Jump to content

[Game Update] - 303169


Jason
 Share

Recommended Posts

  • Developer

Bug Fixes:

  • Fix for potential crash when closing craft-tabs in Hamlet
  • Fixed the Flingomatic 
  • Fixed the brush crash 
  • Fixed Beefalo shaving
  • Fix for missing items on shelves
  • Fixed several animation bugs when riding
  • open close gate use anim fixed
  • Fixed the ApplyBuildOverrides crash on baby beefalo
  • Fixed disappearing items on shift-click
     

 

View full update

 

  • Like 8
  • Thanks 4
Link to comment
Share on other sites

6 minutes ago, Jason said:

Bug Fixes:

  • Fix for potential crash when closing craft-tabs in Hamlet
  • Fixed the Flingomatic 
  • Fixed the brush crash 
  • Fixed Beefalo shaving
  • Fix for missing items on shelves
  • Fixed several animation bugs when riding
  • open close gate use anim fixed
  • Fixed the ApplyBuildOverrides crash on baby beefalo
  • Fixed disappearing items on shift-click
     

 

View full update

 

you can wrap bundled supplies

Edited by Computer-7
Link to comment
Share on other sites

Just now, Computer-7 said:

you can wrap bundled supplies

 

  • Making the brush causes a game crash
  • Tumbleweeds disappear upon hitting the edge of the map
  • Attempting to shave a Beefalo in a Shipwrecked compatible R.O.G. World crashed my game
  • Beefalo will not let me mount it, it just repeatedly makes an angry noise even after fully fed
  • Beefalo doesn't have a proper attack animation and turns invisible
  • Beefalo can travel to Shipwrecked and through wormholes which causes major issues (I wont include individual bugs that world hopping can cause because that will take forever).
  • Beefalo don't take damage the character riding the Beefalo takes it instead
  • Beefalo are subject to all character movement penalties
  • Beefalo deal damage based on the weapon the rider has equipped and attacking will drain the durability of the weapon
  • Riding a Beefalo as Wilbur will cause the Beefalo to disappear once Wilbur attempts to walk on all fours
  • Opening gates uses the collection animation and takes way longer than it should
  • Gates and fences glitch out and mess up orientation upon relog
  • Fling-o-matics can't target gates or fences (it also can't fling over stone walls apparently)
  • You can bundle bundling wrap infinitely
  • Making a board as Warbucks can crash the game
  • Sometimes the game wont load and just crashes when creating a Hamlet compatible R.O.G. World
  • Sneezing animation is broken during Hayfever season and the character will jump around the screen rather then sneeze (might be only old saves that are affected).
  • Shift+clicking items after creating another inventory (like a chest, crockpot, backpack, cork barrel, etc.) will cause items to return to that inventory instead of moving from your inventory bar to your backpack (or vice versa) or just disappear all together (I know Klei is aware and working on this one).
  • Some people claim they don't have caves 
  • Items left on shelves in Hamlet disappear (might be only old saves affected)
  • Some boss music seems to be missing/not working correctly
  • Sometimes over feeding a Beefalo can cause a game crash. 
  • Bundling Chester's eyebone will cause chester to stop following you.

Can't allocate directly:

  • Fix for potential crash when closing craft-tabs in Hamlet
  • Fixed several animation bugs when riding
  • Fixed the ApplyBuildOverrides crash on baby beefalo

 

  • Like 2
Link to comment
Share on other sites

  • Developer
  • Beefalo doesn't have a proper attack animation and turns invisible
  • Sometimes the game wont load and just crashes when creating a Hamlet compatible R.O.G. World

    I think these should be fixed now. 
Link to comment
Share on other sites

24 minutes ago, Viktor234 said:

 

