Denisetwin Posted January 30, 2019 Share Posted January 30, 2019 Long time player just starting back into ONI after a break. So, I see abyssalite isn't a thing anymore. I hear that ceramic insulated is good but I'm still early game and I do not have a lot of it, but beyond that has someone made a new chart of what works best for insulation, tiles and pipes with the values for the different material? What about strength? Used to be granite, is that still true? Working on building a pool for a pair of slush geysers. In the past that would mean abyssalite or granite insulated tiles and pipes. I tried searching the forum, but I'm not sure what is old info and what is QOL updated info. This new seed has been interesting, two cool steam and two slush are all smashed just to the top left of the base. I'm having to mess when them sooner than I normally would as the base did not have a lot of starter water. I am feeling like a beginner with all these changes though. Link to comment https://forums.kleientertainment.com/forums/topic/102349-material-changes-in-qol/ Share on other sites More sharing options...
Craigjw Posted January 30, 2019 Share Posted January 30, 2019 Ceramic is the best for insulated tiles, then igneous as far as I know. Same goes for insulated pipes. I use insulated igneous tiles for my slush geysers, they are not cold enough to warrant ceramic. Pipes internal to the slush geyser are al igneous, as the temperature is an ambient -10. The pipes are ceramic as soon as they are in contact with the insulated tiles, all other pipes that take the slush to where it is going are made from ceramics too. Igneous pipes will loose too much heat, particularly if you have low flow rates. I use this design, the storage vats hold enough capacity that I can limit the flow to the average output without the interior going over capacity on it's active cycle.The average flow on this is 2.5kg/s, it is nearly full, but it is also at the end of it's active cycle. Link to comment https://forums.kleientertainment.com/forums/topic/102349-material-changes-in-qol/#findComment-1149278 Share on other sites More sharing options...
Neotuck Posted January 30, 2019 Share Posted January 30, 2019 igneous rock is best for early game insulation start producing clay for ceramics soon, it will help in the long run Link to comment https://forums.kleientertainment.com/forums/topic/102349-material-changes-in-qol/#findComment-1149279 Share on other sites More sharing options...
Sasza22 Posted January 30, 2019 Share Posted January 30, 2019 Igneous is usually enough in all early game sceanrios. Igneous actually has the same conductivity as other rock (outside granite) but has high heat capacity. This might be a problem as it takes a lot of time to cool it down if you build from 45oC igneous so watch out for that. Ceramic is mostly enough for mid game. It`s realtively easy to get quite a lot of it but making long insulated pipes takes a ton of resources so best use it when insulation is actually needed. Later in the game using vacuum is the best option. A lot of people use radiant pipes in vacuum (so they cool down fast and stay that way) to transport LOX and liquid hydrogen. There`s a super insulator available to be forged from space materials called "insulation". It`s pretty much abyssalite but requires 2 reed fiber per 100kg (so it`s 8 per pipe segment) making the thing super costly even before you account for the isoresin you need to harvest in space. Link to comment https://forums.kleientertainment.com/forums/topic/102349-material-changes-in-qol/#findComment-1149287 Share on other sites More sharing options...
Saturnus Posted January 30, 2019 Share Posted January 30, 2019 Get used to using double wall insulation. The heat transfer between two adjacent insulated tiles is better than ceramic single wall insulated tiles. Ceramic is great for pipes with very hot or very cold contents though. Link to comment https://forums.kleientertainment.com/forums/topic/102349-material-changes-in-qol/#findComment-1149290 Share on other sites More sharing options...
Gurgel Posted January 30, 2019 Share Posted January 30, 2019 2 minutes ago, Saturnus said: Get used to using double wall insulation. The heat transfer between two adjacent insulated tiles is better than ceramic single wall insulated tiles. Ceramic is great for pipes with very hot or very cold contents though. Double insulated walls work pretty well. And for extreme cases, there still is the wall-vacuum-wall solution that works with normal walls. No heat-radiation in ONI, hence this is actually perfect. All in all a change that does not have that much impact, even if it felt like that initially. Link to comment https://forums.kleientertainment.com/forums/topic/102349-material-changes-in-qol/#findComment-1149291 Share on other sites More sharing options...
Craigjw Posted January 30, 2019 Share Posted January 30, 2019 thought I'd just check on my double wall insulation on my other slush geyser and look what I found... I think some triple wall is required here. Link to comment https://forums.kleientertainment.com/forums/topic/102349-material-changes-in-qol/#findComment-1149292 Share on other sites More sharing options...
MorsDux Posted January 30, 2019 Share Posted January 30, 2019 what i hate is the heat transfer between the 400!!! kg gas insulated pipes and the gas transported in them. Its clearly an oversight as it should be like 100kg. Now if you want to transport some hot or cold gas you need to accept that for around 10-30 cycles you will be losing a great deal of temp on the way to the destination, as your transported gas will need to get 40t of material (*building modifier) up to temperature even on 100 tile journey. They should make gas insulated pipes 100kg or less, or make the 400kg version double insulated (meaning the temp transfer is reduced more for the pipe-transported gas relation) 1 minute ago, Craigjw said: thought I'd just check on my double wall insulation on my other slush geyser and look what I found... I think some triple wall is required here. double should be enough though. Pwater has huge thermal capacity, you shouldnt notice too much of a temperature change. Link to comment https://forums.kleientertainment.com/forums/topic/102349-material-changes-in-qol/#findComment-1149293 Share on other sites More sharing options...
