Developer Jason Posted January 12, 2019 Developer Share Posted January 12, 2019 Bug Fixes: Fix for potential crash when closing craft-tabs in Hamlet Fixed the Flingomatic Fixed the brush crash Fixed Beefalo shaving Fix for missing items on shelves Fixed several animation bugs when riding open close gate use anim fixed Fixed the ApplyBuildOverrides crash on baby beefalo Fixed disappearing items on shift-click View full update 8 4 Link to comment Share on other sites More sharing options...
Computer-7 Posted January 12, 2019 Share Posted January 12, 2019 (edited) 6 minutes ago, Jason said: Bug Fixes: Fix for potential crash when closing craft-tabs in Hamlet Fixed the Flingomatic Fixed the brush crash Fixed Beefalo shaving Fix for missing items on shelves Fixed several animation bugs when riding open close gate use anim fixed Fixed the ApplyBuildOverrides crash on baby beefalo Fixed disappearing items on shift-click View full update you can wrap bundled supplies Edited January 12, 2019 by Computer-7 Link to comment Share on other sites More sharing options...
Developer Jason Posted January 12, 2019 Author Developer Share Posted January 12, 2019 Were still fixing things. We just wanted to get out the fixes we had done. Bundled bundles of bundles is on our list. 2 3 Link to comment Share on other sites More sharing options...
Viktor234 Posted January 12, 2019 Share Posted January 12, 2019 Just now, Computer-7 said: you can wrap bundled supplies Making the brush causes a game crash Tumbleweeds disappear upon hitting the edge of the map Attempting to shave a Beefalo in a Shipwrecked compatible R.O.G. World crashed my game Beefalo will not let me mount it, it just repeatedly makes an angry noise even after fully fed Beefalo doesn't have a proper attack animation and turns invisible Beefalo can travel to Shipwrecked and through wormholes which causes major issues (I wont include individual bugs that world hopping can cause because that will take forever). Beefalo don't take damage the character riding the Beefalo takes it instead Beefalo are subject to all character movement penalties Beefalo deal damage based on the weapon the rider has equipped and attacking will drain the durability of the weapon Riding a Beefalo as Wilbur will cause the Beefalo to disappear once Wilbur attempts to walk on all fours Opening gates uses the collection animation and takes way longer than it should Gates and fences glitch out and mess up orientation upon relog Fling-o-matics can't target gates or fences (it also can't fling over stone walls apparently) You can bundle bundling wrap infinitely Making a board as Warbucks can crash the game Sometimes the game wont load and just crashes when creating a Hamlet compatible R.O.G. World Sneezing animation is broken during Hayfever season and the character will jump around the screen rather then sneeze (might be only old saves that are affected). Shift+clicking items after creating another inventory (like a chest, crockpot, backpack, cork barrel, etc.) will cause items to return to that inventory instead of moving from your inventory bar to your backpack (or vice versa) or just disappear all together (I know Klei is aware and working on this one). Some people claim they don't have caves Items left on shelves in Hamlet disappear (might be only old saves affected) Some boss music seems to be missing/not working correctly Sometimes over feeding a Beefalo can cause a game crash. Bundling Chester's eyebone will cause chester to stop following you. Can't allocate directly: Fix for potential crash when closing craft-tabs in Hamlet Fixed several animation bugs when riding Fixed the ApplyBuildOverrides crash on baby beefalo 2 Link to comment Share on other sites More sharing options...
Developer Jason Posted January 12, 2019 Author Developer Share Posted January 12, 2019 Beefalo doesn't have a proper attack animation and turns invisible Sometimes the game wont load and just crashes when creating a Hamlet compatible R.O.G. World I think these should be fixed now. Link to comment Share on other sites More sharing options...