  • Making the brush causes a game crash
  • Tumbleweeds disappear upon hitting the edge of the map
  • Attempting to shave a Beefalo in a Shipwrecked compatible R.O.G. World crashed my game
  • Beefalo will not let me mount it, it just repeatedly makes an angry noise even after fully fed
  • Beefalo doesn't have a proper attack animation and turns invisible
  • Beefalo can travel to Shipwrecked and through wormholes which causes major issues (I wont include individual bugs that world hopping can cause because that will take forever).
  • Beefalo don't take damage the character riding the Beefalo takes it instead
  • Beefalo are subject to all character movement penalties
  • Beefalo deal damage based on the weapon the rider has equipped and attacking will drain the durability of the weapon
  • Riding a Beefalo as Wilbur will cause the Beefalo to disappear once Wilbur attempts to walk on all fours
  • Opening gates uses the collection animation and takes way longer than it should
  • Gates and fences glitch out and mess up orientation upon relog
  • Fling-o-matics can't target gates or fences (it also can't fling over stone walls apparently)
  • You can bundle bundling wrap infinitely
  • Making a board as Warbucks can crash the game
  • Sometimes the game wont load and just crashes when creating a Hamlet compatible R.O.G. World
  • Sneezing animation is broken during Hayfever season and the character will jump around the screen rather then sneeze (might be only old saves that are affected).
  • Shift+clicking items after creating another inventory (like a chest, crockpot, backpack, cork barrel, etc.) will cause items to return to that inventory instead of moving from your inventory bar to your backpack (or vice versa) or just disappear all together (I know Klei is aware and working on this one).
  • Some people claim they don't have caves 
  • Items left on shelves in Hamlet disappear (might be only old saves affected)
  • Some boss music seems to be missing/not working correctly
  • Sometimes over feeding a Beefalo can cause a game crash. 
  • Bundling Chester's eyebone will cause chester to stop following you.

Can't allocate directly:

  • Fix for potential crash when closing craft-tabs in Hamlet
  • Fixed several animation bugs when riding
  • Fixed the ApplyBuildOverrides crash on baby beefalo

 

I don't think you should list traveling while riding Beefalo as bug per se... i think This feature is intented even if bugged atm. 

Edited by FreyaMaluk
Link to comment
Share on other sites

8 minutes ago, SpoonyBardIV said:

You can ride Water Beefalo? I was unaware of that...

No, don't get the wrong idea, you cannot ride the Ox. But you can drag Beefalo into Shipwrecked via riding them and using Sea/sky worthy, but this is bugged and outright drowns you later.

Link to comment
Share on other sites

3 hours ago, Jason said:

Bug Fixes:

  • Fix for potential crash when closing craft-tabs in Hamlet
  • Fixed the Flingomatic 
  • Fixed the brush crash 
  • Fixed Beefalo shaving
  • Fix for missing items on shelves
  • Fixed several animation bugs when riding
  • open close gate use anim fixed
  • Fixed the ApplyBuildOverrides crash on baby beefalo
  • Fixed disappearing items on shift-click
     

 

View full update

 

so flingos werent nerfed. praise be :')

Link to comment
Share on other sites

11 hours ago, SpoonyBardIV said:

The bug that makes Autumn look like Spring in RoG is still there. Why doesn't anyone mention that?

Are you sure it isn't actually Spring? When starting a normal RoG world, the world can begin as either Spring or Autumn. You can change this in the generation settings.

Link to comment
Share on other sites

1 hour ago, GentlemanFridge said:

Are you sure it isn't actually Spring? When starting a normal RoG world, the world can begin as either Spring or Autumn. You can change this in the generation settings.

 go to rog and turn on autumn start

Edited by Computer-7
Link to comment
Share on other sites

34 minutes ago, 620476_1452790360 said:

Who else thinks Klei should be adding changes to a beta branch first so we can look for bugs to report and switch to release branch in case of irritating game-breaking bugs? Or hire a testing team, it doesn't seem you have that thing at the moment.

we're the testers although it should have been something you opted into so people who don't want to be involved could avoid it

  • Thanks 1
Link to comment
Share on other sites

On 1/12/2019 at 10:24 AM, Jason said:

Bug Fixes:

  • Fixed the ApplyBuildOverrides crash on baby beefalo

 

Still getting this crash... not sure if it's because of baby beefalo or not since I didn't see them.  (It's likely though as this same area didn't crash earlier when the beefalo were in heat.)  I uploaded the save game.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
  • Create New...