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Does the portal buttons are intuitive?


The two Buttons on the Portal  

25 members have voted

  1. 1. Do you feel it's intuitive like this?

    • Yes, I'm not distract by the purple button in the top
      12
    • Nope, I would prefer to switch both.
      13


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2 hours ago, SamLogan said:

rejectall.thumb.png.eac4d6af6e6853464633520b3a5078b7.png

They still need to get used to the new system, it used to be "Reject All", as there was only so many bad dupes on the market, and only rarely did you find something that was actually good, and now, it could be better to switch the places of the buttons, but still, there is still a chance for completely terrible rolls, like the one you posted above.

when you click the portal - it says select blueprint, this is on bottom right of screen. Putting the reject all button close to bottom right of window sound like a good idea?

I think big button on top of panels, reject all.

Print on bottom, also big button.

9 minutes ago, SharraShimada said:

I always klick the wrong button. Dont know why, but it feels wrong the way it currently is.

Well they changed a bit of the interface for a number of things since I last played, so I'm extra careful with what's highlighted.

Honestly, I'd prefer it if they gave us the 4 dupe choice back and filled the whitespace to either side of the button with two item choices. 

 Would require some window sizing adjustment to make it look less odd, but id you're being picky about dupes, taking a choice out kinda hurts, especially when their replacement item is useless. 

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