FreyaMaluk Posted January 12, 2019 Share Posted January 12, 2019 (edited) 24 minutes ago, Viktor234 said: Making the brush causes a game crash Tumbleweeds disappear upon hitting the edge of the map Attempting to shave a Beefalo in a Shipwrecked compatible R.O.G. World crashed my game Beefalo will not let me mount it, it just repeatedly makes an angry noise even after fully fed Beefalo doesn't have a proper attack animation and turns invisible Beefalo can travel to Shipwrecked and through wormholes which causes major issues (I wont include individual bugs that world hopping can cause because that will take forever). Beefalo don't take damage the character riding the Beefalo takes it instead Beefalo are subject to all character movement penalties Beefalo deal damage based on the weapon the rider has equipped and attacking will drain the durability of the weapon Riding a Beefalo as Wilbur will cause the Beefalo to disappear once Wilbur attempts to walk on all fours Opening gates uses the collection animation and takes way longer than it should Gates and fences glitch out and mess up orientation upon relog Fling-o-matics can't target gates or fences (it also can't fling over stone walls apparently) You can bundle bundling wrap infinitely Making a board as Warbucks can crash the game Sometimes the game wont load and just crashes when creating a Hamlet compatible R.O.G. World Sneezing animation is broken during Hayfever season and the character will jump around the screen rather then sneeze (might be only old saves that are affected). Shift+clicking items after creating another inventory (like a chest, crockpot, backpack, cork barrel, etc.) will cause items to return to that inventory instead of moving from your inventory bar to your backpack (or vice versa) or just disappear all together (I know Klei is aware and working on this one). Some people claim they don't have caves Items left on shelves in Hamlet disappear (might be only old saves affected) Some boss music seems to be missing/not working correctly Sometimes over feeding a Beefalo can cause a game crash. Bundling Chester's eyebone will cause chester to stop following you. Can't allocate directly: Fix for potential crash when closing craft-tabs in Hamlet Fixed several animation bugs when riding Fixed the ApplyBuildOverrides crash on baby beefalo I don't think you should list traveling while riding Beefalo as bug per se... i think This feature is intented even if bugged atm. Edited January 12, 2019 by FreyaMaluk Link to comment Share on other sites More sharing options...
SpoonyBardIV Posted January 12, 2019 Share Posted January 12, 2019 The bug that makes Autumn look like Spring in RoG is still there. Why doesn't anyone mention that? Link to comment Share on other sites More sharing options...
FreyaMaluk Posted January 12, 2019 Share Posted January 12, 2019 1 minute ago, SpoonyBardIV said: The bug that makes Autumn look like Spring in RoG is still there. Why doesn't anyone mention that? U just did Pls report in the Bug Tracker section and add your save file if possible Link to comment Share on other sites More sharing options...
SpoonyBardIV Posted January 12, 2019 Share Posted January 12, 2019 4 minutes ago, FreyaMaluk said: U just did Pls report in the Bug Tracker section and add your save file if possible Yeah, I've done that already. But no one seems to care about that particular issue. Link to comment Share on other sites More sharing options...
FreyaMaluk Posted January 12, 2019 Share Posted January 12, 2019 2 minutes ago, SpoonyBardIV said: Yeah, I've done that already. But no one seems to care about that particular issue. I guess dying on the ocean while riding a beefalo might seem more important to fix atm xD... i guess... priorities ? Link to comment Share on other sites More sharing options...
SpoonyBardIV Posted January 12, 2019 Share Posted January 12, 2019 1 minute ago, FreyaMaluk said: I guess dying on the ocean while riding a beefalo might seem more important to fix atm xD... i guess... priorities ? You can ride Water Beefalo? I was unaware of that... Link to comment Share on other sites More sharing options...
-Variant Posted January 12, 2019 Share Posted January 12, 2019 8 minutes ago, SpoonyBardIV said: You can ride Water Beefalo? I was unaware of that... No, don't get the wrong idea, you cannot ride the Ox. But you can drag Beefalo into Shipwrecked via riding them and using Sea/sky worthy, but this is bugged and outright drowns you later. Link to comment Share on other sites More sharing options...
Computer-7 Posted January 12, 2019 Share Posted January 12, 2019 (edited) 22 minutes ago, SpoonyBardIV said: You can ride Water Beefalo? I was unaware of that... this might explain it mainly the first part of the video Edited January 12, 2019 by Computer-7 5 Link to comment Share on other sites More sharing options...
