Mullematsch Posted February 17, 2019 Share Posted February 17, 2019 I am sure someone can come up with a better way of doing this but I had some fun playing around with the design and thought I would share my attempt. Same idea could also be used to sort hatches into ranches with available space. Keep in mind this only works with one critter at a time so you could not have several outhouses - could change it a bit and add another chamber to make it work with several mobs, hatches etc.. You can't have doors below outhouses anymore so only one morb will spawn until you reload the game. I guess you could also just have a chamber to the side of the outhouse instead of dropping them but I wasted enough time on this so enjoy! Link to comment Share on other sites More sharing options...
Yunru Posted February 17, 2019 Share Posted February 17, 2019 Don't use morbs, use a MOGOM! Link to comment Share on other sites More sharing options...
FenrirZeroZero Posted February 17, 2019 Share Posted February 17, 2019 Morps are fine. They can prevent starving Pufts since they constantly produce a little po2 that resets the starving timer. Also since the multitheating for pathing you can have far far far more critters with good pcs. Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted February 17, 2019 Share Posted February 17, 2019 12 hours ago, Yunru said: Don't use morbs, use a MOGOM! Most of the time I want to produce more polluted water(/dirt^^) and want to limit my consumption. => A "MOGOM" will use my polluted water compared to a morb farm that is able to produce polluted water (Morb -> Puft -> Algae distiller -> Water sieve -> Sleet wheat ) Link to comment Share on other sites More sharing options...
RoflDonkey Posted February 21, 2019 Share Posted February 21, 2019 they do fall threw a door if you close it on them but the problem im having is morbs not spawning out of the toilets after 1st 4 i built it in debug spawned 4 morbs to test the system it worked they fell so i retested 5 or 6 times then spawned dupes filled toil;ets and cleared and 4 spawned then i waited....and waited and waited... still no more morbs Update. Reloaded the game and morbs spawned ill wait and se if they keep spawning if not i guess youll have to reload every 3 cycles until you get the amount desired Update 2 ok iut seems you do have to infact reloald the game to get more morbs to spawn why this is im not sure Link to comment Share on other sites More sharing options...
Dyrewulfe Posted February 21, 2019 Share Posted February 21, 2019 @RoflDonkey They spawn again after a reload, or after the outhouse has been disabled and re-enabled in some way. You can put the crappers on mech doors hooked to a clock, and open them once a day to automate the process. Link to comment Share on other sites More sharing options...
Technoincubus Posted February 21, 2019 Share Posted February 21, 2019 Wait, morbs never fall from orizontal doors but they fell from vertical ones. Was that changed? Link to comment Share on other sites More sharing options...
Dyrewulfe Posted February 21, 2019 Share Posted February 21, 2019 @Technoincubus These setups are using the door drop trap. Get a critter(non-flying only) to move into a pneumatic door above another pneumatic door, then close it on them. They fall through both doors. Link to comment Share on other sites More sharing options...
Technoincubus Posted February 21, 2019 Share Posted February 21, 2019 Ok I checked, morbs no longer fall through doors, verticla or horizontal. This sucks because it is hardly possible to move then and noone in their sane minds will transport them via traps Link to comment Share on other sites More sharing options...
RoflDonkey Posted February 21, 2019 Share Posted February 21, 2019 @techoincubus where are you trying to transport them? @dyrewulfe ohh ofc i herped when i should have derped Link to comment Share on other sites More sharing options...
goatt Posted February 21, 2019 Share Posted February 21, 2019 11 hours ago, RoflDonkey said: they do fall threw a door if you close it on them but the problem im having is morbs not spawning out of the toilets after 1st 4 i built it in debug spawned 4 morbs to test the system it worked they fell so i retested 5 or 6 times then spawned dupes filled toil;ets and cleared and 4 spawned then i waited....and waited and waited... still no more morbs Update. Reloaded the game and morbs spawned ill wait and se if they keep spawning if not i guess youll have to reload every 3 cycles until you get the amount desired Update 2 ok iut seems you do have to infact reloald the game to get more morbs to spawn why this is im not sure I tried in debugging mode after new release, it seems it takes more than 2 days to spawn one, but they do keep coming in my game. Idk. Maybe this info helps. Link to comment Share on other sites More sharing options...
0xFADE Posted February 21, 2019 Share Posted February 21, 2019 Back when I did it I observed that the toilet would reset to spawn another if the room became momentarily empty which you can do simply with some open doors between them. Link to comment Share on other sites More sharing options...
Sasza22 Posted February 21, 2019 Share Posted February 21, 2019 4 hours ago, Technoincubus said: Wait, morbs never fall from orizontal doors but they fell from vertical ones. Was that changed? Now they fall from neither. But somehow they do fall in that weird system. Link to comment Share on other sites More sharing options...
RoflDonkey Posted February 22, 2019 Share Posted February 22, 2019 Ok thanks to dyre i was reminded i need to automate the resting of the bathrooms so this is the new system. the clock is set to 1% at start of the day there are 7 buffer gates set to 200 seconds and the not gate that leads to the doors under bathroom opening them then returning to the system waiting for the clock to reset the system (this does not drop morbs only resets the spawn) so the door system to drop the morbs is a little clunky but it does work however it works best on lowest speed as do them morbs as their "farts" are set to the global clock not the cycle clock. (timing may be off im still testing if so jsut add more buffergates) Link to comment Share on other sites More sharing options...
Technoincubus Posted February 27, 2019 Share Posted February 27, 2019 Ok i checked they still appear when you reset the toilet by opening and closing auto doors underneath Link to comment Share on other sites More sharing options...
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