SpoonyBardIV Posted April 15, 2019 Share Posted April 15, 2019 Ever since Hamlet was released in Early Access, my RoG worlds haven't been generating as nicely as before. In Hamlet, there seems to be a lot of issues with world generation (mainly those CURSED HOLES I have mentioned a few times before) and for some reason I have been seeing those same issues in my RoG worlds, which never happened pre-Hamlet. Here is an example. Spoiler Just look at all of those HOLES. Not only are they inconvenient, making otherwise great base locations worse, but they are also so UGLY. What I am trying to do is to force the game to generate RoG worlds just like DST does. Like this. Spoiler See? Nice neat branches of land with no massive holes just sitting in the middle. If I wanted to make my RoG worlds generate like DST, what would I have to do? Is it as simple as just copying the DST wordgen_main.lua over into the DS folder? Or is it more complicated? Any help with this would be great. Link to comment Share on other sites More sharing options...
-Variant Posted April 15, 2019 Share Posted April 15, 2019 This might be better in the modding forums, as I know there's tutos for set pieces, there might be luck for you when it comes to worldgen. Link to comment Share on other sites More sharing options...
FreyaMaluk Posted April 15, 2019 Share Posted April 15, 2019 u could report this in the bug tracker.. maybe it's a small world gen bug?? Link to comment Share on other sites More sharing options...
FeNniX Posted April 15, 2019 Share Posted April 15, 2019 Might not be the answer you are looking, but in my honest opinion DS world looks much nicer then DST. Link to comment Share on other sites More sharing options...
SkylordElberich Posted April 15, 2019 Share Posted April 15, 2019 43 minutes ago, FreyaMaluk said: u could report this in the bug tracker.. maybe it's a small world gen bug?? I think it's already been reported. Link to comment Share on other sites More sharing options...
axxel Posted April 16, 2019 Share Posted April 16, 2019 I agree on OP's opinion. The current world gen likes to force bridges and tries to separate rooms. These rooms can "merge" and the result is messiness with componets of 2 biomes and lots of peninsulas and holes (esp. with more branches and smaller map size). It's older but the gen almost generates 2 or more roads on top of one another instead of branching - it often occurs in DST. @SpoonyBardIV's has a very beautyful world gen pre-Hamlet; his new map looks like the Archipelago map with many bridges. Link to comment Share on other sites More sharing options...
axxel Posted April 19, 2019 Share Posted April 19, 2019 Sorry for double posting but these are my current finding: I think there is a huge mistake in the world gen regarding linked worlds: a Hamlet linked DS/ROG world generates a nice massive contintent without much "rivers" and land edges tend to touch each other. Without and SW linked worlds are completely different and tends to avoid land touching. Also, linked worlds are now having massive gold spawns in the mosaic biome. I am going to report these in the bug tracker. Link to comment Share on other sites More sharing options...
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