Proxillus Posted January 12, 2019 Share Posted January 12, 2019 Thank goodness for the shift click items disappearing Trying to make crock pot recipes then having nothing there after shift clicking everything was worrisome sometimes >> Then finding out they appeared in a different crock pot Link to comment Share on other sites More sharing options...
AlexanderHawk21 Posted January 12, 2019 Share Posted January 12, 2019 3 hours ago, Jason said: Bug Fixes: Fix for potential crash when closing craft-tabs in Hamlet Fixed the Flingomatic Fixed the brush crash Fixed Beefalo shaving Fix for missing items on shelves Fixed several animation bugs when riding open close gate use anim fixed Fixed the ApplyBuildOverrides crash on baby beefalo Fixed disappearing items on shift-click View full update so flingos werent nerfed. praise be :') Link to comment Share on other sites More sharing options...
GentlemanFridge Posted January 12, 2019 Share Posted January 12, 2019 11 hours ago, SpoonyBardIV said: The bug that makes Autumn look like Spring in RoG is still there. Why doesn't anyone mention that? Are you sure it isn't actually Spring? When starting a normal RoG world, the world can begin as either Spring or Autumn. You can change this in the generation settings. Link to comment Share on other sites More sharing options...
Computer-7 Posted January 12, 2019 Share Posted January 12, 2019 (edited) 1 hour ago, GentlemanFridge said: Are you sure it isn't actually Spring? When starting a normal RoG world, the world can begin as either Spring or Autumn. You can change this in the generation settings. go to rog and turn on autumn start Edited January 12, 2019 by Computer-7 Link to comment Share on other sites More sharing options...
620476_1452790360 Posted January 12, 2019 Share Posted January 12, 2019 Who else thinks Klei should be adding changes to a beta branch first so we can look for bugs to report and switch to release branch in case of irritating game-breaking bugs? Or hire a testing team, it doesn't seem you have that thing at the moment. Link to comment Share on other sites More sharing options...
Computer-7 Posted January 12, 2019 Share Posted January 12, 2019 34 minutes ago, 620476_1452790360 said: Who else thinks Klei should be adding changes to a beta branch first so we can look for bugs to report and switch to release branch in case of irritating game-breaking bugs? Or hire a testing team, it doesn't seem you have that thing at the moment. we're the testers although it should have been something you opted into so people who don't want to be involved could avoid it 1 Link to comment Share on other sites More sharing options...
Dexter Khaver Posted January 12, 2019 Share Posted January 12, 2019 Will you add Salt Lick? and Tail o 'Three Cats? Link to comment Share on other sites More sharing options...
4 Da LOLs Posted January 12, 2019 Share Posted January 12, 2019 16 hours ago, FreyaMaluk said: Fix for potential crash when closing craft-tabs in Hamlet do u mean when scrolling? Link to comment Share on other sites More sharing options...
FreyaMaluk Posted January 12, 2019 Share Posted January 12, 2019 41 minutes ago, 4 Da LOLs said: do u mean when scrolling? I didn't say that.... I think you took a quote inside a quote... Cuz I didn't write this Link to comment Share on other sites More sharing options...
4 Da LOLs Posted January 12, 2019 Share Posted January 12, 2019 Just now, FreyaMaluk said: I didn't say that.... I think you took a quote inside a quote... Cuz I didn't write this i quoted your quote cause im too lazy to go to the original sorry Link to comment Share on other sites More sharing options...
FreyaMaluk Posted January 12, 2019 Share Posted January 12, 2019 Just now, 4 Da LOLs said: i quoted your quote cause im too lazy to go to the original sorry LOL... Then don't expect a response to your question from me tho Link to comment Share on other sites More sharing options...
DaddyWarbucks Posted January 13, 2019 Share Posted January 13, 2019 On 1/12/2019 at 10:24 AM, Jason said: Bug Fixes: Fixed the ApplyBuildOverrides crash on baby beefalo Still getting this crash... not sure if it's because of baby beefalo or not since I didn't see them. (It's likely though as this same area didn't crash earlier when the beefalo were in heat.) I uploaded the save game. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now