) doing well for himself by ending the night with 40 Monster Meat. Or maybe even some guy just building a Bunnyman Farm later, which will eventually just be pumping out Meaty Stews and Pierogi. I wouldn't exactly call someone OP if all they really do is save the time otherwise spent building / killing stuff to get a self-sufficient source of health and hunger, which is a finite perk in the long run. I can see every characters rework making combo between each getting significant and stronger as I've seen Wormwood is the one who turns seeds into more value fruits easily and then double or tripple the amount using birdcage everytime with a grandma, this way can be done faster and faster just in early days and I will not say this is self-sufficent work, this could save tons of resources comparing to others at cost of almost nothing btw, I just notice a bug, Wormwood's planted crops if they are spoiling and before rotting, the first kind of fruit you harvest is spoiled, after that, all the same kinds you harvest and stacking is counted as 100% fresh Link to comment Share on other sites More sharing options...
CarlZalph Posted June 24, 2019 Share Posted June 24, 2019 If you haven't heard of it, then look into the mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=1608191708 It will save you time and effort when replanting giant fields like this. Think of your poor mouse's temporary contact switches! Also your hand. Don't get carpal tunnel syndrome. Link to comment Share on other sites More sharing options...
Bird Up Posted June 24, 2019 Share Posted June 24, 2019 Honestly I'd say wormwood is middle tier or even a little below middle. Hunger has never really been an issue, but his limited healing options is an issue. mid to late game people usually have a surplus of living logs anyways, and his green thumb tab doesn't have anything very special. His speed in spring is barely worth the hunger rate increase. Link to comment Share on other sites More sharing options...
Viktor234 Posted June 24, 2019 Share Posted June 24, 2019 9 minutes ago, Bird Up said: and his green thumb tab doesn't have anything very special I have to disagree with that: Wormwood's Bramble Husk is OP if you know how to use it. Link to comment Share on other sites More sharing options...
Bird Up Posted June 24, 2019 Share Posted June 24, 2019 OP maybe in pvp, but otherwise I'm pretty confident it's a gimmick. Link to comment Share on other sites More sharing options...
Viktor234 Posted June 24, 2019 Share Posted June 24, 2019 12 minutes ago, Bird Up said: OP maybe in pvp, but otherwise I'm pretty confident it's a gimmick. What kind of characters do you actually play in DST? I know that the armor can be useful especially for WX-78, Wickerbottom, Wigfrid, Wortox, or Wormwood. It also grants you a nice sort of a boost when scouting the caves, or allows you to create a twig farm which never diseases and grants twigs during winter without the use of an axe or shovel. Link to comment Share on other sites More sharing options...
515905_1452787397 Posted June 24, 2019 Share Posted June 24, 2019 4 hours ago, gghhrr said: Summer will take care of that for ya Link to comment Share on other sites More sharing options...
MondayNight Posted June 24, 2019 Share Posted June 24, 2019 Left alone crops planted by Wormwood take a proverbial forever to grow and rot rather quick. Also Wormwood has no hp-advantage from food thus you're doing all that for supporting/the benefit of others (if you're not playing alone that is). As previous posters pointed, PlantLad's con's balance his pros, making him an all-rounded mid-tier character. Link to comment Share on other sites More sharing options...
Brago-sama Posted June 24, 2019 Share Posted June 24, 2019 Food has never been a problem. Congratulations you found yet another endless food supply Link to comment Share on other sites More sharing options...
GetRektKids Posted June 24, 2019 Share Posted June 24, 2019 1 hour ago, Bird Up said: OP maybe in pvp, but otherwise I'm pretty confident it's a gimmick. Not really, it's super good at getting rid of killer bees, and spiders. Edit - Also his bramble traps are also SUPER effective against the hound waves. AND there cheaper Link to comment Share on other sites More sharing options...
515905_1452787397 Posted June 24, 2019 Share Posted June 24, 2019 4 minutes ago, GetRektKids said: Not really, it's super good at getting rid of killer bees, and spiders. Edit - Also his bramble traps are also SUPER effective against the hound waves. AND there cheaper They're cheaper? Since when? Hound's tooth is extremely abundant and Bramble Traps require Living Logs, while Tooth Traps don't. Link to comment Share on other sites More sharing options...
GetRektKids Posted June 24, 2019 Share Posted June 24, 2019 Just now, 515905_1452787397 said: They're cheaper? Since when? Hound's tooth is extremely abundant and Bramble Traps require Living Logs, while Tooth Traps don't. - Stingers are a lot easier to get the hounds teeth (Also the addition of bramble husk) - If you have a Wortox buddy 1 butterfly = 1 living log - No grass either (1 rope can stack up quickly) 10 traps = 30 grass - Link to comment Share on other sites More sharing options...