Craigjw Posted January 30, 2019 Share Posted January 30, 2019 Because I consume less oil than I produce, my oil biome is slowly filling up causing too much pressure at the bottom. The actual consumption rate of oil is that which is consumed by my rockets.... Link to comment https://forums.kleientertainment.com/forums/topic/102349-material-changes-in-qol/#findComment-1149296 Share on other sites More sharing options...
Nitroturtle Posted January 30, 2019 Share Posted January 30, 2019 Don't forget mafic rock is available once you breach space, and it should fall between ceramic and igneous and far as conductivity. Though, you can't make liquid pipes from it, for some reason. Link to comment https://forums.kleientertainment.com/forums/topic/102349-material-changes-in-qol/#findComment-1149305 Share on other sites More sharing options...
Craigjw Posted January 30, 2019 Share Posted January 30, 2019 The description for maffic rock bugs me, the tooltip says that it has high conductivity, yet on inspection, it's thermal conductivity sucks, it's more of an insulator than a conductor. Link to comment https://forums.kleientertainment.com/forums/topic/102349-material-changes-in-qol/#findComment-1149309 Share on other sites More sharing options...
Denisetwin Posted January 31, 2019 Author Share Posted January 31, 2019 On 1/30/2019 at 1:25 PM, Craigjw said: I use this design, the storage vats hold enough capacity Thank you @Craigjw I haven't use those reservoir items and this is perfect for what I need. 23 hours ago, Sasza22 said: This might be a problem as it takes a lot of time to cool it down if you build from 45oC igneous so watch out for that. So is the game mechanic is gone that built items are automatically at 40 even if the material used to build them is hotter? Link to comment https://forums.kleientertainment.com/forums/topic/102349-material-changes-in-qol/#findComment-1149644 Share on other sites More sharing options...
Sasza22 Posted January 31, 2019 Share Posted January 31, 2019 5 minutes ago, Denisetwin said: So is the game mechanic is gone that built items are automatically at 40 even if the material used to build them is hotter? Wasn`t 45oC the cap? Maybe it`s 40oC. I just mean that ingeous is usually pretty warm and building insulated tiles out of it might be worse than building out of 25oC sandstone. Link to comment https://forums.kleientertainment.com/forums/topic/102349-material-changes-in-qol/#findComment-1149649 Share on other sites More sharing options...
Denisetwin Posted January 31, 2019 Author Share Posted January 31, 2019 23 hours ago, Gurgel said: wall-vacuum-wall solution I am not picturing an easy way to build this - has someone posted a good way? I use a wall / Vacuum / Wall solution on the edges of my base that @KittenIsAGeek posted a long time ago using corner destruction, but not sure how to do this easily with a pipe in the middle?? Link to comment https://forums.kleientertainment.com/forums/topic/102349-material-changes-in-qol/#findComment-1149651 Share on other sites More sharing options...
Craigjw Posted January 31, 2019 Share Posted January 31, 2019 build the pipe then build tiles, then deconstruct the tiles using the corner thing? Link to comment https://forums.kleientertainment.com/forums/topic/102349-material-changes-in-qol/#findComment-1149657 Share on other sites More sharing options...
KittenIsAGeek Posted January 31, 2019 Share Posted January 31, 2019 36 minutes ago, Denisetwin said: I am not picturing an easy way to build this - has someone posted a good way? I use a wall / Vacuum / Wall solution on the edges of my base that @KittenIsAGeek posted a long time ago using corner destruction, but not sure how to do this easily with a pipe in the middle?? The easiest way is to build starting with a vacuum, if the room is relatively small. Build a water lock, then dig out a non-gas area on the other side -- or seal off a room with a water lock or tube station and put some fans in to pump all the gas out. Then build what you need. On the other hand, you could also try building two walls, one with the pipe, then as you build the third, destroy the wall in the middle using the corner method. It works, but it takes a lot of micromanaging to make sure you don't break the vacuum. Also, whatever you used to make the second wall will be stuck inside your vacuum -- so use a 'disposable' resource such as sandstone. Link to comment https://forums.kleientertainment.com/forums/topic/102349-material-changes-in-qol/#findComment-1149681 Share on other sites More sharing options...
Yunru Posted January 31, 2019 Share Posted January 31, 2019 On 30/01/2019 at 7:51 PM, Sasza22 said: Later in the game using vacuum is the best option. You can create a vacuum at any point in the game, it just takes a lot of micromanagement. Link to comment https://forums.kleientertainment.com/forums/topic/102349-material-changes-in-qol/#findComment-1149733 Share on other sites More sharing options...
Sasza22 Posted February 1, 2019 Share Posted February 1, 2019 16 hours ago, Yunru said: You can create a vacuum at any point in the game, it just takes a lot of micromanagement. You can but early in the game you don`t really need it. Regular insulation will work just fine. I guess you can use it for volcanoes if any spawn nearby. Link to comment https://forums.kleientertainment.com/forums/topic/102349-material-changes-in-qol/#findComment-1150059 Share on other sites More sharing options...
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