Enzym Posted February 22, 2013 Share Posted February 22, 2013 BeforeAfterIs it just me again or the annoying thing happen to you guys too??I really get piss off of this...why the heck this walls move?? now I can't pass through to get dem poop!This is the only Reason I could think ofWhen this guys are too close to dem walls and when u load ur game the walls disarrange it self.Or if this guys sleep on that location the next morning the walls move!.Is this a bug?? Please fix this ****! Link to comment Share on other sites More sharing options...
fear_town Posted February 22, 2013 Share Posted February 22, 2013 [MENTION=8161]Enzym[/MENTION]They do that when you save and exit... when you build a wall to the edge of the map at first you can get around them.. I find that to be a bug.. when you go back in.. The game corrects it..Go around the other way or break a wall? Those are your options.. Link to comment Share on other sites More sharing options...
LtShinySides Posted February 22, 2013 Share Posted February 22, 2013 It doesn't look like it moved, it looks more like it was damaged. Maybe an angry beefalo got it? Link to comment Share on other sites More sharing options...
jamesrayleee Posted February 22, 2013 Share Posted February 22, 2013 you can destroy your own wall. They are destructable. Build a hammer and use it. Link to comment Share on other sites More sharing options...
fear_town Posted February 22, 2013 Share Posted February 22, 2013 After reading LtShinySides post I re-looked at the pictures.. the Beefcakes are in heat.. so both things are equally likely.. Link to comment Share on other sites More sharing options...
cejoga Posted February 22, 2013 Share Posted February 22, 2013 It's a bug. Go to the bug tracker and make a post there. I guess it's like when you have a float number and need an integer, the value after dot/comma should cause that (or not). Link to comment Share on other sites More sharing options...
fear_town Posted February 22, 2013 Share Posted February 22, 2013 It really doesn't look like a bug.. But I may be wrong.. Link to comment Share on other sites More sharing options...
Enzym Posted February 22, 2013 Author Share Posted February 22, 2013 I was the one who attack that stone wall..Yeah some of the ecchi beefalo attack my wall but they're not supposed to move.It will be ok if after you repair they will be back on their original position but they dont. Link to comment Share on other sites More sharing options...
fear_town Posted February 22, 2013 Share Posted February 22, 2013 Like I said.. when you place a wall at the edge like that.. At first you can get around it.. Which if anything is a bug in itself..When you let them "reload" it fixes itself and it doesn't let anything around them.. Which is how it should function.. Link to comment Share on other sites More sharing options...
Avelarius Posted February 22, 2013 Share Posted February 22, 2013 Not only walls. Other structures move as well but you don't notice because they are far apart. It is easier to notice if you put ice boxes near crock pots. Seems like something that should be fixed is being calculated over and over. Link to comment Share on other sites More sharing options...
Gabriel Morais Posted February 22, 2013 Share Posted February 22, 2013 It's a bug. Happens to me too without any kind of damage. It's just quit the game and when you're back, voi là : disarranged walls. Link to comment Share on other sites More sharing options...
Enzym Posted February 22, 2013 Author Share Posted February 22, 2013 (edited) Like I said.. when you place a wall at the edge like that.. At first you can get around it.. Which if anything is a bug in itself..When you let them "reload" it fixes itself and it doesn't let anything around them.. Which is how it should function..I made this a long time ago and it's still fine, Nothing has change I can still pass though unlike on the other side walls.Not only walls. Other structures move as well but you don't notice because they are far apart. It is easier to notice if you put ice boxes near crock pots. Seems like something that should be fixed is being calculated over and over.I notice that too. Like this, I use the pitch fork grid to align my buildings...I have build this pot at the middle of the green square but look at right, now its on the edge!This happen to the other pots too D: Edited February 22, 2013 by Enzym Link to comment Share on other sites More sharing options...
fear_town Posted February 22, 2013 Share Posted February 22, 2013 (edited) Oh wow.. Thanks Enzym.. Something new brought to my attention.. Snap.. Point to you..Edits.. This should probably be moved to the bug forums now..Toaster Fu! Where are you.. Who else are mods.. hmm.. LadyD..I don't know any others Sadly they sleep at this hour.. So.. We're on our own for a while.. Edited February 22, 2013 by fear_town Link to comment Share on other sites More sharing options...
Silvi Posted February 22, 2013 Share Posted February 22, 2013 It's a bug, it seems to happen to structures every so often. I have never had it happen in my game (on steam) but at work (on chrome) it did happen a couple of times. So it may depend on version. Link to comment Share on other sites More sharing options...
Toaster Fu Posted February 22, 2013 Share Posted February 22, 2013 It's been reported and the Devs know about it (well, they should:P). Link to comment Share on other sites More sharing options...
Avelarius Posted February 23, 2013 Share Posted February 23, 2013 I notice that too. Like this, I use the pitch fork grid to align my buildings...I have build this pot at the middle of the green square but look at right, now its on the edge!This happen to the other pots too D:I figured stone fire pits and crock pots "walk" at about the same speed:Fire pit was in the center of the stony floor and the pots were on top of the wooden floor. The walls are all jagged now. They were perfectly aligned when I built them. Link to comment Share on other sites More sharing options...
Avarice Posted February 23, 2013 Share Posted February 23, 2013 (edited) It's a bug, the longer you play the more the walls and items will slowly move around.Check out my walls on this base, they used to all be straight and perfect.This is on steam, so version has nothing to do with it, I think it's just time played. Happens to me after 100+ days, never seen it early though, but that could just be me being lucky. Edited February 23, 2013 by Avarice Link to comment Share on other sites More sharing options...
WrathOf Posted February 23, 2013 Share Posted February 23, 2013 This is definitely an annoying issue depending on how OCD you are. The wiggly walls on reload especially. :DIt is a "bug" per se but without looking into it further seems to be more of a limitation of restoring the game data from the saved files and getting everything *exactly* back to the place and orientation it was originally built. Hopefully the devs can come up with an algorithm to address it.It was not a big deal in the beginning but with all the added "support" for base building, not so acceptable now. Link to comment Share on other sites More sharing options...
Avelarius Posted February 23, 2013 Share Posted February 23, 2013 This is definitely an annoying issue depending on how OCD you are. The wiggly walls on reload especially. :DIt is a "bug" per se but without looking into it further seems to be more of a limitation of restoring the game data from the saved files and getting everything *exactly* back to the place and orientation it was originally built. Hopefully the devs can come up with an algorithm to address it.It was not a big deal in the beginning but with all the added "support" for base building, not so acceptable now. I don't know about this OCD thing but beauty is symmetry with the only exception of .So the structures should stay in the place I have put them. Link to comment Share on other sites More sharing options...
Enzym Posted February 24, 2013 Author Share Posted February 24, 2013 On what I observe all those buildings that are updating are the one who are moving....Like:Crock Pot after cookingFire pit after the fire die Link to comment Share on other sites More sharing options...
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