515905_1452787397 Posted June 24, 2019 Share Posted June 24, 2019 Just now, GetRektKids said: - Stingers are a lot easier to get the hounds teeth (Also the addition of bramble husk) - If you have a Wortox buddy 1 butterfly = 1 living log - No grass either (1 rope can stack up quickly) 10 traps = 30 grass - You're using a lot of assumptions to conclude Bramble Traps are cheaper than Tooth Traps. Assuming stingers are easier to get. They're not, for me. I have piles upon piles of Hound's Tooth but barely a stack of Stinger. Bramble Husk requires 4 bone shards to make. Bone shards is barely renewable and all methods of acquiring them will yield an average of 1shard per day. Assuming a Wortox player, which is not true in my case as in many others. Grass is a problem? Really? Link to comment Share on other sites More sharing options...
Brago-sama Posted June 24, 2019 Share Posted June 24, 2019 2 minutes ago, 515905_1452787397 said: Assuming stingers are easier to get. They're not, for me. I have piles upon piles of Hound's Tooth but barely a stack of Stinger. Eh I feel this is your one meh point. Bees are easy to kill if you're specifically farming them Other then that, yup I feel those traps are more expensive. If you include other players into the mix then why even make traps at all when wickerbottom can just play sleepy time stories, putt all the dogs to sleep and kill one at a time A character should stand on it's own two feet when alone, and when wormwood is alone, those traps are an expensive 20 hp each. Link to comment Share on other sites More sharing options...
SonicDen220 Posted June 24, 2019 Share Posted June 24, 2019 54 minutes ago, Brago-sama said: and when wormwood is alone, those traps are an expensive 20 hp each. I kinda disagree. From full health you can craft 7 living logs, which would leave you at 10 hp. You can then use a tent to fully heal, then repeat the process. A tent can be used 6 times, so you can essentially get 42 living logs at the cost of 6 silk, 3 ropes, 4 twigs and excess food that Wormwood can easily produce. Link to comment Share on other sites More sharing options...
Brago-sama Posted June 24, 2019 Share Posted June 24, 2019 7 hours ago, SonicDen220 said: I kinda disagree. From full health you can craft 7 living logs, which would leave you at 10 hp. You can then use a tent to fully heal, then repeat the process. A tent can be used 6 times, so you can essentially get 42 living logs at the cost of 6 silk, 3 ropes, 4 twigs and excess food that Wormwood can easily produce. Huh, I completely forgot about tents and rolls. Hmm, that's actually rather cheap. Tents regen 2hp and 1 sanity a second at the cost of 1 hunger. All it costs beyond the structure itself is time (roughly 10 seconds per log) which although very valuable can still be cost efficient if done when we have downtime (no one plays perfectly) So if you have a decent spider farm up and running (which is reccomend for the glands anyhow) you can take full advantage of those traps, at the cost of time. They're nice now Link to comment Share on other sites More sharing options...
gghhrr Posted June 25, 2019 Author Share Posted June 25, 2019 well, I said Wormwood kind of op because in the first place I thought he was in disadvantage HP: after realizing a dodge skill / wortox / tent that may simply replace the Well in Hamlet Sanity: Wormwood can easily go bottom and top quickly as he wish his plant method just avoid taking tons of resources that you got to collect and waste a lots of time, seriously and farm plots take larger size to place, in case flingo can just cover less of them literally solve hunger and health problem for everyone in first winter, I was having 20 crops for each kind, in first 20 days (except carrots and corn are common, they are above 50) and the bug I've mentioned, actually extend Wormwood's crops 10 days life, until it is fixed in future Link to comment Share on other sites More sharing options...
FeagleSnorf Posted June 25, 2019 Share Posted June 25, 2019 I just wanna mention that you don’t really need a bee farm (not bee box those are still good) if your WormWood. Just slap on your bramble armor and helmet and go punch a bee in a bee field. They’ll keep coming at you but most will die before they get a chance to sting. Side note, if your planning to use bearger to chop trees your sanity’s gonna get destroyed. But you can just plant pine cones to nullify the effects (unlike I did cause I thought he didn’t effect me.). Link to comment Share on other sites More sharing options...
GetRektKids Posted July 6, 2019 Share Posted July 6, 2019 On 6/24/2019 at 10:50 AM, 515905_1452787397 said: You're using a lot of assumptions to conclude Bramble Traps are cheaper than Tooth Traps. Assuming stingers are easier to get. They're not, for me. I have piles upon piles of Hound's Tooth but barely a stack of Stinger. Bramble Husk requires 4 bone shards to make. Bone shards is barely renewable and all methods of acquiring them will yield an average of 1shard per day. Assuming a Wortox player, which is not true in my case as in many others. Grass is a problem? Really? Not saying grass is hard to get, I'm saying it stacks up quickly Stingers are easy to get all you have to do is find killer bee biome wear a beekeeper hat, and a bramble husk and you are good Link to comment Share on other sites More sharing options...
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